ISPR Presence News

Monthly Archives: April 2020

Call: Philosophy of Human-Technology Relations Conference 2020

Call for Abstracts

Philosophy of Human-Technology Relations Conference 2020
@ DESIGNLAB, University of Twente
The Netherlands
November 5-7th, 2020
https://www.utwente.nl/en/phtr/

Deadline for submission of abstracts: June 1, 2020

NOTE: Statement concerning Coronavirus

We are happy to invite you to the second edition of the international Philosophy of Human-Technology Relations conference. This is a three-day event to explore the relations between humans and technologies at the intersection of philosophy, design, ethics, art, and engineering. It is organized by a multidisciplinary group of scholars, chaired by prof. Peter-Paul Verbeek, and hosted by the DesignLab of the University of Twente.

FOR WHO?

The conference reaches out to anyone interested in understanding, evaluating and shaping the relations between humans and technology, ranging from philosophers and ethicists of technology to social scientists, humanities scholars, artists, designers, and engineers. We want to bring together a community of people to foster dialogue and creative collaborations on the interactions between humans, technologies and society.… read more. “Call: Philosophy of Human-Technology Relations Conference 2020”

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Mirror arrays make augmented reality more realistic

[In non-pandemic presence news, researchers at Stanford have developed a new system for augmented reality that makes virtual objects appear more solid, as reported in this story from IEEE Spectrum. For more information including images and a video, see the website of the study’s lead author, Brooke Krajancich. And in an at-least-peripherally related development, an international group of researchers has developed “a learning-based approach for removing unwanted obstructions, such as window reflections, fence occlusions or raindrops, from a short sequence of images captured by a moving camera” – for full details and impressive demonstrations see the project’s website; for a quick video demo see co-author Bia-Bin Huang’s Twitter account. –Matthew]

[Image: Abridged version of Figure 5 from the new study: Left: “Unable to block light from the scene, a conventional beamsplitter configuration produces largely transparent renderings.”read more. “Mirror arrays make augmented reality more realistic”

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Jobs: 2 Research Associates (PhD or Postdoc) at TU Dresden’s Immersive Experience Lab

2 Research Associates (PhD Candidates or Postdocs)
TU Dresden
Immersive Experience Lab
https://tu-dresden.de/inf/im/about/jobs

Application deadline: 4th May 2020

The TU Dresden Immersive Experience Lab (ixlab.io) conducts interdisciplinary research into the perceptual foundations, applications and implications of immersive media – media in which virtual and remote people, objects, events or worlds are experienced, in some way, as real and present. Our work combines elements of perceptual and cognitive science, computer science and engineering, philosophy, phenomenology and art and design.

We currently have 2 openings for research associates (PhD candidates or Postdocs).

We are seeking talented scientists, engineers and artists to join us in the creation of experimental and creative immersive experiences and applications. Working in an interdisciplinary team, you will create immersive experiences and experiments using state-of-the-art multi-user virtual and augmented reality systems.

The positions offer the opportunity to conduct innovative research in the field of immersive media.… read more. “Jobs: 2 Research Associates (PhD or Postdoc) at TU Dresden’s Immersive Experience Lab”

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Virtual meetings amplify inequities of human communication

[Even if virtual meetings could fully replicate nonmediated communication they wouldn’t solve the many problems with human interactions, but as this story in The New York Times explains, the reduced experience of presence in meetings via video conferencing can amplify gender and personality-based inequities. –Matthew]

[Image: Credit: Shannon May]

It’s Not Just You: Virtual Meetings Aren’t All That Great

Overlapping chatter. Interruptions. Gaffes on camera. And for women, possibly not being heard at all.

By Alisha Haridasani Gupta
April 14, 2020

“Everything that we think is going to be an equalizer turns out not to be.”
— Deborah Tannen, professor of linguistics at Georgetown University

Last week, Mita Mallick tried to share an opinion during an online meeting but her voice was drowned out.

“I’m interrupted, like, three times and then I try to speak again and then two other people are speaking at the same time interrupting each other,” said Mallick, head of diversity and inclusion at the consumer goods company Unilever.… read more. “Virtual meetings amplify inequities of human communication”

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Call: 2nd European Conference on the Impact of AI and Robotics (ECIAIR)

Call for Papers

2nd European Conference on the Impact of AI and Robotics (ECIAIR)
Instituto Universitário de Lisboa (ISCTE-IUL)
Portugal
22 – 23rd October 2020
https://www.academic-conferences.org/conferences/eciair/eciair-call-for-papers/

Abstract submission deadline: Extended to 30 April 2020

NOTE: To update you on our plans to manage this conference in the light of the global uncertainty around COVID-19. We hope that by the time ECIAIR approaches the situation will have stabilised and we will be able to go ahead with a physical conference. However if this is not the case we will run the event virtually/online in an interactive manner. Furthermore even if the conference does run in Lisbon we appreciate that some people may still have difficulty in attending so we will accommodate virtual participation or publication only.

