Call for Papers
CHIRA 2017 – International Conference on Computer-Human Interaction Research and Applications
October 31 – November 2, 2017
Funchal, Madeira – Portugal
http://www.chira.scitevents.org/
Submission Deadline: May 22, 2017
CHIRA is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication
SCOPE
The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of human-technology & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices.
Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes.
CONFERENCE AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
- HUMAN FACTORS AND INFORMATION SYSTEMS
- PERVASIVE TECHNOLOGIES AND APPLICATIONS
- INTERACTIVE DEVICES
- INTERACTION DESIGN
- ADAPTIVE AND INTELLIGENT SYSTEMS
AREA 1: HUMAN FACTORS AND INFORMATION SYSTEMS
- Social Networks
- Computing with Social Trust
- Semiotics
- Decision Making
- Collaborative Systems
- Personalized User Experiences in e-Commerce
- Healthcare Applications
- Game User Experience Evaluation
- Entertainment
- Security and Privacy
- Ergonomics
- User Behaviour Analysis
AREA 2: PERVASIVE TECHNOLOGIES AND APPLICATIONS
- Ubiquitous Computing
- Augmentative Communication
- Speech Recognition Technologies
- TV and Online Video
- Pervasive Health
- Pervasive Advertising
- Distributed User Interfaces
- Software Frameworks
- System Performance
- Social Media Analytics
- Health, Wellness and Ageing
AREA 3: INTERACTIVE DEVICES
- Haptic and Tangible Devices
- Interactive Surfaces
- Wearable Sensors
- Sensor Networks
- Smart Homes
- Mobile Devices and Services
- Human-Robot Interaction
- Brain-computer Interfaces
- Gesture-Based Interaction
- Conversational Speech Interfaces
- 3D Interaction
- Virtual and Augmented Reality
AREA 4: INTERACTION DESIGN
- User Experience Design
- Mobile Computer-Human Interaction
- User-Centered Interaction Design Patterns
- Situated Interaction
- Cognitive Interaction
- Computational Systems for Enhancing Creativity
- Design and Creativity Support Software
- Affective Computing
- Multimedia and Multimodal Interaction
- Web Design and Accessibility
- Accessible and Adaptive Interaction
- Design and Evaluation
AREA 5: ADAPTIVE AND INTELLIGENT SYSTEMS
- Visualization Tools
- Intelligent User Interfaces
- Cognition, Communication and Interaction
- Learning in Virtual Worlds
- Machine Learning
- Embodied Conversational Agents
- Applied Perception
- Peripheral Interaction
- Gamification
- Natural Language Processing
- Recommendation Systems
- Information Retrieval
- Interactive Machine Learning
KEYNOTE SPEAKER
Larry Constantine, M-ITI, Portugal
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