ISPR Presence News

Monthly Archives: October 2013

Job: Research Fellow at Digital Cultures Research Centre, University of the West of England

Job: Research Fellow 0.5 – Digital Cultures Research Centre, University of the West of England

£30,424 – £36,298 (pro rata)
Ref: 1314912

Closing date: 25 October 2013

The Digital Cultures Research Centre (DCRC) is the University’s hub for research into creative media applications in real world contexts, producing new knowledge about everyday life in today’s digital media ecology. DCRC pursues a flexible interdisciplinary agenda with a unique mix of criticality, creativity and application.

The Research Centre is a lead partner in the west of England’s leading media innovation lab, the Pervasive Media Studio. Located in Watershed on Bristol’s Harbourside, the Studio is a diverse and stimulating environment where designers, artists and engineers share expertise to produce new experiences for media audiences.

The post represents an exciting opportunity for a committed and dynamic researcher to play a major role in the continuing development of an internationally recognised research centre.… read more. “Job: Research Fellow at Digital Cultures Research Centre, University of the West of England”

Posted in Jobs | Leave a comment

Keeping it real: Construction training with mediated and non-mediated simulations

[From The Construction Index, where the story includes additional images]

Construction simulator at Coventry University

Keeping it real

Virtual reality has come out of the games console and onto site. David Taylor looks at a new approach to training.

With any kind of training, there’s nothing quite like first-hand experience to make all that theory come alive. But on the other hand if you drop a complete rookie in at the deep end there’s always the danger they will sink instead of swim.

Some trainees simply cannot be allowed to make big mistakes – think of trainee airline or fighter pilots. But on the other hand no amount of theoretical teaching can equip someone with the skills needed to fly a plane.

That’s why they use simulators: thanks to modern virtual reality systems, a trainee pilot can crash and burn as many times as it takes.… read more. “Keeping it real: Construction training with mediated and non-mediated simulations”

Posted in Presence in the News | Leave a comment

Call: International Conference on Computational Creativity, 2014

International Conference on Computational Creativity, 2014

10-13 June 2014
Ljubljana, Slovenia

http://computationalcreativity.net/iccc2014/

Important Dates:

  • Submissions due: January 31, 2014
  • Author notification: by March 15, 2014
  • Final submissions: due April 15, 2014
  • Conference: June 10-13, 2014

Computational Creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalising what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere.

The Fifth International Conference on Computational Creativity will be held from June 10 to 13, 2014 in Ljubljana, Slovenia. Please consider submitting a paper and attending what promises to be a very interesting event.

Original contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:… read more. “Call: International Conference on Computational Creativity, 2014”

Posted in Calls | Leave a comment

Depth-sensing cameras head to mobile devices to enable AR games, 3-D scanning, more

[From MIT’s Technology Review]

Structure Sensor scanning an object

[Image: Copy and paste: A tablet can be used to make 3-D scans of an object using the Structure Sensor and other new hardware coming to mobile devices.]

Depth-Sensing Cameras Head to Mobile Devices

Adding 3-D sensors to existing and future mobile devices will enable augmented-reality games, handheld 3-D scanning, and better photography.

By Tom Simonite on October 1, 2013

Just over a decade since cameras first appeared in cell phones, they remain one of the most used features of mobile devices, underpinning wildly popular and valuable companies such as Instagram and Snapchat. Now hardware that gives handheld computers 3-D vision may open up a new dimension to imaging apps, and enable new ways of using these devices. Early mobile apps that can scan the world in 3-D show potential for new forms of gaming, commerce, and photography.… read more. “Depth-sensing cameras head to mobile devices to enable AR games, 3-D scanning, more”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z