ISPR Presence News

Monthly Archives: August 2018

Call: Interactive Storytelling with Multimodal Interfaces – Special issue of MTI

Call for Papers:
INTERACTIVE STORYTELLING WITH MULTIMODAL INTERFACES
a special issue of the journal Multimodal Technologies and Interaction

Manuscript submission deadline: 1 November 2018

Interactive digital storytelling aims at using digital media to create narrative experiences that can be influenced by the user. It is an interdisciplinary field that combines research in artificial intelligence, computer science, narrative, drama, and interactive technologies. The expressive media that have been most commonly used in interactive digital storytelling include text and various forms of virtual reality, but recent advances in multimodal technologies have opened up the potential for creating narrative experiences that also address other senses besides sight and hearing. In particular, tangible interaction and physical interfaces as new interaction paradigms provide rich interactive spaces that are close to our senses and our way to understand the real world.

Including tangible or physical affordances in interactive storytelling settings provides opportunities to improve storytelling tools, as well as the quality of the related user experiences by going more physical.… read more. “Call: Interactive Storytelling with Multimodal Interfaces – Special issue of MTI”

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Psychology professor Paul MacNeilage developing underwater VR and measure for VR sickness sensitivity

[Professor Paul MacNeilage is doing interesting work for NASA on underwater VR and Facebook on VR sickness sensitivity. This story from the University of Nevada, Reno provides an overview (and the original includes more images and a 0:36 minute video). See the website of the UNR Self-motion Lab for more information. If you know of or find profiles of people (including you!) doing presence-related research, please let me know (at lombard@temple.edu). –Matthew]

[Image: Paul MacNeilage, assistant professor of psychology tests the first version of the underwater VR mask in a pool.

Virtual reality will soon be able to go underwater

Assistant Professor of Psychology is developing an underwater VR headset as part of grant for NASA

August 1, 2018
By: Lisa McDonal

Virtual Reality (VR) technology is in high demand right now and new applications are popping up all the time.… read more. “Psychology professor Paul MacNeilage developing underwater VR and measure for VR sickness sensitivity”

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Call: Series on Emerging Media Technology and User-Experience Computation (Chapman & Hall/CRC Press)

Call for BOOK PROPOSALS, EDITED BOOKS, MONOGRAPHS, and HANDBOOKS
…to be published in the new….
Series on Emerging Media Technology and User-Experience Computation
published by Chapman&Hall/CRC Press

SUBMISSION DEADLINE
30th September 2018 for the first batch of proposals, however, we also accept book proposals on a continuous basis

SERIES WEBSITE
http://emu.artur-lugmayr.com

CONTACT INFORMATION
artur.lugmayr@artur-lugmayr.com?subject=CRC%20Book%20Proposals

We are especially searching for brave new ideas in media technology, emerging media, visualization, user-experience computation and interaction design!

The Chapman & Hall/CRC Emerging Media and User-Experience Computation Series presents cross-disciplinary research, case studies, and insights into media technology, media business, and media design. The series will cover many topics of interest, including, but not limited to: advancements in media technology, animation, media design, music, robotics, video, content production, information systems, content systems, interactive media, visual effects, asset management, design approaches, user-experience, quality of experience, simulation, serious games, digital games, augmented reality, and virtual reality.… read more. “Call: Series on Emerging Media Technology and User-Experience Computation (Chapman & Hall/CRC Press)”

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Microsoft’s Bill Buxton on history of presence-evoking tech “From Postcards to VR and Back”

[Microsoft researcher Bill Buxton has been collecting “interactive gadgets,” including many designed to evoke presence, for over four decades and he has interesting things to say about what we should learn from the history they represent. The short story below from CRN includes a 1:49 minute video report and much more information is available from Bill Buxton‘s website, a 2:16 hour lecture from TorCHI from April and a 14:48 minute interview from CHI 2011 from TEK.GADG on YouTube. –Matthew]

Watch: Microsoft’s Bill Buxton Shows Off Virtual Reality Gadgets From 1838

By Diana Blass
August 1, 2018

CRNtv recently had the chance to explore the history of virtual reality and augmented reality with Microsoft researcher Bill Buxton.

Buxton is well-known for his collections. After all, he’s been collecting interactive gadgets for over 40 years, describing himself as a relentless advocate for innovation and design.… read more. “Microsoft’s Bill Buxton on history of presence-evoking tech “From Postcards to VR and Back””

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Call: “The Futures of Computing and Wisdom” Design Fiction workshop with NordiCHI’18

Call for (Fictional) Abstracts

The Futures of Computing and Wisdom
A Design Fiction workshop in conjunction with the NordiCHI’18 conference, Oslo, Norway
Full-day workshop on Saturday September 29, 2018
https://futuresnordichi.wordpress.com

Submission deadline: August 10, 2018

There has been an increasing interest in discussing the consequences of the technologies we invent and study in HCI research, including non-technical dimensions (societal, ethical, normative) (Mankoff et al. 2013, Pargman et al. 2017). This is also apparent in the surge of interest in Design Fiction during the last 10 years (Bleecker 2009, Tanenbaum et al. 2013, Dunne and Raby 2013). Design Fictions have traditionally emphasised near-future developments, implications and consequences, but what about developments that lie one or several decades into the future? If we want to think about and discuss how computing will affect and change society decades from now, the focus cannot be on the technology itself but rather on other types of question.… read more. “Call: “The Futures of Computing and Wisdom” Design Fiction workshop with NordiCHI’18”

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Augmented reality is coming to a restaurant near you

[Augmented reality hasn’t gotten that much attention from presence scholars but that’s likely to change as the technology improves and the public begins to encounter it more often. This short story from ZDNet is about one of the ways restaurants are using AR to create an illusion within and linked to the otherwise nonmediated world. See the original story (or YouTube) for a one minute video and the Kabaq website for more information on this and related uses of AR. –Matthew]

Augmented Reality is coming to a restaurant near you

Food porn is going 3D as the restaurant industry explores augmented reality to attract diners

By Greg Nichols
July 31, 2018

I hate opening a menu and finding page after page of entree options.

Unfortunately for me, seems it won’t be long before the densest menus jump to life in the form of 3D, augmented reality visualizations.… read more. “Augmented reality is coming to a restaurant near you”

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