ISPR Presence News

Monthly Archives: October 2017

Call: HRI Pioneers 2018 Workshop

Call for Submissions to HRI Pioneers 2018 Workshop
05 March 2018, Chicago, Illinois (USA)
Website: http://www.hripioneers.info
Twitter: @HRIPioneers

A submission link is live now! https://new. precisionconference.com

IMPORTANT DATES

Nov 3 2017 (11:59 PM PT): Submission Deadline
Dec 22 2017: Notification of acceptance
Jan 12 2018: Final version due

ABSTRACT

The 13th annual Human-Robot Interaction Pioneers Workshop will be held in Chicago, USA on Monday, March 5, 2018 in conjunction with the 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Pioneers seeks to foster creativity and collaboration surrounding key challenges in human-robot interaction and empower students early in their academic careers. Each year, the workshop brings together a cohort of the world’s top student researchers and provides the opportunity for students to present and discuss their work with distinguished student peers and senior scholars in the field.

Pioneers is a premier forum for graduate students in HRI, thus we invite students at any stage of their academic career to consider applying. To facilitate attendance, we expect to provide financial support to accepted students to help mitigate the costs of the workshop and main conference. Read more on Call: HRI Pioneers 2018 Workshop…

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New tech turns portraits into photo-realistic videos of facial expressions

[The new technology described in this story from PetaPixel represents another expansion of presence illusions in our lives (and toward traversing the uncanny valley) – note the predicted applications for Facebook near the end. To watch many examples of the technology in action see the Supplementary Materials page of the project’s website. –Matthew]

Read more on New tech turns portraits into photo-realistic videos of facial expressions…

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Job: Data Scientist – Social VR at Oculus (Facebook)

Careers at Oculus
Part of Facebook

Data Scientist – Social VR
(Menlo Park, CA)

https://www.facebook.com/careers/jobs/a0I1H00000K6obRUAR

At Facebook, our mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we’re building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. On the Social VR team, we are researching and discovering new ways to build communities with technology of the future. We need someone who is curious and data driven to help us unlock and understand opportunities for building communities with VR- we’re just getting started. As a Data Scientist – Social VR, you will be responsible for using analytics to drive the understanding, growth and success of a suite of social VR products such as Facebook Spaces. You’ll help us leverage collaboration within cross functional teams across Facebook and Oculus. You’ll uncover success stories of how people are using VR. You’ll identify areas of opportunity. If you have a background in a quantitative or technical field, experience working with data, and experience in data-driven decision making, then you are perfect for this job. Read more on Job: Data Scientist – Social VR at Oculus (Facebook)…

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Presence videos: “Goodbye Uncanny Valley” and “How David Fincher Steals Your Eyes”

[Two interesting presence-related videos are highlighted in recent entries in Jason Kottke‘s excellent kottke.org blog. The details are below… –Matthew]

Goodbye Uncanny Valley

Oct 17, 2017

[Also see the comments posted with the video on Vimeo. –Matthew]

Read more on Presence videos: “Goodbye Uncanny Valley” and “How David Fincher Steals Your Eyes”…

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Jobs: Tenured/Tenure-track positions in presence-related areas at University of Texas at San Antonio

Two Tenured/Tenure-track Faculty Positions
Department of Computer Science
The University of Texas at San Antonio (UTSA)

Deadline: Applications received by January 2, 2018 will be given full consideration.

The Department of Computer Science at The University of Texas at San Antonio (UTSA) invites applications for two tenured/tenure-track positions, starting in Fall 2018.

TENURE-TRACK ASSISTANT OR TENURED/TENURE-TRACK ASSOCIATE PROFESSOR position in Game-related areas. The focus is on Computer Graphics, especially 3D animation, 3D modeling, and real-time rendering; and/or Human Computer Interaction, especially human computer interfaces, virtual reality, augmented reality, and game analytics. For this position, applications must be submitted through a web portal at http://jobs.utsa.edu/postings/7466

TENURED/TENURE-TRACK ASSOCIATE PROFESSOR position in Data Science and Artificial Intelligence, focusing on cyber security, Internet of things, bioinformatics, natural language processing, speech recognition, language understanding, computer vision, or machine learning. This position is part of UTSA’s focused cluster hiring plan under the Gold Star Initiative to recruit top-tier researchers over a four-year period. For this position, applications must be submitted through a web portal at http://jobs.utsa.edu/postings/7467 Read more on Jobs: Tenured/Tenure-track positions in presence-related areas at University of Texas at San Antonio…

