ISPR Presence News

Monthly Archives: August 2017

Call: Parallel Worlds: Designing Alternative Realities in Videogames

Parallel Worlds: Designing Alternative Realities in Videogames
Saturday 30 September 2017
Victoria & Albert Museum, London

Building on the sell-out success of last year’s Parallel Worlds Videogame Design conference at the Victoria and Albert Museum in London, we’re excited to announce our follow up event, providing a critical and cultural platform to discuss one of the most important fields in contemporary design.

Parallel Worlds will take place on Saturday 30 September 2017, bringing together an eclectic line up of leading designers, artists and thinkers whose work is connected by the worlds we build through games and play.

Speakers confirmed so far include John Laws (Planet Coaster/Frontier Developments), Sandra Youkhana and Luke Caspar Pearson (You+Pea Architecture and Design), Nicola and Michael Place (Wipeout/Build), Tim Hunkin (Novelty Automation) and Madiba Olivier (Aurion/Kiro’o Games Cameroon) with more to be announced in the coming weeks.… read more. “Call: Parallel Worlds: Designing Alternative Realities in Videogames”

Posted in Calls | Leave a comment

Understanding children’s relationships with social robots

[This post from the MIT Media Lab website (it also appears in Medium and IEEE Spectrum) is a first-person report on a program of research that examines children’s social (medium-as-social-actor presence) responses to robots; I think it’s a model for how to introduce a wider audience to these ideas (e.g., I plan to assign and discuss it in undergraduate courses). The original version includes several more pictures and a video. –Matthew]

[Image: A child listens to DragonBot tell a story during one of our research studies. Credit: Personal Robots Group]

Making new (robot) friends

Understanding children’s relationships with social robots

by Jacqueline M. Kory Westlund

Hi, my name is Mox!

This story begins in 2013, in a preschool in Boston, where I hide, with laptop, headphones, and microphone, in a little kitchenette. Ethernet cables trail across the hall to the classroom, where 17 children eagerly await their turn to talk to a small fluffy robot.… read more. “Understanding children’s relationships with social robots”

Posted in Presence in the News | Leave a comment

Call: Philosophy and the Moving Image (book chapters)

Call for Chapters: Collective Book
PHILOSOPHY AND THE MOVING IMAGE

Editors: Chris Rawls (Roger Williams University), Diana Neiva (University of Porto) and Steven S. Gouveia (University of Minho)

Preface: Professor Thomas E. Wartenberg (Mount Holyoke College)

Submission deadline: November 13, 2017

Topics and issues of interest include (but are not limited to):

  • Classical and contemporary film theory (formalist, psychoanalytic, feminist, cognitive, structuralist, etc.)
  • Definitions of cinema (essencialist – e.g. medium specificity – and nonessentialist)
  • Philosophical themes in film (ethics, political philosophy, philosophy of mind, philosophy of religion, epistemology, etc.)
  • Genre(s) (the issues on film genres, avant-garde, documentary, pornography, horror, drama, etc.)
  • Specific films (interpretations, influences, presented philosophy, etc.)
  • Sex and gender issues (feminist and queer film, the image of women in movies, etc.)
  • Issues on narrative, spectatorship, authorship, etc.
  • Authors on philosophy and film (Arnheim, Carroll, Wartenberg, Mulvey, Bordwell, Deleuze, etc.)
read more. “Call: Philosophy and the Moving Image (book chapters)”
Posted in Calls | Leave a comment

Google’s presence experiment: VR vs. video to train people to make espresso

[This post from Google’s blog reports on interesting results and lessons learned from an experiment in presence. The original includes more images; for more information see coverage in Daily Coffee News. –Matthew]

Daydream Labs: Teaching Skills in VR

Ian MacGillivray, Software Engineer
July 20, 2017

You can read every recipe, but to really learn how to cook, you need time in the kitchen. Wouldn’t it be great if you could slip on a VR headset and have a famous chef walk you through the basics step by step? In the future, you might be able to learn how to cook a delicious five-course meal—all in VR. In fact, virtual reality could help people learn all kinds of skills.

At Daydream Labs, we tried to better understand how interactive learning might work in VR. So we set up an experiment, which aimed at teaching coffee making.… read more. “Google’s presence experiment: VR vs. video to train people to make espresso”

Posted in Presence in the News | Leave a comment

Call: TVX 2018 – ACM International Conference on Interactive Experiences for TV and Online Video

Call for Papers

ACM TVX 2018: The ACM International Conference on Interactive Experiences for TV and Online Video
Theme: ‘Immersive Media Experiences’
26 – 28 June
Seoul, Republic of Korea
https://tvx.acm.org/2018/

Deadlines:
Workshops proposals – 30 Nov. 2017
Full & Short Papers proposals – 2 Feb. 2018

The ACM International Conference on Interactive Experiences for TV and Online Video (ACM TVX) is the leading international conference for presentation and discussion of research into online video and TV interaction and user experience. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, VR/AR Technologies, media psychology, media artists, and sociology.

