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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: PervasiveHealth 2017 (Posters and Demos)

Call for Posters and Demos – PervasiveHealth 2017
23 – 26 May 2017, Barcelona, Spain

Important Dates

  • Submission deadline: 31st March 2017 (5:00pm PST)
  • Notification of acceptance: 21st April 2017
  • Camera-ready deadline: 1st May 2017


The 11th International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2017, invites proposals that address innovative and important topics related to the application of pervasive technologies in the field of healthcare. This call is divided into two categories: Posters and Demos.

POSTERS aim at reporting on the progress of ongoing research and insights into the lessons learned from current (industrial, practitioners, government, etc.) pervasive healthcare practice. Posters invite a wide range of topics and types of work including formative or summative evaluations, methodologies, technological innovation, and design in the area of pervasive health. A shorter version of published work will be rejected. We encourage the authors to use the Posters venue as a way to open up discussions with the Pervasive Health community about their early work in progress and develop the work for future publication and innovation.

DEMOS will showcase the latest developments and prototypes related to the topics of interest of the conference. We seek proposals for demonstrations of pervasive technologies across the full environment of healthcare, starting from clinical applications to wearable, ambient and home based health monitoring technologies up to assistive devices and educational or motivational aids. The expected demo submissions should describe the technical details of the demo alongside its contribution to the pervasive healthcare domain.


Posters and Demos provide authors an opportunity to demonstrate or present their work, including research, service, prototype or product addressing one or more of the suggested topics as presented in the general call for participation. A successful submission communicates ideas and concepts in a powerful way that a regular presentation cannot. All accepted submissions are showcased during the conference, where the presenters have the ability to interact with the conference attendees, and showcase their work and technologies. We therefore encourage making your presentation visually or otherwise appealing and presenting it in an innovative way.

We welcome contributions from the following fields:

  • Sensing/Actuating Technologies and Pervasive Computing
  • Medicine, Nursing, and Allied Health Professions
  • Human-Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW)
  • Hardware and Software Infrastructures

Read more on Call: PervasiveHealth 2017 (Posters and Demos)…

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Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments

Call for Papers

AIIDE-17 – Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments
October 5-9, 2017
Snowbird Ski and Summer Resort, Snowbird, Utah

Submission Site:
Submission Deadlines: May 1 (Workshop / Tutorial Proposals), May 25 (Papers / Demos / Doctoral Consortium / Playable Experiences)

Hello everyone!

I am writing on behalf of this year’s AIIDE organizing committee to invite y’all to participate in the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments, to be held in Snowbird, Utah, October 5 – 9.

AIIDE-17 provides a meeting place for academic AI researchers and professional software developers to discuss the latest advances in entertainment-focused AI. The conference has a long-standing history of featuring research on artificial intelligence in computer games. We also invite researchers, developers, and digital artists to share ideas on topics at the intersection of all forms of entertainment and artificial intelligence broadly. AIIDE-17 will feature invited speakers, paper sessions, workshops, tutorials, playable experiences, panels, posters, AI competitions, a reception, and a doctoral consortium. AIIDE-17 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI).

SPECIAL TOPIC: “Beyond Games”

This year, the AIIDE conference will feature a special topic of “Beyond Games.” In addition to general topics of interest in Game AI, we welcome submissions featuring innovative forms of interactive digital entertainment, including but not limited to human-robot interaction, computer music, generative art, AI-based humor, physical computing, procedural animation, and digital improvisation. The special topic will also connect to keynote speakers, panels, paper sessions, and other aspects of the conference program.

Please review the Call for Papers for detailed submission instructions at Read more on Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments…

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Call: Designing Humor In Human-Computer Interaction (Humic 2017, with INTERACT 2017)

Call for Papers

Mumbai, India, 25 or 26 September 2017

Workshop organized in conjunction with INTERACT 2017
Mumbai, India, 25-29 September 2017

Paper Submission Deadline: 26 April 2017


Humour is pervasive in human social relationships and one of the most common ways to produce a positive affect in others. Research studies have shown that innocent humour increases likeability, boosts friendship, alleviates stress, encourages creativity and improves teamwork. Humour embraces various types of expression – both verbal and non-verbal – and can be used to enhance the interaction outcome while being socially and culturally appropriate.

