ISPR Presence News

Monthly Archives: December 2016

Call: MobileHCI 2017 – 19th International Conference on Human-Computer Interaction with Mobile Devices and Services

Call for Contributions to MobileHCI 2017 – the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
4th – 7th September, Vienna, Austria
http://mobilehci.acm.org/2017/

Paper submissions: February 9th, 2017
Notification: April 12th, 2017
Camera-ready: May 29th, 2017

Welcome to MobileHCI 2017: MobileHCI seeks contributions in the form of innovations, insights, or analyses related to human interaction and experiences with mobility. The conference series has shaped research, development and practice in mobile devices and services for nearly two decades. In 2017, the Conference will seek to forge a new agenda for the decades to come.  This year we are expanding the remit of what MobileHCI means, beyond mobility and technology and so will also be covering the following areas:

  1. Autonomous vehicles and mobile/vehicle Interaction
  2. Internet of things and novel sensing technologies
  3. Big data and machine learning in mobile interaction
  4. Smart cities, urban informatics and well-being

With the coming of driverless cars; drones; wearables and implantables; and an ecology of embedded devices and services in the everyday environment, there has never been a more exciting and pressing time to debate and explore what digital mobility means.… read more. “Call: MobileHCI 2017 – 19th International Conference on Human-Computer Interaction with Mobile Devices and Services”

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Phantom movements in augmented reality helps patients with intractable phantom limb pain

[The illusions provided by presence can apparently be the basis of effective treatment for phantom limb pain; this story is from Medical Xpress, where the original includes an additional image and a 2:16 minute video; a press release from The Lancet is available via EurekAlert! –Matthew]

Phantom limb pain treatment with AR

[Image: In the augmented reality environment, the patients can see themselves on a screen with a superimposed virtual arm, which is controlled by muscle signals from their arm stump. Credit: Ortiz-Catalan et al., The Lancet, 2016.]

Phantom movements in augmented reality helps patients with intractable phantom limb pain

December 1, 2016

Dr Max Ortiz Catalan at Chalmers University of Technology has developed a novel method of treating phantom limb pain using machine learning and augmented reality. This approach has been tested on over a dozen of amputees with chronic phantom limb pain who found no relief by other clinically available methods before.… read more. “Phantom movements in augmented reality helps patients with intractable phantom limb pain”

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Call: ACII 2017 – Affective Computing and Intelligent Interaction

ACII 2017 – Call for Papers
Affective Computing and Intelligent Interaction
October 23-26, 2017 San Antonio, Texas
http://www.acii2017.org

The Association for the Advancement of Affective Computing (AAAC) invites you to join us at our seventh International Conference on Affective Computing and Intelligent Interaction (ACII), which will be held in San Antonio, Texas on October 23-26, 2017. The Conference series is the premier international forum for interdisciplinary research on the design of systems that can recognize, interpret, and simulate human emotions and related affective phenomena.

A selection of the best articles will appear in a “Best of ACII2017” special section of IEEE’s Transactions on Affective Computing. Proceedings will be submitted for inclusion to IEEE Xplore. The theme of ACII2017 is “Affective Computing in Action,” highlighting the impact of affective computing technologies in the wider world.

ACII2017 will feature a broad program, with regular talks, posters, demos, workshops, special sessions and a doctoral consortium.… read more. “Call: ACII 2017 – Affective Computing and Intelligent Interaction”

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Square Off: World’s smartest chess board evokes presence

[As this story from ChessBase says, playing chess against an online opponent on a 2D screen just isn’t the same as using a physical (“real”) chess set, and the creators of Square Off have developed an innovative presence-evoking alternative. The original story includes lots of pictures as well as the 3:06 minute Kickstarter video. –Matthew]

Square Off chess board

World’s smartest chess board is here!

by Sagar Shah
October 13, 2016

How about sitting in the comfort of your living room and challenging a player anywhere in the world to play a game with you, on a “real chess set”? Sound’s impossible right! With the world’s smartest chess board, “Square Off”, it no longer is! This article deals with the journey of how a revolutionizing chess technology was created. After years of hard work and innumerable prototypes, the final product is now ready. And you can be the proud owner of the Square Off chess set by supporting their campaign on Kickstarter.… read more. “Square Off: World’s smartest chess board evokes presence”

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