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Monthly Archives: December 2011

Call: Workshop On Intelligent Cinematography and Editing (WICED 2012)

CALL FOR PAPERS

THE WORKSHOP ON INTELLIGENT CINEMATOGRAPHY AND EDITING  (WICED 2012)

May 28th and 29th, 2012
Marriott City Center, Raleigh, NC
Part of The International Conference on the Foundations of Digital Games 2012
Workshop URL: http://dgrc.ncsu.edu/activities/conf/wiced2012

Overview

The expressive use of virtual cameras, mise-en-scene, lighting and texturing within 3D synthetic environments shows great promise to extend the communicative power of film and video into the artificial environments of 3D games and virtual worlds.

Cinematics produced in virtual 3D environments play an important role expanding beyond entertainment to other applications, including training, education, health-care communication, simulation, visualization and others. Tools for automatic generation of cinematics and cinematic effects within these applications can provide an advantage in tailoring the spatial, temporal, communicative aspects of the experience.

This workshop will bring an interdisciplinary group of researchers and industrial experts from several fields spanning 3D graphics, artificial intelligence, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects and others who are working on the many related aspects of automatic generation or cinematics.

We invite researchers and practitioners who draw upon cutting edge research and technologies regarding both the production and comprehension of virtual cinematics. Read more on Call: Workshop On Intelligent Cinematography and Editing (WICED 2012)…

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Santa goes high-tech to visit sick children

[From Cisco’s

[Image from WebEx, Ciustablet, and TelePresence. The program connects technology to traditions and wide-eyed children. Read more on Santa goes high-tech to visit sick children…

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Call: Games and Software Engineering (GAS 2012): Realizing User Engagement with Game Engineering Techniques

2nd International Workshop on Games and Software Engineering (GAS 2012):
Realizing User Engagement with Game Engineering Techniques
June 9, 2012
Zurich, Switzerland
http://2012.gasworkshop.org

co-located with ICSE 2012 (http://icse2012.org)

Submission deadline: February 17, 2012

CALL FOR PAPERS

THEME

This year’s GAS theme has two complementary elements. The first is to identify and investigate the applicability of game engineering techniques to make a wide variety of traditional (i.e., non-game) activities and applications more engaging for their users. What does it mean to make software more engaging? Here, engaging means to attract and retain a user’s attention and interests in order to become involved with and understand something. The game community has been very successful in creating engaging activities and game applications with attractive interfaces, intriguing characters and rich storyline development. Their success is visible in creating popular, massively multiplayer online (MMO) games such as Ultima and World of Warcraft. New approaches to improve user engagement and apply them to non-game applications will be explored in this workshop. The second is to identify and investigate the applicability of software engineering techniques leading to more sustainable games. What does it mean to make game software more sustainable? Sustainability can be considered as a resource management concern from diverse perspectives such as environmental (“green”), infrastructure, municipal services, or economic growth. Here, we consider the “green” perspective and how it relates to games applications. For example, how can we improve the awareness of resource utilization and conservation (e.g., power consumption) in a wide variety of game applications.

TOPICS

Submissions presenting research results (theoretical or applied), experience reports, or case studies on topics related to this year’s theme are encouraged. Broadly, this includes processes, techniques, notations, and tools to 1) improve user engagement in traditional software, including sustainable software applications and 2) engineer more sustainable (“greener”) game software. Additional topics related to game engineering and software engineering are also welcome. Read more on Call: Games and Software Engineering (GAS 2012): Realizing User Engagement with Game Engineering Techniques…

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Liam Neeson joins War of the Worlds musical as hologram

[From

[Image: Actor Liam Neeson poses for a portrait prior to the press conference to announce the 2012 European Tour of Jeff Wayne's musical version of War Of The Worlds New Generation (Photo by Gareth Cattermole/Getty Images)]

Liam Neeson joins War of the Worlds musical as hologram

By Tim Masters Entertainment and arts correspondent, BBC News
18 November 2011

Liam Neeson is to appear as a 3D hologram in a new version of Jeff Wayne’s long-running The War of the Worlds musical.

The actor takes over the narrator role from Richard Burton, whose holographic head has appeared in the show since it began touring in 2006.

The Northern Irish star said he was “very flattered” to take on the part.

Burton’s narration had been taken from Jeff Wayne’s original 1978 double album, which has sold some 15m copies.

The cast on the original recording included David Essex, Justin Hayward, Phil Lynott and Julie Covington.

In a new element to the production, Neeson’s holographic character will appear interacting with the live performers on stage.

The show, based on HG Wells’ classic science fiction novel, tells the story of a Martian invasion of Victorian England. Read more on Liam Neeson joins War of the Worlds musical as hologram…

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Call: SimTecT 2012

SimTecT 2012 Call for Papers

Simulation – Integrated Solutions

18-21 June 2012
Adelaide Convention Centre, Adelaide, South Australia

As organisations strive for more effective and agile outputs, their simulation activities need to be tightly integrated with their business models and processes.

