ISPR Presence News

Monthly Archives: October 2018

Call: 3rd International Conference on Human Computer Interaction Theory and Applications

CALL FOR PAPERS

3rd International Conference on Human Computer Interaction Theory and Applications
February 25 – 27, 2019
Prague, Czech Republic
http://www.hucapp.visigrapp.org/

New Submission Deadline: October 22, 2018

HUCAPP is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication.

In Cooperation with
ACM Special Interest Group on Computer Human Interaction
European Association for Computer Graphics
French Association for Computer Graphics

With the presence of internationally distinguished keynote speakers:
Daniel McDuff, Microsoft, United States
Diego Gutierrez, Universidad de Zaragoza, Spain
Jiri Matas, Czech Technical University in Prague, Faculty of Electrical Engineering, Czech Republic
Dima Damen, University of Bristol, United Kingdom
Stefano Baldassi, Meta Company, United States

SCOPE

The International Conference on Human Computer Interaction Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Human Computer Interaction.… read more. “Call: 3rd International Conference on Human Computer Interaction Theory and Applications”

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Macy’s sees benefits from VR and AR for furniture and beauty product sales

[Digital Commerce 360 reports on how the Macy’s department store chain is using presence-evoking technologies to enhance customer experience, increase sales, reduce returns, and save space while increasing its offerings. For more information, see a press release via Business Wire, a CNBC interview with the CEO of Marxent Labs, an earlier story and video from Marxent, Marxent’s Products page, and a report in PYMNTS on both Macy’s and Walmart’s recent adoption of VR and AR. –Matthew]

Virtual reality increases furniture AOV by 60% at Macy’s

On the heels of a virtual reality furniture pilot, Macy’s adds augmented reality for furniture in its iOS app.

April Berthene
September 19, 2018

Macy’s Inc.’s in-store virtual reality pilot is increasing basket size and decreasing returns, the retail chain announced this week, along with other technology-focused news.

By early November, Macy’s will have in-store virtual reality spaces at 69 U.S.… read more. “Macy’s sees benefits from VR and AR for furniture and beauty product sales”

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Call: Philosophical issues raised by use of technologies in armed conflict – PJCV special issue

Call for Papers

Philosophical Journal of Conflict and Violence (PJCV)
Special issue on philosophical issues raised by the use of existing and emerging military and civilian forms of technologies in armed conflict

Expressions of interest (prospective title and 100 word proposal) due: November 1, 2019

The Philosophical Journal of Conflict and Violence (PJCV) welcomes contributions concerning the philosophical issues raised by the use of existing and emerging military and civilian forms of technologies in armed conflict.

The special issue is guest edited by Dr. Alexander C. Leveringhaus (University of Surrey). The selected articles will be published by Trivent Publishing in May 2019.

We welcome papers from philosophical research on the following topics:

  • The implications of emerging technologies for the conceptualisation and protection of civilians.
  • The concept of machine autonomy and its meaning for armed conflict.
  • The nexus between civilian and military applications of emerging technologies: from driverless cars to driverless tanks?
read more. “Call: Philosophical issues raised by use of technologies in armed conflict – PJCV special issue”
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New DextrES ultra-light gloves let users feel and manipulate virtual objects

[This press release from ETH Zurich describes a promising new technology for evoking realistic haptic sensations that contribute to presence illusions. For more information watch a 1:58 minute video on YouTube and see the project’s web page (which features the full paper and a longer video). –Matthew]

Ultra-light gloves let users “touch” virtual objects

Scientists from ETH Zurich and EPFL have developed an ultra-light glove – weighing less than 8 grams – that enables users to feel and manipulate virtual objects. Their system provides extremely realistic haptic feedback and could run on a battery, allowing for unparalleled freedom of movement.

October 15, 2018

Engineers and software developers around the world are seeking to create technology that lets users touch, grasp and manipulate virtual objects, while feeling like they are actually touching something in the real world. Scientists at ETH Zurich and EPFL have just made a major step toward this goal with their new haptic glove, which is not only lightweight – under 8 grams – but also provides feedback that is extremely realistic.… read more. “New DextrES ultra-light gloves let users feel and manipulate virtual objects”

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Call: “Authoring for Interactive Storytelling” ICIDS 2018 Workshop

CALL for ICIDS 2018 WORKSHOP Submissions:
“Authoring for Interactive Storytelling”
December 8, 2018
Dublin, Ireland
http://narrativeandplay.org/ais/call.html

3-6 page papers due: October 22

This call for participation is seeking submitted papers and attendance at the Authoring for Interactive Storytelling workshop held at the International Conference for Interactive Digital Storytelling (ICIDS) 2018 in Dublin (https://icids2018.scss.tcd.ie/). This workshop seeks to provide a venue for researchers in the area of interactive digital narrative authoring and narrative systems to share early work, new ideas, and identify challenges facing the field, with a view to fostering collaboration and the formation of a coherent research community in this space.

In particular, we are focusing on the overarching question:  When, why, and do we actually need authoring tools?

Relevant work discussed at recent workshops has evoked a number of more specific questions:

  • What is a tool, anyway, in the context of authoring for interactive storytelling?
read more. “Call: “Authoring for Interactive Storytelling” ICIDS 2018 Workshop”
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Snapchat’s Originals incorporate AR and presence for “whatever comes after TV”

[Presence-evoking technologies are changing traditional audio-visual media in interesting ways. Snapchat is experimenting with using augmented reality for both watching and responding to original interactive programming via mobile devices, as described in this story in Fast Company; see the original story for a 1:04 minute video and animated gifs. –Matthew]

Snap is making whatever comes after TV

Today the company is announcing new original programming that puts users inside the story. Is it prestige TV, social storytelling, or a whole new medium?

