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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: HRI Pioneers 2018 Workshop

Call for Submissions to HRI Pioneers 2018 Workshop
05 March 2018, Chicago, Illinois (USA)
Website: http://www.hripioneers.info
Twitter: @HRIPioneers

A submission link is live now! https://new. precisionconference.com

IMPORTANT DATES

Nov 3 2017 (11:59 PM PT): Submission Deadline
Dec 22 2017: Notification of acceptance
Jan 12 2018: Final version due

ABSTRACT

The 13th annual Human-Robot Interaction Pioneers Workshop will be held in Chicago, USA on Monday, March 5, 2018 in conjunction with the 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Pioneers seeks to foster creativity and collaboration surrounding key challenges in human-robot interaction and empower students early in their academic careers. Each year, the workshop brings together a cohort of the world’s top student researchers and provides the opportunity for students to present and discuss their work with distinguished student peers and senior scholars in the field.

Pioneers is a premier forum for graduate students in HRI, thus we invite students at any stage of their academic career to consider applying. To facilitate attendance, we expect to provide financial support to accepted students to help mitigate the costs of the workshop and main conference. Read more on Call: HRI Pioneers 2018 Workshop…

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Call: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)

Call For Papers:
2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)
March 11, 2018, Tokyo (Japan)
https://humanize2018.wordpress.com

In conjunction with IUI 2018
http://iui.acm.org/2018/

Submission Deadline: 17th December

MOTIVATION AND GOALS

The HUMANIZE workshop aims to explore the interface between data-driven and theory-driven approaches for constructing intelligent/personalized user interfaces. Data-driven approaches for personalized user interfaces can rely on building models from observed and measured user interaction behavior that can predict future behavior from historic behavior. Theory-driven approaches rely on understanding of how certain psychological traits (e.g. personality, cognitive styles, interests) affect the experience/needs of the intended users.

The combination of these two approaches, model-driven and data-driven, provides an interesting research direction. Understanding what traits of a user influence how an interface can be best personalized to match their needs and experience can be captured in a formal user model. Through data mining of interaction data these formal models can be fit to the data and as a result interfaces can be personalized in an informed, grounded way.

Advances in combining formal user models with data mining can be and have been made in grossly two ways that complement each other. On the one hand this can be done by identifying formal user models that can be used to base personalization on (such as cognitive style). On the other hand this can be done by finding ways to infer these user models from data. These two ways complement each other can be combined in a theory-informed personalization.

The HUMANIZE workshop combines practical data mining methods and theoretical knowledge for personalization, providing a venue where researchers from different fields come together to share their thoughts and experiences. In addition, the workshop will allow for an exploration of future opportunities in hopes of identifying possible links between the algorithmic side of behavioral analysis and the theoretical understanding of users for personalization.

TOPICS OF INTEREST

An non-exhaustive list of topics for this workshop is:

  • Identification of psychological traits that can be used as a formal user model for personalization (e.g., personality, level of domain knowledge, need for cognition, cognitive styles)
  • Data mining methods to infer user profiles in terms of identified formal user models (e.g., how to infer someone’s personality from their social media)
  • How (user) interfaces can be tailored to better match certain user psychological traits (e.g., altering the number of search results for users with a higher need for cognition, ordering of interface elements, using visual versus textual representations)
  • Of particular relevance are user studies that combine one or more of the above points

Read more on Call: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)…

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Call: COMPSAC 2018 – IEEE Computer Society Conference on Computers, Software & Applications

CALL FOR PAPERS

COMPSAC 2018: The 42nd IEEE Computer Society Conference on Computers, Software & Applications
Tokyo, Japan
July 23-27, 2018
www.compsac.org

Paper due date: 15 January 2018

COMPSAC is the IEEE Computer Society Signature Conference on Computers, Software and Applications. It is a major international forum for academia, industry, and government to discuss research results and advancements, emerging challenges, and future trends in computer and software technologies and applications. The theme of COMPSAC 2018 is Staying Smarter in a Smartening World.

Computer technologies are producing profound changes in society. Emerging developments in areas such as Deep Learning, supported by increasingly powerful and increasingly miniaturized hardware, are beginning to be deployed in architectures, systems, and applications that are redefining the relationships between humans and technology. As this happens, humans are relinquishing their roles as masters of technology to partnerships wherein autonomous, computer-driven devices become our assistants.

