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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: Design for Health

Call for Papers: Design for Health

Design for Health is an international refereed journal covering all aspects of design in the context of health and wellbeing. The Journal is published twice a year and provides a forum for design and health scholars, design professionals, health-care practitioners, educators and managers worldwide.

Design for Health is affiliated with the Design4Health conference, established in 2011.

The Journal aims to publish thought provoking work based on rigorous research. It invites high quality, original submissions that make a contribution to knowledge and practice in the context of the design of health products, services and interventions that promote dignity and enhance quality of life. It adopts the World Health Organisation’s definition of health as the ‘state of complete physical and mental wellbeing and not only the absence of disease’ (1948).

The Journal publishes work which utilizes design and creative practices as methods and tools within research to engage people to understand problems, and visualize new possibilities and future scenarios. Read more on Call: Design for Health…

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Call: Parallel Worlds: Designing Alternative Realities in Videogames

Parallel Worlds: Designing Alternative Realities in Videogames
Saturday 30 September 2017
Victoria & Albert Museum, London

Building on the sell-out success of last year’s Parallel Worlds Videogame Design conference at the Victoria and Albert Museum in London, we’re excited to announce our follow up event, providing a critical and cultural platform to discuss one of the most important fields in contemporary design.

Read more on Call: Parallel Worlds: Designing Alternative Realities in Videogames…

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Call: Philosophy and the Moving Image (book chapters)

Call for Chapters: Collective Book
PHILOSOPHY AND THE MOVING IMAGE

Editors: Chris Rawls (Roger Williams University), Diana Neiva (University of Porto) and Steven S. Gouveia (University of Minho)

Preface: Professor Thomas E. Wartenberg (Mount Holyoke College)

Submission deadline: November 13, 2017

Topics and issues of interest include (but are not limited to):

  • Classical and contemporary film theory (formalist, psychoanalytic, feminist, cognitive, structuralist, etc.)
  • Definitions of cinema (essencialist – e.g. medium specificity – and nonessentialist)
  • Philosophical themes in film (ethics, political philosophy, philosophy of mind, philosophy of religion, epistemology, etc.)
  • Genre(s) (the issues on film genres, avant-garde, documentary, pornography, horror, drama, etc.)
  • Specific films (interpretations, influences, presented philosophy, etc.)
  • Sex and gender issues (feminist and queer film, the image of women in movies, etc.)
  • Issues on narrative, spectatorship, authorship, etc.
  • Authors on philosophy and film (Arnheim, Carroll, Wartenberg, Mulvey, Bordwell, Deleuze, etc.)
  • Cinema and other arts (film and music, film and photography, film and architecture, etc.)
  • Filmmakers (Bergman, Tarkovsky, Chaplin, Eisenstein, Carpenter, Kubrick, etc.)
  • Video games and other forms of digital media
  • Other issues and relations between philosophy and film

We encourage people from various backgrounds to submit the proposal for we support a multidisciplinary dialogue. We also strongly encourage submissions any under-represented groups! Read more on Call: Philosophy and the Moving Image (book chapters)…

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Call: TVX 2018 – ACM International Conference on Interactive Experiences for TV and Online Video

Call for Papers

ACM TVX 2018: The ACM International Conference on Interactive Experiences for TV and Online Video
Theme: ‘Immersive Media Experiences’
26 – 28 June
Seoul, Republic of Korea
https://tvx.acm.org/2018/

Deadlines:
Workshops proposals – 30 Nov. 2017
Full & Short Papers proposals – 2 Feb. 2018

The ACM International Conference on Interactive Experiences for TV and Online Video (ACM TVX) is the leading international conference for presentation and discussion of research into online video and TV interaction and user experience. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, VR/AR Technologies, media psychology, media artists, and sociology.

