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Recent Posts
- Call: Experiencing Digital Games: Use, Effects & Culture of Gaming (ECC 2012 Pre-Conference)
- TelyHD: Real bonding with family around the TV via Skype
- Job: 3-year Doctoral Studentships at Centre for HCI Design, City University London
- A mirrored installation lets you crawl up walls like Spider Man
- Call: Journal of Virtual Worlds issue on Law and Virtual Worlds
Recent Comments
- timur maskayev on A mirrored installation lets you crawl up walls like Spider Man
- Bi-Hsuan Chien on TelyHD: Real bonding with family around the TV via Skype
- Darren Bau-Madsen on Man plays with dog from work with robotic surrogate
- Gino Canella on Man plays with dog from work with robotic surrogate
- Starsha Frierson on Report on military applications of neuroscience examines technologies and ethics
Tools to measure presence
Because presence occurs in many contexts and has been defined in a variety of ways, researchers have developed a diverse set of techniques to measure presence. A small number of researchers have reviewed and summarized the ‘state-of-the-art’ of presence measures, and two of these projects are available here, along with information about others.
Resources here:
ISPR Statement and Compendium of Presence Measures (2000)
OmniPres Guide and Compendium for Presence Measurement (2005)
Other useful resources:
Nunez, D. (2007). A Capacity Limited, Cognitive Constructionist Model of Virtual Presence. Dissertation, Department of Computer Science, University of Cape Town. Available: http://pubs.cs.uct.ac.za/archive/00000454/ [Chapter 2: Concepts and Measures of Presence provides a detailed review of questionnaires.]
Youngblut, C. (2003). Experience of presence in virtual environments. Institute for Defense Analyses Document D-2960. Available: http://www.dtic.mil/cgi-bin/GetTRDoc?Location=U2&doc=GetTRDoc.pdf&AD=ADA427495 [A detailed review of presence measurement.]