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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: GHItaly17 – 1st Workshop on Games-Human Interaction

Call for Papers

GHItaly17 – 1st Workshop on Games-Human Interaction
In Conjunction with The 12th Edition of CHItaly,
the biannual Conference of the Italian SIGCHI Chapter
http://sites.unica.it/chitaly2017/ghitaly/

Deadline for submitting papers: May 28

CALL FOR PAPERS

The 1st Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together scholars and industry practitioners to establish a common ground on the topic. Main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on HCI applied to design and production of video games. The application range of video games has to be intended in its broadest sense: both entertainment and applied finalities.

GHItaly 2017 will be held in conjunction with the 12th Edition of CHItaly, the biannual Conference of the Italian ACM SIGCHI Chapter, from 18th to 20th of September 2017 in Cagliari.

TOPICS

The workshop aims at collecting contribution advancing the research applied to video games. Suggested topics include (but are not limited to):

  • Human Computer Interaction
  • Usability (also for special needs)
  • Biometric measures for interaction
  • Game Design & Level Design
  • Artificial Intelligence applied to Game and Level Design
  • Visualization techniques
  • Immersive VR systems
  • Social interaction in video games and virtual environments
  • Software architectures
  • Distributed and Online systems
  • Sensemaking
  • Agency of objects
  • Critical or meaningful play experience
  • Moral choices
  • Procedural rhetoric
  • Storytelling

Read more on Call: GHItaly17 – 1st Workshop on Games-Human Interaction…

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Call: Co-Creation Workshop (CCW 2017) at ICCC 2017

CALL FOR PARTICIPATION

CCW 2017: Co-Creation Workshop
Workshop at ICCC 2017, the Eighth International Conference on Computational Creativity
June 19, Atlanta, GA
Workshop website: sites.google.com/view/cocreationworkshop

Submit by April 21, 2017

THE WORKSHOP

The first Co-Creation Workshop (CCW 2017) will be hosted in Atlanta, GA at the International Conference on Computational Creativity on June 19, 2017. Co-creation is a new interdisciplinary research topic that asks questions related to human-computer interaction, computational creativity, and cognitive science. It investigates how two or more agents interact to produce emergent meaning and artifacts in a participatory process of meaning building (i.e. participatory sense-making). Collaboration is a powerful way to inspire and support human cognition. However, the same dynamism and flexibility that make collaboration and co-creation so effective, also unfortunately make it difficult to quantify, evaluate, and operationalize in co-creative agents. This workshop is designed to bring together researchers investigating technical, empirical, and theoretical aspects of co-creation to share insights on the unique challenges of this application domain.

We expect a mix of technical demo papers describing co-creative systems and empirical papers investigating co-creative systems or elements of co-creation, such as: agent-based interactive co-creation, towards intelligent co-creation, support for collaborative creativity, interaction modalities for co-creation, engagement principles for co-creation, simulation of co-creation, and models of co-creation. The workshop will emphasize engaging in hands-on co-creative activities and discussion to understand co-creation through shared experience using practice-based research methods. Attendees can expect to learn about new co-creative systems, research methods and tools for quantifying and evaluating co-creation, and cognitive theories to help understand and model co-creation. The workshop format will include: ~3 hours for participants to present submitted demo and research papers, an interactive demo session during which participants try out and discuss the co-creative systems, and a data analysis activity where participants use new research methods and tools to quantify their experience with the co-creative systems at the workshop. Read more on Call: Co-Creation Workshop (CCW 2017) at ICCC 2017…

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Call: Safe Human-Robot Collaboration session at ETFA 2017

Call for Papers

Special Session – SS07. Safe Human-Robot Collaboration
22nd IEEE International Conference on Emerging Technologies And Factory Automation (ETFA 2017)
September 12-15, 2017, Limassol, Cyprus
http://www.etfa2017.org

Deadline for submission of special sessions papers: April 9, 2017

The special session is promoted within the FourByThree project (http://www.fourbythree.eu/ – FoF H2020) and is organized in synergy within the “Track 7 – Intelligent Robots & Systems” of ETFA 2017. Industrial robots have previously demonstrated their excellence in industrial applications requiring dexterity, accuracy and efficiency. This is especially the case for large production batches, repetitive operations, and risky or unpleasant working conditions. However, when collaboration between robots and workers is required, including working in a shared space, it is often not feasible to use standard robots due to safety concerns. Safe robotic products have appeared on the market, but they lack flexibility (e.g., in terms of possible physical configurations) or are often prohibitively expensive. Furthermore, currently available collaborative robots are offered as isolated products. They are limited by fixed, rigid programming mechanisms, and do not come with integrated, rich perception capabilities or adequate responsive behaviours. This special session aims to gather contributions in human-robot collaboration that respond to the challenge of creating new technologies and robotic solutions based on innovative hardware and software enforcing efficiency and safety. Such solutions should address real industrial needs providing suitable applications in possible human-robot scenarios in a given workplace without physical fences, i.e., coexistence (human and robot conduct independent activities) and collaboration (they work collaboratively to achieve a given goal).

