Special Issue of “Entertainment Computing” by Elsevier
“Video Games as Research Instruments”
Call for Papers
Submission deadline: 10th October, 2010
Video games have a history of being used to study phenomena in HCI and other disciplines. The use of video games as research tools is becoming more widespread in areas such as addiction, user experience, immersion, strategy and decision making. They offer an excellent way to motivate participants in HCI studies, and by using online casual games researchers can potentially access hundreds of participants.
We invite submissions to this special issue of Entertainment Computer that address the methodological aspects of working with videogames in experimental settings. The aim of the issue is to highlight the benefits, caveats and experiences of working with video games in research projects. The papers will not focus on the games themselves, but on their use to study wider phenomena.… read more. “Call: Video Games as Research Instruments (Special issue of Entertainment Computing)”