ISPR Presence News

Category Archives: Presence in the News

News stories explicitly or implicitly related to presence from a wide variety of sources

TelyHD: Real bonding with family around the TV via Skype

[From AllThingsD via Telepresence Options, where the posts include a 3:58 minute video; other reviews are available at NewsFactor and TIME]

Real Bonding With Family Around the TV Via Skyp

Walt Mossberg
January 25, 2012

As you read these words, millions of people are conducting video chats using the popular Skype service, now owned by Microsoft. Most of these calls are low-resolution encounters between two individuals, conducted over personal computers.

This week, I tested a new device that aims to transform Skype video chats into room-size experiences, involving whole families or groups of friends on each end—seeing each other, chatting and sharing photos in high definition using TVs. It’s called telyHD, and comes from a small Silicon Valley start-up called Tely Labs. In my tests, it worked well. Read more on TelyHD: Real bonding with family around the TV via Skype…

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A mirrored installation lets you crawl up walls like Spider Man

[From Co.Design, where the post includes additional images]

A Mirrored Installation Lets You Crawl Up Walls Like Spider-Man

Bâtiment (Building)” uses simple mirrors instead of digital trickery to create a vertigo-inducing illusion.

By John Pavlus

Augmented reality! Kinect hacks! Enormous video projections! We’ve seen all kinds of wacky digital ways of making immersive, arty illusions. Here’s what we love about Bâtiment (Building) by Leandro Erlich: It just uses mirrors. To do what? How about float in midair, scale a building like Spider-Man, or defy gravity like someone in an Escher drawing (or David Bowie in Labyrinth). Is that “immersive” enough for you? Read more on A mirrored installation lets you crawl up walls like Spider Man…

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Distraction and presence in painkilling SnowWorld

[Excerpts from an article in GQ; an audio interview with the author is available from NPR]

[Image: Ari Hollander/Hunter Hoffman]

Burning Man

On his first tour of duty in Afghanistan, Sam Brown was set on fire by an improvised explosive device. He survived, only to find himself, like thousands of other vets, doomed to a post-traumatic life of unbearable pain. Even hallucinogen-grade drugs offered little relief, and little hope.

Then his doctors told him about an experimental treatment, a painkilling video game supposedly more effective than morphine. If successful, it would deliver Brown from his living hell into a strange new world—a digital winter wonderland

By Jay Kirk
February 2012

[snip]

Hunter Hoffman hadn’t set out to help burn patients. As a cognitive psychologist—who had gotten his start back in the ’80s conducting experiments at Princeton to test the mind’s ability to discern between real and false memories—he had begun experimenting with virtual reality as a treatment for arachnophobes. Using a VR game he’d designed called SpiderWorld (see box), he had helped a number of individuals so crippled by fear that they had to seal up their windows to sleep. Outfitted with virtual-reality goggles, the patient began at the far end of a virtual kitchen, opposite the counter, upon which was a small, barely visible spider. Once the fight-or-flight response had subsided, the patient could inch closer until he could stand being close enough to see the spider’s reflection in the toaster’s chrome finish. Hoffman had created a world that people could enter, reemerging with their nightmares erased. It was an artificial world with the power to transform meaning itself in the so-often-insufferable sphere known as the real.

One day in 1994, a colleague of Hoffman’s told him he’d been observing patients at a burn center using hypnosis to control pain. His colleague wasn’t exactly sure how the treatment worked, but he thought it had something to do with distraction.

“Distraction?” Hoffman said. “I’ll show you distraction,” and he showed his friend SpiderWorld.

Not long after, Hoffman went to meet the hypnotist himself, who agreed VR sounded like a pretty good idea. On the very first burn patient they tried, SpiderWorld worked. He simply forgot to think about his pain. Still, stoves and toasters didn’t seem right, considering—kind of cruel, really. So Hoffman hired a world builder to make something else, something colder, fireproof. Read more on Distraction and presence in painkilling SnowWorld…

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Petros Vrellis makes Van Gogh’s ‘Starry Night’ interactive

[From The Huffington Post]

Petros Vrellis Makes Van Gogh’s ‘Starry Night’ Interactive

Posted: 02/10/2012 4:08 pm

Imagine being Vincent Van Gogh. Imagine giving form to “Starry Night” with your hands. With the help of Petros Vrellis, playing the artist instead of the observer is now possible.

The Greek artist created an interactive template of “Starry Night” — through the use of open source C++ toolkit openFrameworks, Vrellis made a touch interface that allows the viewer to repaint the piece of art. Read more on Petros Vrellis makes Van Gogh’s ‘Starry Night’ interactive…

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Man plays with dog from work with robotic surrogate

[From Geek-O-System via Telepresence Options;  a 4:55 minute video is available here]

Man Plays With Dog From Work With Robotic Surrogate

by Max Eddy | February 11th, 2012

Jordan Correa and his wife had a problem. Because they both worked full-time jobs, they weren’t able to spend time at home during the day with their new dog Darwin. Instead of painfully readjusting their lives, Correa did what any man with training in robotics and engineering would do: He built a telepresence robot surrogate that he could control from work to play with his dog. You know, the obvious solution. Read more on Man plays with dog from work with robotic surrogate…

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India’s “Sixth Sense” 6D theatre

[From The Hindu]

With the heart in your mouth

Shilpa Nair Anand
Kochi, February 1, 2012

A snake hissing in the face, feeling its breath on the back of the neck and wondering if it IS a snake near the feet…it is the ultimate ‘6D’ experience at the recently opened ‘Sixth Sense’ digital studio at Abad Nucleus Mall.