Read more on Call: SimTecT 2012…

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Photographer Lisa Frank’s exhibition uses 3D CAVE to blur lines between art and technology

[From JSOnline’s

Lisa Frank’s wide open art cave

By Karin Wolf, Art City contributor
Dec. 16, 2011

If you have lived even a few decades, you know the excitement that comes with technological advances that change your assumptions about reality. Photographer Lisa Frank’s master’s thesis exhibition “<1>: “der” //Pattern for a Virtual Environment” takes viewers right through such a gateway to the future.

To experience Frank’s wonder cave one must pass through three security clearance checkpoints and descend deep into the underbelly of the Wisconsin Institutes for Discovery (WID). After passing glass enclosed research labs and sci-fi like computer equipment, one eventually arrives on site, ready to contemplate perception, reality, illusion. Read more on Photographer Lisa Frank’s exhibition uses 3D CAVE to blur lines between art and technology…

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Call: Meaningful Play 2012

Meaningful Play 2012

October 18-20, 2012
Michigan State University

http://meaningfulplay.msu.edu/

Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Read more on Call: Meaningful Play 2012…

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Review: “Hello Avatar: Rise of the Networked Generation” by B. Coleman

[From

“Hello Avatar: Rise of the Networked Generation,” by B. Coleman

By Alex Shakar, Published: December 16

In his recent cri de coeur, “You Are Not a Gadget,” technologist Jaron Lanier laments the course the World Wide Web has taken in its second decade. Far from the early visions of cyberspace and jacking into virtual worlds without end, he tells us, we’ve been given a flat world of information, an airless zoo where we find ourselves in the cages. We reduce ourselves to “multiple-choice identities” on social networks and give away our precious content for nothing, to be profited from by aggregators, advertisers and corporate conglomerates. The biggest losers online are artists, journalists, scientists and other creative thinkers, he writes, but to a lesser extent it’s all of us, except for the one-percenters at the top who profit from the Web’s “free” architecture. And, since it’s just plain dull out there on the Web, we’re getting the short end aesthetically as well.

In her new book, “Hello Avatar,” artist and media theorist B. Coleman looks at the same virtual terrain and sees, rather than impoverishment and imaginative constriction, increasing personal agency, and even fulfillment. First of all, she’d like us to get over the word “virtual,” coining the term “X-reality” (or cross-reality) to get at the way that our online experiences are actual and empowering. And we find this empowerment, she writes, thanks to our avatars. Read more on Review: “Hello Avatar: Rise of the Networked Generation” by B. Coleman…

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Call: The 21st Century Body (London symposium)

CALL FOR PAPERS

‘The 21st Century Body’

Symposium
18th May 2012, London

Exciting developments in the life sciences and their application in biotechnology are helping to provide pioneering cures and therapies for inherited and degenerative diseases. Consider genomics and genetic based therapies, neuroscience and neuropharmacology, ICT implants and prosthetics, nanomedicine and care of the ageing and you will see how the way in which we perceive ourselves and those around us is slowly being recast.  As our knowledge and its application continues to grow and expand, the range, scope and magnitude of what we are able to achieve seems to be limitless.

This interdisciplinary symposium is convened in order to build capacity as well as consolidate existing scholarship on perspectives on the human body and identity in the face of new advances in emerging technologies. Read more on Call: The 21st Century Body (London symposium)…

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Report: High levels of ‘burnout’ in U.S. drone pilots

[From

[Image: Drone pilots are fighting a war from the safety of bases in the U.S., but are confronting some of the same wartime stresses as their comrades on the battlefield. Damian Dovarganes/AP.]

Report: High Levels Of ‘Burnout’ In U.S. Drone Pilots

by Rachel Martin
December 19, 2011

Around 1,100 Air Force pilots fly remotely piloted aircraft – or drones. These planes soar over Iraq or Afghanistan but the pilots sit at military bases back in the United States.

A new Pentagon study shows that almost 30 percent of drone pilots surveyed suffer from what the military calls “burnout.” It’s the first time the military has tried to measure the psychological impact of waging a “remote-controlled war.”

The report, commissioned by the U.S. Air Force, shows that 29 percent of the drone pilots surveyed said they were burned out and suffered from high levels of fatigue. The Air Force doesn’t consider this a dangerous level of stress.

However, 17 percent of active duty drone pilots surveyed are thought to be “clinically distressed”. The Air Force says this means the pilots stress level has crossed a threshold where it’s now affecting the pilots’ work and family life. A large majority of these pilots said they’re not getting any counseling for their stress level. Read more on Report: High levels of ‘burnout’ in U.S. drone pilots…

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