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VR as training ground for AI: Using spatial presence tech to enhance social/medium-as-social-actor presence

[This story from Forbes describes how a technology created to evoke spatial presence is being used to train artificial intelligence and thereby make agents and robots more competent and able to more effectively evoke social and medium-as-social-actor presence. –Matthew]

Virtual Reality is the Next Training Ground for Artificial Intelligence

Simon Solotko , Contributor
October 11, 2017

Virtual reality was imagined as a human simulation technology long before the most recent wave of innovation that brought us the Oculus RIFT and the wave of innovation that followed. Now, rendering high framerate graphics using multiple, stereoscopic points in virtual reality is matching the speed and accuracy of robotic sensors and cameras. By modeling physics, motion, and material interactions, virtual reality is poised to become a simulation tool for training automatons – robots, drones, and diagnostic gear – before they need to perform in the real world. That’s one small step for robotics, but it foretells a much bigger step forward for artificial intelligence.

Recent advancements point to a potentially disruptive combination of virtual reality and artificial intelligence which will unlock a future with safe and competent intelligent machines, able to learn exponentially through self training and intelligent, realistic simulations. Ongoing academic work in machine learning and virtual reality have been migrating to corporations and startups through open source initiatives and movement of skilled people through the academic, startup, and corporate workplaces. We are beginning to see how the mingling of these people and technologies might combine VR and machine learning to create a force more disruptive than either alone. Read more on VR as training ground for AI: Using spatial presence tech to enhance social/medium-as-social-actor presence…

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Call: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)

Call For Papers:
2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)
March 11, 2018, Tokyo (Japan)
https://humanize2018.wordpress.com

In conjunction with IUI 2018
http://iui.acm.org/2018/

Submission Deadline: 17th December

MOTIVATION AND GOALS

The HUMANIZE workshop aims to explore the interface between data-driven and theory-driven approaches for constructing intelligent/personalized user interfaces. Data-driven approaches for personalized user interfaces can rely on building models from observed and measured user interaction behavior that can predict future behavior from historic behavior. Theory-driven approaches rely on understanding of how certain psychological traits (e.g. personality, cognitive styles, interests) affect the experience/needs of the intended users.

The combination of these two approaches, model-driven and data-driven, provides an interesting research direction. Understanding what traits of a user influence how an interface can be best personalized to match their needs and experience can be captured in a formal user model. Through data mining of interaction data these formal models can be fit to the data and as a result interfaces can be personalized in an informed, grounded way.

Advances in combining formal user models with data mining can be and have been made in grossly two ways that complement each other. On the one hand this can be done by identifying formal user models that can be used to base personalization on (such as cognitive style). On the other hand this can be done by finding ways to infer these user models from data. These two ways complement each other can be combined in a theory-informed personalization.

The HUMANIZE workshop combines practical data mining methods and theoretical knowledge for personalization, providing a venue where researchers from different fields come together to share their thoughts and experiences. In addition, the workshop will allow for an exploration of future opportunities in hopes of identifying possible links between the algorithmic side of behavioral analysis and the theoretical understanding of users for personalization.

TOPICS OF INTEREST

An non-exhaustive list of topics for this workshop is:

  • Identification of psychological traits that can be used as a formal user model for personalization (e.g., personality, level of domain knowledge, need for cognition, cognitive styles)
  • Data mining methods to infer user profiles in terms of identified formal user models (e.g., how to infer someone’s personality from their social media)
  • How (user) interfaces can be tailored to better match certain user psychological traits (e.g., altering the number of search results for users with a higher need for cognition, ordering of interface elements, using visual versus textual representations)
  • Of particular relevance are user studies that combine one or more of the above points

Read more on Call: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)…

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Curiscope’s Virtuali-Tee blends AR and VR to let you peek inside your own body

[The Virtuali-Tee looks like a clever use of technology to evoke presence for education and enjoyment. The story below is from Wired, where it features a different image. See the Curiscope website for more information including a video, and the company’s blog for information about Operation Apex; the book “All About Virtual Reality” is available from Amazon UK (not the US site as of this writing). –Matthew]

