ISPR Presence News

Monthly Archives: May 2019

Call: Chatbots for Social Good – INTERACT 2019 Workshop

Call for Papers

Chatbots for Social Good
An INTERACT 2019 Workshop
September 3, 2019
Paphos, Cyprus
https://sites.google.com/view/chatbotsforsocialgood2019

Extended submission deadline: May 27, 2019

Chatbots have substantial potential for social good – for example in health and wellbeing, education, and community building. But this potential is not yet realized.

Researchers and practitioners with an interest in chatbot research and design are invited to a full day workshop, in conjunction with the HCI conference INTERACT 2019. Together we explore how chatbots may be designed and developed for social good, and the implications of this perspective.

Workshop participants are selected on the basis of submitted position papers (3-6 pages, Springer LNCS format), addressing one or more of the workshop topics. Accepted position papers are published in an adjunct conference proceedings.

WORKSHOP MOTIVATION

Over the last few years there has been a marked increase in the interest in chatbots, that is, conversational user interfaces to data and services.… read more. “Call: Chatbots for Social Good – INTERACT 2019 Workshop”

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Keiichi Matsuda explores dystopian future of the (augmented) workplace in new film Merger

[I recommend watching the new four-minute 360-degree film Merger on Vimeo before you read this story from Dezeen about Keiichi Matsuda’s thought-provoking new and previous films. See the original story for two more images and a 3:13 minute video interview with Matsuda about the future of augmented reality. –Matthew]

[Image: A workplace in Merger: Interfaces are projected onto the surfaces and change throughout the day.]

Keiichi Matsuda explores dystopian future of the workplace in new film Merger

Anna Winston
17 January 2019

London-based designer Keiichi Matsuda suggests how augmented reality will define the workstation of the future, in a short film that explores the growing obsession with productivity in the workplace.

Called Merger, the four-minute, 360-degree film presents a near-future reality where the virtual and physical worlds have meshed together in the workplace of a young accountant.

Competing with the algorithms that have come to dominate corporate business and have pushed many humans out of the workplace, the accountant has optimised her work environment with gesture-controlled augmented reality interfaces to control every area of her life.… read more. “Keiichi Matsuda explores dystopian future of the (augmented) workplace in new film Merger”

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Call: SAP 2019: ACM Symposium on Applied Perception

Call for Papers and Posters
SAP 2019: ACM Symposium on Applied Perception
19 – 20 September, 2019
At the University of Barcelona
Barcelona, Spain
https://sap.acm.org/2019/

Submission deadline for paper abstracts: May 14th, 2019
Submission deadline for posters: July 9th, 2019

The ACM Symposium on Applied Perception (ACM SAP) provides an intimate, immersive forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines.

This explicitly includes such disciplines as cognitive psychology, perceptual psychology, psychophysics, behavior-analysis, and neuroscience on the perceptual side and computer graphics, computer vision, visualization, and human-computer interfaces on the visual computing side to name just a few!

The interdisciplinary focus of this conference explicitly acknowledges that the various scientific disciplines in perception research and computer science research use different but complementary methods to address fundamentally similar questions. As such, combinations of knowledge, methods, and/or insights from the different fields can help to advance all of the applied perception fields.… read more. “Call: SAP 2019: ACM Symposium on Applied Perception”

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‘Listen’ to these new print ads from Coca-Cola

[This short story from Forbes by an advertising industry expert describes how a clever new campaign for Coke evokes a vivid sensory presence illusion using only still images and the viewer’s experience. See the original story for larger images of the ad below and two others in the campaign. –Matthew]

‘Listen’ To These New Print Ads From Coca-Cola

Will Burns, an advertising veteran and current CEO of Ideasicle.com.
April 26, 2019

You don’t typically think a print ad can be audible. But Coca-Cola recently launched a print/outdoor campaign in Europe that, despite trying your best, you’ll very likely hear. Not all brands could get away with an idea like this, but Coke can, and did. Here’s why.

First, the ads, then I’ll break down why I think it works. If you click on the images [in the original story], the image and the “sound” will enlarge.… read more. “‘Listen’ to these new print ads from Coca-Cola”

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Call: “The Internet of Things in the Cultural Heritage Sector” – Special issue of Sustainability

Call for Papers

Special Issue of sustainability
The Internet of Things in the Cultural Heritage Sector
https://www.mdpi.com/journal/sustainability/special_issues/iot_sus

Guest Editor:
Dr. Mark T Marshall
Department of Computing, Sheffield Hallam University, Howard St, Sheffield S1 1WB, UK
M.Marshall@SHU.AC.UK
Interests: Internet of Things; smart devices; tangible interaction; heritage; personalization

Deadline for manuscript submissions: 30 November 2019

Dear Colleagues,

Museums and cultural heritage sites have often experimented with digital technologies as a way of providing new means of engaging with visitors. This has included a variety of different forms of interaction, whether on-site during a visit, or online before or after the visit. Ranging from mobile apps, through interactive tables, tangible interaction and on-line post-visit experiences, these technologies have aimed to engage visitors in new and interesting ways and to promote interaction with heritage in a different way to the more traditional museum text label.… read more. “Call: “The Internet of Things in the Cultural Heritage Sector” – Special issue of Sustainability”

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Connecting with ‘virtual beings’: Fable’s ‘Wolves in the Walls’ VR is about more than virtual reality

[The “virtual beings” company Fable Studio is developing innovative AI-based immersive storytelling experiences that emphasize interaction and empathy with characters. The story below from Engadget provides details and includes the video trailer for the new chapter of ‘Wolves in the Walls.’ I especially like the comment here by director Pete Billington about the need to maintain the [presence] illusion by not letting the user “see the edges.” For more information see coverage in Variety and Forbes, and a guest column in Entrepreneur by Fable Co-Founder Edward Saatchi where he argues that in the future our Operating Systems will be “characters.” –Matthew]

Fable’s ‘Wolves in the Walls’ VR is about more than virtual reality

With the second episode of the Neil Gaiman adaptation, things get even more complex.

Devindra Hardawar
April 27, 2019

After rebranding itself as a “virtual beings” studio in January, Fable is ready to show us what they mean.… read more. “Connecting with ‘virtual beings’: Fable’s ‘Wolves in the Walls’ VR is about more than virtual reality”

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