ISPR Presence News

Monthly Archives: December 2010

Call: Social Game Studies at CHI 2011

Call for Participation
Social Game Studies at CHI 2011
http://bit.ly/socialgames-chi2011

“Social games”, defined as games played and distributed on Social Networks, have become a digital gaming phenomenon. The most popular games boast tens of millions of users each month, using simple mechanics to reach a vast audience apparently under-served by traditional digital games. This enormous success raises important questions about game design, interface design, psychology and the social power of online networks.

This one-day workshop will convene academics and practitioners in the HCI community and other fields to share and discuss the state of the art in social games design and research, and how it connects to HCI as a field. Papers and workshop results will be published on socialgamestudies.org, and contributors will be encouraged to participate in the growing community of researchers and practitioners.

We invite you to submit a 2-4 page position paper that reports current work, contextualises social games in existing (HCI) fields, systematizes research approaches and questions, or otherwise relates to social games.… read more. “Call: Social Game Studies at CHI 2011”

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ImREAL to add reality to virtual training

[From The University of Leeds]

Virtual training gets real!

Published Thursday 2nd December 10

Computerised training systems are getting an extra dose of reality, thanks to an EU-funded research project led by the University of Leeds.

PC-based virtual reality training is typically cheaper than face-to-face sessions with a mentor or coach. As the recent Hollywood blockbuster Up in the Air showed, multiple members of staff can be trained by practising various scenarios in a virtual reality environment without having to leave their desks.

With businesses continually seeking to curb costs, more and more companies may follow the example of George Clooney’s fictitious employer, Career Transition Counselling, and use simulators to train their employees.  But virtual reality training tools are seldom as effective as working with a real person because the simulation package cannot respond to trainees’ past experiences or preconceptions.… read more. “ImREAL to add reality to virtual training”

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