[Disney Research has taken another intriguing step toward compelling presence illusions; this story from Gizmodo (where it includes a 2:47 minute video) outlines some of the applications, and coverage in Mashable goes further: “if you really want to go long on futurecasting, this may also be an early look at a real Star Trek holodeck, a fictional room that allows users to feel real impacts from virtual objects. Whether we get there through haptic feedback suits, real world object tracking, or perhaps a combination of the two, Disney Research’s experiment is yet another indication that we’re just at the beginning of a number of exciting experiments in VR that may help it become, as many are predicting, the final computing platform.” For more information see the press release via EurekAlert! and the Disney Research website. –Matthew]
Watch This Guy Catch a Virtual Reality Ball That Turns Out to Be Real
March 20, 2017
When you strap on all of the gear required for a modern, immersive, virtual reality experience, you’re all but completely blind to the real world. But interacting with real world objects can often enhance a virtual experience, so Disney’s researchers came up with a way to let users catch a real ball without leaving a VR world.
Simply catching and throwing a tennis ball doesn’t exactly sound like a thrilling use of virtual reality, not when you can strap into a roller coaster or battle aliens on a far-away world. But imagine the feeling of grabbing an alien’s tentacle when you engage in hand-to-hand combat. That’s the ultimate goal of research like this, adding a tactile feeling to what’s being experienced in a virtual reality simulation. Read more on Catch a virtual ball: Disney Research tech lets you interact with real objects in virtual reality…