ISPR Presence News

Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: Experiencing Digital Games: Use, Effects & Culture of Gaming (ECC 2012 Pre-Conference)

CALL FOR PAPERS

EXPERIENCING DIGITAL GAMES: USE, EFFECTS & CULTURE OF GAMING

Pre-Conference to ECREA’s fourth European Communication Conference, ECC 2012 (Istanbul, Turkey)

23 – 24 October 2011

In the past decades, digital games have diversified into a broad range of forms each with their specific interactions and experiences: from rapid button mashing in shooter games to group chat in role-playing games, to wild dancing in party games and to actual running around in a city and engaging with the environment in location-based mobile games. Thus digital games have increasingly come to be seen as generators of experiences rather than just sources of mediated content. You do not just receive games, you live them!

Understanding digital game experience presents an important challenge for present-day communication research. Not just is there a plethora of different types of games, the very fact that an experience occurs between the player and the mediated content implies that characteristics of the user, device, (social) context and culture at large need to be taken into account. In this regard, traditional use and effects models from communication studies and media psychology have proven useful but still fall short in describing and mapping the specificities of digital gaming. Digital game-specific theories and analytical frameworks on the other hand have often had a hard time linking up with mainstream communication and media research as they are often perceived as too idiosyncratic for use beyond digital gaming.

The pre-conference “Experiencing Digital Games” aims to bridge this gap and open a vital discussion on the use, effects and culture of digital gaming. To enable a broad discussion on the gaming experience, different disciplinary approaches, methods and perspectives are welcomed, including production research, content analyses, effects and use research, cultural analysis, design-oriented approaches etc. Read more on Call: Experiencing Digital Games: Use, Effects & Culture of Gaming (ECC 2012 Pre-Conference)…

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Call: Journal of Virtual Worlds issue on Law and Virtual Worlds

CFP Journal of Virtual Worlds Issue on Law and Virtual Worlds

A Special Issue edited by:
Melissa de Zwart, Adelaide Law School, Australia
Greg Lastowka, Rutgers School of Law-Camden, USA
Dan Hunter, New York Law School. USA

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research. The field of virtual worlds research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

Motivation and Scope

This special issue will focus on legal questions generated by the creation, regulation and participation in virtual worlds. We are looking for papers that explore beyond the basics of ‘the magic circle’ (asserting that virtual worlds are immune from external laws and norms) and consider emerging legal issues that may encourage or inhibit the uptake of virtual worlds. In particular, we are interested in papers that adopt a multi-jurisdictional focus and which propose new ways that the legal issues may be approached by developers and regulators. Innovative and creative papers are encouraged. Read more on Call: Journal of Virtual Worlds issue on Law and Virtual Worlds…

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Call: Craft Research

CRAFT RESEARCH
CALL for SUBMISSIONS for the FOURTH ISSUE of CRAFT RESEARCH

Editors

Dr Kristina Niedderer, University of Wolverhampton, UK
email: k.niedderer@wlv.ac.uk

Dr Katherine Townsend, Nottingham Trent University
email: katherine.townsend@ntu.ac.uk

Submission

The final date for submission of contributions for the fourth issue is Friday 1 June 2012.

For guidance notes or further information, or to submit an article or review, please contact the editors or visit the journal’s website for details: http://www.intellectbooks.co.uk/journals/view-Journal,id=172/

Aims & Scope

Craft Research is the first peer-reviewed academic journal dedicated to the development and advance of contemporary craft practice and theory through research. The aim of Craft Research is to portray and build the crafts as a vital and viable modern discipline that offers a vision for the future and for the sustainable development of human social, economical and ecological issues. This role of craft is rooted in its flexible nature as a conduit from design at one end to art at the other. It gains its strength from its at times experimental, at times developmental nature, which enables craft to explore and challenge technology, to question and develop cultural and social practices, and to interrogate philosophical and human values.

Call for Papers

Craft Research aims to actively promote and strengthen this future-oriented role of the crafts. In order to do so, it recognises inter and cross disciplinary practices, and encourages diverse approaches to research arising from practice, theory and philosophy. It welcomes contributions from new and established researchers, scholars, and professionals around the world who wish to make a contribution to advancing the crafts. Contributions may include research into materials, technology, processes, methods, concepts, aesthetics and philosophy, etc. in any discipline area of the applied arts and crafts, including craft education. Craft Research welcomes a number of different types of contributions as set out below. Read more on Call: Craft Research…

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Call: Machine Question: AI, Ethics, and Moral Responsibility – AISB/IACAP Symposium

Machine Question: AI, Ethics, and Moral Responsibility

Symposium for AISB / IACAP World Congress 2012 – Alan Turing 2012

In recognition of the Turing Centenary, the Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB) will convene a joint meeting with the International Association of Computing and Philosophy (IACAP) on 2-6 July 2012 at the University of Birmingham, Birmingham, UK.