This special session will be focusing on (but not limited to) the following topics:

  • How safe are today’s robots to allow human-robot interaction in shared workspaces?
  • What are the best technologies currently available to achieve safe robots?
  • Human perspective (including trust towards and acceptance of robotic systems);
  • How can planning and scheduling be applied to the safe human-robot interaction problem?
  • What role do validity, verification and dependability play in safe human-robot interactions?
  • Long-term autonomy in human-robot collaborative scenarios;

Read more on Call: Safe Human-Robot Collaboration session at ETFA 2017…

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Call: PervasiveHealth 2017 (Posters and Demos)

Call for Posters and Demos – PervasiveHealth 2017
23 – 26 May 2017, Barcelona, Spain
http://pervasivehealth.org/2017/show/cf-exhibits-and-demos

Important Dates

  • Submission deadline: 31st March 2017 (5:00pm PST)
  • Notification of acceptance: 21st April 2017
  • Camera-ready deadline: 1st May 2017

OVERVIEW

The 11th International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2017, invites proposals that address innovative and important topics related to the application of pervasive technologies in the field of healthcare. This call is divided into two categories: Posters and Demos.

POSTERS aim at reporting on the progress of ongoing research and insights into the lessons learned from current (industrial, practitioners, government, etc.) pervasive healthcare practice. Posters invite a wide range of topics and types of work including formative or summative evaluations, methodologies, technological innovation, and design in the area of pervasive health. A shorter version of published work will be rejected. We encourage the authors to use the Posters venue as a way to open up discussions with the Pervasive Health community about their early work in progress and develop the work for future publication and innovation.

DEMOS will showcase the latest developments and prototypes related to the topics of interest of the conference. We seek proposals for demonstrations of pervasive technologies across the full environment of healthcare, starting from clinical applications to wearable, ambient and home based health monitoring technologies up to assistive devices and educational or motivational aids. The expected demo submissions should describe the technical details of the demo alongside its contribution to the pervasive healthcare domain.

CONTRIBUTIONS

Posters and Demos provide authors an opportunity to demonstrate or present their work, including research, service, prototype or product addressing one or more of the suggested topics as presented in the general call for participation. A successful submission communicates ideas and concepts in a powerful way that a regular presentation cannot. All accepted submissions are showcased during the conference, where the presenters have the ability to interact with the conference attendees, and showcase their work and technologies. We therefore encourage making your presentation visually or otherwise appealing and presenting it in an innovative way.

We welcome contributions from the following fields:

  • Sensing/Actuating Technologies and Pervasive Computing
  • Medicine, Nursing, and Allied Health Professions
  • Human-Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW)
  • Hardware and Software Infrastructures

Read more on Call: PervasiveHealth 2017 (Posters and Demos)…

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Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments

Call for Papers

AIIDE-17 – Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments
October 5-9, 2017
Snowbird Ski and Summer Resort, Snowbird, Utah
http://www.aiide.org/

CFP: https://sites.google.com/view/aiide2017/home/call-for-papers
Submission Site: https://easychair.org/conferences/?conf=aiide2017
Submission Deadlines: May 1 (Workshop / Tutorial Proposals), May 25 (Papers / Demos / Doctoral Consortium / Playable Experiences)

Hello everyone!

I am writing on behalf of this year’s AIIDE organizing committee to invite y’all to participate in the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments, to be held in Snowbird, Utah, October 5 – 9.

AIIDE-17 provides a meeting place for academic AI researchers and professional software developers to discuss the latest advances in entertainment-focused AI. The conference has a long-standing history of featuring research on artificial intelligence in computer games. We also invite researchers, developers, and digital artists to share ideas on topics at the intersection of all forms of entertainment and artificial intelligence broadly. AIIDE-17 will feature invited speakers, paper sessions, workshops, tutorials, playable experiences, panels, posters, AI competitions, a reception, and a doctoral consortium. AIIDE-17 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).

SPECIAL TOPIC: “Beyond Games”

This year, the AIIDE conference will feature a special topic of “Beyond Games.” In addition to general topics of interest in Game AI, we welcome submissions featuring innovative forms of interactive digital entertainment, including but not limited to human-robot interaction, computer music, generative art, AI-based humor, physical computing, procedural animation, and digital improvisation. The special topic will also connect to keynote speakers, panels, paper sessions, and other aspects of the conference program.