ACM TVX 2014 was held in Newcastle upon Tyne, UK, TVX 2015 in Brussels, Belgium, TVX 2016 in Chicago, USA, TVX 2017 in Hilversum, The Netherlands. Next year TVX 2018 comes to Seoul, Republic of Korea for the first time in ASIA. All members of TVX look out the opportunity to build up a strong companion research community with Asian researchers and students.

Next year’s theme is ‘Immersive Media Experiences’   and we particularly welcome contributions that look into specific tools, methods and evaluation of experiences related to creating and enabling high-resolution VR media content consumption. The following topics are interested to be covered in the conference, but are not limited to: Read more on Call: TVX 2018 – ACM International Conference on Interactive Experiences for TV and Online Video…

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Call: “Image Evolution: Technological Transformations of Visual Media Culture” for Yearbook of Moving Image Studies

Call for Abstracts/Articles

Yearbook of Moving Image Studies (YoMIS):
Image Evolution. Technological Transformations of Visual Media Culture

Deadline for Abstracts: November 5, 2017
Deadline for Articles: May 27, 2018

The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting abstracts from scientists, scholars, artists, film makers, game designers or developers for the fourth issue entitled »Image Evolution. Technological Transformations of Visual Media Culture«. YoMIS will be enriched by disciplines like media and film studies, image science, (film)philosophy, phenomenology, semiotics, design and fine arts, art and media history, game studies and other research areas related to static, moving and digital images in general.

The history of images can be described as a history of technology and mediality, because material transformations have always had a great impact on form, structure or content of mediatized and often multimodal representations. It took many years from the origin of images in the caves of our prehistoric ancestors to the interactive, arithmetic and highly immersive images of the digital age. This development always seemed to be deeply rooted in the potentials of media technologies and the numerous human inventions in the range of traditional craftsmanship, engineering science, computer science, and art and design. This perspective is the beginning of an autonomous media theory, whether if it starts with leading thinkers like Walter Benjamin or Marshal McLuhan. Nowadays, these academic discourses would surely work with more profound and more detailed analytical tools and concepts. But also a modern media theory that analyzes describes and characterizes technological transformations surely receives new insights. The factual embedding of images in the historical-technological processes constitutes a complex structure of an autonomous »Image Evolution« that must be highlighted, characterized and analyzed by the interdisciplinary academic discourses that are related to the functions and structures of visuality, pictoriality and forms of multi-sensoric representations. The chosen term »Evolution« is deliberately indicating structural laws that underlie historical events. These laws are not teleological or ontological driven, but more intentional and logical processes of an historical and technological interdependency. In this interdependency, the technology is evolving out of its inherent structures and additionally embedded in anthropological conditions and sociocultural dynamics. In this context, we should work with the concept of an »Image Evolution«. The editors of YoMIS would like to understand images as visual, and further multi-sensoric, artifacts that are historically and technologically embedded within the ‘developments’ and ‘relations’ of materiality, mediality and reception. Beside the integration of this different aspects the issue is also expanding the time frame of the research topic: The development of mediality is not only a project for media historiographies in the context of a media archaeology, but also connected with the logic of recent developments in the context of prototypes, future ideas and innovations.

Topics of submissions should focus on (but are not necessarily limited to) the materiality and technology of images and media, the academic approaches on the history and logic of image evolution and media developments, the processes of creating or programming digital images, and the material and technological effects on the reception of dynamic representations, the multi-sensoriality of static, moving and digital images, which goes beyond pure visuality, and a specific focus on the historical, cultural and transformational impact of prototypes, prototype research and future innovations. Read more on Call: “Image Evolution: Technological Transformations of Visual Media Culture” for Yearbook of Moving Image Studies…

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Call: Philosophy and Theory of Artificial Intelligence – PT-AI 2017

Call for Papers

PT-AI 2017 – “Philosophy and Theory of Artificial Intelligence”
November 4-5, 2017
University of Leeds, Weetwood Hall conference centre
http://www.pt-ai.org/2017/

Submission of abstracts: September 6, 2017

Organisation: Vincent C. Müller, University of Leeds & Anatolia College/ACT

(This is the 3rd PT-AI conference, see http://www.pt-ai.org)

ABSTRACTS

We request anonymous abstracts of 600-1000 words (plus references) in plain text or PDF, plus a short abstract of up to 120 words. Accepted papers will be presented at the conference and published in the proceedings. (We plan to provide a copy of the proceedings to the corresponding author.) We foresee slots of 30 minutes per talk, including discussion.

