Call: 11th International Conference on Game and Entertainment Technologies 2018

CALL FOR PAPERS

GET 2018 – 11th International Conference on Game and Entertainment Technologies 2018
Madrid, Spain, 18- 20 July 2018 (http://www.gaming-conf.org/)

Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2018)
Madrid, Spain, 17 – 20 July 2018 (http://www.mccsis.org)

Organized by: International Association for Development of the Information Society

Deadline for submissions: 19 March 2018

CONFERENCE SCOPE

The GET 2018 conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.

Topics for this conference include, but are not limited to:

  • Development methodologies
  • Design issues
  • Controversial issues – we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc
  • Special Effects
  • Animation
  • Mobile and ubiquitous games and entertainment
  • Serious Games –applications, critiques
  • Philosophical issues
  • Prototypes
  • Social and cultural uses of/for Play
  • Tools and technologies
  • Skills, strategy, rules and chance
  • Genre
  • Immersiveness and engagement
  • Research methodologies in creative practice
  • Usability and playability
  • User/player centered design
  • Psychological, social, and cultural differences in perception and participation
  • Communities, networks, social interaction and social capital
  • Cross-cultural and intercultural approaches
  • Assessment of exploratory learning approaches
  • Emerging practices

PAPER SUBMISSION

This is a blind peer-reviewed conference. Authors are invited to submit their papers in English through the conference submission system by March 19, 2018. Submissions must be original and should not have been published previously.

The Conference will be composed of several types of contributions:

  • Full Papers – These include mainly accomplished research results and have 8 pages at the maximum (5,000 words).
  • Short Papers – These are mostly composed of work in progress reports or fresh developments and have 4 pages at maximum (2,500 words).
  • Reflection Papers – These might review recent research literature pertaining to a particular problem or approach, indicate what the findings suggest, and/or provide a suggestion – with rationale and justification – for a different approach or perspective on that problem. Reflection papers might also analyze general trends or discuss important issues in topics related to the conference. These have 4 pages at maximum (2,500 words).
  • Posters / Demonstrations – These contain implementation information or work-in-progress and have two pages at maximum (1,250 words) besides the poster itself (or demonstration) that will be exposed at the conference.
  • Tutorials – Tutorials can be proposed by scholars or company representatives. A proposal of maximum 250 words is expected.
  • Panels – Discussions on selected topics will be held. A proposal of maximum 250 words is expected.
  • Invited Talks – These will be made of contributions from well-known scholars and company representatives. An abstract will be included in the conference proceedings.
  • Doctoral Consortium – A Doctoral Consortium will discuss in group, individual projects and on going work of PhD students. Prospective students should send a report of their PhD projects and work so far with a maximum of 4 pages (2,500 words).
  • Corporate Showcases & Exhibitions – The former enables Companies to present recent developments and applications, inform a large and qualified audience of your future directions and showcase company’s noteworthy products and services. There will be a time slot for companies to make their presentation in a room. The latter enables companies the opportunity to display its latest offerings of hardware, software, tools, services and books, through an exhibit booth. For further details please contact the publicity chair – secretariat@gaming-conf.org

IMPORTANT DATES:

  • Submission Deadline: 19 March 2018
  • Notification to Authors: 16 April 2018
  • Final Camera-Ready Submission and Early Registration: Until 7 May 2018
  • Late Registration: After 7 May 2018

PAPER PUBLICATION

The papers will be published in book and electronic format with ISBN, will be made available through the Digital Library available at http://www.iadisportal.org/digital-library/showsearch. The conference proceedings will be submitted for indexation by IET’s INSPEC, Elsevier, EI Compendex, Scopus, Thomson Reuters Web of Science, EBSCO and other important indexing services. The best papers will be selected for publishing as extended versions in the IADIS International Journal on WWW/Internet (ISSN: 1645-7641) and also in journals from INDERSCIENCE Publishers.

CONFERENCE CONTACT:

E-mail: secretariat@gaming-conf.org
Web site: http://www.gaming-conf.org/

Registered participants in the Game and Entertainment Technologies conference may attend the other conferences part of MCCSIS 2018 free of charge.

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