While humour is a well-established branch in artificial intelligence and natural language processing communities, in the human-computer interaction field humour is rather regarded as marginal research topic, despite its positive effects scientifically proven by decades of research. Therefore, in this workshop we aim to explore challenges in designing and evaluating humourful interactions, as well as benefits and downsides of using humour in interactive tasks with artificial entities.


HUMIC (HUMor in InteraCtion) welcomes position and scientific papers from a wide range of disciplines, such as human-computer interaction, computational linguistics, artificial intelligence, social robotics, psychology, media, arts etc. Topics expected include – but are not limited to:

  • Computational humor approaches & applications
  • Humorous virtual agents & social robots & chatbots
  • Linguistics and non-linguistic challenges in designing humor
  • Evaluation approaches for humorous interactions
  • Humorous interactions with and within online communities and social networks
  • Cultural and social norms for appropriate humorous interactions

Read more on Call: Designing Humor In Human-Computer Interaction (Humic 2017, with INTERACT 2017)…

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Call: Virtual Futures panel discussion on VR March 21, with free 360 livestream

Call for Participation

Altered Minds | Virtual Futures Salon
Tuesday 21 March 2017 18:30 – 21:00 GMT
The Hospital Club, London (UK)

This event is almost SOLD OUT, but you can join us on YouTube for our livestream in 360 degree video. We will be taking questions from the online audience and would love if you could help us spread the message through Thunderclap.


Virtual Futures presents a panel discussion on virtual reality with an artist who will live a simulated life in VR for 28 days, an academic who is using gaming to transform how humans experience the world, one of the UK’s leading VR developers, and a researcher who is using virtual reality to combat psychosis.

By becoming increasingly indistinguishable from reality, virtual environments are fast proving to have a transformative effect on the body and the brain. Studies show that Virtual Reality (VR) has been as effective as morphine at reducing sensitivity to chronic pain, it can normalise the fight or flight area in the brains of soldiers with post-traumatic stress disorder and VR systems can effectively induce a feeling of body ownership.

VR can be used to treat but can it also be used to traumatise? What makes VR so effective in altering the way in which our mind works? How might designers and developers leverage these effects to design more immersive experiences?


Mark Farid, Artist Living in Virtual Reality for 28 Days (@morkforid)

Prof. Pam Kato, Professor of Serious Games (@PamKato)

Dr. Dave Ranyard, CEO of VR Development Studio Dream Reality Interactive & Former Director of Sony PlayStation’s London Studio (@Dr__Dave)

Prof. Lucia Valmaggia, Head of Virtual Reality Lab, Kings College London (@lrv451)

Moderated by:

Luke Robert Mason, Director of Virtual Futures (Moderator) (@LukeRobertMason) Read more on Call: Virtual Futures panel discussion on VR March 21, with free 360 livestream…

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Call: 3rd International Workshop on Artificial Intelligence in Machine Vision and Graphics (AIMaViG’17)


3rd International Workshop on Artificial Intelligence in Machine Vision and Graphics (AIMaViG’17)
Prague, Czech Republic, 3 – 6 September, 2017

Papers due May 10, 2017 (strict deadline)

We would like to cordially invite you to consider contributing a paper to AIMaViG’17 – held as a part of the Federated Conference on Computer Science and Information Systems (FedCSIS 2017).

FedCSIS an annual international multi-conference, this year organized jointly by the Polish Information Processing Society (PTI), Poland Section Computer Society Chapter and Czech Technical University in Prague, in technical cooperation with the IEEE Region 8, IEEE Chechoslovakia Section, IEEE Poland Section, IEEE Computer Society Technical Committee on Intelligent Informatics, IEEE Czechoslovakia Section Computer Society Chapter, Poland Section (Gdansk) Computer Society Chapter, IEEE SMC Technical Committee on Computational Collective Intelligence, Poland Section Computational Intelligence Society Chapter, ACM Special Interest Group on Applied Computing, Lodz (Poland) ACM Chapter, Committee of Computer Science of Polish Academy of Sciences, Polish Operational and Systems Research Society, Eastern Cluster ICT Poland, Polish Cluster of Research and Development of Internet of Things, Mazovia Cluster ICT.