Take a peek inside your own body with this virtual reality app

Curiscope’s Virtuali-Tee blends augmented and virtual reality to let people explore a human chest cavity through a T-shirt

By Eleanor Peake
Sunday 15 October 2017

When it comes to augmented and virtual reality, Ed Barton has been there and got the T-shirt. His Brighton-based startup Curiscope produces The Virtuali-Tee, a garment printed with a stylised QR code that resembles a rib cage. Hover your phone over it, and using its app, you can explore the human chest cavity and peer at the heart, lungs and veins. “We use a mix of VR and AR to see inside the anatomy,” explains Barton, 28. “With positionally tracked AR, you can position VR experiences physically within your environment.” Curiscope has sold more than 3,000 Virtuali-Tees. Barton and co-founder Ben Kidd have raised almost $1 million (£780,000) in seed funding from LocalGlobe. Read more on Curiscope’s Virtuali-Tee blends AR and VR to let you peek inside your own body…

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Call: COMPSAC 2018 – IEEE Computer Society Conference on Computers, Software & Applications

CALL FOR PAPERS

COMPSAC 2018: The 42nd IEEE Computer Society Conference on Computers, Software & Applications
Tokyo, Japan
July 23-27, 2018
www.compsac.org

Paper due date: 15 January 2018

COMPSAC is the IEEE Computer Society Signature Conference on Computers, Software and Applications. It is a major international forum for academia, industry, and government to discuss research results and advancements, emerging challenges, and future trends in computer and software technologies and applications. The theme of COMPSAC 2018 is Staying Smarter in a Smartening World.

Computer technologies are producing profound changes in society. Emerging developments in areas such as Deep Learning, supported by increasingly powerful and increasingly miniaturized hardware, are beginning to be deployed in architectures, systems, and applications that are redefining the relationships between humans and technology. As this happens, humans are relinquishing their roles as masters of technology to partnerships wherein autonomous, computer-driven devices become our assistants.

What are the technologies enabling these changes? How far can these partnerships go? What will be our future as we deploy more and more “‘things” on the Internet of Things – to create smart cities, smart vehicles, smart hospitals, smart homes, smart clothes, etc.? Will humans simply become IoT devices in these scenarios and if so, what will be the social, cultural, and economic challenges arising from these developments? What are the technical challenges to making this all happen – for example, in terms of technologies such as Big Data, Cloud, Fog, Edge Computing, mobile computing, and pervasive computing in general? What will be the role of the ‘user’ as the 21st Century moves along?

COMPSAC 2018 is organized as a tightly integrated union of symposia, each of which will focus on technical aspects related to the “smart” theme of the conference. The technical program will include keynote addresses, research papers, industrial case studies, fast abstracts, a doctoral symposium, poster sessions, and workshops and tutorials on emerging and important topics related to the conference theme. A highlight of the conference will be plenary and specialized panels that will address the technical challenges facing technologists who are developing and deploying these smart systems and applications. Panels will also address cultural and societal challenges for a society whose members must continue to learn to live, work, and play in the environments the technologies produce. Read more on Call: COMPSAC 2018 – IEEE Computer Society Conference on Computers, Software & Applications…

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How VR and presence could trick stroke victims’ brains toward recovery

[“If you give someone a healthy body in VR, will that help them recover their health?” Researchers at USC are investigating the potential of VR and presence to promote brain plasticity and recovery in stroke survivors, with encouraging early results. This story is from CNET; for more information including a 4:35 minute video see earlier coverage from USC News. –Matthew]

VR could trick stroke victims’ brains toward recovery

Researchers at the University of Southern California are examining how virtual reality could promote brain plasticity and recovery.

By Abrar Al-Heeti
October 15, 2017

Could virtual reality help stroke survivors regain motor function?

That’s a question Sook-Lei Liew is looking to answer.

Liew, an assistant professor at the University of Southern California and an affiliate of the Stevens Neuroimaging and Informatics Institute at the Keck School of Medicine, was inspired by research from Mel Slater and Jeremy Bailenson on embodiment in VR. If someone’s given a child’s body in VR, for example, they might start exhibiting more childlike behavior.

She wondered if giving stroke survivors with motor impairments a virtual avatar that moves properly could help promote brain plasticity (or the ability to change) and recovery. Maybe it would eventually lead to them to moving an impaired limb again. Read more on How VR and presence could trick stroke victims’ brains toward recovery…

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