ISPR Presence News

Monthly Archives: October 2022

Call: 7th Annual International GamiFIN Conference 2023

Call for Papers

7th Annual International GamiFIN Conference 2023
April 18 – April 21, 2023
Levi, Finland
Conference website: http://gamifinconference.com/
Full CFP and instructions: http://gamifinconference.com/cfp2023/

GamiFIN will again be held in the snowy and magical Lapland of Finland, 200 km north from the Arctic Circle.

GamiFIN 2023 conference welcomes paper submissions, posters, and doctoral consortium applications.

IMPORTANT DATES

  • December 20th, 2022: Full papers submission deadline
  • February 6th, 2023: Notifications of acceptance/rejection sent to authors
  • February 13th, 2023: Submissions deadline for posters and doctoral consortium notes
  • February 20th, 2023: Deadline for camera-ready full papers
  • February 20th, 2023: Notification of acceptance for posters and doctoral consortium
  • March 5th, 2023: Registration deadline for all presenters
  • April 18-21, 2023: Conference

THEMES

Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords:

  • Users: e.g.,
read more. “Call: 7th Annual International GamiFIN Conference 2023”
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Starline update: A meeting in Google’s 3D chat booth felt like real life science fiction

[We haven’t heard much about Google’s Project Starline for a while, but this first-person report from The Verge indicates that Google is gradually expanding access to, and pursuing use cases for, the “next generation 3D video chat booth.” In addition to describing the impressive illusions it evokes, the author makes this key observation about both Starline and Meta’s virtual and mixed reality efforts: “I found it striking that two of the biggest tech companies in the world are trying to improve virtual presence.” See the original story for more images and the 1:51 minute “heartwarming” video. –Matthew]

[Image: This image from a Google research paper gives you a stripped-down idea of what I was looking at while sitting in front of the screen. There are a lot of sensors. Credit: Google]

A meeting in Google’s 3D chat booth felt like real life science fiction

Project Starline is the real deal.read more. “Starline update: A meeting in Google’s 3D chat booth felt like real life science fiction”

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New Publication: Deepfakes

New Publication: Deepfakes
By Graham Meikle

Publisher: Polity Press (December 2022)
ISBN-10: 1509548211
ISBN-13: 978-1-50954-821-7
160 pages
https://www.politybooks.com/bookdetail?book_slug=deepfakes–9781509548200
https://www.amazon.com/Deepfakes-Graham-Meikle/dp/1509548211

[From the air-l listserv]

Hi everyone

With the usual apologies for self-promotion and cross-posting, some of you may be interested in my book about deepfakes, published this week by Polity. Here’s the back cover blurb to give you an idea:

What happens when we can no longer believe what we see? Show the AI technologies that create deepfakes enough images of a celebrity or a politician and they will generate a convincing video in which that person appears to say and do things they have never actually said or done. The result is a media environment in which anyone’s face and image can be remixed and manipulated.

Graham Meikle explains how deepfakes (synthetic media) are made and used. From celebrity porn and political satire to movie mash-ups and disinformation campaigns, this book explores themes of trust and consent as face-swapping software becomes more common.… read more. “New Publication: Deepfakes”

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John Carmack offers refreshingly honest assessments and advice about virtual reality

[Amid the incessant hype about virtual reality and the metaverse, honest assessments and advice from an expert can be both refreshing and valuable. John Carmack illustrates this in the Ars Technica story below; the original version features additional sidebars and Carmack’s hour-long unscripted talk at Meta Connect 2022 (which is also available on YouTube). For related assessments, and some historical context, see “What happened to the virtual reality gaming revolution?,“ also from Ars Technica, and “Virtual reality will now ruin ‘The Office’” from Cracked. –Matthew

Carmack: “There’s a bunch that I’m grumpy about” in virtual reality

Lonely lecture as a VR avatar is a far cry from last year’s “thousands of people” goal.

By Kyle Orland
October 12, 2022

Last year, former Oculus CTO (and current Meta “executive advisor”) John Carmack threw down the gauntlet for Meta’s near-term metaverse plans.… read more. “John Carmack offers refreshingly honest assessments and advice about virtual reality”

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Call: Chapters for “Agent, Assembled: The Relational and Technical Anatomy of Social Robots”

CALL FOR CHAPTER PROPOSALS

Agent, Assembled: The Relational and Technical Anatomy of Social Robots
Editor: Jaime Banks, Syracuse University
Publisher: Peter Lang, Digital Formations Series
https://bit.ly/AgentAssembled

Chapter proposals due by: November 30, 2022

Agent, Assembled will be a curated volume that unpacks the complexity of social robots – not as monoliths but as sociotechnical assemblages, pieced together from embodied features like gender cues and anthropomorphic containers to technical features like learning systems and sensors. Each chapter will account for the empirical, theoretical, philosophical, and/or critical understandings of very discrete robot components or dimensions. Altogether, the chapters will contribute to an argument for engaging robotic agents as assemblages as we work to understand how and why they matter in human experience and in society at large.