It is an entirely different movie viewing experience. It is a heady mix for the senses.

Twenty-four seats, 3D glasses, phones on mute, handbags on the aisle…why handbags? “It is safer,” says an attendant. Safer? Prudence questions, ‘this is just some short animated film or is it?’ Turns out it is much more. A sampler of the short films that will be screened, initially, are Dino Adventure, Forest Adventure, Haunted Raceway, Western Roller Coaster, Dead House etc. We were in for one thriller of a ride with ‘Haunted Raceway’. Read more on India’s “Sixth Sense” 6D theatre…

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Sci-fi-infused videos show off Keiichi Matsuda’s vision of the future

[From Wired’s Underwire blog, which includes videos and additional images]

[Image: Keiichi Matsuda's video "Augmented (hyper)Reality: Domestic Robocop" shows off his sci-fi view of the future]

Sci-Fi-Infused Videos Show Off Keiichi Matsuda’s Vision of the Future

By Matt Fisher
January 19, 2012

We are living in the future — Keiichi Matsuda knows that. Working from London and Tokyo, the 27-year-old designer and filmmaker creates innovative videos that blend architecture, virtual reality, social networking and sci-fi, offering a glimpse into how augmented reality could play out in the coming years.

His two most recognized films, “Augmented (hyper)Reality: Domestic Robocop” and “Augmented City,” displayed his artistic vision and racked up thousands of views on YouTube.

“I’m still not quite sure how to tell others what I do, which I hope is a sign that I’m breaking new ground!” Matsuda told Wired.com in an e-mail interview. “I always seem to hover around the intersection of technology, media and urbanism. The tensions that emerge when we try and combine the virtual and physical are an underlying thread that link my projects.” Read more on Sci-fi-infused videos show off Keiichi Matsuda’s vision of the future…

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Apple patent reveals plans for 3D on steroids

[From PC Magazine]

Apple Patent Reveals Plans for 3D on Steroids

By Damon Poeter
February 10, 2012

Apple has filed a patent application for a 3D eye-tracking graphical user interface (GUI) for personal electronic devices like the iPhone and iPad.

The application, published Friday by the U.S. Patent & Trademark Office, describes technology that could be incorporated in the company’s iOS mobile operating system for use with gaming, photography, video, biometrics, and surveillance applications, according to the Patently Apple blog, which spotted the filing.

Apple’s proposed technology essentially uses various techniques to combine aspects of current 3D simulation for handheld devices with facial-recognition technologies, particularly eye-tracking, to create a more reliable and realistic 3D interface for users. Read more on Apple patent reveals plans for 3D on steroids…

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Report on military applications of neuroscience examines technologies and ethics

[From Wired’s Danger Room blog; a 5:16 minute video from the Royal Society is available here]

Neuroscientists to Top Brass: Mess With Minds… Carefully

By Katie Scott, Wired.co.uk
February 7, 2012

A working group led by the Royal Society has warned the scientific community and the Government to tread carefully when entering the ethical minefield that is the use of neuroscience.

A report published today by the Royal Society tackles the divisive issue of the potential uses of neuroscience research by the military or security forces — whether to improve the performance of our troops, to “diminish” the performance of the enemy or, perhaps most controversially, in law enforcement.

The paper, entitled Brain Waves Module 3: Neuroscience, conflict and security, is one of four that have been published looking at the current and potential impact of neuroscience on society and policy, the law, and education.

This, the final report to be released, looks at the neuroscience research that is already being deployed by the military and what is being developed. Read more on Report on military applications of neuroscience examines technologies and ethics…

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As his “Pina” debuts, director Wim Wenders on the promise of 3D

[From The Philadelphia Inquirer]

On Movies: ‘Pina’ melds dance with 3-D – and her death

February 05, 2012 | By Steven Rea, Inquirer Columnist

Wim Wenders was two weeks away from the start date for his new film when his star – Philippina “Pina” Bausch, the German choreographer – died. She had cancer, and had been diagnosed only five days earlier.

“We had been talking about making this together for almost 20 years,” says Wenders, who had finally figured out how to go about doing his documentary – in 3-D – when Bausch died.

“We were so happy that after 20 years of stalling, Pina and I were finally now on.”

And then came the news of her death.

“It was the unimaginable, nobody had seen it,” Wenders recalls. “Not her friends, not her company. . . . It found us all unprepared, and because the film and the concept for it and the whole desire to make it had been such a mutual thing between us, I canceled the film and pulled the plug and told everybody that it was off. That was it.”

But here Pina is, […], a beautiful celebration of movement and grace – and of a driving creative force in the world of dance. Two weeks ago, Pina was nominated for a best documentary feature Academy Award. Read more on As his “Pina” debuts, director Wim Wenders on the promise of 3D…

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