ISPR Presence News

Monthly Archives: April 2015

Call: OzCHI 2015 – Being Human

OzCHI 2015 – Being Human
26th Australian Conference on Human-Computer Interaction (HCI)
December 7—10, Melbourne

http://www.ozchi.org/2015

OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia’s leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students. Participants come from a range of backgrounds, including interface designers, user experience (UX) practitioners, information architects, software engineers, human factors experts, information systems analysts and social scientists. The conference theme is Being Human, which highlights the opportunity and hope for technology to contribute to our human-ness.

Join us in Melbourne from December 7th through 10th 2015 to explore and understand the design and role of contemporary interactive technologies.… read more. “Call: OzCHI 2015 – Being Human”

Posted in Calls | Leave a comment

Array Telepresence tech transforms regular videoconferencing into immersive telepresence

[Howard Lichtman, founder and president of the Human Productivity Lab, an independent consultancy and research firm that helps organizations design visual collaboration strategies and deploy solutions (and a keynote speaker at PRESENCE 2009 in Los Angeles), is also Chief Creative/Commercial Officer of Array Telepresence, which takes a different approach to creating immersive telepresence experiences for the high-end TP market. Details are below from Telepresence Options, and a video interview with the company principals is available here. –Matthew]

Array Telepresence graphic

Array Telepresence Debuts Immersive Telepresence Using Your Existing Videoconferencing System at Enterprise Connect

March 16, 2015

Array Telepresence, a start-up telepresence solution provider is debuting a new system at Enterprise Connect that enables immersive telepresence in typical conference rooms using an organization’s existing videoconferencing system. The Array DX Dual Camera Module and Array’s Equal-i 2S Image Processor work together to dramatically improve the videoconferencing scene before handing it to either a hardware or software-based videoconferencing codec.… read more. “Array Telepresence tech transforms regular videoconferencing into immersive telepresence”

Posted in Presence in the News | Leave a comment

Taste food off your phone with Maxis Screen Savour

[Some of the use cases in the very entertaining 2:26 minute video that accompanies this story from The Hyped Geek could be very useful and popular (note: the creators didn’t take John Oliver’s pledge!) –Matthew]

Maxis Screen Savour

Taste food off your phone with Maxis Screen Savour

Posted By Boss Geek on Mar 30, 2015

Ever drooled over a well taken food pics on Instagram? Some look so good you wish you could just lick them of your screen and taste them. Of course if your idea of a good taste is the salty taste of your face sweat or the dull taste of plastic, than that might work. But what if there is a way to literally taste all that foodie goodness off your smartphone?

It seems Maxis has come up with a solution to this previously un-thought off problem. They’re calling it the Screen Savour, a screen protector like solution that works with a variety of tablets and smartphones and lets you lick all that delicious goodness off your mobile device’s screen.… read more. “Taste food off your phone with Maxis Screen Savour”

Posted in Presence in the News | Leave a comment

PlayStation Flow: A watershed moment in wearable tech

[Another way to get immersed in mediated experiences, from PlayStation.Blog, where you’ll find many more pictures and a 2:31 minute video (note: the creators didn’t take John Oliver’s pledge!) –Matthew]

PlayStation Flow

Introducing PlayStation Flow

A watershed moment in wearable tech

By Ariel Ingannare, Wearable Tech Manager
Posted 1 April

At PlayStation we’ve always been dedicated to bringing gamers immersive experiences. From innovative features like Remote Play and Share Play to the endless possibilities of the upcoming Project Morpheus, PS4 is continually creating new ways to play.

Here at the PlayStation Wearable Entertainment Technology (P-WET) group we are ready to add to that list of innovations, as we announce the latest breakthrough in fully-immersive gaming – PlayStation Flow.

PlayStation Flow combines PS4 gaming with real-life swimming. When you get to an underwater section of a game like The Last of Us Remastered you can hit pause, head to your nearest pool, dive in and resume playing through PlayStation Flow.… read more. “PlayStation Flow: A watershed moment in wearable tech”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z