All submissions will be reviewed double-blind by 2-3 members of the programme committee.

Submission online at EasyChair:
https://easychair.org/conferences/?conf=ptai2017

Technical note: The EasyChair system will ask you for an “abstract” and a “paper”. For us, “abstract” refers to the short abstract (up to 120 words) in plain text, while “paper” refers to the long abstract (600-1000 words), which can be submitted as a PDF or plain text. Accordingly, please do not use the check-box “Abstract Only”. (The abbreviation “Corr. Auth.” Stands for “corresponding author”.)

DATES

Submission of abstracts: September 6, 2017
Decisions announced: September 30, 2017
Conference: November 4-5, 2017
Submission for publication: January 15, 2018

THEMES

The conference will deal with fundamental issues of present and future artificial intelligence, such as:

Basic Concepts of AI

  • Complexity
  • Computation
  • Consciousness
  • Creativity
  • Free will
  • Information
  • Intelligence
  • Intentionality & meaning & representation
  • Life
  • Superintelligence & singularity

Ethics of AI

  • Human dignity and AI
  • Impact on society
  • Machine ethics
  • Responsibility & rights for machines
  • Risk to humanity & AI safety

Approaches & Methods of AI

  • Big data analytics
  • Cognitive architecture
  • Cooperation & interaction
  • Cybernetics
  • Dynamical systems
  • Embodiment
  • Enactive cognition
  • Embedded & extended mind
  • Expert systems
  • Machine learning & neural networks
  • Neuroscience & AI
  • Non-symbolic AI
  • Robotics

Challenges of AI

  • Action selection & rational choice
  • Brain emulation and uploading
  • Chinese room & symbol grounding
  • Common sense
  • Cyborgs & extended mind
  • Frame problem
  • Gödelian arguments
  • Turing test

Read more on Call: Philosophy and Theory of Artificial Intelligence – PT-AI 2017…

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Call: ACM International Conference on Intelligent User Interfaces (IUI 2018)

Call for Papers:
ACM International Conference on Intelligent User Interfaces (IUI 2018)
to be held in
Tokyo, Japan, 7th-11th March 2018
http://iui.acm.org/2018/

Abstract deadline (compulsory): 1st Oct, 2017
Papers deadline: 8th Oct, 2017

ACM IUI 2018 is the 23rd annual meeting of the intelligent interfaces community and serves as a premier international forum for reporting outstanding research and development on intelligent user interfaces. In 2018, IUI will be held in the Hitotsubashi Hall in central Tokyo Japan from March 7th – 11th and will co-locate with the Japanese IPSJ Interactions conference.

ACM IUI is where the Human-Computer Interaction (HCI) community meets the Artificial Intelligence (AI), with contributions from related fields such as psychology, behavioral science, cognitive science, computer graphics, design or the arts. Our focus is to improve the interaction between humans and machines, by leveraging both more traditional HCI approaches, as well as solutions that involve state-of-the art AI techniques such as machine learning, natural language processing, data mining, knowledge representation and reasoning. ACM IUI welcomes contribution from any relevant arena: academia, business, or non-profit organizations. Along with 25 other topics in AI & HCI, this year we especially encourage submissions on explainable intelligent user interfaces for IUI 2018.

