ISPR Presence News

Monthly Archives: January 2017

Job: Full-time position in Robobphilosophy at Aarhus University, Denmark

Rank-Open Position (from technical assistant to postdoc) in Robotic Engineering

Research Unit for Robophilosophy, School of Culture and Society, Faculty of Arts, Aarhus University

The Research Unit for Robophilosophy at the Department of Philosophy, School of Culture and Society, Aarhus University invites applications for a three-year, full-time open position in robotic engineering, available from 1 March 2017. The position is associated with the project “What Social Robots Can and Should Do—Towards Integrative Social Robotics”, supported by the Carlsberg Foundation (Semper Ardens Grant). Junior researchers at postdoc level will be preferred, but candidates without a PhD will also be considered, provided they have suitable expertise in software and hardware development.

RESEARCH CONTEXT:

The research project “What Social Robots Can and Should Do—Towards Integrative Social Robotics” will define and implement a new paradigm for developing social robotics applications. “Integrative Social Robotics” (ISR) tightly integrates robotics research with a wide scope of research disciplines that investigate human social interactions, including empirical, conceptual and value-theoretical research in the humanities.… read more. “Job: Full-time position in Robobphilosophy at Aarhus University, Denmark”

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HoloLamp: Portable, projector-based, glasses-free Augmented Reality

[This could be big step toward the wider adoption of AR– the story is from Tom’s Hardware where it includes several different images and a 2:44 demonstration video. –Matthew]

Introducing HoloLamp: Portable, Projector-Based, Glasses-Free Augmented Reality

by Kevin Carbotte
January 5, 2017
Source: HoloLamp

You could say that CES 2016 was the year of VR, but at CES 2017, it may be AR’s time to shine.

This year at the big show, augmented reality moves from a futuristic idea towards a tangible consumer product. Microsoft started selling its Hololens developer kits in 2016, but one of those will set you back $3000. Meta just started shipping Meta 2 developer kits to early customers. The AR HMD’s specifications lead us to believe the experience is comparable to Hololens, but with a much wider field of view. Meta pre-sold the dev kits for $949, but after the new year, the company raised the price somewhat.… read more. “HoloLamp: Portable, projector-based, glasses-free Augmented Reality”

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Call: CHI PLAY 2017

CHI PLAY 2017 | CALL FOR PARTICIPATION

4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Amsterdam, The Netherlands
October 15 – 18, 2017
CHIPLAY.org | #chiplay17

CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high quality research in games and HCI, as foundations for the future of digital play. To this end, the conference blends academic research papers, interactive demos, and industry case studies.

IMPORTANT DATES

Feb 1, 2017: Submissions for the SIGCHI Student Travel Grant for CHIPLAY 2017
March 3, 2017: Workshop proposals
April 14, 2017: Full papers
May 26, 2017: Course proposals
June 30, 2017: Spotlight papers, Game competition, Works-in-progress, Panels
July 14, 2017: Doctoral consortium
Game exhibition: To be announced shortly

SUBMISSIONS

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, including but not limited to the following:

  • Playful interactions and new game mechanics
  • Studies of applied games and player experiences
  • Games & Play for health
  • Games & Play for learning
  • Tangible play
  • Persuasive games
  • Games for change
  • Neurogames
  • Gamification
  • Accessible and inclusive game design
  • Advances in game user research and game evaluation methods
  • Psychology of players and game design
  • Virtual and augmented reality in games
  • Novel game controls or display technologies for games
  • Tools for game creation
  • Innovations in game design and development practices
  • Game analytics and novel visualizations of player experiences
  • Developer experiences and studies of developers
  • Industry case studies

Although CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY.… read more. “Call: CHI PLAY 2017”

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Media attempt to evoke presence at Women’s March on Washington, D.C. and around the world

[Saturday’s historic marches on Washington, D.C. and around the world were captured in immersive 360 videos and photos by many news organizations; I’ve compiled a selection of links to them below. It’s interesting to compare the sense of presence and related impacts created by the different combinations of content and form used in these efforts to give users a sense of the experience of being there. Some of these and others are also available on YouTube (search for “women’s march on Washington 2017 360”) including C-SPAN’s 9:00 minute video (not on their website since it didn’t air). Standard format videos are available too of course, including the full 6 hours of the Washington march from ABC, and compilation videos from CNN (1:03 minutes), The Guardian (1:16), and USA Today (1:13). And of course thousands of still images are available (e.g.,… read more. “Media attempt to evoke presence at Women’s March on Washington, D.C. and around the world”

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Call: 2017 Australasian Simulation Congress (ASC)

Call for Submissions

2017 Australasian Simulation Congress (ASC)
Monday 28 August – Thursday 31 August 2017
International Convention Centre, Sydney, Australia
http://www.simulationcongress.com/

Online submissions close: Wednesday 22 March 2017

The Organising Committee is pleased to announce the Call for Submissions for the 2nd Annual Australasian Simulation Congress (ASC), hosted by Simulation Australasia (SimAust), the national body for those working in simulation throughout Australasia.

The ASC will once again bring together the SimHealth, SimTecT and Serious Games streams, along with opportunities for a number of joint sessions of mutual interest.

The 2017 Australasian Simulation Congress will explore the theme of People Energising Innovation.