October 10, 2018
By Mark Wilson

I’m standing on a beach, and a group of beautiful twentysomethings gather round a bonfire. There’s Dylan, a passionate dreamer, who strums at an acoustic guitar in his millennial pink hoodie. And Summer, she’s an ambitious life-lover, who dons red Chuck Taylors that match her jacket.

I know their names, and their personalities, because their backgrounds float right over their heads.… read more. “Snapchat’s Originals incorporate AR and presence for “whatever comes after TV””

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Call: “Geographies of Digital Games” at Association of American Geographers Annual Meeting

Call for Papers

“Geographies of Digital Games”
Association of American Geographers Annual Meeting
April 3-7 2019
Washington DC
https://annualmeeting.aag.org/AAGAnnualMeeting

Organisers: Nick Rush-Cooper (Newcastle University, UK) and Emma Fraser (Manchester University, UK)

Abstracts due by Thursday October 18th, 2018

Computer, video, mobile and digital games are fundamentally geographical: They are sites of social relation, spaces of exploration and agency, cultural and political representations of places, affective experiences and are developed through globalised and globalising technologies and networks.

This session welcomes geographers, digital scholars, creative practitioners, and others who are approaching games as spatial phenomena. Though games have been used as geographical field sites and case studies for some time, this session will provide an opportunity to bring together diverse empirical and theoretical responses to games and to focus on the specific geographies and spatialities of games.

Suggested topics:

  • Games as social spaces
  • The embodied, affective and non-representational aspects of games and game playing
  • The global economic and labour geographies of the games industry
  • Agency and subjectivity in game-playing
  • Games as sites of political representation and agency
  • Game-making as creative research method

Please send abstracts of no more than 250 words to nick.rush-cooper@ncl.ac.ukread more. “Call: “Geographies of Digital Games” at Association of American Geographers Annual Meeting”

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Audible’s “A Harry Potter Pensieve Experience” takes readers into the narrative

[An interactive exhibit at the recent New York Comic Con “plung[ed] readers right in the narrative”; this story from Ad Age introduces a 3:43 minute video recorded at NYCC. Bleeding Cool has 14 images and a short video and The Verge provides more context regarding the innovations in and the popularity of audio books. –Matthew]

[Image: Source: mementogorey on Deskgram; more here]

AUDIBLE GETS ‘PENSIEVE’ WITH GIANT HARRY POTTER COMIC CON ACTIVATION

An audio-visual experience that goes beyond the audiobook

By Megan Graham
October 09, 2018

To get people tuning in to audiobooks, Audible is yanking stories off the page and plunging readers right into the narrative. At New York Comic Con last weekend, the seller and producer of downloadable audiobooks partnered with Pottermore Publishing for a Potter-themed activation — “A Harry Potter Pensieve Experience” — that showed off audio clips of the books in an interactive setting.… read more. “Audible’s “A Harry Potter Pensieve Experience” takes readers into the narrative”

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Call: 12th ACM conference on Creativity & Cognition (C&C 2019)

Call for Papers

12th ACM conference on Creativity & Cognition
June 23-26, 2019
San Diego, CA
http://cc.acm.org/2019

Paper Abstract & Title Submissions Due: February 5th, 2019

The 12th ACM conference on Creativity & Cognition will be held in San Diego, CA at the Hyatt Regency Mission Bay on June 23-26, 2019, and will be co-located with the conference on Designing Interactive Systems (DIS 2019). Conference website: http://cc.acm.org/2019

C&C 2019 invites papers, pictorials, posters, demonstrations, workshops, artworks, and graduate student symposium submissions investigating how interactive computing systems and socio-technical processes affect creativity. Of particular interest are contributions that relate to this year’s conference theme: Transformational Creativity. The theme highlights how human and computational aspects of creativity can beneficially impact our communities and cultures, and how human experience impacts and is impacted by processes of creatively forming and solving problems, designing spaces, and building new possibilities.… read more. “Call: 12th ACM conference on Creativity & Cognition (C&C 2019)”

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Mural Arts Philadelphia debuts its first augmented reality mural, ‘Dreams, Diaspora, and Destiny’

[Thanks to the Mural Arts Philadelphia program, since 1984 the city has been home to over 3600 murals, the “World’s Largest Outdoor Art Gallery”; the new mural described in this story from Philly.com incorporates augmented reality and a soundtrack to tell an engaging story. See the original story for another picture and a 0:31 minute video. For more on public arts projects incorporating AR see the Mural Arts Philadelphia blog, and for more on the mission and history of the organization and the city’s murals see the Mural Arts Philadelphia website and coverage in the Huffington Post. –Matthew]

[Image: Credit: David Swanson / Staff Photographer]

Mural Arts Philadelphia debuts its first augmented reality mural, ‘Dreams, Diaspora, and Destiny’

By Grace Dickinson
October 10, 2018

Mural Arts Philadelphia is bringing art to life with the city’s first augmented-reality mural, Dreams, Diaspora, and Destiny.… read more. “Mural Arts Philadelphia debuts its first augmented reality mural, ‘Dreams, Diaspora, and Destiny’”

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