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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: Academic MindTrek Conference 2017

Call for Papers, Posters, Demos & Workshops

Academic MindTrek Conference 2017
September 20-21
Tampere, Finland
Full details: http://www.mindtrek.org/2017/academic/

IMPORTANT DATES

  • Call for Papers submission deadline May 21st
  • Acceptance/Rejection notification: July 14th
  • Copyright forms: August 14th
  • Conference registration/Camera-ready papers: August 21st

Academic Mindtrek is…

  • A meeting place where researchers, experts and thinkers can present results from their latest work in the conference thematic areas.
  • Special academic sessions (e.g. demonstrations, workshops and multidisciplinary sessions) held parallel to the Mindtrek conference.
  • A real chance for media enthusiasts to think outside the box.
  • Keynote speakers announced later.

We are pleased to invite you to the 21st International Academic Mindtrek conference, 20th to 21st September 2017. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow.

Academic Mindtrek is part of the renowned Mindtrek business conference. Mindtrek brings together people not only from various fields and domains but also from different sectors: from companies, startups, academia and various governmental institutions. This makes Mindtrek the perfect opportunity for advancing research results towards practical utilization by the industry, as well as getting out-of-the-box research ideas based on the interaction with practitioners.

Mindtrek events are accessible for the Academic Mindtrek attendees, and vice versa.

The academic conference features the following major themes:

  • Human-computer interaction (HCI)
  • Interaction design and user experience
  • Developer experience
  • Games and gamification
  • Virtual, augmented and mixed reality
  • Collaboration, literacies and multimedia technologies in education
  • Crowdsourcing and citizen participation
  • Open data and data science
  • New forms of journalism and media
  • Theatre, performance and media
  • Enhancing work in socio-technological environments

We are especially enthusiastic about applied research and papers related to practical work.

Submit your paper here

CONFERENCE PUBLICATIONS

Academic Mindtrek is organized in cooperation with ACM SIGMM, and ACM SIGCHI. The conference proceedings will be published in the ACM Digital Library, which includes full papers, posters, workshop proposals and demonstration proposals. All papers should follow the style guidelines of the conference (more information under submission guidelines). In the Finnish classification of publication forums, Academic Mindtrek proceedings are classified as Jufo 1.

There will also be a reward for the best paper(s) of the academic conference. Read more on Call: Academic MindTrek Conference 2017…

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Call: Virtual Agents for Social Skills Training (VASST) – Journal on Multimodal User Interfaces special issue

CALL FOR PAPERS

Journal on Multimodal User Interfaces
Special Issue: Virtual Agents for Social Skills Training (VASST)

Guest Editors:
Merijn Bruijnes, University of Twente
m.bruijnes@utwente.nl
Jeroen Linssen, University of Twente
j.m.linssen@utwente.nl
Dirk Heylen, University of Twente
d.k.j.heylen@utwente.nl

Paper submission deadline: 30th October 2017

Interactive technology, such as virtual agents, to train social skills can improve training curricula. For example police officers can train for interviewing suspects or detecting deception with a virtual agent. Other examples of application areas include (but are not limited to) social workers (training for dealing with broken homes), psychiatrists (training for interviewing people with various difficulties / vulnerabilities / personalities), training of social skills such as job interviews, or social stress management.

We invite all researchers who investigate the design, implementation, and evaluation of technology to submit their work to this special issue on Virtual Agents for Social Skills Training (VASST). With this technology we mean virtual agents for social skills training and any supporting technology. The aim of this special issue is to give an overview of recent developments of interactive virtual agent applications with the goal: improving social skills. Research on VASST reaches across multiple research domains: intelligent virtual agent, (serious) game mechanics, human factors, (social) signal processing, user-specific feedback mechanisms, automated education, and artificial intelligence.

