Call: Games and Learning Alliance conference (GALA 2018)

Call for Papers

Games and Learning Alliance conference (GALA 2018)
5-7 December 2018
Palermo, Italy
https://conf.seriousgamessociety.org/

Paper submission deadline: June 29, 2018

The Games and Learning Alliance conference (GALA 2018) is an international conference dedicated to the science and application of serious games.

The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.

The conference also includes an exhibition, where developers can showcase their latest products.

The conference is organized by the Serious Games Society, that is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.

The GALA Conference 2018 Proceedings will be published on Springer Lecture Notes in Computer Science (LNCS) and the best papers in a special issue of the Int.l Journal of Serious Games, as the previous years.

TOPICS:

We are seeking original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. Experimental studies are strongly encouraged.

Please refer also to the Aims and scope section and also check the workshop pages, that will have different CFPs.

Potential topics include, but are not limited to:

Technology track:

  • Advanced Human-Computer Interaction for serious games (hardware, software)
  • Artificial intelligence for serious games
  • Neuro-scientific principles, experiments and applications
  • Hardware devices for user status and performance assessment and estimation
  • Technological support for collaborative games
  • User modeling and profiling
  • Adaptivity
  • Augmented and virtual reality
  • Support for learner performance assessment (stealth, formative, summative)
  • Provision of feedback
  • Development tools
  • Support for educators and trainers
  • Support for gamification
  • Learning analytics
  • Modeling and simulation
  • Interoperability and standards

Pedagogical foundations track:

  • Pedagogical theories and their applications in the field of serious games
  • User modeling
  • Methodologies and principles for serious games user assessment
  • Support for educators and trainers
  • Pedagogical principles of gamification
  • Support higher-order thinking through serious games

Serious Game design track:

  • Mapping educational outcomes and principles into serious game mechanics
  • Serious game mechanics joining entertainment and pedagogical goals
  • Gamification design
  • Design of score and rewards
  • How to balance realism, engagement, learning and entertainment
  • Tools for SG and gamification design

Application track:

  • User studies applying serious games in formal education
  • User studies applying serious games in training (professional, corporate and executive training, skill development and other workforce programs)
  • Case studies on developing/deploying serious games in application domains such as business, management, entrepreneurship, environment, cultural heritage, health, smart buildings, humanities, engineering, manufacturing, security, safety, ethics, etc.
  • User studies of applying serious games in the above domains, studying effectiveness for learning/training
  • Understanding how, when, with whom, for what to use serious games
  • Gamification in various application domains
  • Verification of learning transfer
  • Study of the long-term impact
  • Assessing personal abilities through serious games
  • Usability studies

Industrial track:

  • Serious games market studies
  • Business models for serious games
  • Pervasive gaming
  • Mobile gaming
  • Gamification
  • Products to support serious games development and deployment

Authors must follow a format accordingly the template that can be dowloaded: WORD LATEX

The accepted articles will be published on Springer LNCS.

A dedicated special issue with an upgraded version of the best papers of the conference will be published on The International Journal of Serious Games.

IMPORTANT DATES:

Papers (10 pages) submission deadline: June 29, 2018
Notification date for Papers: September 3, 2018
Camera Ready Papers and Registration Due: October 2, 2018

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