ISPR Presence News

Monthly Archives: May 2010

Call: IE2010: The 7th Australasian Conference on Interactive Entertainment

Massey University – College of Creative Arts warmly invites you to the Interactive Entertainment Conference 2010:

IE2010: The 7th Australasian Conference on Interactive Entertainment

21-23 November 2010, Wellington, New Zealand

http://ieconference.org/ie2010/

The Fish of the Day:

In this current economic climate of uncertainty, we see a convergence of innovative minds, creative solutions and emerging technologies enabling change. IE2010 will cover how PLAY can contribute to both major and minor challenges we are facing in these roaring times. What can we learn from being inventive and playful? And how can interactive entertainment contribute towards facilitating these changes? What do we need as designers, developers, critical thinkers and researchers to consider, bring in, promote when faced with these challenges? What is the role of play in future scenarios? Read more on Call: IE2010: The 7th Australasian Conference on Interactive Entertainment…

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NASA launch software goes from the simulator to the classroom

[From TechNewsDaily]

 

NASA Launch Software Goes From the Simulator To the Classroom

By Stuart Fox, TechNewsDaily Staff Writer

13 May 2010 

NASA has converted the space shuttle simulator software used to train astronauts into an educational tool for teaching middle school students how to apply their math, science and engineering knowledge.

The program, called the Kennedy Launch Academy Simulation System (KLASS), allows students to play the role of mission control engineers for a simulated space shuttle launch. Read more on NASA launch software goes from the simulator to the classroom…

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Call: Create10, “the conference for innovative interaction design”

Create10 :: the conference for innovative interaction design

30th June – 2nd July 2010
Edinburgh Napier University, Edinburgh UK
http://www.create-conference.org/

The provisional programme is online now, early registration ends 31st May.

The Create conference centres on interaction design, a young discipline with roots in human-computer interaction, ergonomics, product and graphic design, multi-media and art. An interaction designer is a difficult person to pigeon hole and can be found in mobile phone companies, consumer product manufacturers, design consultancies, as a single practitioner, or within academic computing and design departments.

As well as presentations of academic research and student work, the conference will provide real learning opportunities through case studies, discussion and demonstrations. We also present theoretical and research perspectives on the process of design innovation and approaches to creativity in HCI; how human factors can be integrated within a creative design process, methods that encourage creativity in interaction design, and the challenges of working in multi- disciplinary teams. Read more on Call: Create10, “the conference for innovative interaction design”…

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Virtual reality used to transfer men’s minds into a woman’s body

[From The Guardian]

Virtual reality used to transfer men’s minds into a woman’s body

Researchers projected men’s sense of self into a virtual reality woman, changing the way they behaved and thought

Ian Sample
guardian.co.uk, Wednesday 12 May 2010

Scientists have transferred men’s minds into a virtual woman’s body in an experiment that could enlighten the prejudiced and shed light on how humans distinguish themselves from others.

In a study at Barcelona University, men donned a virtual reality (VR) headset that allowed them to see and hear the world as a female character. When they looked down they could even see their new body and clothes.

The “body-swapping” effect was so convincing that the men’s sense of self was transferred into the virtual woman, causing them to react reflexively to events in the virtual world in which they were immersed.

Men who took part in the experiment reported feeling as though they occupied the woman’s body and even gasped and flinched when she was slapped by another character in the virtual world. Read more on Virtual reality used to transfer men’s minds into a woman’s body…

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Call: Transnational Times: Locality, Globality and Mobility in Technology Design and Use

Call for Papers: Transnational Times: Locality, Globality and Mobility in Technology Design and Use

A workshop at Ubicomp 2010
September 26, 2010
Copenhagen, Denmark

Organizers: Irina Shklovski, Silvia Lindtner, Janet Vertesi, Paul Dourish

We seek interdisciplinary scholars interested in exploring the role of ubiquitous computing, the use of information and communication technologies and the politics of technological design in transnational settings to participate in our workshop, TRANSNATIONAL TIMES, at Ubicomp 2010. Through this workshop we aim to expand our current scholarly vocabulary for the conceptualization of information and communication technologies (ICTs) in addressing the interplay of local and global user interaction. Read more on Call: Transnational Times: Locality, Globality and Mobility in Technology Design and Use…

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Digital Depth synthesizes 3-D scenes from existing 2-D video for smart phones and more

[From MIT’s Technology Review; a 3:04 minute video is here]

 May/June 2010

TR10: Mobile 3-D

Smart phones will take 3-D mainstream

By Annalee Newitz

This article is part of an annual list of what we believe are the 10 most important emerging technologies. See the full list here.