SCOPE

We welcome (literature) studies describing the state-of-the-art for sensing user behaviour, reasoning about this behaviour, and generation of virtual agent behaviour in training scenarios. Topics related to VASST include, but are not limited to:

  • Recognition and interpretation of (non)verbal social user behaviours;
  • Training and fusion of user’s signs detected in different modalities;
  • User/student profiling, such as level or training style preference;
  • Anonymously processing of user data;
  • Dialogue and turn-taking management;
  • Social-emotional and cognitive models;
  • Automatic improvement of knowledge representations;
  • Coordination of signs to be displayed by the virtual agents in several modalities,
  • Mechanics to support learning, for example
    • Feedback or after action review;
    • Personalised scenarios and dialogues;
  • Big data approaches to enrich social interactions;
  • Other topics dealing with innovations for VASST.

Read more on Call: Virtual Agents for Social Skills Training (VASST) – Journal on Multimodal User Interfaces special issue…

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Call: 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017)

Call for Papers, Posters, and Demos

VRST 2017: 23rd ACM Symposium on Virtual Reality Software and Technology
Gothenburg, Sweden, November 08-10
https://vrst.acm.org/vrst2017/

First submission deadline:  June 30, 2017

The 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017) is an international forum for the exchange of experience and knowledge among researchers, developers, and industry concerned with virtual and augmented reality (VR/AR) software and technology. VRST provides an opportunity for VR/AR researchers to interact, share new results, show live demonstrations of their work, and discuss emerging directions for the field. The event is sponsored by ACM SIGCHI and ACM SIGGRAPH.

We invite original, high-quality research papers in all areas of virtual reality, augmented reality, mixed reality, as well as 3D interaction. Research papers should describe results that contribute to advancements in the following areas:

  • 3D interaction for VR/AR
  • VR/AR systems and toolkits
  • Immersive projection technologies and other advanced display technologies
  • Presence, cognition, and embodiment in VR/AR/MR
  • Haptics, audio, and other non-visual modalities
  • User studies and evaluation
  • Multi-user and distributed VR, tele-immersion and tele-presence
  • Serious games and edutainment using VR/AR/MR
  • Novel devices (both input and output) for VR, AR, MR, and haptics
  • Applications of VR/AR/MR

Submissions in related areas are welcome too. See the symposium website, vrst.acm.org/vrst2017, for more details. Read more on Call: 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017)…

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Call: Cyborg Classics: An Interdisciplinary Symposium

Call for Abstracts

Cyborg Classics: An Interdisciplinary Symposium
University of Bristol, UK
Friday July 7, 2017

Submission deadline: May 31, 2017

We are pleased to announce a one-day symposium, sponsored by BIRTHA (The Bristol Institute for Research in the Humanities and Arts) to be held at the University of Bristol, on Friday July 7, 2017.

Read more on Call: Cyborg Classics: An Interdisciplinary Symposium…

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Call: Automotive HMI: Vehicles in the Transition from Manual to Automated Driving (at People and Computers 2017)

Call for Papers

6th Workshop Automotive HMI:
Vehicles in the Transition from Manual to Automated Driving
colocated with People and Computers (MuC) 2017 (http://muc2017.mensch-und-computer.de/)
September 10-13, 2017 | Regensburg
http://ws-automotive-hmi.human-machine-interaction.de

Submission deadline: June 12, 2017

[via Google Translate:
People and Computers 2017 website in English
Automotive HMI workshop website in English
–ML]

Automotive user interfaces and especially automated vehicle technology pose a plenty of challenges to researchers, vehicle manufacturers, and third-party suppliers to support all diverse facets of user needs. To give an example, they emerge from the variation of different user groups ranging from inexperienced, thrill-seeking young novice drivers to elderly drivers with all their natural limitations. To allow assessing the quality of automotive user interfaces and automated driving technology already during development and within virtual test processes, the proposed workshop is dedicated to the quest of finding objective and quantifiable quality criteria for describing future driving experiences. The workshop is intended for HCI, AutomotiveUI, and “Human Factors” researchers and practitioners as well for designers and developers.

