ISPR Presence News

Monthly Archives: June 2020

Call / ISPR News: PRESENCE 2020 changes due to pandemic

[As with so many conferences planned for this summer and fall, ISPR is changing our plans for PRESENCE 2020. We’ll meet online on October 23 via Zoom for presentations and discussions about our usual wide variety of presence topics as well as the many impacts of Coronavirus on presence phenomena now and going forward. We’ll also leave time for informal social interactions. More details are below; feel free to be in touch with any questions.

Please distribute this call through your professional networks, consider submitting your work by the new August 1 deadline, and join us for the first online presence conference this fall. No one would have wished for the surreal, difficult time we’re living through but it’s never been a more interesting and important time to experience and study presence.

–Matthew (lombard@temple.edu)]

CALL FOR PAPERS

PRESENCE 2020
18th conference of the International Society for Presence Research (ISPR)
Online + Synchronous
October 23, 2020
https://ispr.info/call-presence-2020read more. “Call / ISPR News: PRESENCE 2020 changes due to pandemic”

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Call: Special Issue of Well Played on Playable Theatre

Call for Proposals

Special Issue of Well Played: Playable Theatre
Edited by Celia Pearce & Nick Fortugno
https://press.etc.cmu.edu/index.php/special-issue-call-for-proposals-well-played-playable-theatre/

Submissions deadline: 30 June 2020

The rising popularity of immersive theatre works such as Third Rail’s Then She Fell and Punch Drunk’s Sleep No More, has given rise to new hybrid forms of live entertainment that combine aspects of games and theatre. These “playable theatre” works draw extensively from digital games, Big Games, tabletop and live action roleplaying (LARPs) combined with theatrical conventions and methods to create fully immersive, participatory live theatrical events in which the audience plays a substantive role in the experience.

We use the term “playable theatre” to distinguish works that engage meaningful audience agency from more passive forms of “promenade” theatre where the audience’s role is strictly navigational. Works of this type include a wide range of genres, scales and contexts, from highly theatrical “Nordic larping” traditions, to theme park experiences, to “puzzle plays” that integrate aspects of escape rooms and performance, to site-specific and pervasive/progressive live events.… read more. “Call: Special Issue of Well Played on Playable Theatre”

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Virtual filmmaking takes center stage in reopening Hollywood

[It’s already hard to recognize the widespread use of visual effects in television and film (e.g., see the Stargate Studios 2018 Showreel on YouTube), but this story from the Los Angeles Times describes how social distancing requirements are leading to even more use of virtual production techniques and the likelihood that the changes will continue even after the dangers of the Coronavirus subside. The original story includes three more images; for more information see coverage from CNBC and the Stargate Studios website. –Matthew]

[Image: Stargate Studios CEO Sam Nicholson sits in what looks like a train’s restaurant car as it passes through Los Angeles. The virtual production company’s ThruView technology, with the help of leading video game engine technology, allows productions to recreate locations on a soundstage. Credit: Myung J. Chun / Los Angeles Times]

Virtual filmmaking takes center stage in reopening Hollywood

By Anousha Sakoui, staff Writer
May 28, 2020

When “Good Trouble” returns to screens, fans of the Freeform TV drama will reconnect with the two young women, Callie and Mariana, trying to make it in Los Angeles.… read more. “Virtual filmmaking takes center stage in reopening Hollywood”

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