ISPR Presence News

Monthly Archives: March 2019

Call: 18th IFIP International Conference on Entertainment Computing and Joint Conference on Serious Games

Call for Papers

18th IFIP International Conference on Entertainment Computing and Joint Conference on Serious Games
at Arequipa, Perú, 11-15 Nov 2019
http://ucsp.edu.pe/icec-jcsg-2019/

Theme: “Putting the Fun in Functional: Entertainment for Serious Applications”

Proceedings will be published by Springer LNCS.

Workshop and tutorial proposals due: April 15, 2019
Paper submissions due: June 1, 2019

The 18th IFIP International Conference on Entertainment Computing, the oldest and prime scientific conference series in the area of Entertainment Computing, and the Joint Conference on Serious Games (Serious Games Development and Applications and GameDays International Conference on Serious Games), will join together this year in the historical city of Arequipa, Peru.

Arequipa is at 2335 meters above sea level and surrounded by three impressive volcanoes. Arequipa is also known as The White City (Ciudad Blanca) because of its many colonial-era Spanish buildings built of “sillar”, a pearly white volcanic rock.… read more. “Call: 18th IFIP International Conference on Entertainment Computing and Joint Conference on Serious Games”

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Realistic voice illusions: Two startups create and alter voices by using neural networks

[Two recent stories highlight efforts to create more effective presence illusions based on the human voice; the first is from GeekWire, where the original version includes three 3 more videos that compare the WellSaid technology to reading by voice actors. The second, a Digital Trends story about Modulate’s “voice skins,” follows below and also includes a demonstration video. –Matthew]

[Image: A screenshot illustrates how WellSaid’s voice synthesis platform could be used. Credit: WellSaid Illustration]

AI2 gives birth to WellSaid, a startup that synthesizes amazingly realistic voices

By Alan Boyle
March 7, 2019

We’ve got Apple’s Siri, Microsoft’s Cortana, Amazon’s Alexa and Google Assistant — so do we really need more synthesized voices to do our bidding?

Absolutely, say the founders of WellSaid Labs, a startup that’s being spun out from Seattle’s Allen Institute for Artificial Intelligence (also known as AI2).… read more. “Realistic voice illusions: Two startups create and alter voices by using neural networks”

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Call: ISMAR 2019 – 18th IEEE International Symposium on Mixed and Augmented Reality

Call for Papers

ISMAR 2019: 18th IEEE International Symposium on Mixed and Augmented Reality
October 14-18, 2019
Beijing, China
http://www.ismar19.org/

Submission Deadline: 15th March 2019 (23:59 AoE)

ISMAR, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will come to China for the first time in its history of more than 20 years. ISMAR 2019 will be held on October 14-18 in Beijing, China.

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2019 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focuses on precise 3D tracking, visual display, and real-time performance.… read more. “Call: ISMAR 2019 – 18th IEEE International Symposium on Mixed and Augmented Reality”

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Immerse yourself: A T-rex virtual reality experience at The American Museum of Natural History

[It’s adapted from a press release, but this story from designboom describes several presence-evoking elements of a new exhibition at the American Museum of Natural History and the original version includes many captioned images and a 2:26 minute video (also available via Vimeo). A trailer for the T. rex: Skeleton Crew VR experience is available on YouTube. For more information see the exhibition website. –Matthew]

[Image: Visitors encounter a massive animated projection of a T. rex and its offspring in a late Cretaceous setting. The huge dinosaur will react to visitors, leaving them to wonder, “Did that T. rex see me?” Credit: © AMNH /r. mickens]

Immerse yourself: A T-rex virtual reality experience at The American Museum of Natural History

March 05, 2019
Nina Azzarello

Everyone knows the mega-predator, Tyrannosaurus rex, but do you know how they lived?… read more. “Immerse yourself: A T-rex virtual reality experience at The American Museum of Natural History”

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Call: INTERACT 2019 Workshop on the Social Acceptability of Emerging Technologies and Novel Interaction Paradigms

Call for Papers

Workshop on the Social Acceptability of Emerging Technologies and Novel Interaction Paradigms
At INTERACT 2019 – 17th IFIP TC.13 International Conference on Human-Computer Interaction
September 2-6, 2019
Paphos, Cyprus
http://interact2019.org/

Workshop website: https://www.socialacceptabilityworkshop.uol.de

Submission deadline: April 19th, 2019

Human-computer interfaces have spread into all aspects of our lives increasing the range and scale of potential issues with social acceptance. In consequence, attending to social acceptability issues with emerging technologies and novel interaction paradigms has become increasingly relevant and interesting to the HCI community.

‘ #SociallyAcceptableHCI – INTERACT’19 Workshop on the Social Acceptability of Emerging Technologies and Novel Interaction Paradigms’ explores how those issues are identified, evaluated, measured, and addressed in the HCI community and beyond. We invite academics and practitioners to come together for one day and discuss socially (un)acceptable HCI technologies and artifacts: How is social acceptability defined in HCI?… read more. “Call: INTERACT 2019 Workshop on the Social Acceptability of Emerging Technologies and Novel Interaction Paradigms”

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An ancient Japanese shrine debuts a Buddhist robot

[Medium-as-social-actor presence extends to the richly human context of religion in this story from The Diplomat (where the original includes two more images). A 1:42 minute video of the “android deity” is available from SankeiNews via YouTube. –Matthew]

An Ancient Japanese Shrine Debuts a Buddhist Robot

A high-tech twist hopes to offer Buddhist wisdom that’s easily understood by younger generations in Japan.