At its heart, every application of simulation is ultimately about people – whether it is enabling individuals or teams to achieve peak performance, or solving problems in infrastructure that will improve the lives of millions of people. As a simulation community, we need to ensure we understand the impact of what we do on the people that interact with, or are affected by, our simulations.… read more. “Call: 2017 Australasian Simulation Congress (ASC)”

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TSA team works to ensure inauguration safety with library of ‘virtual’ sites

[The U.S. Transportation Security Administration is creating a “vast catalogue” of detailed, 360 degree virtual versions of Washington area sites – “think of it as virtual reality that allows you to travel through any transportation asset as if you were there”; this story is from The Washington Post. –Matthew]

[Image: A construction worker looks at scaffolding being put up Jan. 11, 2017, near the Lincoln Memorial in Washington as part of a stage to be used in the inauguration festivities for President-elect Donald Trump. (Andrew Caballero-Reynolds/AFP/Getty Images)]

TSA team works to ensure inauguration safety with library of ‘virtual’ sites

By Lori Aratani
January 14

For nearly a week in November, Jim Bamberger and his crew of six spent their days and some of their nights photographing every square inch of Dulles International Airport.

Runways. Restrooms. Stairwells. Click. Click. Click.

Within a month, the thousands of images they captured over 55 hours were stitched together to recreate a 360-degree virtual version of Dulles.… read more. “TSA team works to ensure inauguration safety with library of ‘virtual’ sites”

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Job: Faculty position in Mixed and Augmented Reality at Graz University of Technology

Opening: University Assistant with Doctorate, with Tenure Track to Position as Associate Professor
Working area: Mixed and Augmented Reality
Graz University of Technology, Austria

End of application period: 18 Feb 2017

This fulltime employment position (40h/week) is initially restricted to six years and offers the possibility of a qualification agreement for a tenured position. The employment is expected to start on May 1, 2017, and will be part of the Institute of Computer Graphics and Vision (http://www.icg.tu-graz.ac.at/).

The position requires a completed PhD degree in computer science or a similar field.

We expect the following qualifications:

  • Excellent scientific qualification in Mixed Reality and Augmented Reality (MR/AR), especially computer graphics and visualization methods for MR/AR and 3D user interfaces for MR/AR
  • International scientific publications
  • Experience with acquisition, management and scientific supervision of research projects
  • Experience in establishing a research group
  • Track record of scientific achievements, such as international prizes or awards
  • Teaching experience in relevant subjects
  • Network in the scientific community

Your job will involve the following duties:

  • Research on MR/AR, with the goal to earn international scientific reputation and visibility
  • Top-level international publications
  • Acquisition of third party funding for research (FFG, FWF, industrial projects)
  • Supervision of bachelor and master theses and support in the supervision of PhD students
  • Independent teaching in the bachelor and master program and introducing students to the world of visual computing
  • Service in the academic administration
read more. “Job: Faculty position in Mixed and Augmented Reality at Graz University of Technology”
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New brain-controlled Teleport robot lets physically challenged see the world

[As this story from New Atlas points out, key benefits of the new Teleport telepresence robot are its simplicity and affordability; the original story includes a gallery of 7 pictures and the video mentioned at the end. In coverage in the Brisbane Times (which includes another video), Teleport creator Marita Cheng is quoted as saying “It gives you much more freedom and mobility, it makes you feel like you are there… People who have used our robots say it is 100 per cent more immersive than what they thought it would be. I guess if you look at the product it is just a screen on some wheels but when you actually use it and you can explore for yourself a location that is thousands of kilometres away, that is when you begin to understand how rewarding it is to be in two places at once.”… read more. “New brain-controlled Teleport robot lets physically challenged see the world”

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Call: Journal of Posthuman Studies (and Beyond Humanism Conference)

Journal of Posthuman Studies: Philosophy, Technology, Media (Penn State Univ Press)

Penn State University Press will publish issue 1 of the newly established “Journal of Posthuman Studies: Philosophy, Technology, Media” in 2017. The initial 2 issues will include invited papers only. It is already possible to submit your papers, which you can do via the following website:
http://www.psupress.org/Journals/jnls_JPHS.html

The “Journal of Posthuman Studies” will be presented officially during the 9th Beyond Humanism Conference which will take place at John Cabot University in Rome [on the 20th of July until the 22nd of July 2017; abstracts due April 1 –ML]. It will be dedicated to the topic “Posthuman Studies”:
http://beyondhumanism.org/

Here is also some further information about the journal:

The Journal of Posthuman Studies is a fully peer reviewed, multidisciplinary journal developed to analyze what it is to be human in an age of rapid technological, scientific, cultural and social evolution.… read more. “Call: Journal of Posthuman Studies (and Beyond Humanism Conference)”

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Carrie Fisher’s death renews questions about digital re-creation

[Another example of the need to consider the ethics of presence; this story is from CNN. –Matthew]

[Image: Leia (Carrie Fisher) is no longer a ‘Princess, going by ‘General’ in “The Force Awakens.”]

Carrie Fisher’s death renews questions about digital re-creation

By Brian Lowry, CNN
January 16, 2017

Carrie Fisher’s death was a jolt to the broad community of “Star Wars” fans. But it could help spark a necessary and overdue conversation about what might be called digital etiquette, and the practice of using computer-generated imagery to re-create and manipulate the likenesses of dead actors.

Last week Lucasfilm responded to rumors that Fisher’s “Star Wars” character could be digitally inserted into future movies, issuing a statement that read, “We want to assure our fans that Lucasfilm has no plans to digitally re-create Carrie Fisher’s performance as Princess or General Leia Organa.”… read more. “Carrie Fisher’s death renews questions about digital re-creation”

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