ISPR Presence News

Author Archives: Matthew Lombard

Call: Academic Mindtrek 2024

Call for Papers

Academic Mindtrek 2024 – 27th International Academic Mindtrek conference
October 8-11, 2024
Tampere, Finland and Online
https://www.mindtrek.org/academic-mindtrek-2024/

Deadline for submissions of full papers and workshops: May 2, 2024

We are very pleased to announce that the 27th International Academic Mindtrek conference will take place between the 8th and 11th of October 2024. We are hoping to host a hybrid event in Tampere, Finland—in person, and live-streamed online.

The conference will welcome proposals for full papers, workshops, demonstrations and poster presentations on a variety of topics (see tracks below) as well as a Doctoral Consortium.

The International Academic Mindtrek has been for several years an exciting meeting place where researchers, experts and thinkers present results from their latest works regarding the development of novel technology, media and digital culture for the society of tomorrow.

Mindtrek provides a unique platform where individuals from different fields, including companies, startups, academia, and government institutions, come together.… read more. “Call: Academic Mindtrek 2024”

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Apple wants to bring Spatial Computing to regular monitors

[This AppleInsider report about a newly revealed patent application doesn’t focus on the implications for presence, but the incorporation in Apple products of lenticular displays that create the illusion of three-dimensional objects certainly would enhance the presence experiences of a large group of consumers. See the original version of the story for a second image. –Matthew]

Apple wants to bring Spatial Computing to regular monitors

By William Gallagher
April 4, 2024

Amplifying work and media it has developed for the Apple Vision Pro headset, Apple is developing technology so your MacBook Pro or desktop monitor can display 3D environments without special glasses.

Perhaps this is Spatial Computing or maybe it just looks like it. For a future MacBook Pro, Studio Display — or even, unbelievably, an Apple Watch — may come with a flat screen showing 3D images.

Arguably, that’s exactly what we’ve got now with the 3D features of the Apple Vision Pro.… read more. “Apple wants to bring Spatial Computing to regular monitors”

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Call: Stanford University “Design For XR” user need survey (10 min)

Call for Participation

Stanford University “Design For XR” user need survey (10 min)
https://docs.google.com/forms/d/e/1FAIpQLSe8SEG6ES16V1uu-9N5SZcD6bkCU_gO_FyjUmV5FVIkAV-Xpw/viewform

Do you want to be among the first to experience an innovative XR project developed by Stanford engineers?

We are a team of students from Stanford University, participating in the Design for Extended Realities course (DESIGN284). Our assignment is to design and develop an XR project that tackles real-world challenges. To ensure our project truly meets user needs and is based on actual behaviors with XR technology, we’re conducting a survey to gather insights.

By participating, you’ll not only contribute valuable information that will shape the development of our project, but you’ll also have the exclusive opportunity to be one of the first users to experience our XR project.

Please fill out this Google Form to join the initial group of users for our project. Your participation is greatly appreciated, and we’re excited to offer you a firsthand look at what we’re creating!… read more. “Call: Stanford University “Design For XR” user need survey (10 min)”

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Kill meetings: Remote (and all) workers feel disconnected, but the answer is better choices of presence-evoking technologies

[Here is another insightful essay from Mike Elgan in Computerworld. This one echoes classic social presence scholarship in arguing that we should base our decisions about which (if any) communication technologies to use on both the degree to which they evoke a sense of being physically together and the purpose and emotional tenor of the expected communication. Note especially the optimistic section below titled “Augmented or virtual meeting spaces?” –Matthew]

[Image: Credit: Metamorworks / Getty Images]

Kill meetings (before meetings kill your company)

Meetings waste time, destroy solitary deep work and make a mockery of flex work and a globally distributed workforces.

By Mike Elgan, Contributing Columnist
April 1, 2024

Meetings have been problematic for decades. They’re often used as a catch-all solution to unresolved problems. And a chronic lack of meeting discipline means that, for all the time spent getting people together, little is accomplished.… read more. “Kill meetings: Remote (and all) workers feel disconnected, but the answer is better choices of presence-evoking technologies”

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Call: DESIGNA 2024 + CITIZENSHIP – International Conference on Design Research

Call for Papers

DESIGNA 2024 + CITIZENSHIP
International Conference on Design Research
October 24-25, 2024
University of Beira Interior (UBI)
Covilhã, Portugal
https://designa.ubi.pt/en/2024

Deadline for extended abstract submission: June 1, 2024

In a time characterized by the ecological emergency, the effects of economic neoliberalism and the constant threat to fundamental human rights, Design has been embracing causes that, although departing from its project matrix, break with disciplinary circumscription and many academic and professional conventions that have characterized it. However, many areas of traditional Design activity persist and coexist with progressive procedural hybridization, opening themselves up to contamination, but also nurturing other areas of cultural and economic action that are fundamental to contemporary urban life.