In adherence to the main topic of this year’s conference “Spielend einfach interagieren” the workshop calls in particular for contributions in the area of human factors and ergonomics (user acceptance, trust, user experience, driving fun, natural user interfaces, etc.), artificial intelligence (predictive HMIs, adaptive systems, intuitive interaction), etc.

TOPICS OF INTEREST

The main aim of this workshop is to discuss methods and models for the quantification of quality criteria for automotive user interfaces in the transition from manual to automated driving (human factors perspective).

Topics of interest include, but are not limited to:

  • Acceptance criteria for (automated) driving systems
  • Ergonomic aspects in highly automated driving
  • Natural user interfaces in the automotive context
  • Futuristic concepts of shared control, vehicle interior, and in-vehicle non-driving-related activities
  • Interface concepts that address the transition from manual to fully automated driving
  • Hedonic and pragmatic qualities of driving experiences
  • Methods for enabling and quantifying trust-in-automation
  • Methods to foster “driving fun” as well as concepts for in-vehicle gaming
  • Requirements for automated driving systems based on personality, age, gender, culture, or other parameters
  • Personalization of vehicle behavior and interfaces
  • Supporting situational awareness through design
  • Validity of driving simulator studies in the broader context of automated driving
  • User studies addressing automated driving within field operational tests
  • Artificial intelligence in UI’s (predictive HMIs, adaptive systems)

We welcome CONTRIBUTIONS from both academia and industry in either GERMAN or ENGLISH language!

SUBMISSION GUIDELINES Read more on Call: Automotive HMI: Vehicles in the Transition from Manual to Automated Driving (at People and Computers 2017)…

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Call: Humans, the Enhanced, and Machines in Law – Science in Public 2017 sessions

 

Call for Papers

Humans, the Enhanced, and Machines in Law
Part of Science in Public 2017
University of Sheffield
July 10-12

Extended deadline: April 25

Science and technology are essential ingredients of our humanity. The emergence of fruitful and diverse scholarly perspectives on the history, practice, communication, governance and impacts of scientific knowledge reflects this fact. Yet rapid scientific and technological change has also unsettled the idea of what it means to be human; for example, through new frontiers in physical and cognitive enhancement, shift to knowledge economies, and potential threats to employment from mass automation. These changes take place in a context of broader challenges to expertise and evidence, dramatically illustrated by the EU referendum and the election of Donald Trump. Taking these matters seriously calls for a renewed focus on compassion, benevolence and civilization. This year at Science in Public, we ask:

Read more on Call: Humans, the Enhanced, and Machines in Law – Science in Public 2017 sessions…

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Call: 26th IEEE International Symposium on Human and Robot Interactive Communication (RO-MAN 2017)

Call for Papers, Special Sessions, and Workshops/Tutorials

RO-MAN 2017
26th IEEE International Symposium on Robot and Human Interactive Communication
Pestana Palace Hotel, Lisbon, Portugal
August 28 – September 1, 2017
http://www.ro-man2017.org

The Call for Papers in PDF format can be downloaded here.

Important Dates/Deadlines:

  • Proposals for Special Sessions: Feb 6, 2017;
  • Proposals for Workshops & Tutorials: March 19, 2017;
  • Special Session Papers Submission: March 26, 2017;
  • Regular Paper Submission: March 26, 2017;
  • Video session contribution deadline: May 2, 2017;
  • Notification of Regular Paper Acceptance: May 26, 2017;
  • Final Paper Submission: June 6, 2017.

Conference theme: Human-Robot Collaboration and Human Assistance for an Improved Quality of Life

The 26th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2017, will be held in Lisbon, Portugal, from August 28 to September 1, 2017. This symposium is a leading forum where state-of-the-art innovative results, the latest developments as well as future perspectives relating to robot and human interactive communication are presented and discussed.