As part of this meeting, we are hosting a symposium titled The Machine Question: AI, Ethics, and Moral Responsibility. The symposium, which will take place 3-4 July 2012, seeks to bring philosophers, AI scientists, robotics engineers, and other researchers together in order to investigate and discuss the current state of and future possibilities for machine morality.  Questions to be discussed include:

  • What kind of moral claim might an intelligent or autonomous machine have?
  • Is it possible for a machine to be a legitimate moral agent and/or moral patient?
  • What are the philosophical grounds supporting such a claim?
  • And what would it mean to articulate and practice an ethics of this claim?

The Machine Question: AI, Ethics and Moral Responsibility seeks to address, evaluate, and respond to these and related questions. Read more on Call: Machine Question: AI, Ethics, and Moral Responsibility – AISB/IACAP Symposium…

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Call: SMPTE 2012 Technology Summit on Cinema: Advances in Image and Sound

SMPTE 2012 Technology Summit on Cinema: Advances in Image and Sound

Date: Sat, 04/14/2012 – 9:00am – Sun, 04/15/2012 – 5:00pm

SMPTE will hold its annual Technology Summit On Cinema: Advances in Image and Sound (formerly Digital Cinema Summit) at the NAB Show on 14-15 April 2012 at the Las Vegas Convention Center.

Cinema Technology has historically been in the forefront of motion imaging invention.  Over the years, revolutionary new technologies were first tested and proven in the movie theater, only later to become mainstream in television broadcast or gaming.  Examples include the introduction of sound, color, widescreen, stereo, computer graphics, and – more recently – 3D.  The 2012 Technology Summit for Cinema:  Advances in Image and Sound, produced by SMPTE, will provide an in-depth global view of the new wave of technology coming soon to your local multiplex, with an eye toward how it might later affect the broader media ecosystem.  Hot topics this year will include the latest work on higher-frame-rate stereoscopic 3D: movies have been produced at 24 frames per second for more than half a century, but now prominent filmmakers have started producing new 3D releases in 48 or 60 fps.  The TSC will include demonstrations of the improved image quality, and discussion of technical and business issues for deployment.   Other topics include the challenges of “going green” in production,  the advent of laser projection systems, new business models for alternate content to the theater and progress on making movie content accessible to hearing and visually impaired audience members, all while making it inaccessible to pirates.  You’ll hear from technology innovators, filmmakers, movie theater operators, manufactures and other experts encompassing the many perspectives of advancing the state of the art in cinema. Read more on Call: SMPTE 2012 Technology Summit on Cinema: Advances in Image and Sound…

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Call: Euro-Mediterranean Conference (EUROMED 2012) – Cultural heritage

4th International Euro-Mediterranean Conference – EUROMED 2012
October 29th – November 3rd, 2012
Limassol, Cyprus
http://www.euromed2012.eu

Dear colleagues,

We are glad to invite you to the 4th Int. Euro-Mediterranean Conference (EUROMED 2012) which will be held in Limassol (Cyprus) October 29th to November 3rd, 2012 at the Amathus-Limassol hotel. The 4th EUROMED conference brings together researchers, policy makers, professionals, fellows and practitioners to explore some of the more pressing issues concerning Cultural Heritage today. In particular, the main goal of the conference is to focus on interdisciplinary and multi-disciplinary research on tangible and intangible Cultural Heritage, using cutting edge technologies for the protection, restoration, preservation, massive digitalization, documentation and presentation of the Cultural Heritage contents. At the same time, the event is intended to cover topics of research ready for exploitation, demonstrating the acceptability of new sustainable approaches and new technologies by the user community, owners, managers and conservators of our cultural patrimony. Read more on Call: Euro-Mediterranean Conference (EUROMED 2012) – Cultural heritage…

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Call: FDG 2012 Workshop: Play Experience – Reconciling PX Methods

Foundations of Digital Games (FDG) 2012 WORKSHOP
Play Experience Workshop – Reconciling PX Methods
http://hcigames.businessandit.uoit.ca/gurfdg2012/

CALL FOR PARTICIPATION
May 29, 2012
Raleigh, North Carolina

Important Dates:
March 5, 2012: submissions deadline
May 12, 2012: Acceptance notification
May 29 2012: Workshop

The workshop is scheduled as a 1-day workshop held at Raleigh, North Carolina co-located with FDG May 29, 2012. This workshop will bring together researchers interested in GUR (Games User Research), including game evaluation, player experience, game-user research, game telemetry, think aloud, observed behavior, heuristics, metrics, and psycho-physiological measurements. The main goals of the workshop and the expected outcomes are to bring the community together and discuss the methods and applications of the methods involved with Games User Research on the design process.

