ISPR Presence News

Monthly Archives: February 2016

Call: 2016 International Conference on Collaboration Technologies and Systems (CTS 2016)

Call For Papers and Participation

The 2016 International Conference on
Collaboration Technologies and Systems (CTS 2016)
The 17th Annual Meeting

June 06 – 10, 2016
The Rosen Plaza Hotel
Orlando, Florida, USA ,

In Cooperation with the ACM, IEEE, IFIP

Main Track Paper Submission Deadline: February 17, 2016 (*)
(Other tracks have their own deadlines)

You are cordially invited to participate in this international conference through paper submission, a track, a workshop or a special session organization, a tutorial, an invited speech, a demo, a poster, an exhibit, a panel discussion, a doctoral dissertation abstract, whichever sounds more appropriate and convenient to you.

The conference will include invited presentations by experts from academia, industry, and government as well as contributed paper presentations describing original work on the current state of research in collaboration technologies, collaboration systems, social networks, virtual worlds, and related issues.… read more. “Call: 2016 International Conference on Collaboration Technologies and Systems (CTS 2016)”

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Enhancing presence in VR with natural mapping

[Although it doesn’t use the terms, this link-filled article from MIT Technology Review is all about how natural mapping can be used to evoke more effective (tele)presence illusions. –Matthew]

Eye control for VR graphic

The Step Needed to Make Virtual Reality More Real

If virtual reality is going to be truly immersive, holding a game controller could be distracting. Companies will instead try to let you control the action with your eyes, head, or fingers.

by Rachel Metz
February 1, 2016

It’s one thing to play the arcade game Whac-A-Mole by swinging around an oversized mallet; it’s far easier to whack those moles virtually, controlling the mallet with just your gaze.

That’s what I was doing on a recent rainy morning in the Milpitas, California, office of a startup called Eyefluence while wearing an Oculus virtual-reality headset. Eyefluence is building eye-tracking technology that it believes will be good enough to let you do anything in virtual reality, from hitting subterranean mammals to navigating different menus and apps, all by simply looking around.… read more. “Enhancing presence in VR with natural mapping”

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Call: Mobile HCI 2016

Call for Contributions: Papers & Notes

Mobile HCI 2016
6-9 September 2016, Florence, Italy

MobileHCI 2016 is the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, which is the premier forum for innovations in mobile, portable and personal devices and with the services to which they enable access.

MobileHCI brings together people from diverse areas which provides a multidisciplinary forum for academics, hardware and software developers, designers and practitioners to discuss the challenges and potential solutions for effective interaction with and through mobile devices, applications, and services.

MobileHCI maintains a small number of tracks along with a wide range of other program aspects to encourage the exchange of research results, ideas and future research endeavours.

MobileHCI seeks contributions in the form of innovations, insights, or analyses related to human interaction and experiences with mobility. Likewise, our view of contribution encompasses technology, experience, methodology, and theory or any mix thereof, and beyond.… read more. “Call: Mobile HCI 2016”

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Marvin Minsky (1927-2016) and telepresence

[If you haven’t heard the sad news, Marvin Minsky passed away on January 24, 2016. His contribution to telepresence has rarely been mentioned in the coverage but it’s the focus of this post from IEEE Spectrum; follow the link to watch the 7:05 minute video mentioned at the end. –Matthew]

Marvin Minsky in 1980 Omni article

[Image: The June 1980 issue of Omni featured an essay by Marvin Minsky titled “Telepresence”. Photo: Erico Guizzo/IEEE Spectrum]

Video Friday: Marvin Minsky, Submersible Drone, and SLAM on a SnakeBot

By Evan Ackerman and Erico Guizzo
Posted 29 Jan 2016

Marvin Minsky, the AI pioneer and MIT professor, died on Sunday in Boston. He was 88. Dr. Minsky, an IEEE Life Fellow, made numerous seminal contributions to the fields of artificial intelligence and robotics, exploring, among other things, how a better understanding of human cognition could lead to advances in machine intelligence, and vice versa.… read more. “Marvin Minsky (1927-2016) and telepresence”

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