The conference covers a wide range of topics related to Robot and Human Interactive Communication, involving theories, methodologies, technologies, empirical and experimental studies. Papers related to the study of the robotic technology, psychology, cognitive science, artificial intelligence, human factors, interaction-based robot design and other topics related to human-robot interaction are welcome. Read more on Call: 26th IEEE International Symposium on Human and Robot Interactive Communication (RO-MAN 2017)…

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Call: Designing Interactive Systems (DIS) 2017 Workshop – People, Personal Data and the Built Environment

Call for Participation

Designing Interactive Systems (DIS) 2017 Workshop – People, Personal Data and the Built Environment
Edinburgh, Scotland
Saturday 10th June
http://dis2017peopledataandbuildings.blogspot.co.uk

Submission deadline: 27th April

Organisers:
Holger Schnädelbach (University of Nottingham)
David Kirk (Northumbria University)
Nick Dalton (Northumbria University)
Nils Jäger (University of Nottingham)
Elizabeth Churchill (Google)
Sara Nabil (Newcastle University)

Read more on Call: Designing Interactive Systems (DIS) 2017 Workshop – People, Personal Data and the Built Environment…

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Call: Plug into Cultural Heritage (at INTETAIN 2017)

Call for Papers

Plug into Cultural Heritage Workshop

Part of the INTETAIN 2017 conference
June 20-22, 2017, Portugal
http://www.intetain.org/2017/show/home

Paper deadline extended to May 1

CULTURAL HERITAGE

What is cultural heritage? How can society become more actively involved in cultural heritage activities, not only as an observer but also as a contributor to the definition of heritage? Cultural heritage is considered an important precondition for genuine sustainability. However, existing applications for heritage dissemination do not really create heritage communities. Adequate ICT tools are necessary to support citizens in their everyday activities in shaping cultural heritage and to be shaped by it. Social platforms offer potential to build such networks, but can be further exploited for heritage promotion. Technology could help better in providing a seamless integration of cultural heritage in people’s everyday life.

CONTRIBUTIONS

This workshop aims to bridge this gap by exploring necessary tools and challenges to allow citizens to share and obtain local heritage knowledge.  We invite contributions relevant to cultural heritage (tangible, intangible and natural) such as literature studies, user studies, design concepts, and position papers. Topics include but are not limited to:

  • Technology design and evaluations incl. augmented and virtual reality, collaborative games, locative multimedia, and mobile HCI in general
  • Opportunities and challenges for community involvement incl. special interest groups such as the elderly and migrant communities
  • The role of current social media in cultural heritage awareness

Read more on Call: Plug into Cultural Heritage (at INTETAIN 2017)…

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Call: 5th Visual Science of Art Conference (VSAC)

Call for Papers for the 5th Visual Science of Art Conference (VSAC)
Berlin, Germany (Berlin School of Mind and Brain, Humboldt-Universität zu Berlin)
25-27 August 2017
https://www.vsac2017.org/

Extended deadline for abstract submission: Saturday, 29 April 2017

The Visual Science of Art Conference (VSAC) focuses on connecting the communities of visual scientists and artists in order to deepen our understanding of aesthetic phenomena. The VSAC is an ideal venue to debate and collaborate on all topics associated with the perception and evaluation of artworks. Organized as a satellite conference to the ECVP (European Conference on Visual Perception, http://www.ecvp.org/2017/), the VSAC invites all people that connect visual perception with the arts (e.g., empirical, experimental, philosophical, phenomenological, computational approaches). This year we would also like to invite philosophical proposals (also X-phi) that focus on empirical approaches to the visual arts.

Presentation types:

  • Oral Presentations: 15-20 minutes plus Q&A (20 min slots)
  • Posters (2 extended poster sessions, A0 portrait format)

Authors will be informed about the abstract selection in May 2017.

A SELECTION OF ABSTRACTS WILL BE PUBLISHED LATER ON IN THE RENOWNED JOURNAL ART & PERCEPTION (http://www.brill.com/publications/journals/art-perception). Read more on Call: 5th Visual Science of Art Conference (VSAC)…

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