By Thisanka Siripala
March 05, 2019

Kyoto, Japan’s ancient former capital, is home to temples, shrines, and imperial gardens. As the birthplace of Japanese tradition, the city attracts some 53 million tourists every year.

Recently, the famed 400-year old Kodaiji Temple in Kyoto unveiled a modern makeover. The world’s first sutra-chanting android deity, modelled after Kannon the Buddhist Goddess of Mercy, was introduced to the public last week. Kannon is worshiped by thousands of temples in Japan as a deity who helps people in distress; now the country’s fascination with robotics has made its way into that worship.… read more. “An ancient Japanese shrine debuts a Buddhist robot”

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Call: Screen Tourism and Affective Landscapes (edited book)

CALL FOR PAPERS

Screen Tourism and Affective Landscapes (edited book)
Edited by Christina Lee and Erik Champion (Curtin University)

Proposals due by: April 5, 2019

We are soliciting contributions for an edited book that will explore the affective landscapes – both real and imaginary – in screen tourism.

Screen tourism is a burgeoning global industry whereby tourists visit locations that are featured in or are associated with film and television texts (e.g. filming locations, theme parks, the creator’s former abode). This simultaneously niche yet mainstream market has now extended the bucket list of travel destinations to include the likes of Westeros (Dubrovnik, Game of Thrones), Middle-earth (New Zealand, The Lord of the Rings), and Platform 9¾ (London, Harry Potter).

The book will explore how affective landscapes in screen tourism are sights/sites of transformation, play and possibility. It will broach a spectrum of topics, ranging from the tourist’s/fan’s affective response to place, to the strategic design of ventures to enhance the experiential through creating senses of place and narrative.… read more. “Call: Screen Tourism and Affective Landscapes (edited book)”

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News presence: CNN brings its networks to Magic Leap’s augmented reality

[CNN has launched an app that makes its content available for users of the Magic Leap One augmented reality headset, as reported in this story from Next Reality; see the original version for 2 animated gifs and a 0:40 minute video (also available via YouTube). Two short excerpts from other coverage, providing additional information and cautionary notes, follow below. –Matthew]

CNN Brings Its News Networks to Magic Leap One

By Tommy Palladino
February 28, 2019

News junkies who own the Magic Leap One received some good news on Thursday, as CNN has published an app for the headset to display the network’s news coverage in augmented reality.

Available immediately, the CNN app carries live news, on-demand programming, and digital exclusives from CNN, CNNi, and HLN via the Screens feature of Magic Leap’s Lumin OS.

Users can anchor the virtual screens anywhere in their environment and scale them to any size and interact with data layers to learn more about the subject matter presented in the news story.… read more. “News presence: CNN brings its networks to Magic Leap’s augmented reality”

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Call: OzCHI 2019 – 31st Australian Conference on Human-Computer-Interaction

Call for Papers

OzCHI 2019 – 31st Australian Conference on Human-Computer-Interaction
Theme: “Experience Design Across Asia Pacific”
Perth/Fremantle, WA, AUSTRALIA
3-5 December 2019

W. http://www.ozchi.org
F. https://www.facebook.com/ozchi2019/
T. https://twitter.com/OzchiWA | #Quokka_CHI

IMPORTANT DATES
24 May 2019:  Long Paper Due
19 July 2019:  Short Paper Due
6 September 2019:  Demos and Work-in-Progress Due
24 May 2019:  Workshops and Student Design Challenge Due
24 June 2019:  Industry Paper and Doctoral Consortium Due

We listen to YOUR voice and want to make OzCHI’19 even better – submit your conference ideas! The best ideas are awarded during the conference closing session.
OzCHI ‘Idea Box’: https://goo.gl/forms/0XceZlmoP0XSV5RO2

OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomic Society of Australia and Australia’s leading forum

for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students.… read more. “Call: OzCHI 2019 – 31st Australian Conference on Human-Computer-Interaction”

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Presence as realism: These people, cats, Airbnb rentals, and anime characters do not exist

[Check out some of the new websites linked in this CNN story to see how AI is making it increasingly difficult to separate fake from real. See the original story for a 1:37 minute video and a second image, and see coverage in SecurityIntelligence for a warning about how this technology poses a serious threat to biometric security. –Matthew]

These people do not exist. Why websites are churning out fake images of people (and cats)

By Rachel Metz
February 28, 2019

San Francisco (CNN Business) – The young girl on the computer screen is adorable, with rosy cheeks, blue-gray eyes, wispy red toddler hair and lips just hinting at a smile.

But she doesn’t exist in real life. She’s a face generated on a website — aptly titled thispersondoesnotexist — by artificial intelligence. If you reload the page, she’ll be replaced by another face that’s equally compelling but just as unreal.… read more. “Presence as realism: These people, cats, Airbnb rentals, and anime characters do not exist”

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