Please review the Call for Papers for detailed submission instructions at https://sites.google.com/view/aiide2017/home/call-for-papers Read more on Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments…

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Call: Designing Humor In Human-Computer Interaction (Humic 2017, with INTERACT 2017)

Call for Papers

DESIGNING HUMOR IN HUMAN-COMPUTER INTERACTION (HUMIC 2017)
Mumbai, India, 25 or 26 September 2017
http://workshop.colips.org/humic/

Workshop organized in conjunction with INTERACT 2017
Mumbai, India, 25-29 September 2017
https://www.interact2017.org/about

Paper Submission Deadline: 26 April 2017

INTRODUCTION

Humour is pervasive in human social relationships and one of the most common ways to produce a positive affect in others. Research studies have shown that innocent humour increases likeability, boosts friendship, alleviates stress, encourages creativity and improves teamwork. Humour embraces various types of expression – both verbal and non-verbal – and can be used to enhance the interaction outcome while being socially and culturally appropriate.

While humour is a well-established branch in artificial intelligence and natural language processing communities, in the human-computer interaction field humour is rather regarded as marginal research topic, despite its positive effects scientifically proven by decades of research. Therefore, in this workshop we aim to explore challenges in designing and evaluating humourful interactions, as well as benefits and downsides of using humour in interactive tasks with artificial entities.

CONTRIBUTIONS

HUMIC (HUMor in InteraCtion) welcomes position and scientific papers from a wide range of disciplines, such as human-computer interaction, computational linguistics, artificial intelligence, social robotics, psychology, media, arts etc. Topics expected include – but are not limited to:

  • Computational humor approaches & applications
  • Humorous virtual agents & social robots & chatbots
  • Linguistics and non-linguistic challenges in designing humor
  • Evaluation approaches for humorous interactions
  • Humorous interactions with and within online communities and social networks
  • Cultural and social norms for appropriate humorous interactions

Read more on Call: Designing Humor In Human-Computer Interaction (Humic 2017, with INTERACT 2017)…

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Call: Virtual Futures panel discussion on VR March 21, with free 360 livestream

Call for Participation

Altered Minds | Virtual Futures Salon
Tuesday 21 March 2017 18:30 – 21:00 GMT
The Hospital Club, London (UK)

This event is almost SOLD OUT, but you can join us on YouTube for our livestream in 360 degree video. We will be taking questions from the online audience and would love if you could help us spread the message through Thunderclap.

DESCRIPTION

Virtual Futures presents a panel discussion on virtual reality with an artist who will live a simulated life in VR for 28 days, an academic who is using gaming to transform how humans experience the world, one of the UK’s leading VR developers, and a researcher who is using virtual reality to combat psychosis.

By becoming increasingly indistinguishable from reality, virtual environments are fast proving to have a transformative effect on the body and the brain. Studies show that Virtual Reality (VR) has been as effective as morphine at reducing sensitivity to chronic pain, it can normalise the fight or flight area in the brains of soldiers with post-traumatic stress disorder and VR systems can effectively induce a feeling of body ownership.

VR can be used to treat but can it also be used to traumatise? What makes VR so effective in altering the way in which our mind works? How might designers and developers leverage these effects to design more immersive experiences?

PANELISTS

Mark Farid, Artist Living in Virtual Reality for 28 Days (@morkforid)

Prof. Pam Kato, Professor of Serious Games (@PamKato)

Dr. Dave Ranyard, CEO of VR Development Studio Dream Reality Interactive & Former Director of Sony PlayStation’s London Studio (@Dr__Dave)

Prof. Lucia Valmaggia, Head of Virtual Reality Lab, Kings College London (@lrv451)

Moderated by:

Luke Robert Mason, Director of Virtual Futures (Moderator) (@LukeRobertMason) Read more on Call: Virtual Futures panel discussion on VR March 21, with free 360 livestream…

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Call: 3rd International Workshop on Artificial Intelligence in Machine Vision and Graphics (AIMaViG’17)

CALL FOR PAPERS

3rd International Workshop on Artificial Intelligence in Machine Vision and Graphics (AIMaViG’17)
Prague, Czech Republic, 3 – 6 September, 2017
www.fedcsis.org
E-mail: aimavig2017@fedcsis.org

Papers due May 10, 2017 (strict deadline)

We would like to cordially invite you to consider contributing a paper to AIMaViG’17 – held as a part of the Federated Conference on Computer Science and Information Systems (FedCSIS 2017).

FedCSIS an annual international multi-conference, this year organized jointly by the Polish Information Processing Society (PTI), Poland Section Computer Society Chapter and Czech Technical University in Prague, in technical cooperation with the IEEE Region 8, IEEE Chechoslovakia Section, IEEE Poland Section, IEEE Computer Society Technical Committee on Intelligent Informatics, IEEE Czechoslovakia Section Computer Society Chapter, Poland Section (Gdansk) Computer Society Chapter, IEEE SMC Technical Committee on Computational Collective Intelligence, Poland Section Computational Intelligence Society Chapter, ACM Special Interest Group on Applied Computing, Lodz (Poland) ACM Chapter, Committee of Computer Science of Polish Academy of Sciences, Polish Operational and Systems Research Society, Eastern Cluster ICT Poland, Polish Cluster of Research and Development of Internet of Things, Mazovia Cluster ICT.