ACM TVX 2014 was held in Newcastle upon Tyne, UK, TVX 2015 in Brussels, Belgium, TVX 2016 in Chicago, USA, TVX 2017 in Hilversum, The Netherlands. Next year TVX 2018 comes to Seoul, Republic of Korea for the first time in ASIA.… read more. “Call: TVX 2018 – ACM International Conference on Interactive Experiences for TV and Online Video”

Posted in Calls | Leave a comment

“Be there” for the August 21 total solar eclipse via 4K and VR

[This story from 4K describes options for experiencing next week’s total solar eclipse via technology. The CNN press release notes that “While only a fraction of the country will be able to witness the total eclipse in-person, CNN’s immersive livestream will enable viewers nationwide to ‘go there’ virtually and experience a moment in history, seven times over.” For more information about all aspects of the eclipse see coverage on the NASA website. –Matthew]

Where to Watch The 2017 Total Solar Eclipse In Full 4K And Virtual Reality

by Stephen on August 14, 2017

Although not even the best 4K OLED or QLED TVs on the market will beat experiencing a Total Solar Eclipse live and in-person with your own eyes (while using special-purpose solar filters, such as “eclipse glasses” or hand-held solar viewers), for those who can’t get a true naked-eye view of the upcoming fantastic astronomical event, there’s CNN.… read more. ““Be there” for the August 21 total solar eclipse via 4K and VR”

Posted in Presence in the News | Leave a comment

Call: “Image Evolution: Technological Transformations of Visual Media Culture” for Yearbook of Moving Image Studies

Call for Abstracts/Articles

Yearbook of Moving Image Studies (YoMIS):
Image Evolution. Technological Transformations of Visual Media Culture

Deadline for Abstracts: November 5, 2017
Deadline for Articles: May 27, 2018

The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting abstracts from scientists, scholars, artists, film makers, game designers or developers for the fourth issue entitled »Image Evolution. Technological Transformations of Visual Media Culture«. YoMIS will be enriched by disciplines like media and film studies, image science, (film)philosophy, phenomenology, semiotics, design and fine arts, art and media history, game studies and other research areas related to static, moving and digital images in general.

The history of images can be described as a history of technology and mediality, because material transformations have always had a great impact on form, structure or content of mediatized and often multimodal representations. It took many years from the origin of images in the caves of our prehistoric ancestors to the interactive, arithmetic and highly immersive images of the digital age.… read more. “Call: “Image Evolution: Technological Transformations of Visual Media Culture” for Yearbook of Moving Image Studies”

Posted in Calls | Leave a comment

Designing robots to account for intriguing ways humans interact with them

[This story from CNBC highlights the need for robot designers to carefully consider the range of responses, including medium-as-social-actor presence responses, their creations will evoke. For more on this topic see the recent story in Psychology Today’s blog “How do We Read Emotions in Robots? Of social robots, innovation spaces, and creatively trying things out.” –Matthew]

Next-gen robots: The latest victims of workplace abuse

  • Robots must contend not just with internal flaws and bugs but with humans.
  • Recent introductions of robots to everyday scenarios have led people to initiate some intriguing forms of interaction.
  • Knightscope’s security bot, for example, has been harassed by kids, painted in red lipstick and used as a canvas for graffiti artists.

Mike Juang
Published 9 Aug 2017 | Updated 11 Aug 2017

With jobs it’s oftentimes not the work that’s difficult, but the people.

Take STEVE, for instance.… read more. “Designing robots to account for intriguing ways humans interact with them”

Posted in Presence in the News | Leave a comment

Jobs: Multiple positions in HCI at the University of Bremen, Germany

Multiple Job Openings in HCI at the University of Bremen, Germany

http://hci.uni-bremen.de/jobs/

[Application deadlines: Immediate]

The Digital Media lab (http://dm.tzi.de) and the HCI lab (http://hci.uni-bremen.de) at the University of Bremen (http://www.uni-bremen.de ) (department heads: Rainer Malaka and Johannes Schöning) have multiple job openings for researchers, PhD students and Postdocs in the areas of:

  • HCI
  • Novel Interfaces
  • Entertaining Computing
  • Serious Games
  • Artificial Intelligence
  • Semantic Modelling of Everyday Activities

We look for full time researchers (reimbursement according to TV-L EG13). The successful candidates will be working with a dynamic, friendly, and helpful team of computer science researchers. The University of Bremen is one of 11 institutions classed as an “Elite university” in Germany, and an university of approximately 23,500 students from over 100 countries, offering a broad range of fringe benefits such as sports facilities, cultural activities and daycare.… read more. “Jobs: Multiple positions in HCI at the University of Bremen, Germany”

Posted in Jobs | Leave a comment

Have a near death experience in VR in “Flatline”

[This short interview from the Vive blog is about the use of virtual reality and presence to explore a universal experience in a visceral, first-person way. The original blog post includes a second image; for a text and audio report on the experience that includes more images see coverage by Southern California Public Radio (SCPR); and a 0:39 minute trailer is available on YouTube. –Matthew]

Take a trip to The Other Side in Flatline

Stephen Reid
August 3, 2017

What happens at the exact moment of death? Religion and science disagree, but many survivors of near-death experiences have similar stories from all around the world. In Flatline, you’ll have your own near-death experience in virtual reality. We chatted to Julian McCrea of Portal Experiences about the creation of this unique app.

Hello Julian! Tell us your part in the production of Flatline.read more. “Have a near death experience in VR in “Flatline””

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z