ISPR Presence News

Monthly Archives: April 2019

Call: The (Virtual) Reality Museum of Immersive Experiences

Open call: The (Virtual) Reality Museum of Immersive Experiences

The (Virtual) Reality Museum of Immersive Experiences showcases projects originally designed for large-scale immersive environments in a VR simulation that is true to the physical manifestation of these systems. These systems include 360 degree panoramic and hemispherical projection screens, stereoscopic 3D multi-view installations and a number of spatial and experimental video installations. Situated in a large warehouse, the 3D museum is freely navigable and its many exhibits are open for interactive exploration.

Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context for a long time before VR made its resurgence only a few years back. Applications and experiences created for a specific platform rely on the complex and costly technical infrastructure they were originally designed for. Descriptions and video documentation only go so far in illustrating an immersive experience.… read more. “Call: The (Virtual) Reality Museum of Immersive Experiences”

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New tech lets user be omnipotent virtual giant to control robot swarms

[This short story from Science Magazine reports on a new use of VR for human-robot swarm interaction; see the original version for a 1:30 minute video, follow the link in the story to read the abstract and full paper in arXiv, and watch a 3:54 minute video via YouTube. –Matthew]

Ever dream of controlling robot swarms? This new virtual reality headset could help

By Edd Gent
March 29, 2019

Robot swarms could revolutionize everything from search and rescue missions to mining, but figuring out how to oversee so many moving parts is tough. A new approach lets people control tiny, semiautonomous robots using virtual reality (VR)—much like a child might herd a swarm of crawling ants.

After donning VR goggles, the operator hovers above a virtual arena containing up to nine robots that can independently navigate and coordinate with each other.… read more. “New tech lets user be omnipotent virtual giant to control robot swarms”

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Job: Senior Research Lab Developer for VR developmental neuroimaging at Birkbeck, U of London

Permanent Senior Research Laboratory Developer
Centre for Brain and Cognitive Development,
Birkbeck, University of London
Location: London
Salary: £44,515 to £53,854
Hours: Full Time + Permanent
https://www.jobs.ac.uk/job/BQU941/senior-research-laboratory-developer

Application deadline: 23rd May 2019

The Centre for Brain and Cognitive Development (CBCD) is building a unique research facility within the new Wohl/Wolfson ToddlerLab. The Wellcome-funded Cave Automatic Virtual Environment (CAVE) will enable developmental changes in children’s brains, behaviours, and cognition to be studied in naturally contingent audiovisual virtual environments. The facility will incorporate cutting-edge wearable monitoring systems including psychophysiology, eye tracking, brain activity monitoring systems (EEG, fNIRS) and motion-capture synchronised to the VR environment.

You will be responsible for the effective development, management and operation of purpose built multi-method real and virtual (CAVE) developmental laboratory facilities within the CBCD (www.cbcd.bbk.ac.uk); providing a high quality technical service that proactively supports and contributes to research excellence; undertaking research for pilot projects leading to grant applications and project work leading to publications.… read more. “Job: Senior Research Lab Developer for VR developmental neuroimaging at Birkbeck, U of London”

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CamSoda’s Camoji lets cam models hide behind animated avatars

[As with most stories about presence and sexuality, this one from VentureBeat raises a variety of psychological, sociological, technological and ethical issues. See the original version for a second image, and Vimeo for a 0:21 minute video. Note the related developments mentioned in the last paragraph; for more about Cardi-Bot see CamSoda’s website and coverage in The Next Web; and for more on VIRP, see CamSoda and The Verge. For an unusual story about inverse presence related to sexuality see a separate new story in Yahoo! Entertainment. –Matthew]

CamSoda’s Camoji lets cam models hide behind animated avatars

Dean Takahashi
March 27, 2019

Webcam models can make a lot of money, but sometimes they don’t want to be caught doing risqué things on the internet for fear of being found out by family, employers, or friends. So adult webcam platform CamSoda is launching Camoji, or digital animated avatars that the models can hide behind.… read more. “CamSoda’s Camoji lets cam models hide behind animated avatars”

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