What are the technologies enabling these changes? How far can these partnerships go? What will be our future as we deploy more and more “‘things” on the Internet of Things – to create smart cities, smart vehicles, smart hospitals, smart homes, smart clothes, etc.? Will humans simply become IoT devices in these scenarios and if so, what will be the social, cultural, and economic challenges arising from these developments? What are the technical challenges to making this all happen – for example, in terms of technologies such as Big Data, Cloud, Fog, Edge Computing, mobile computing, and pervasive computing in general? What will be the role of the ‘user’ as the 21st Century moves along?

COMPSAC 2018 is organized as a tightly integrated union of symposia, each of which will focus on technical aspects related to the “smart” theme of the conference. The technical program will include keynote addresses, research papers, industrial case studies, fast abstracts, a doctoral symposium, poster sessions, and workshops and tutorials on emerging and important topics related to the conference theme. A highlight of the conference will be plenary and specialized panels that will address the technical challenges facing technologists who are developing and deploying these smart systems and applications. Panels will also address cultural and societal challenges for a society whose members must continue to learn to live, work, and play in the environments the technologies produce. Read more on Call: COMPSAC 2018 – IEEE Computer Society Conference on Computers, Software & Applications…

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Call: AI, Games & Virtual Reality Symposium at AISB 2018

AISB AI, Games & Virtual Reality 2018
4th-6th April 2018
University of Liverpool, UK
https://sites.google. com/site/aisbgames/aisb-ai-games-symposium

Deadline for submission: Friday 15th December 2017

The longest running convention on Artificial Intelligence, AISB 2018 will be held in 2018 at the University of Liverpool. As in the past years, AISB 2018 provides a unique forum for presenting cutting edge research and burning issues around all areas of AI.

The theme for this year is “AI for the Digital Society”.

The AI, Games & VR Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games or virtual reality and any other form of immersive experience (e.g. 360 videos).

It focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address the following areas of research and practice:

  • The use of AI techniques (planning, learning, evolution etc.) in games, VR and the game/VR design process.
  • The design and engineering of AI components in commercial games, virtual environments, VR technology, Immersive experiences
  • AI for serious games, gamification, virtual environments
  • Automatic or semi-automatic procedural content generation
  • Intelligent or adaptive player interaction
  • AI for player/user analytics and modelling player/user behaviour or experience.
  • Agent pathfinding and decision-making in games and virtual reality applications
  • Using games or simulations as a platform for building intelligent agents
  • Environmental simulations for games/VR/immersive experiences
  • Interactive narrative generation
  • Intelligent Narrative Technologies
  • Player perceptions of game AI, VR AI, Immersive experience AI
  • Experimental AI & Games, AI & VR, AI & immersive experience

We invite submissions of the following kinds:

  • Extended Abstracts (2-4 pages)
  • Short papers (4-6 pages)
  • Posters (one slide, and one page for the proceedings)
  • Demonstrations (2 pages description of what is going to be demonstrated)
  • Tutorials (max 2 pages description of planned tutorial content)

Read more on Call: AI, Games & Virtual Reality Symposium at AISB 2018…

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Call: “Emerging Networked Computer Applications for Telemedicine” for Journal of Network and Computer Applications

Call for Papers

Journal of Network and Computer Applications
Special issue on Emerging Networked Computer Applications for Telemedicine

https://www.journals.elsevier.com/journal-of-network-and-computer-applications/call-for-papers/special-issue-on-emerging-networked-computer-applications-fo

Submission deadline: December 15th, 2017

Nowadays, all over the world, the number of ICT investments in health and well-being is rapidly increasing. In this context, there is a growing interest about telemedicine that allows the provisioning of various kinds of health-related services and applications over the Internet. The benefit of telemedicine is twofold: on one hand it pushes down clinical costs and on the other hand, it improves the quality of life of both patients and their families. Telemedicine solutions are typically aimed at tele-nursing, tele-rehabilitation, tele-dialog, tele-monitoring, tele-analysis, tele-pharmacy, tele-trauma care, tele-psychiatry, tele-radiology, tele-pathology, tele-dermatology, tele-dentistry, tele-audiology, tele-ophthalmology, etc. In recent years the rapid advent and evolution of emerging ICT technologies (such as Internet of Things (IoT), Cloud computing, Edge computing and so on) is revolutionizing telemedicine. This special issue focuses on emerging networked computer applications in all the fields of telemedicine.

Topics of interest include (but are not limited to):

  • Emerging architectures and technologies for telemedicine;
  • Computer aided clinical diagnosis and therapy;
  • Networked applications for tele-health;
  • Medical signal and data processing;
  • Algorithms for decision support and therapy improvement;
  • Evolutionary computing and swarm intelligence applications for e-health and tele-health.

