ISPR Presence News

Monthly Archives: June 2011

Call: Interactive Technology and Smart Education (ITSE)

Interactive Technology and Smart Education – Call for Papers

Edited by:
Dr Pedro Isaias
Information Management & Information Systems, Universidade Aberta, Portugal

Dr Maggie McPherson
School of Education, University of Leeds, UK

Interactive Technology and Smart Education (ITSE) is a multi-disciplinary journal examining educational technologies that have emerged from multimedia and social software. The journal promotes innovative technology in the context of pedagogical strategies and learners’ educational needs. By bringing together these specialist fields, the journal bridges an important gap in educational technology research.

Contributions are solicited in any of the two main broad themes – interactive technology and SMART education, either covered individually or combined. “SMART” is used as an acronym that refers to interactive technology offering a more flexible and tailored approach by being “Sensitive, Manageable, Adaptable, Responsive and Timely”.… read more. “Call: Interactive Technology and Smart Education (ITSE)”

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Dentists learn with virtual drill

[From BBC News; the original story features a 1:29 minute video and links to related stories]

Dentists learn with virtual drill

By Anna-Marie Lever Health reporter, BBC News
22 June 2011

To the high-pitched sound of numerous drills, students get to work removing a decayed tooth.

Their patients need not be afraid though, as these want-to-be dentists are practising on 3D virtual-reality jaws, not the real thing.

The 14 work stations lined up in a lab at Europe’s largest dental school, King’s College London, use a technology that allows the student to learn how much pressure they should use when drilling.

The device, called HapTEL (haptics in technology-enhanced learning), received the excellence in education innovation award at the Medical Futures ceremony earlier this month.

The project is a collaboration between dentists from Guy’s Hospital, technical developers from Reading University and Birmingham City University, and e-learning professionals from King’s College London.… read more. “Dentists learn with virtual drill”

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Call: OZCHI 2011 (Australia Computer-Human Interaction conference)

CALL FOR PAPERS

OZCHI 2011
Australian National University
Canberra, Australia

Monday 28 November to Friday 2 December, 2011

http://www.ozchi.org/

IMPORTANT DATES

Friday 17th June 2011:
Submission of Long Papers/Tutorial proposals/Workshop proposals

Friday Sept 2, 2011:
Submission of Short papers/Demos/Doctoral consortium applications

OZCHI is Australia’s leading forum for work in all areas of Computer-Human Interaction. It attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. The conference also welcomes perspectives from design, architecture, engineering, planning, social science and creative industries among other disciplines.

OZCHI is the annual conference of the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomic Society of Australia (HFESA).

Conference Theme

The conference theme, “Design, Culture and Interaction”, reflects both the global nature of HCI and the diversity of cultures within which people incorporate interactive use of computers in their daily lives and HCI practitioners and researchers conduct their research and build their applications.… read more. “Call: OZCHI 2011 (Australia Computer-Human Interaction conference)”

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Mezzanine innovation creates common interactive meeting space

[From Fast Company]

FC Expert Blog

Mezzanine Steps Meetings Up A Level

By FC Expert Blogger Rob Salkowitz
Thu Jun 16, 2011

Despite decades of earnest technological advances, meetings generally remain as unsatisfying as they are unproductive. The culprit is the meeting room model of a single computer hooked up to a projector, which forces participants to work in sequence rather than in tandem. This stymies collaboration and channels meetings into a presenter-driven dynamic, where each person must wait their turn to load up their material or use the mouse.

Whiteboarding and application sharing can restore some of the sense of mutuality and participation, but they typically limit the collaboration to one document or application at a time. It can also be difficult for participants to incorporate materials that they’ve prepared in advance of the meeting into the collaborative session.… read more. “Mezzanine innovation creates common interactive meeting space”

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Call: American Telemedicine Association Fall Forum 2011

American Telemedicine Association

ATA Fall Forum 2011
Call for Presentations
Open through July 1

Click here for more information

The ATA Fall Forum 2011 will be a different type of meeting, with short presentations focused on innovative ideas that are revolutionizing healthcare. We are looking for talks, demonstrations or other inventive presentation formats on a wide range of telemedicine subject areas. Topics might include: a unique approach to delivering telehealth services, a new and better device, a successful way of introducing telemedicine to providers or consumers, a novel way to organize and fund a program, a fresh look at overcoming a barrier. Don’t be afraid to push, stretch or even rip-open the envelope!

The Forum will contain two general types of presentations. Interested parties are invited to submit an abstract for either presentation type.

  • MACROS: 20 minute presentations, exploring the big ideas and trends that will shape telemedicine and healthcare in the next 3-5 years.
read more. “Call: American Telemedicine Association Fall Forum 2011”
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Researchers use simulated environment to understand and treat Parkinson’s ‘freezing of gait’

[From The University of Sydney; a 1:47 minute video story from Australia’s ABC News is available here]

[Image: “I just freeze for no reason” … Parkinson’s sufferer John Marshall undergoes an MRI scan. Photo: Dean Sewell]

World-first virtual reality study to trial new Parkinson’s treatment

In a world-first study, researchers at the Brain and Mind Research Institute (BMRI) at the University of Sydney may have found a new way to help the Parkinson’s disease patients who experience walking problems.