We invite participants to submit position, empirical and theory papers on the use of qualitative and quantitative methods for the evaluation of digital games, and the design of interfaces that can better account for the player experience while interacting with them. Read more on Call: FDG 2012 Workshop: Play Experience – Reconciling PX Methods…

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Call: Journal of Virtual Worlds Research issue on “Managerial and Commercial Applications”

The Journal of Virtual Worlds Research (http://jvwresearch.org/) is happy to announce the call for this “Managerial and Commercial Applications” issue edited by

  • Shu Schiller, Wright State University, USA
  • Brian Mennecke, Iowa State University, USA
  • Fiona Fui-Hoon Nah, University of Nebraska-Lincoln, USA

You can access this call directly through our website.

The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research.

Motivation and Scope

The intriguing potential of virtual worlds has attracted a significant amount of scholarly work in the business research domain. As much as we recognize the invaluable contribution made by scholars in this area, we also see the need for more research that can offer visionary perspectives to shape the future design and use of virtual worlds. Through the business lens, virtual worlds are often perceived to be promising yet risky and exciting yet formidable for the use and management of individual and collaborative work. Scholars and practitioners are confronted with an apparent contradiction: on the one hand, the business case for virtual worlds appears to offer great promise; while on the other hand, the observed returns and demonstrable successes are often absent or negligible.

This special issue on “managerial and commercial applications” of virtual worlds aims to highlight research that makes a significant and novel contribution in theory and practice about virtual worlds in the business domain. We are seeking papers that showcase new directions for research by examining technical, behavioral, economic, and/or social perspectives of virtual worlds in organizational and business environments. In particular, we are interested in papers that enable us to better understand managerial and organizational issues associated with virtual worlds and how these environments should be designed, used, and managed for commercial and managerial purposes to enhance business value. We especially welcome innovative and creative research that enables our audience to see the new possibilities offered by the unique affordances of virtual environments. Read more on Call: Journal of Virtual Worlds Research issue on “Managerial and Commercial Applications”…

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Call: Arts,Design and Virtual Worlds – CYBERWORLDS 2012 special session

Calls for Papers: ARTS,DESIGN & VIRTUAL WORLDS
http://www.gris.tu-darmstadt.de/cw2012
http://artsvirtualworlds.artsmachine.com/

CYBERWORLDS 2012 INTERNATIONAL CONFERENCE SPECIAL SESSION
25-27 SEPTEMBER 2012, DARMSTADT, GERMANY
Fraunhofer Institute for Computer Graphics Research
http://www.gris.tu-darmstadt.de/cw2012

Submission information from http://artsvirtualworlds.artsmachine.com/
SUBMISSION DEADLINE: February 29, 2012

INTRODUCTION
Virtual Worlds are information spaces and communities that immensely augment the way we interact, participate and receive information throughout the world. Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.

OBJECTIVE
The goal of the Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds. Arts,Design and Virtual Worlds is a special session at the 2012 International Conference on Cyberworlds (CYBERWORLDS 2012, http://artsvirtualworlds.artsmachine.com/). Read more on Call: Arts,Design and Virtual Worlds – CYBERWORLDS 2012 special session…

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Call: CGAMES 2012 – The 17th International Computer Games Conference

First Announcement and Call for Papers
CGAMES 2012 Louisville
The 17th INTERNATIONAL COMPUTER GAMES CONFERENCE
AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games

30 th July – 1 st August 2012
Galt House Hotel, Louisville, Kentucky, USA
Venue: Galt House Hotel, Louisville, Kentucky, USA.
Venue Web Site: http://www.galthouse.com

CGAMES 2012 conference is in a Technical Co-Sponsorship with IEEE Society and the IEEE Computer Society Technical Committee that has endorsed the conference.

The conference proceedings will be included in CSDL and IEEE Xplore digital libraries.

Welcome to CGAMES 2012 International Computer Games Conference, now in its 12th year, acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development. It is organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society. The conference website can be found at www.cgamesusa.com. CGAMES 2012 also appears in the IEEE conference database http://ta.ieee.org/infosched/submission.aspx?tag=20252.

The 17th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK and Louisville University, Kentucky, USA, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas. Past conferences have attracted hundreds of participants from the industry and the academia from around the globe www.cgames.org.

The main aim of the conference is to bring together researchers, games developers, sound, graphics, video, and animation developers, education and training industry from around the world to exchange ideas on design methods, research and development, and development methodologies that are beneficial to the computer games industry and the academia. For each event the theme has been chosen to reflect the major changes in the way in which digital games are developed and played. Read more on Call: CGAMES 2012 – The 17th International Computer Games Conference…

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