WHY YOU SHOULD SUBMIT TO ACM IUI

At ACM IUI, we focus on the interaction between machine intelligence and human intelligence. While other conferences focus on one side or the other, we address the complex interaction between the two. We welcome research that explores how to make the interaction between computers and people smarter, which may leverage solutions from data mining, knowledge representation, novel interaction paradigms, and emerging technologies. We strongly encourage submissions that discuss research from both HCI and AI simultaneously, but also welcome works that focus more on one side or the other. The conference brings together people from academia, industry and non-profit organizations and gives its participants the opportunity to present and see cutting-edge IUI work in a focused and interactive setting. It is large enough to be diverse and lively, but small enough to allow for extensive interaction among attendees and easy attendance to the events that the conference offers, ranging from oral paper presentations, poster sessions, workshops, panels and doctoral consortium for graduate students.

IUI topics of interest include, but are not limited to:

  • Affective and aesthetic interfaces
  • Big Data and analytics
  • Collaborative interfaces
  • Education and learning-related technologies
  • Evaluations of intelligent user interfaces
  • Explainable intelligent user interfaces.
  • Health and intelligent health technologies
  • Information retrieval and search
  • Intelligent assistants for complex tasks
  • Intelligent wearable and mobile interfaces
  • Intelligent ubiquitous user interfaces
  • Intelligent visualization tools
  • Interactive machine learning
  • Knowledge-based approaches to user interface design and generation
  • Modeling and prediction of user behavior
  • Multi-modal interfaces (speech, gestures, eye gaze, face, physiological information etc.)
  • Natural language and speech processing
  • Persuasive and assistive technologies in IUI
  • Planning and plan recognition for IUI
  • Proactive and agent-based user interaction
  • Recommender systems
  • Smart environments and tangible computing
  • Social media analysis
  • User Modelling for Intelligent Interfaces
  • User-Adaptive interaction and personalization

Read more on Call: ACM International Conference on Intelligent User Interfaces (IUI 2018)…

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Call: Multisensory Experiences & Spaces tutorial at ISS’17

Call for Participation
“Multisensory Experiences & Spaces” Half-day Tutorial
2017 ACM International Conference on Interactive Surfaces and Spaces (ISS’17)
October 17
Brighton, UK
https://iss2017.acm.org/program/tutorials_workshops/

We would like to invite you to participate in our tutorial on “Multisensory Experiences & Spaces” at the 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS’17), on October 17 in Brighton, UK (https://iss2017.acm.org/)

Just come and join us! No need for any paper contribution or prior experience in this field, just be open to learn and try something new!

This will be a half-day tutorial.

TUTORIAL OVERVIEW:

Designing multisensory experiences is fascinating academics and practitioners alike. Recent advances in interactive systems and sensory devices also increasingly captures the attention of artists, museum curators, and creative industries, who aim to explore the opportunities of new and emerging technologies to create novel and unexpected experiences. The main objective of this tutorial is to increase the ISS communities’ awareness of design spaces beyond audio-visual and tactile interactions. In particular, we will provide an overview on olfactory design spaces and opportunities building on our expertise and experience working on multisensory design projects including the Tate Sensorium, Famous Deaths, Multisensory VR experiences.

TUTORIAL OBJECTIVES:

The key objectives of this tutorial are to inspire and engage researchers, designers, and practitioners (in industry and academia) with the following activities:

  • Overview on the state-of-the art activities in multisensory experience and interaction design, emphasizing the opportunities beyond audio-vision: touch, smell and taste
  • Presentation of three use cases (Tate Sensorium, Famous Deaths, Multisensory VR experiences)
  • Hands-on-experiences of multisensory experiences

Read more on Call: Multisensory Experiences & Spaces tutorial at ISS’17…

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Call: Models and Simulations 8

Call for Papers

Models and Simulations 8
15-17 March 2018
University of South Carolina
http://www.meetabout.org/ms8/

Deadline for submission: 15 September 2017

The Department of Philosophy in collaboration with the Department of Civil and Environmental Engineering and the USC Nanocenter are hosting the 8th Models and Simulations conference (MS8) at Columbia, South Carolina. This continues a successful series of meetings focusing on the role of modeling, simulation, and computational methods in the natural and social sciences, in engineering and technology. Earlier meetings have taken place in Paris (2006), Tilburg (2007), Virginia (2009), Toronto (2010), Helsinki (2012), Notre Dame (2014), and Barcelona (2016).