20 June 2011

Researchers are hoping to use a simulated virtual reality environment to help patients suffering from the phenomenon known as ‘freezing of gait’ (FOG). FOG affects over half of all Parkinson’s patients, and is commonly triggered by having to walk through narrow doorways.

“Patients experiencing FOG suddenly feel like their feet have been glued to floor as they try to walk, often causing them to fall,” Dr Simon Lewis, Director of the BMRI PD Research Clinic, said.… read more. “Researchers use simulated environment to understand and treat Parkinson’s ‘freezing of gait’”

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Call: CHArt 2011 – The Challenge of Ubiquity in Digital Culture

Call for Papers:

The Challenge of Ubiquity in Digital Culture
Computers and the History of Art (CHArt)
7th ANNUAL CONFERENCE

Thursday 17th and Friday 18th November 2011
London, venue to be confirmed

Submission deadline: July 1, 2011

Utopian hopes for the ubiquity of digital and networked technologies leading to a more transparent and democratic society are being met by expressions of concern about their implications for art. Nicholas Bourriaud has observed that such technologies can bring about a “collective desire to create new areas of conviviality and introduce new types of transaction with regard to the cultural object”. However, others perceive an imminent threat, characterised by such terms as a digital ‘deluge’ or ‘oblivion’. CHArt is interested to examine critically both positive views and apocalyptic concerns about the implications of the widespread merger of telecommunications and computer technology in society for art, its history and practice.… read more. “Call: CHArt 2011 – The Challenge of Ubiquity in Digital Culture”

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A research breakthrough toward odor-generating TV

[A news release from The University of San Diego (UCSD), where the original story includes 3 images]

Coming to TV Screens of the Future: A Sense of Smell

A research breakthrough toward odor-generating TV

June 16, 2011
By Catherine Hockmuth

Today’s television programs are designed to trigger your emotions and your mind through your senses of sound and sight. But what if they could trigger a few more? What if you could smell or taste the cheesy slices of pizza being eaten by your favorite characters on TV? Is it possible? Would audiences enjoy the experience? Would advertisers jump on the opportunity to reach consumers in a new way?

These questions formed the basis of a two year experiment by researchers at the University of California, San Diego, conducted in collaboration with Samsung Advanced Institute of Technology (SAIT) in Korea.… read more. “A research breakthrough toward odor-generating TV”

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Call: AmGam ’11: First International Workshop on Ambient Gaming

CALL FOR PARTICIPATION (Submission deadline: July 25, 2011)

AmGam’11: First International Workshop on Ambient Gaming
November 16, 2011, Amsterdam, The Netherlands
Hosted by the AmI-11 conference

http://www.playfitproject.nl/ambientgamingworkshop

Submission deadline: July 25, 2011

Description

‘Ambient games’ are innovative game designs incorporating ambient intelligence characteristics, such as context-awareness, personalization, adaptation and anticipation. They may lead to new player experiences, for instance by allowing players to (inter)act freely, without being allocated by a computer screen or device, by using information coming from sensors or actuators. Ambient games support casual play, allowing play and games to be seamlessly integrated with daily activities. Ambient gaming implies taking the everyday stuff of life and turning it into a game, and yet that gaming is not limited to a single device at a single time, but is intertwined with everyday life.

In this First International Workshop on Ambient Gaming (AmGam’11) we intend to discuss various issues regarding this new and emerging field of research from different perspectives (game design, games research and technology) and uncover the challenges and opportunities of ambient technology for play and games in various contexts.… read more. “Call: AmGam ’11: First International Workshop on Ambient Gaming”

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Celebrities talk to *you*: StarGreetz brings hyper-personalized messages to consumers

[A press release from StarGreetz via PR Newswire; related stories, a story about how Syracuse University is using the service to retain admitted students is available here, and an interview with the founder and CEO is available here]

StarGreetz Makes Facebook Talk … Personally

NEW DIGITAL MEDIA COMPANY, STARGREETZ, REINVENTS ONLINE AND MOBILE BRAND MARKETING WITH THE FIRST-EVER PERSONALIZED VIDEO FACEBOOK, WEBSITE AND BANNER AD APPS AND PREMIUM RETAIL PRODUCTS THAT SPEAK DIRECTLY TO CONSUMERS AND FANS BY NAME

First-Ever Personalized Video Facebook and Web App Launches With The CW’s Vampire Diaries and 90210 and American Idol; Premium Retail Products Include Messages From The NFL, Jersey Shore’s DJ Pauly D, American Idol and Disney/Pixar Characters

LOS ANGELES, June 6, 2011 /PRNewswire/ — StarGreetz (www.stargreetz.com), a pioneering new content provider of customized, user-personalized, star-powered video messages for online and mobile platforms, launched today with a transformative technology that enables marketers to talk directly to their customers, and empowers stars to address their fans personally by name.… read more. “Celebrities talk to *you*: StarGreetz brings hyper-personalized messages to consumers”

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