Design relates to multiple aspects of life in common, mediating relationships and projecting responses to pressing Citizenship issues, sometimes assuming a great ideological and political focus. Hence, the practice of Design in contemporary society demands a permanent and constant critical capacity in the face of the present, whether in professional responses or in its clear and recognized performance in formulating and articulating changes in social habits, imposed by the adoption of new values, motivated by the effects of austerity, climate change, pandemics or migration, among others.… read more. “Call: DESIGNA 2024 + CITIZENSHIP – International Conference on Design Research”

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India’s first sari-donning AI humanoid robot teacher starts teaching

[A new artificially intelligent robot is being used to teach school children in India, as reported is this story by New Indian Express. An excerpt from coverage in Interesting Engineering that follows provides optimistically framed context. The Times of India has a three minute video report (also available on YouTube). For a first-person report from the robot’s creator (and more pictures), see a story in Rediff.com (an excerpt about the origins of the robot’s name and responses to ‘her’ debut is also below). For more on the mentioned AI teacher Beatrice, see a story in Campus Technology. All of this news may remind some of the recent controversy regarding the suggested use of AI during a graduate student strike at Boston University, as reported by GovTech. –Matthew]

[Image: Source: Rediff.com]

Meet Iris, Kerala’s first AI teacher’s class has zero absentees

Named Iris, the creation is a product of Atal Tinkering Lab, MakerLabs and KTCT school.read more. “India’s first sari-donning AI humanoid robot teacher starts teaching”

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Call: “Games as Entertainment and Educational Instruments” at the ACM 4th International Conference on Information Technology for Social Good (GoodIT 2024)

[NOTE: See the GoodIT 2024 website for more presence-related topics and special tracks. –Matthew]

Call for Papers

Games as Entertainment and Educational Instruments
Special Track at the ACM 4th International Conference on Information Technology for Social Good (GoodIT ’24)
September 4-6, 2024
Bremen, Germany
Special Track: http://csc.dei.unipd.it/serious_games_at_goodit_2024/
GoodIT 2024: https://blogs.uni-bremen.de/goodit2024/

Submission deadline: May 17, 2024

Serious games and gamification techniques are often used to capture and maintain the user’s attention, engagement, and motivation in a wide variety of subjects and contexts, including but not limited to health and lifestyle, workplace training, formal, informal, and adult education, social inclusion, and social change. However, like with every other game, attention, engagement, and motivation must be earned, and can only be requested up to a point. It can be hard to design the right balance of interventions to encourage healthy behaviour change and effective education while preventing engagement in harmful behaviour.… read more. “Call: “Games as Entertainment and Educational Instruments” at the ACM 4th International Conference on Information Technology for Social Good (GoodIT 2024)”

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Transforming learning at Pitt Pharmacy with augmented and virtual reality

[As this story from the University of Pittsburgh reports, Pharmacy students there are using an expanding variety of presence-evoking technologies to enhance learning, and a new dedicated Lab will open there this fall. In addition to the Anatomage Table pictured below, two images in the original version of the story feature the HoloLens 2 AR. –Matthew]

[Image: James Coons watches his student explore life-sized cardiac and circulatory anatomy on an Anatomage Table. Credit: Lawrence Kobulinsky]

Transforming Learning at Pitt Pharmacy with Augmented and Virtual Reality

By Phoebe Ingraham Renda
March 6, 2024

From Oculus gaming systems to Apple’s Vision Pro, Pitt students are no strangers to virtual reality (VR) and augmented reality (AR) technologies. However, for the first time in fall 2023, 115 School of Pharmacy students used this technology to step into their studies during their Pharmacotherapy of Cardiovascular Disease course.… read more. “Transforming learning at Pitt Pharmacy with augmented and virtual reality”

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Call: Transdisciplinary perspectives on AI – 4th European Culture and Technology Lab+ Annual Conference

Call for Abstracts

The 4th European Culture and Technology Lab+ Annual Conference
Transdisciplinary perspectives on AI: Alternative Histories, Current Practices and Possible Futures
October 18-19, 2024
Technical University of Cluj-Napoca
Cluj Innovation Park Campus
Romania
https://www.univ-tech.eu/the-4th-european-culture-and-technology-lab-annual-conference

Keynote speakers:
David Bates – Department of Rhetoric – University of California, Berkeley
Adrian Groza – Universitatea Tehnică din Cluj-Napoca

Submission deadline: May 15, 2024

The 4th Annual Conference hosted by the European University of Technology and organized by the European Culture and Technology Laboratory ‘ECT Lab+’ aims to bring together experts from the Arts, Humanities, Social Sciences, Technology, and other fields exploring ways of enquiry that enrich (non-)positivist ways of knowing as well as post-structuralist critique towards them. The advent of Artificial Intelligence related technologies is transforming how we live, work and study. The EU is currently drafting the EU AI Act which attempts to put in place a process of legislation for Artificial Intelligence.… read more. “Call: Transdisciplinary perspectives on AI – 4th European Culture and Technology Lab+ Annual Conference”

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When should anthropomorphic AI assistants be less human?

[This essay from Medium makes the case for when designers should, and should not, give AI-powered digital humans the characteristics that will evoke medium-as-social-actor presence. See the original version for a second image. –Matthew]

[Image: UneeQ’s Sophie is a flesh-and-bones digital human. Credit/Source: Digital Humans]

Digital humans: Do we really need this?

Anthropomorphic AI assistants promise the best interaction experience. But only because it’s technically possible to create digital humans and make them work online 24/7 doesn’t mean we should.

By Ilja Naumenko, UX Collective
April 2, 2024

The promise of human-like interaction with computers

We need to admit that the idea behind digital humans is fascinating. It has already been introduced on UX Collective with anticipation of how they will revolutionise human-machine interaction and improve UX.

Technology has reached the point where it has become possible to arrange an interaction with a machine that resembles the conversation with a real person on a level that was not achievable before.… read more. “When should anthropomorphic AI assistants be less human?”

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