International Society for Presence Research Annual Conference – ISPR 2011
October 26 – 28, 2011
Edinburgh, Scotland
[ PROCEEDINGS ISBN: 978-0-9792217-4-3 ]
ISPR 2011 was hosted by Edinburgh Napier University in Edinburgh, Scotland October 26-28, 2011.
Below is a list of the papers and presentations from the conference, in alphabetical order by author name, with links to Adobe Acrobat (.pdf) files containing each paper. Abstracts of keynote addresses and panels are at the bottom.
The complete program for the ISPR 2011 conference can be viewed here.
If you have questions or problems, please send an e-mail message to help@ispr.info.
From Sensory Dream to Television Format: Gathering User Feedback on the Use and Experience of Omnidirectional Video-based Solutions
Lizzy Bleumers, Bram Lievens, and Jo Pierson
Telepresence and Attention: Secondary Task Reaction Time and Media Form
Cheryl Campanella Bracken, Gary Pettey and Mu Wu
TOP LONG PAPER: The Cyborg Habitus: Presence, Posthumanism and Mobile Technology
Julia Czaja
Contested Staring: Issues and the Use of Mutual Gaze as an On-line Measure of Social Presence
Sara Dalzel-Job, Jon Oberlander and Tim J. Smith
The Pleasure of Being (There?). An Explorative Study into the Effects of Presence and Identification on the Enjoyment of an Interactive Theatrical Performance using Omni-Directional Video
Jan Decock, Jan Van Looy, Lizzy Bleumers and Philippe Bekaert
Time.deltaTime: The Vicissitudes of Presence in Visualizing Roman Houses with Game Engine Technology
David Fredrick
Understanding Social Presence
Daniel Gooch and Leon Watts
Teaching Presence: Reflections on Ten Years of Teaching Presence Design and Production
Charlie Gullström, Leif Handberg, and Alex Jonsson
Watching vs. Playing: Effects of Violent Media on Presence, Physiological Arousal and Aggressive Cognitions
Y. Jung, M. Skoric, J. Huem Kwon and B. Detenber
Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp
Jennifer Klatt, Simon Ten Broeke, Astrid M. von der Pütten, Anna-Christin Schütz, Jens Vervoort, Roderick McCall, Nicole C. Krämer, Richard Wetzel, Lisa Blum, and Leif Oppermann
Why Telepresence Matters: A Personal Answer to the “So What?” Question
Matthew Lombard
Measuring Telepresence: The Validity of The Temple Presence Inventory (TPI) in a Gaming Context
Matthew Lombard, Lisa Weinstein and Theresa Ditton
Influence of Shifting Attention and Absorption on Spatial Presence Formation
Marta Lukowska
Historical Provocations: Postal Presence, Intimate Absence and Public Privacy
Esther Milne
Developing a Study-Site on Witnessed Presence: Being Here
Caroline Nevejan
TOP SHORT PAPER: Choosing Buddy Icons that Look Like Me or Represent My Personality: Examining the Effect of the Appearance and Psychological Homophily of Buddy Icons on Social Presence
Kristine Nowak and Samantha Gomes
Self-Presence in Online Gamers: Differences in Gender and Genre
Rabindra A. Ratan
The Influence of 3D Screenings on Presence and Perceived Entertainment
Sabrina Sobieraj, Nicole C. Krämer, Melanie Engler and Michaela Siebert
Do you Feel As If You Are There? Measuring Presence in Cybertherapy
Anna Spagnolli and Cheryl Campanella Bracken
The Book Problem Is All In The Mind
Phil Turner and Susan Turner
“Being (t)here”: A Case for the Presence of Place in Desktop Virtual Worlds
Maeva Veerapen
ABSTRACTS:
KEYNOTE: Mixed Reality, Trajectories and Presence
Professor Steve Benford, Nottingham University, England
KEYNOTE: From the Body to the Tools: The Roots of Presence
Professor Guiseppe Riva, University of Milan, Italy
PANEL: Presence and Digital Tourism
Chair: David Benyon, Edinburgh Napier University
PANEL: A Project for the Presence Community: The Telepresence Timeline
Chair: Matthew Lombard, Temple University