The main objective of AIMaViG’17 is to provide an interdisciplinary forum for researchers and developers to present and discuss the latest advances of artificial intelligence in the context of machine vision and computer graphics. The workshop covers the whole range of AI-based theories, algorithms, technologies and systems for diversified and heterogeneous areas of vision and graphics.

TOPICS

The topics and areas include but are not limited to: Read more on Call: 3rd International Workshop on Artificial Intelligence in Machine Vision and Graphics (AIMaViG’17)…

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Call: Hacking Flavour Perception: Design, Technology & Gastrophysics (1-day Workshop)

Call for Participation

Hacking Flavour Perception: Design, Technology & Gastrophysics
by Charles Spence and Yi-Chuan Chen (AHRC, Rethinking the Senses)
Monday 27th March 2017, 10:00 – 17:00
Flora Anderson Hall, Somerville College, Oxford Woodstock Road, Oxford, OX2 6HD, UK

Free tickets and more information: https://www.eventbrite.co.uk/e/hacking-flavour-perception-design-technology-gastrophysics-tickets-32602544087

While enjoying a meal, our brain is continuously combining information about what is detected by the tongue with what we smell, not to mention the expectations set by what we see, hear, and feel. Traditionally, the sensory cues that are combined in the perception of flavour would all have originated from the food and drink itself.

Nowadays, though, chefs, culinary artists, experience designers, and researchers working in technology are increasingly starting to hack our experiences of flavour: Everything from sonically seasoning your food through to augmented and virtual reality dining experiences.

This workshop brings together practitioners and researchers from a number of different fields in order to investigate how our understanding of multisensory flavor perception (of flavour objects) is being challenged and extended. Hopefully, you will not only get to hear, but also to taste, some of the latest insights and innovations in this fast-moving area.

Speakers: Read more on Call: Hacking Flavour Perception: Design, Technology & Gastrophysics (1-day Workshop)…

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Call: Cognition and Artificial Intelligence for Human-Centred Design – IJCAI 2017 Workshop

Call for Papers

COGNITION AND ARTIFICIAL INTELLIGENCE FOR HUMAN-CENTRED DESIGN
A Workshop at IJCAI 2017 – 26th International Joint Conference on Artificial Intelligence
Melbourne, Australia – Aug 19-25 2017

Co-Chairs: Mehul Bhatt \ Antonio Lieto
University of Bremen \ University of Turin, and ICAR-CNR

http://hcc.uni-bremen.de/codesign2017/workshops/melbourne/

Title and abstracts due April 18 onwards

ABOUT THE WORKSHOP

The workshop on Cognition and Artificial Intelligence for Human-Centred Design will bring together interdisciplinary scientific perspectives on human-centred design particularly focussing on the theme of Artificial Intelligence and Computational Cognitive Systems supported next-generation design technologies. The workshop addresses cognitive technology assisted human-centred design conception, analysis, and synthesis; it approaches the design process, and the use of designed structures and artefacts from a cognitive and computational perspective. A particular focus is on the importance of the embodied visuo-spatial thinking involved in problem-solving for the design of objects, artefacts, and people-experiences.

The workshop brings together experts in Artificial Intelligence, Spatial Cognition, Cognitive Science, Human-Computer Interaction, and Design Studies with researchers and practitioners in design concerned with investigating the cognition of the designed artefacts as well as the cognition of the design process. The key issues being addressed are:

  • interaction between design, cognitive processes, and human-centred assistive technologies
  • design-activity -e.g., conception and creativity- as cognitive problem-solving (e.g., under the constraints of physics, logic, cognition, and expectations of embodied cognitive experience of users)
  • multi-modal human-computer collaboration and interaction in collaborative problem-solving.

We welcome all contributions addressing the workshop themes from formal, cognitive, engineering, empirical, and philosophical perspectives. The workshop will feature invited and contributed research advancing the practice of human-centred design particularly from the viewpoints of theories and methods developed within the fields of:

  • Artificial Intelligence
  • Visuo-Spatial Cognition and Computation
  • Human-Computer Interaction
  • Cognitive Science and Psychology
  • Neuroscience
  • Design Studies

Design domains being addressed include, but are not limited to:

  • architecture design
  • narrative media design (e.g., film, animation, immersive VR)
  • product design
  • music and sound design
  • urban and geodesign
  • design in manufacturing & engineering domains
  • embodied interaction and experience design
  • visual art design

Read more on Call: Cognition and Artificial Intelligence for Human-Centred Design – IJCAI 2017 Workshop…

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