The main objective of AIMaViG’17 is to provide an interdisciplinary forum for researchers and developers to present and discuss the latest advances of artificial intelligence in the context of machine vision and computer graphics. The workshop covers the whole range of AI-based theories, algorithms, technologies and systems for diversified and heterogeneous areas of vision and graphics.


The topics and areas include but are not limited to: Read more on Call: 3rd International Workshop on Artificial Intelligence in Machine Vision and Graphics (AIMaViG’17)…

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Call: Hacking Flavour Perception: Design, Technology & Gastrophysics (1-day Workshop)

Call for Participation

Hacking Flavour Perception: Design, Technology & Gastrophysics
by Charles Spence and Yi-Chuan Chen (AHRC, Rethinking the Senses)
Monday 27th March 2017, 10:00 – 17:00
Flora Anderson Hall, Somerville College, Oxford Woodstock Road, Oxford, OX2 6HD, UK

Free tickets and more information:

While enjoying a meal, our brain is continuously combining information about what is detected by the tongue with what we smell, not to mention the expectations set by what we see, hear, and feel. Traditionally, the sensory cues that are combined in the perception of flavour would all have originated from the food and drink itself.

Nowadays, though, chefs, culinary artists, experience designers, and researchers working in technology are increasingly starting to hack our experiences of flavour: Everything from sonically seasoning your food through to augmented and virtual reality dining experiences.

This workshop brings together practitioners and researchers from a number of different fields in order to investigate how our understanding of multisensory flavor perception (of flavour objects) is being challenged and extended. Hopefully, you will not only get to hear, but also to taste, some of the latest insights and innovations in this fast-moving area.

Speakers: Read more on Call: Hacking Flavour Perception: Design, Technology & Gastrophysics (1-day Workshop)…

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Call: Cognition and Artificial Intelligence for Human-Centred Design – IJCAI 2017 Workshop

Call for Papers

A Workshop at IJCAI 2017 – 26th International Joint Conference on Artificial Intelligence
Melbourne, Australia – Aug 19-25 2017

Co-Chairs: Mehul Bhatt \ Antonio Lieto
University of Bremen \ University of Turin, and ICAR-CNR

Title and abstracts due April 18 onwards


The workshop on Cognition and Artificial Intelligence for Human-Centred Design will bring together interdisciplinary scientific perspectives on human-centred design particularly focussing on the theme of Artificial Intelligence and Computational Cognitive Systems supported next-generation design technologies. The workshop addresses cognitive technology assisted human-centred design conception, analysis, and synthesis; it approaches the design process, and the use of designed structures and artefacts from a cognitive and computational perspective. A particular focus is on the importance of the embodied visuo-spatial thinking involved in problem-solving for the design of objects, artefacts, and people-experiences.

The workshop brings together experts in Artificial Intelligence, Spatial Cognition, Cognitive Science, Human-Computer Interaction, and Design Studies with researchers and practitioners in design concerned with investigating the cognition of the designed artefacts as well as the cognition of the design process. The key issues being addressed are:

  • interaction between design, cognitive processes, and human-centred assistive technologies
  • design-activity -e.g., conception and creativity- as cognitive problem-solving (e.g., under the constraints of physics, logic, cognition, and expectations of embodied cognitive experience of users)
  • multi-modal human-computer collaboration and interaction in collaborative problem-solving.

We welcome all contributions addressing the workshop themes from formal, cognitive, engineering, empirical, and philosophical perspectives. The workshop will feature invited and contributed research advancing the practice of human-centred design particularly from the viewpoints of theories and methods developed within the fields of:

  • Artificial Intelligence
  • Visuo-Spatial Cognition and Computation
  • Human-Computer Interaction
  • Cognitive Science and Psychology
  • Neuroscience
  • Design Studies

Design domains being addressed include, but are not limited to:

  • architecture design
  • narrative media design (e.g., film, animation, immersive VR)
  • product design
  • music and sound design
  • urban and geodesign
  • design in manufacturing & engineering domains
  • embodied interaction and experience design
  • visual art design

Read more on Call: Cognition and Artificial Intelligence for Human-Centred Design – IJCAI 2017 Workshop…

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Call: Future Technologies Conference 2017

FTC 2017 – Future Technologies Conference 2017
29-30 November 2017
Vancouver, BC, Canada
Conference Website:

Early Bird Submission (Opportunity to save $100): 15 March 2017
Regular Submission: 15 April 2017

Join us for FTC 2017, the world’s pre-eminent forum for reporting technological breakthroughs in the areas of Computing, Electronics, AI, Robotics, Security & Communications.

