ISPR Presence News

Monthly Archives: November 2012

Call: Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13)

Call for Papers

The Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13)

in conjunction with the Eleventh IEEE International Conference on Pervasive Computing and Communications – PerCom 2013 (http//www.percom.org/)
San Diego, CA, USA
March 18 – 22, 2013
Sponsored by IEEE

DEADLINE EXTENDED TO MONDAY 12th November

http://www.sipc2013.blogspot.com

BACKGROUND

The technology associated with Pervasive Computing is progressively approaching levels of sufficient accuracy, dependability and suitable cost. As a result, we will soon see a shift from implementations in controlled research laboratories to implementations in real world everyday applications; the next stage in the development of pervasive computing. Pervasive technologies have the potential for literal pervasive use in almost all public, personal and commercial aspects of our lives. This ubiquity will enable and lead to, the emergence of new, unprecedented applications on a previously unseen scale.… read more. “Call: Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13)”

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SciEthics Interactive project helps students learn in virtual world

[From Iowa State University]

SciEthics Interactive project to release free simulation, mid-November

October 25, 2012

AMES, Iowa — More than ever before, scientists and engineers are faced with complex moral and ethical dilemmas. Unfortunately, university course offerings centered on ethical issues are not commonplace. To help educators address this curriculum shortcoming, researchers at Iowa State University and West Chester University of Pennsylvania are creating a virtual world where science and engineering students can confront ethical issues in an engaging and safe environment. Join educators from across the country as the first of these National Science Foundation-supported simulations is released to the public during a November 14th Google+ event.… read more. “SciEthics Interactive project helps students learn in virtual world”

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