Plenary speakers include:

  • Mieke Boon (University of Twente)
  • Michela Massimi (University of Edinburgh)
  • Michael Weisberg (University of Pennsylvania)

Papers and symposium proposals (3-4 participants) on any aspect of modeling and simulation are welcome. While our core constituency will be philosophers, historians, and sociologists of science, we especially encourage submissions from practicing scientists and engineers. Interdisciplinarity both as regards topics and authors is especially encouraged when developing symposium proposals.

Possible topics related to modeling and simulation include:

  • The epistemic tools of modeling and simulation
  • The epistemic and practical strategies of modeling
  • The use of models in designing and applying technologies
  • Scientific representations and scientific fictions
  • The role of models and simulations for explanation and understanding
  • Model-based reasoning
  • Prediction, evidence and confirmation
  • Models and simulations as interdisciplinary objects and practices
  • Experimental and heuristic use of models
  • The ethical, economical, and social aspects of models and simulations.

We will also arrange special symposia dedicated to problems of models and simulation in engineering, chemistry, particle physics, and statistics, including social dimensions of using simulation models. Read more on Call: Models and Simulations 8…

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Call: Technology for Bonding in Human-Animal Interaction – ACI 2017 Workshop

CALL FOR PARTICIPATION

Technology for Bonding in Human-Animal Interaction

Workshop at ACI 2017 conference at Open University, Milton Keynes, UK
Workshop date: 21.11.2017
Workshop website: www.turre.fi/tech4bonding
Information on ACI 2017 conference: www.aci2017.org

Contribution statements through an online questionnaire: September 11th, 2017

WHAT IS THIS WORKSHOP ABOUT? [See detailed Background section below too]

Technology offers exciting new opportunities for supporting and expanding human-animal interaction and bonding. What is related to these opportunities and how to design for bonding?

We invite you to this 1-day workshop at the ACI 2017 conference to explore and discuss the following questions as well as ideate how to enhance and expand human-animal interaction and bonding with technology:

  • What characterizes the human-animal interaction and bonding? What are their elements?
  • How might ACI enhance bonding in human-animal interaction?
  • What are the potential benefits, pitfalls and impacts of technology in this area?
  • How do animals and humans perceive and experience the solutions?
  • What kind of social and affective aspects and impacts are related to technological solutions from animal’s and human’s viewpoints?

This workshop explores issues related to use and influence of technology in human-animal interaction and bonding, and how to facilitate this interaction and bonding at its best. We explore the elements and characteristics of human-animal interaction and bonding, and how technology is connected to emotions and bonding between the human and the animal. We are particularly interested in the animal’s experiences, emotions, and welfare.

We focus in this workshop on dogs as an example species, as there exists prior scientific knowledge on the interaction and bonding between humans and dogs. We aim to pave way for further investigations and research with other domestic animals, such as cats, horses, and rabbits.

We invite academics from related fields of science and practitioners with background in animal behavior, emotions, technology development or other relevant fields to contribute to this interdisciplinary 1-day workshop with their expertise and vision. Within the workshop we aim to facilitate active and critical discussion on the topic and future vision, work collaboratively to create a framework for elements and characteristics of human-dog interaction and bonding, and create and evaluate ideas and low-fidelity concept prototypes with a lean design thinking approach. Invited talks will give background and viewpoints to support the workshop activities. The results of the workshop will be disseminated on the workshop site for a wider public and as an academic publication.

HOW TO PARTICIPATE – IMPORTANT DATES Read more on Call: Technology for Bonding in Human-Animal Interaction – ACI 2017 Workshop…

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