Call: “Beyond Computers: Wearables, Humans, And Things – WHAT!” for IxD&A

Call for Papers

Focus section on
Beyond Computers: Wearables, Humans, And Things – WHAT!

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)

(ISSN 1826-9745, eISSN 2283-2998)

Since 2012 also in Scopus
Since 2015 also in Emerging Sources Citation Index and Web of Science

IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)

Help us in improving the quality of the editorial process and of the journal, please donate:
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CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call39fs

Guest Editors:

  • Gerrit van der Veer, Vrije Universiteit Amsterdam, The Netherlands
  • Achim Ebert, University of Kaiserslautern, Germany
  • Nahum Gershon, The MITRE Corporation, USA
  • Peter Dannenmann, RheinMain University of Applied Sciences, Germany

Important dates:

  • Deadline: November 30, 2018
  • Notification to the authors: January 10, 2019
  • Camera ready paper: January 30, 2019
  • Publication of the special issue: mid February, 2019

OVERVIEW

Classical research and applications in the field of Human-Computer-Interaction focus on the relationships between humans and computers as separated objects. However, in recent times, sensors, chips, or computing devices in general changed their physical location and became much more embedded and immersive. They became wearables and they even moved onto the skin (skinnables) and into the human body (implantables). In this focus section we would like to elaborate how this revolution may affect the way we look at the relationships among humans and between humans, human elements and computing devices. Moreover, we want to discuss new ideas what should be done to improve these interactions and “entanglements” and what can be done to understand them better.

This focus section is intended to provide a platform for sharing and creating new ideas about the relationships among humans, technology embedded in the environment (networked or not), and humans whose physical, physiological or/and mental capabilities are extended and/or modified by technology. Given these extended realities, the interface as we have known it and even the practical meaning of the word “interaction” have changed. This focus section wants to provide a stage to propose new methods for interaction, engagement, and relationships between technology, humans, “modified” humans and the new reality.

We encourage researchers and practitioners to share their ideas and experience for these new realities of interaction, engagement, and interface mechanisms with the community. Researchers and practitioners from the areas of the Internet of things (IoT), wearables, implantables, skinnables, and embedded computing are in particular encouraged to submit papers describing their work in these mentioned areas.

TOPICS OF INTEREST

Topics we want to cover in this focus section include but are not limited to the following topics:

  • Commercial wearables, skinnables and implantables vs. medical grade devices. Which added value do these devices give?
  • Possibilities of relationships among WHAT – e.g., interaction and symbiosis. Can we see a taxonomy of relationships with and within WHAT?
  • Holistic views: When does a group of WHAT become a team, group of organisms, or agents?
  • What makes a device smart? Which domains are covered or affected by a device’s smartness?
  • When does a wearable, an implantable, or a thing become part of the human?
  • What is the role of system thinking and practice in dealing with arrays of WHAT or managing them?
  • WHAT and the integration of senses (e.g., touch and smell). How can WHAT enhance human sensing?
  • WHAT vs. WHERE: Physical dimensions of WHAT.

SUBMISSION GUIDELINES AND PROCEDURE

All submissions (abstracts and later final manuscripts) must be original and may not be under review by another publication.

The manuscripts should be submitted either in .doc or in .rtf format.

All papers will be blindly peer-reviewed by at least two reviewers.

Authors are invited to submit 8-20 pages paper (including authors’ information, abstract, all tables, figures, references, etc.).

The paper should be written according to the IxD&A authors’ guidelines:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7

AUTHORS’ GUIDELINES

Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login

(Please upload all submissions using the Submission page. When submitting the paper, please, choose the section:
“FS: Beyond Computers: Wearables, Humans, And Things – WHAT!””)

More information on the submission procedure and on the characteristics of the paper format can be found on the website of the IxD&A Journal where information on the copyright policy and responsibility of authors, publication ethics and malpractice are published.

For scientific advice and queries, please contact any of the guest-editors below and mark the subject as: IxD&A FS: Beyond Computers: Wearables, Humans, And Things – WHAT!”

  • what17 [at] hciv [dot] de

IXD&A IN FIGURES

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Forthcoming issues:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102

Spring 2019:

‘Intermediate-level knowledge in Child-Computer Interaction’
Guest editors: Olof Torgersson, Eva Eriksson, Wolmet Barendregt, Tilde Bekker
with a focus section on:
‘Games for Urban Sustainability’
Guest Editors: Andrea Vesco, Salvatore Di Dio, Bernat Gaston

Summer 2019:

‘Indigenous Knowledge and Practices contributing to new approaches in learning/educational technologies’
Guest Editors: Kasper Rodil, Heike Winschiers-Theophilus, Tutaleni I. Asino, Tariq Zaman

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