The objectives of the book are to:

  • Frame social robots as sociotechnical assemblages, and discuss the implications of this framing for scientific inquiry, industry practices, and general literacy;
  • Identify and explain the social and technological components of social robots and what scientific literature reveals about how they are experienced;
  • Paint a comprehensive picture about how and why social robots matter in everyday life and contemporary culture, in relation to the discrete and assembled components;
  • Offer challenges, possibilities, and new directions for researching, designing, developing, deploying, regulating, engaging, and otherwise orienting ourselves in relation to social robots.
read more. “Call: Chapters for “Agent, Assembled: The Relational and Technical Anatomy of Social Robots””
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Meta’s new AI can turn text prompts into videos, but raises ethical questions

[The evolution of artificial intelligence systems that generate images, and now videos, from text prompts, has been particularly rapid this year. As the qualifiers in this story from MIT Technology Review (and others) suggests, it’ll still be a while before a member of the public can generate complete, complex and convincing audiovisual renderings of imagined objects, people and events, but the prospects are both intriguing and concerning. The original MIT Technology Review story includes three example videos, and for more on Meta’s system see coverage in The Verge. Google has already answered Meta’s work with its own Imagin system– see coverage of that from Tech Crunch.  –Matthew]

[Image: Source: Vice]

Meta’s new AI can turn text prompts into videos

It’s a breakthrough in generative AI that raises some tough ethical questions.

By Melissa Heikkilä
September 29, 2022

Meta has today unveiled an AI system that generates short videos based on text prompts.… read more. “Meta’s new AI can turn text prompts into videos, but raises ethical questions”

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Call: Game Studies Area: 2023 PCA/ACA National Conference

[Note: There are several other Areas that might be relevant for presence, including Communication & Digital Culture, Psychology and Popular Culture, Radio and Audio Media, Virtual Identities and Self-Promoting and Visual Culture. See https://pcaaca.org/areas for details. –Matthew]

Call for Papers:

Game Studies Area
2023 Popular Culture Association/American Culture Association National Conference
April 5-8, 2023
San Antonio, TX, USA
https://pcaaca.org/area/game-studies
https://pcaaca.org/conference/2023

Deadline for Paper Proposals: December 20, 2022

The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/ American Culture Association National Conference to be held on April 5 – 8, 2023 in San Antonio, Texas. Deadline for submissions is December 20, 2022.

Topics of Interest

The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies.… read more. “Call: Game Studies Area: 2023 PCA/ACA National Conference”

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Amazon wants its home robot, Astro, to anticipate your every need

[Wired reports on Amazon’s improvements in, and longer term plans for, its home robot Astro, which include evolutions in form (limbs?) and function (elder care? companionship?) likely to generate a variety of medium-as-social-actor presence responses. Key quotes: “the company firmly believes domestic robots will one day become widespread. And they described how such devices offer a powerful way for Amazon to fulfill its main objective—anticipating customers’ every want and need.” and “’This is the beginning.’ Don’t expect Astro to evolve into something wildly more capable overnight—or Amazon to give up on the project.” –Matthew

Amazon Wants Its Home Robot, Astro, to Anticipate Your Every Need

The cutesy robot doesn’t do much now, but the company says it’s a step toward machines that understand your habits.

By Will Knight
September 28, 2022

Jeff Bezos has wanted a home robot for a long time.… read more. “Amazon wants its home robot, Astro, to anticipate your every need”

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Job: Lecturer – Visual Communications (Interaction Design) at Farmingdale State College, NY

[From our colleague Yi-Fan Chen (cheny3@farmingdale.edu). –Matthew]

Call for Applications

Lecturer – Visual Communications (Interaction Design)
Department of Visual Communications
School of Business
Farmingdale State College (FSC)
Farmingdale, NY, USA
Ref. No.: 23-07
Position ID: 153340
https://farmingdale.interviewexchange.com/jobofferdetails.jsp?JOBID=153340&CNTRNO=1&TSTMP=1665485150349

Application deadline: Open Until Filled

ABOUT FARMINGDALE STATE COLLEGE:

Farmingdale State College (FSC) is the State University of New York’s largest college of applied science and technology with an enrollment of approximately 10,000 students. A leader in applied and experiential learning, the college delivers rigorous programs that equip graduates with the academic foundation and skills sought by both emerging industries and graduate institutions. FSC offers 37 undergraduate degrees and a Master’s in Technology Management through its Schools of Business, Engineering Technology, Health Sciences, and Arts & Sciences. Known as a pioneer in the alternative energy field, the college also boasts a highly successful NCAA Division III athletics program.… read more. “Job: Lecturer – Visual Communications (Interaction Design) at Farmingdale State College, NY”

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Insights from director of ‘A Glitch in the Matrix’ documentary

[This insightful Big Think interview with the director of the documentary “A Glitch in the Matrix,” about the ultimate form of presence and its meanings and implications, isn’t new, but examples of people interpreting events as examples of the phenomenon continue to appear in the news, as noted in the new Yahoo! story, “TikToker convinced she finds ‘glitch in the matrix’ when unpacking after her move: ‘Your timelines merged’”; see the original Big Think story for different images and the documentary’s trailer (also available on YouTube). –Matthew

‘A Glitch in the Matrix’ documentary explores the dark side of simulation theory

What happens when simulation theory becomes more than a fascinating thought experiment?

By Stephen Johnson
March 2, 2021

Are you living in a computer simulation?

If you’ve spent enough time online, you’ve probably encountered this question. Maybe it was in one of the countless articles on simulation theory.… read more. “Insights from director of ‘A Glitch in the Matrix’ documentary”

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