Call: International Simulation and Gaming Association (ISAGA) 2013 Conference

Call for Papers

International Simulation and Gaming Association 2013 Conference

Gaming simulation has gained a phenomenal popularity over the last decades, building upon a long history in war gaming, policy exercises and soft systems methodology. Today’s grand challenges in sustainability, livability and inclusive growth make the need for the gaming method even more urgent, as it is one of the most powerful methods to teach, research, test and design complex sociotechnical systems in society.

The aim of the conference is to contribute to the methodological advancements in the gaming simulation domain. The last years have shown that gaming, simulation, visualisation and participatory methods are at crossroads where new applications and possibilities are born. How to use them wisely while maintaining impact, validity, costs and predictability are key questions to discuss during the conference.

This year’s special focus will be on the transport domain. Transportation, either in the form of traffic or public transport or logistics is the backbone of society. It influences the way we work and live, has a huge economic value but also severe environmental impacts. Games and related research that address the transport topic will be reviewed for a special award.

ISAGA 2013 invites high quality contributions on the following topics:

  • Gaming for research and design in transport.
  • Methodology of gaming simulation for learning, research and design
  • Methodology for research on games, i.e. measuring behaviour and learning
  • Applications of gaming for solving the grand challenges in society on welfare distribution, sustainability and inclusive growth
  • The blend of gaming with virtual and augmented reality, mobile and online worlds.
  • Skills and requirements for gaming professionals
  • New insights in interfaces and interaction design with games.

The conference will be organised along three pillars called the Science, Craft and Art of gaming simulation. Each pillar has different requirements for the contribution. Using this format, we warmly invite contributions from all types of people working or interested in the gaming domain to choose the type of contribution that suits their style and needs.

  • The Science part will be organised in tracks. All papers in the Science pillar will be peer-reviewed double-blind and will be published in edited proceedings at or immediately after the conference. We therefore require full papers to be submitted earlier than in previous conferences.
  • The Craft pillar will be organised in small events; people playing a game, discussion sessions and workshop on facilitation, etc. It is possible to submit papers to this pillar, which will reviewed on scope and originality, and we welcome initiatives for activities and workshops too. Abstracts and short descriptions of the contributions to this pillar will appear online.
  • The Art pillar will be in the format of an interactive and open exhibition with computers, visuals, posters and much more. It is possible to submit papers to this pillar, which will reviewed on scope and originality, and we welcome initiatives for activities and workshops too. Abstracts and short descriptions of the contributions to this pillar will appear online.

It is possible to organise special tracks or thematic sessions. If you want to take an initiative, please submit it online or send an email to the organisers.

Important dates Science pillar:

  • Deadline for submitting full papers: January 15, 2013
  • Feedback from reviewers: March 1, 2013
  • Camera-ready papers ready: April 8, 2013

Important dates Craft and Art pillar:

  • Deadline for submitting contributions: February 28, 2013
  • Feedback from organisation: March 31, 2013

Conference: June 24 – 28, 2013, Stockholm, Sweden.

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