Special Issue of Computers in Human Behavior: “Designing and Evaluating Sociability in Online Video Games”
Special Issue Editors
Georgios Christou, European University Cyprus
Panayiotis Zaphiris, Cyprus University of Technology
Effie Lai-Chong Law, University of Leicester
Lennart E. Nacke, University of Ontario Institute of Technology (UOIT)
David Geerts, KU Leuven
DESCRIPTION
Computer games are at the forefront of technological innovation; their popularity in research continuously increasing. Their wide presence and use makes computer games a major factor affecting the way people socialize, learn and possibly work.
As increasingly more people become involved with computer games, researchers need to address various questions on topics as diverse as social impact, ethical questions, design, flow, presence, and game experience. This special issue will focus on bringing together work from various disciplines such as sociology, anthropology, computer science, human-computer interaction, psychology and others, that look at how to design and evaluate the social structures that make online video games so appealing. Read more on Call: “Designing and Evaluating Sociability in Online Video Games” – Special issue of Computers in Human Behavior…