Read more on Call: “Emerging Networked Computer Applications for Telemedicine” for Journal of Network and Computer Applications…

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Call: Body, Action and First-Person Thought for teorema special issue

Call for Papers

Special issue of teorema (International Journal of Philosophy)
Body, Action and First-Person Thought

Deadline for submissions: October 31st, 2017

Both neuroscience-based research on body representation and philosophical research on the constitutive conditions on first-person thought (i.e. thought involving the first-person concept) seem to point in the same direction: there are crucial links to be unveiled between body, action and first-person thought. On the one hand, the substantial amount of neurophysiological data available and patient studies suggest that body representation plays a necessary role in the production of physical action. On the other hand, philosophical reflection on the constitutive conditions on conceptual thought – and in particular, first-person thought – identify action, whether physical or mental action, as a constitutive element of first-person thought. However, how are body, action and first-person thought ultimately related? Is one’s body, for instance, a key element for the elucidation of first-person thought via the role of body representation in action? This call for papers invites contributors working from one or several of these areas of specialisation to submit interdisciplinary work that explores the intriguing connections that exist between these central notions of philosophical theorising.

Read more on Call: Body, Action and First-Person Thought for teorema special issue…

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Call: Engineering Interactive Computing Systems – Proceedings of the ACM on HCI

Call for papers

PACMHCI Issue on Engineering Interactive Computing Systems

http://eics.acm.org/pacm/

Submissions for Q4 due October 18, 2017

OVERVIEW

Proceedings of the ACM on Human-Computer Interaction (PACMHCI) is a new journal published by ACM featuring content on a broad range of research in the area of human-computer interaction. PACMHCI issues on Engineering Interactive Computing Systems contain articles covering the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-device interaction, mobile and pervasive systems, large-scale and big data applications, deployment of interactive systems, as well as novel development methods and processes.

Papers must present original and mature research work. High-quality, elaborated case studies and practice reports with generalizable findings will also be considered. Papers may be of any length, and will be reviewed by the PACMHCI-EICS Editorial Board and at least 2 external reviewers. When the reviews are available, authors have to chance to provide a rebuttal with clarifications and answers on the reviewer comments. Rebuttals and reviews will be discussed at a virtual PC meeting. Similar to a journal, authors will receive one of three possible decisions: reject, major revisions, or accept.

Issues of PACMHCI appear in the ACM Digital Library. Accepted papers will receive an invitation to present their work at the forthcoming EICS 2018 conference to take place in Paris, France on June 19-22.

PACMHCI on EICS features four deadlines quarterly during the year. More details on future iterations of the review process can be found at http://eics.acm.org/pacm/.

PACMHCI EICS TOPICS Read more on Call: Engineering Interactive Computing Systems – Proceedings of the ACM on HCI…

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Call: Chapters for “People, Personal Data and the Built Environment”

Call for Book Chapters

Springer Series in Adaptive Environments – ISSN 2522-5529
Book: People, Personal Data and the Built Environment

Editors:
Dr Holger Schnädelbach, University of Nottingham
Prof David Kirk, Northumbria University

https://dis2017peopledataandbuildings.blogspot.co.uk/2017/09/call-for-book-chapter-submissions.html

Deadline: 18 December 2017

Personal data is increasingly important in our lives. We use personal data to quantify our behaviour, through health apps or for ‘personal branding’ and we are also increasingly forced to part with our data to access services.

With a proliferation of embedded sensors, the built environment is playing a key role in this developing use of data, even though this remains relatively hidden. Buildings are sites for the capture of personal data, such as oyster card gateways or WIFI hotspots. This data is used to adapt buildings to people’s behaviour, for example when a card reader opens a door or occupancy changes the light levels in a building. Increasingly, organisations use this data to understand how buildings are occupied and how communities develop, and data supports design processes, when architects record requirements of their clients, and encode this in Building Information Models (BIM).

Emerging from the People, Personal Data and the Built Environment workshop at DIS18 conference (http://dis2017peopledataandbuildings.blogspot.co.uk/ ), this book in the Springer Series of Adaptive Environments will bring together a community of researchers and practitioners interested in personal informatics and the design of interactive buildings and spaces, with the aim to foster critical discussion on the future role of personal data in interactions with the built environment. Accepted workshop papers have been invited to submit their work as full book chapters.

We call for additional chapter submissions from the wider research & practice community.