The Samsung B710 phone looks like a typical smart phone, but something unexpected happens when the screen is moved from a vertical to a horizontal orientation: the image jumps from 2-D to 3-D. The technology that produces this perception of depth is the work of Julien Flack, CTO of Dynamic Digital Depth, who has spent more than a decade perfecting software that can convert 2-D content to 3-D in real time. It could help solve the biggest problem with 3-D: the need for special glasses that deliver a separate image to each eye. Read more on Digital Depth synthesizes 3-D scenes from existing 2-D video for smart phones and more…

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Call: BNAIC 2010: The 22nd Benelux Conference on Artificial Intelligence

SECOND CALL FOR PAPERS

BNAIC 2010: The 22nd Benelux Conference on Artificial Intelligence

Luxembourg, October 25-26 2010

http://bnaic2010.uni.lu

Organised by:
Computer Science and Communication Research Unit (CSC), University of Luxembourg Interdisciplinary Centre for Security, Reliability and Trust (SnT), University of Luxembourg Centre de Recherche Public Henri Tudor

Introduction

BNAIC is an international scientific conference for research in Artificial Intelligence. The BNAIC conferences series was initiated in 1988 by the Netherlands Association for Artificial Intelligence (later incorporating Belgium and Luxembourg to become the Benelux Association for AI) in order to promote research in AI among Benelux AI researchers, scientists and engineers in related disciplines. This year we are delighted to bring BNAIC for the first time to the Grand Duchy of Luxembourg. According to the success of previous years, BNAIC 2010 will include invited speakers, research and industry presentations and project demonstrations. Read more on Call: BNAIC 2010: The 22nd Benelux Conference on Artificial Intelligence…

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New technology helps visually impaired to ‘see’ emotions

[A press release from Umea University via expertanswer]

 

New technology helps visually impaired to ‘see’ emotions

27/04/10

Without vision it’s impossible to interpret facial expressions, or so it’s believed. Not any more. Shafiq ur Réhman, Umeå University, presents a new technology in his doctoral thesis – a Braille code of emotions.

“It gives new opportunities for social interactions for the visually impaired,” he says.

Lacking the sense of vision can be very limiting in a person’s daily life. The most obvious limitation is probably the difficulty of navigation, but small details in everyday life, which seeing people take for granted, are also missed. One of those things is the ability to see a person during a conversation. Facial expressions provide emotional information and are important in communication. A smile shows pleasure, amusement, relief, etc. Missing information from facial expressions create barriers to social interactions.

“Blind persons compensate for missing information with other senses such as sound. But it is difficult to understand complex emotions with voice alone,” says Shafiq ur Réhman.

His thesis addresses a challenging problem: how to let visually impaired “see” others’ emotions. To make this possible the research group has developed a new technology based on an ordinary web camera, hardware as small as a coin, and a tactile display. This enables the visually impaired to directly interpret human emotions. Read more on New technology helps visually impaired to ‘see’ emotions…

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Call: Workshop on Exploring Collaboration with Shareable Interfaces

Workshop on Exploring Collaboration with Shareable Interfaces

**Update: we’re delighted to be able to announce that Pierre Dillenbourg will be the third keynote speaker at this event**

16th and 17th of September 2010

Call for participation: deadline 28th May 2010

This 2-day workshop at the University of Sussex aims to bring together researchers from across disciplines who are analyzing interaction, talk and gesture, involved in the development of collaboration. It will focus on how shareable interfaces can both support and help us understand processes of collaboration associated with typical and atypical development. It follows from the highly successful workshops on shareable interfaces held in 2008 at the University of Sussex (http://www.shareitproject.org/25) and 2007 at the Open University (http://mcs.open.ac.uk/pm5923/si2007/index.html). Read more on Call: Workshop on Exploring Collaboration with Shareable Interfaces…

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New graphics tech promises speed, hyperrealism

[From Wired’s GadgetLab blog (“Hardware that rocks your world”)]

 

New Graphics Tech Promises Speed, Hyperrealism

By Priya Ganapati
April 22, 2010

Chipmakers have spent billions of dollars over the decades to create specialized processors that can help make computer graphics ever more realistic and detailed.

Now an Australian hobbyist says he has created a technology that can churn out high-quality, computer-generated graphics for video games and other applications without the need for graphics chips or processor-hungry machines.

“Major companies have got to a point where they improve the polygon-count in graphics-rendering by 22 percent a year,” says Bruce Dell, 32, the creator of the new technology, which he calls Unlimited Detail. “We have made it unlimited. It’s all software that requires no special hardware, so you get truly unlimited detail in your scenes.” Read more on New graphics tech promises speed, hyperrealism…

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