The Future Technologies Conference presents the best of current systems research and practice, emphasizing innovation and quantified experience. FTC has emerged as the foremost world-wide gathering of academic researchers, Ph.D. and graduate students, top research think tanks and industry technology developers. Researchers, academics and technologists from leading universities, research firms, government agencies and companies from 50+ countries present the latest research at the forefront of technology and computing.

The 2016 conference in San Francisco successfully brought together technology geniuses in one venue to not only present breakthrough research in future technologies but to also promote practicality and applications and an intra- and inter-field exchange of ideas.

The conference is predicated on the successful conferences by The Science and Information (SAI) Organization that have been held in the UK since 2013.

Authors are kindly invited to submit their papers/ posters/ demo proposals as per the schedule below.


Early Bird Submission

  • Paper Submission Due: 15 March 2017
  • Acceptance Notification: 15 April 2017
  • Author Registration: 15 May 2017
  • Camera Ready Submission: 01 June 2017
  • Conference Dates: 29-30 November 2017

Regular Submission

  • Paper Submission Due: 15 April 2017
  • Acceptance Notification: 15 May 2017
  • Author Registration: 15 June 2017
  • Camera Ready Submission: 01 July 2017
  • Conference Dates: 29-30 November 2017


CONFERENCE TRACKS Read more on Call: Future Technologies Conference 2017…

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Call: mLearn 2017 – 16th World Conference on Mobile and Contextual Learning

Call for papers (long and short papers), posters, workshops

mLearn 2017
16th World Conference on Mobile and Contextual Learning
30 October – 1 November
Larnaca Cyprus

The International Association for Mobile Learning (IAmLearn) ( is the custodian of the mLearn conference series. mLearn is the leading annual international conference for researchers, policy makers, educators, developers and solutions providers in the fields of mobile, ubiquitous and contextual learning, as well as learning with emerging ambient and wearable technologies. mLearn attracts a large number of participants from more than 60 countries representing all continents, and is, therefore, the world’s largest international conference on mLearning and emerging ambient technologies.


The overarching conference theme is ‘mLearning and Design for Social Change and Innovation’. Higher education institutions are called upon to provide for the competencies and skills that foster design for social change and innovation. In addition, knowledge and skills alliances are encouraged by funding bodies to cultivate, share and disseminate competencies that foster social entrepreneurship and innovation. However, little is known on how mlearning can facilitate this process, how it can contribute towards social change, innovation and entrepreneurship.

The topics of interest can go beyond the conference theme, and can include any of the following:

  • The development, deployment and implementation of mlearning in the context of social entrepreneurship, innovation and social change
  • mLearning as a tool that fosters social change and social entrepreneurship
  • Innovations in mlearning theory and pedagogy
  • From pilot projects to mainstream implementation: strategies for the deployment of mLearning
  • Mobile technology to support open and distance learning
  • Mobile technology for teaching and learning support
  • Assessment techniques and practices in mLearning
  • Design and development of learning material for mLearning
  • Learning objects and metadata for mLearning
  • Informal and lifelong learning with the aid of mobile technologies
  • Challenges for mLearning in developing countries
  • Building and implementing mLearning strategies in educational institutions, companies and public sector organisations
  • mLearning management systems (mLMSs)
  • Computer tablets
  • Creating interactive and collaborative mLearning environments
  • Future trends in mLearning technology, including the impact of emerging technologies
  • Emerging hardware and software for mLearning including wearable technologies
  • Location-aware technologies
  • Contextual and situated learning
  • Augmented reality
  • Serious gaming and simulations
  • Ambient intelligence and ubiquitous learning

Read more on Call: mLearn 2017 – 16th World Conference on Mobile and Contextual Learning…

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Call: Purposeful 2: VR with Purpose

Purposeful 2: VR with Purpose
Thursday 30th March at 6pm
@ Century Club Soho, London

More info and RSVP here:
Spaces are limited, but hope to see as many of you as possible.

Read more on Call: Purposeful 2: VR with Purpose…

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