ISPR Presence News

Monthly Archives: August 2011

Call: International Workshop on Aesthetic Intelligence

CALL FOR PARTICIPATION

AxI’11
International Workshop on Aesthetic Intelligence
www.humtec.rwth-aachen.de/aestheticintelligence/

co-located with AmI’11
International Joint Conference on Ambient Intelligence
Amsterdam, The Netherlands
November 16-18, 2011
http://ami-11.org/

IMPORTANT DATES

Extended Submission Deadline:  August 8, 2011
Notification of Acceptance:  August 16, 2011
Camera-Ready Manuscripts:  October 17, 2011
Workshop: November 16, 2011

WORKSHOP THEME

In a very general sense, the concept of Ambient Intelligence implies that some sort of intelligence surrounds us – somehow. But how does Ambient Intelligence manifest itself? Where does it show up and how do people notice and interact with it? Should it stay invisible or should it form a perceptible digital layer augmenting the physical space? While many of these almost philosophical questions are still actively discussed in our research community, the integration of digital technology into physical spaces is already happening and changes our environment, both visually and functionally.… read more. “Call: International Workshop on Aesthetic Intelligence”

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English Premier League to use ‘immersive technology’ to create real-time remote viewing of football as if from stands

[From The Sport Blog of The Guardian]

[Image: Technology is being developed that will make TV viewers feel like they are watching matches from the stands. Photograph: Stephen Pond/Empics]

Fantasy football is about to become reality with immersion technology

The Premier League is in talks to develop an Avatar-style viewing experience that makes it feel like you are watching a top-flight game live from the stands

Dominic Fifield
guardian.co.uk, Tuesday 2 August 2011

The Premier League’s desire to innovate is about to become a virtual reality. English football’s elite division has long prided itself on an ability to refresh the brand the top-flight game has become but, where attempts to introduce a 39th game to be farmed out around the globe have died a death, now the EPL experience is to become truly interactive. Apparently coming to a television screen near you: The Premier League, Avatar-style.… read more. “English Premier League to use ‘immersive technology’ to create real-time remote viewing of football as if from stands”

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Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games Conference

FIRST CALL FOR PAPERS

GAMEON-ARABIA’2011

The 2nd annual Pan-Arabic Simulation and AI in Computer Games Conference
Arab Open University Amman, Jordan November 14-16, 2011

Organised by
The European Technology Institute
and Sponsored by
AOU
EUROSIS
IEEE-UKRI-SPC
For latest information see:
www.eurosis.org
or
http://www.eurosis.org/cms/?q=taxonomy/term/302

AIM OF GAMEON-ARABIA’2011

The aim of the second annual Pan-Arabic GAMEON-ARABIA Conference on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer young people from the Middle East into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry and to research facilities from outside the Middle East. Last but not least the conference aims to become the premier meeting point in the Middle East for those active in the field.… read more. “Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games Conference”

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Brain cap technology turns thought into motion to control computers, robotic limbs, wheelchairs, digital avatars

[From the University of Maryland Newsdesk, where the story includes more images and a 2:15 minute video]

[Image: Harsha Agashe, a Ph.D. student in Contreras-Vidal’s lab wears the Brain Cap, a non-invasive, sensor-lined cap with neural interface software. Photo Credit – John Consoli, University of Maryland]

UMD Brain Cap Technology Turns Thought into Motion

Mind-machine interface could lead to new life-changing technologies for millions of people

For Immediate Release
July 27, 2011
Contacts: Lee Tune, 301 405 4679 or ltune@umd.edu

College Park, Md. – “Brain cap” technology being developed at the University of Maryland allows users to turn their thoughts into motion. Associate Professor of Kinesiology José ‘Pepe’ L. Contreras-Vidal and his team have created a non-invasive, sensor-lined cap with neural interface software that soon could be used to control computers, robotic prosthetic limbs, motorized wheelchairs and even digital avatars.… read more. “Brain cap technology turns thought into motion to control computers, robotic limbs, wheelchairs, digital avatars”

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RoboCup@Home 2011: When the home help is a robot

[From BBC News, where the story includes a 3:00 minute video]

When the home help is a robot

By Mark Ward Technology correspondent, BBC News, Istanbul
3 July 2011

In the future, we will have robots in our homes. They will do all the dirty and boring jobs that we don’t want to do because we’ve got better things to do such as sip cocktails or play with our children.

Or at least that’s what many films, novels and media articles have promised. Reality is taking some time to catch up. So far, the only domestic robots enjoying significant success are toys or, in a distant second place, those that vacuum the floor.

Intelligent machines that can greet our guests, serve drinks and do the laundry are still the stuff of science fiction.

But progress is being made.

Home work

Some of that progress was on display at the 2011 RoboCup.… read more. “RoboCup@Home 2011: When the home help is a robot”

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ISPR’s free Presence bibliography grows; reference submission form and visualizations added

The ISPR Presence bibliography now contains nearly 3,000 academic journal articles, book chapters, books, theses and dissertations related to telepresence and presence. The free bibliography is available on the ISPR web site (under “About Presence”). The site now includes a web form for the submission of additional references as well as a series of visualizations of the current (tele)presence literature.

Because the scholarship related to (tele)presence is so interdisciplinary, standard indices and bibliographic databases include only pieces of the relevant literature; the use of the term “presence” as a shortened version of “telepresence” makes searching for relevant literature even more difficult. The Presence bibliography on the ISPR site is the most comprehensive and inclusive available. The database was created using RefWorks and RefShare online software and features detailed bibliographic data including document abstracts, all accessible via advanced search options and in multiple viewing formats; the software can also be used to generate custom reference lists. … read more. “ISPR’s free Presence bibliography grows; reference submission form and visualizations added”

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