ISPR Presence News

Monthly Archives: October 2010

Call: Video Games as Research Instruments (Special issue of Entertainment Computing)

Special Issue of “Entertainment Computing” by Elsevier
“Video Games as Research Instruments”

Call for Papers

Submission deadline: 10th October, 2010

Video games have a history of being used to study phenomena in HCI and other disciplines. The use of video games as research tools is becoming more widespread in areas such as addiction, user experience, immersion, strategy and decision making. They offer an excellent way to motivate participants in HCI studies, and by using online casual games researchers can potentially access hundreds of participants.

We invite submissions to this special issue of Entertainment Computer that address the methodological aspects of working with videogames in experimental settings. The aim of the issue is to highlight the benefits, caveats and experiences of working with video games in research projects. The papers will not focus on the games themselves, but on their use to study wider phenomena.… read more. “Call: Video Games as Research Instruments (Special issue of Entertainment Computing)”

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Namco Bandai and Nissan create advanced driving simulator

[From SlashGear

Namco Bandai and Nissan Team Up to Create Futuristic Yokohama City in Virtual Reality

By Evan Selleck on Thu Sep 30th, 2010

Virtual Reality (VR) was all the rage several years ago. In arcades all over the world (where you could find them), there were rigs set up to showcase a digital world, where the player was fully submerged. A part of the game, and not just playing it. And while it may have quieted down over the years, it looks like Nissan and Namco Bandai have found a way to make it useful again. Both companies have announced today that they plan on creating a driving simulation that uses advanced VR technology, with a Smart Grid, to provide an in-depth driving experience second to none.… read more. “Namco Bandai and Nissan create advanced driving simulator”

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