  • Academic Papers
  • Case Studies
  • Work in-Progress Papers
  • Round Table Discussion Proposals
  • PhD Papers
  • Posters
  • Non- Academic or Practitioner Contributions

The European Conference on the Impact of AI and Robotics (ECIAIR) aims to develop into a key forum where natural scientists, social scientists and practitioners come together to envision the future of society in the context of advanced AI and Robotics.… read more. “Call: 2nd European Conference on the Impact of AI and Robotics (ECIAIR)”

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Why VR meetings are increasingly superior to video conferencing

[There are still significant practical and technical issues to resolve, but this story from IEEE Spectrum explains why virtual reality will increasingly provide rich social presence experiences superior to today’s commonly used video conferencing systems (e.g., Zoom). See the original story for a second image. –Matthew]

[Image: Virtual meeting on the Engage platform. Credit: Immersive VR Education]

Forget Video Conferencing—Host Your Next Meeting in VR

Recent advances have made VR the superior technology for conferences and meetings, some experts claim

By Edd Gent
13 April 2020

With workers confined to their homes by the coronavirus pandemic, video conferencing is providing a vital lifeline for businesses. But people are quickly realising that video chats can be a poor substitute for in-person meetings.

A viral video from filmmaker H.P. Mendoza perfectly captured the awkwardness of video conferences: people frequently talk over each other, someone seems to always have microphone or camera issues, and there’s often lag.… read more. “Why VR meetings are increasingly superior to video conferencing”

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Call: “Smart Cities at Play: Playful Approaches to Urban Space…” issue of International Journal of HCI

Call for papers for a special issue on:

Smart Cities at Play: Playful Approaches to Urban Space, and Problems of Participation
International journal of human-computer interaction (Taylor and Francis; 1.905 IF)
https://think.taylorandfrancis.com/international-journal-of-human-computer-interaction-smart-cities-at-play-playful-approaches-to-urban-space-and-problems-of-participation/

Submission deadline: May 10, 2020

Smart cities are commonly understood as being cities augmented by information technology to tackle a range of socio-economic and environmental issues. In recent years, technologies embedded with the global positioning system (GPS) have become a recurring feature of these smart spaces. Such technologies are used to enhance the efficiency of the urban environment. Locative data, for instance, is regularly employed to predict traffic flows, better understand human mobilities, monitor crowds during large gatherings, and theorise the spatial behaviours of tourists. At the same time, the application of locative data extends beyond the organisation of space. GPS enabled smartphones and the mobile web have been instrumental in developing location-based social networking sites (LBSNs) and hybrid reality games (HRGs).… read more. “Call: “Smart Cities at Play: Playful Approaches to Urban Space…” issue of International Journal of HCI”

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Webcams and drone footage let you visit empty places around the world

[While Zoom and other video conferencing tools provide social presence during the pandemic, stationary webcams and drone footage let us leave our homes and experience the now mostly-empty spaces of the world. This short story from Washington, D.C.’s WTOP highlights some of the “virtual escapes” that have become more popular in these strange days (the original version includes a brief audio news report). For more examples that include photos and videos see:

–Matthew]

[Image: St Mark’s Square in Venice.read more. “Webcams and drone footage let you visit empty places around the world”

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Call: Presence-related tracks at Hawaii International Conference on System Sciences (HICSS)

Call for Papers

54th Annual Hawaii International Conference on System Sciences (HICSS)
January 5-8, 2021
Grand Hyatt Kauai, Hawaii
https://hicss.hawaii.edu/

Paper Submission Deadline: June 15, 2020

We welcome you to one of the largest and most impactful communities of researchers in the field of MIS and system sciences. Throughout its 50 years of research co-creation, HICSS authors have generated a sustained stream of innovative research ideas with 19,000+ publications, and many of them have resulted in seminal work. Overall, acceptance rate for HICSS-53 was 48%.

Papers are blind reviewed by at least three referees and minitrack chairs. For accepted papers to be included in the Proceedings, authors are required to attend the conference to present them.

Accepted papers will be considered for best papers awards. Also, do not miss the opportunity to publish your HICSS work to journals affiliated with HICSS.… read more. “Call: Presence-related tracks at Hawaii International Conference on System Sciences (HICSS)”

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”I tried virtual yoga. Here’s why it may be better than the real thing”

[Another activity now only available in mediated form is yoga classes; this first person story from SFGate describes the (presence) experience it offers. See the original story for six more images and a video, and see a story in The Spaces for a picture and link filled “peek inside some of the world’s most striking yoga studios” offering virtual classes.  –Matthew]

[Image: Credit: Madeline Wells]

I tried virtual yoga. Here’s why it may be better than the real thing

By Madeline Wells, SFGATE
March 21, 2020

A few months ago, I finally caved into purchasing a membership at a small yoga studio just a few blocks from my apartment. For the first time in my entire life, I made a commitment to exercise two to three times a week — and I was even excited about going.

Then coronavirus came and upended basically every routine I’d carefully constructed over the past year.… read more. “”I tried virtual yoga. Here’s why it may be better than the real thing””

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