Your book chapter might reflect upon the following (non-exclusive) list topics: Read more on Call: Chapters for “People, Personal Data and the Built Environment”…

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Call: The Sixth International Workshop on Symbiotic Interaction

Call for Papers

The Sixth International Workshop on Symbiotic Interaction
Eindhoven, The Netherlands
December 18-19, 2017
Website: www.symbiotic-interaction.org/symbiotic2017

Extended Submission Deadline for all papers: October 9, 2017
Submission Deadline (DC and demo proposals): October 31, 2017

The International Workshop on Symbiotic Interaction collects research and discussion on the changing nature of the relationship between computer systems and humans. Traditionally there has been a clear boundary between the user and the computing system, computers served user’s goals as tools or services, and the interaction was mostly governed by explicit input from users. However, solutions are increasingly adopted to implicitly (even subliminally) detect the user’s goals, preferences or/and psycho-physiological states and to modify computer output accordingly. This represents a step forward in the continuous attempt to facilitate users in their activity, but also sets new challenges, including ethics ones.

This workshop is a venue to present novel work in adaptive systems, physiological computing, Brain-Computer Interfaces (BCIs), collective systems, cyber-physical systems instantiating such kind of relationship, which – provokingly – we called ‘symbiotic’. Research on non-human animal behavior would be off-topic in this workshop. This year the International Workshop on Symbiotic Interaction will be held in Eindhoven, The Netherlands, after successful editions in Padua, Helsinki, London and Berlin. It will take place on the Monday and Tuesday December 18 and 19, 2017 and will be hosted by Eindhoven University of Technology (TU/e). Keynote speakers are Elisabeth Andre (Augsburg University, Germany), Anne-Marie Brouwer (TNO Human factors, The Netherlands) and Pim Haselager (Donders Institute for Brain, Cognition and Behaviour, Radboud University Nijmegen). Submissions of any category are welcome on the following topics (and more): Read more on Call: The Sixth International Workshop on Symbiotic Interaction…

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Call: Spatial Cognition 2018

Call for Papers

Spatial Cognition 2018
Tuebingen, Germany, 5-8 September 2018
http://sites.psu.edu/sc2018/

Submission deadlines:
Workshops and tutorials: November 31st, 2017 (see website for details)
Full Papers: February 2nd, 2018

The Spatial Cognition Conference 2018 (SC 2018) will be held in Tuebingen, Germany, 5-8 September 2018. Spatial Cognition is a transdisciplinary conference that will bring together researchers working on a diverse set of topics using a plethora of methods addressing, for example, biologically inspired systems, spatial learning, communication, interaction, robotics, perception or place. In the finest tradition of fostering transdisciplinary exchange, the conference is organized as a single-track. The final program and the associated proceedings will be the result of a selective review process and will include invited talks as well as oral and poster presentations of refereed submissions. The main conference will be accompanied by one day of workshops and tutorials, poster presentation sessions, as well as a doctoral student session. Every effort is being made to keep conference expenses affordable, particularly for student attendees. Papers presented at the conference will be published Springer Lecture Notes in Artificial Intelligence.

ORGANIZATION

General Chair:
Prof Alexander Klippel, The Pennsylvania State University

Program Co-Chairs:
Prof Sarah Creem-Regehr, The University of Utah, USA
Prof Johannes Schöning, University Bremen, Germany

Local Organization:
Prof Hanspeter Mallot, University of Tübingen, Germany
Prof Heinrich Bülthoff, Max Planck Institute for Biological Cybernetics, Tübingen, Germany
Dr. Tobias Meilinger, Max Planck Institute for Biological Cybernetics, Tübingen, Germany

Workshop and Tutorial Chair:
Dr. Heather Burte, Tufts University, USA

Doctoral Colloquium Chair:
Dr. a/prof Liz Chrastil, University of California, Santa Barbara, USA

KEYNOTES

Prof. Nira Liberman, The Gershon G. Gordon Tel Aviv University, Israel

Prof. Willian H. Warren, Brown University, USA

Prof. Luc van Gool, ETH Zurich, Switzerland

CONFERENCE TOPICS

Papers containing original and unpublished work are solicited in all areas of spatial cognition, including (but not limited to) the following:

  • Development of spatial knowledge
  • Spatial education and learning
  • Aging and spatial performance
  • Spatial language and communication
  • Spatial problem solving and reasoning
  • Spatial assistance systems and applications
  • Geospatial information science and systems
  • Representations and processing of spatial information
  • Virtual and augmented spaces
  • Biology-inspired agents
  • Robotic and human localization, navigation, way finding
  • Mapping and exploration
  • Motion and path planning
  • Learning for robotic Systems
  • Human-Robot Interaction
  • spatial interaction and collaboration

Read more on Call: Spatial Cognition 2018…

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