ISPR Presence News

Monthly Archives: November 2016

Jobs: Faculty positions in Media Arts/Game Design at Northeastern University

Dear colleagues,

We are hiring in the Department of Art+Design at Northeastern University. Feel free to contact me [see below] with questions, or you can direct questions to: gamesearch@northeastern.edu

https://neu.peopleadmin.com/postings/45437

Application deadline for full review: December 31, 2016

The Department of Art+Design in the College of Arts, Media and Design at Northeastern University invites applications for an open rank search for one or more positions in media arts/game design. We seek candidates with a national/ international record of excellence in research and/or creative practice in media arts, in one or more areas including but not limited to: animation, art games, generative design, psychology of play, games for impact, interactive narrative, and digital storytelling. The ideal candidate should have a strong track record of interdisciplinary research and collaboration in their fields of practice. Candidates should be able to teach courses related to media arts/game design in our growing undergraduate and graduate degree programs: BFAs in Media Arts, in Games, and in Digital Art and Game Design, a BS in Computer Science and Game Development, and an MS in Game Science and Design.… read more. “Jobs: Faculty positions in Media Arts/Game Design at Northeastern University”

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Researchers generate 3-D virtual reality models of unborn babies

[Technology is poised to provide doctors and patients with increasingly more compelling presence experiences of unborn babies; this press release is from the Radiological Society of North America via EurekAlert; more information, including additional pictures and two videos is available from the Daily Mail, and coverage from NBC raises some key concerns about how the new technology will be used. –Matthew]

3D virtual model MRI view of fetus

[Image: A 3-D virtual model MRI view of fetus at 26 weeks. Credit: Radiological Society Of North America.]

Researchers generate 3-D virtual reality models of unborn babies

Public Release: 21-Nov-2016
Source: Radiological Society of North America

CHICAGO – Parents may soon be able to watch their unborn babies grow in realistic 3-D immersive visualizations, thanks to new technology that transforms MRI and ultrasound data into a 3-D virtual reality model of a fetus, according to research being presented next week at the annual meeting of the Radiological Society of North America (RSNA).… read more. “Researchers generate 3-D virtual reality models of unborn babies”

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Call: Canadian Game Studies Association (CGSA) 2017 Conference

Call for Papers 2017 — Congress of the Humanities and Social Sciences
Canadian Game Studies Association (CGSA)
May 31 – June 2
Toronto, Canada

Submission Deadline: January 10, 2017

The 2017 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be May 31 to June 2 in Toronto, Ontario in conjunction with the Congress of the Humanities & Social Sciences. This year’s Congress theme is “From Far and Wide: The Next 150”.

We invite submissions from all disciplines from researchers working on or around games including digital and non-digital games. In keeping with this year’s call for proposals, we also invite submissions that address futures – what will game studies look like in 5 years or in 10 or even 150 years from now? What new theories, approaches, methodologies need to be developed to realize that future? And what new challenges does game studies face under conditions of shifting demographics, landscapes, and geographies and cultures?… read more. “Call: Canadian Game Studies Association (CGSA) 2017 Conference”

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VR powered by our minds? ’10 years from now, it will seem obvious’

[Despite arguments about feasibility and the too-often unmentioned ethical issues it raises, the prospect of thought-based interactions with and in virtual environments is provocative. This story is from The Guardian, where it features another image and related links. –Matthew]

EEG-based interactions in VR (woman wearing headset)

[Image:  Brainwave-reading technology could eliminate the need for a controller when using a virtual reality headset. Photograph: Andre Kosters/EPA.]

Virtual reality powered by … our minds? ’10 years from now, it will seem obvious’

EyeMynd wants to create a system in which thoughts, not handsets, will control our actions in virtual reality worlds

Dan Raile in San Francisco
Last modified on Monday 14 November 2016

Dan Cook first began exploring the commercial potential of brainwave technology 20 years ago, working with a government agency interested in developing better lie detectors and pharmaceutical companies who wanted to understand the neurological impact of their drugs.… read more. “VR powered by our minds? ’10 years from now, it will seem obvious’”

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Call: Foundations of Digital Games (FDG) 2017

CALL FOR PAPERS: FDG 2017
The 12th International Conference on the Foundations of Digital Games (FDG)
August 14-17, 2017
Cape Cod, MA (hosted by Northeastern University)
http://fdg2017.org

Conference theme: Celebrating the Player

The International Conference on the Foundations of Digital Games (FDG) is a major international event that seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies, critical analysis, innovative designs, theories on play, empirical studies, and data analysis.

This year’s conference theme focuses on Celebrating the Player. The field of digital game research has made significant advances in the past decade, from attempting to define what games are to developing techniques to create content automatically.… read more. “Call: Foundations of Digital Games (FDG) 2017”

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Jaguar just showed us the future of (VR) car launches

[Here’s a nice first-person report of an ambitious use of VR and presence; it’s from VR Scout, where it features lots more pictures. I’ve lightly edited it here to fix some typos. –Matthew]

Jaguar I-PACE VR launch - group at tables

Jaguar Just Showed Us The Future of Car Launches

The VR reveal for the company’s first-ever electric car blew our minds.

by Jonathan Nafarrete
November 14, 2016

During a press event at Milk Studios in Los Angeles Sunday night, Jaguar revealed the I-PACE, the company’s first-ever electric car. A competitor to the Tesla Model X, the I-PACE is a major foray for Jaguar into electric automotive transportation.

So when it came to launching a future facing vehicle like the I-PACE, Jaguar needed a car launch that went above the normal conventions of previous automotive launches. The car company needed something that equaled the car’s product ambitions. And what better way to do that than with virtual reality.… read more. “Jaguar just showed us the future of (VR) car launches”

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Job: Doctoral candidate in Computer and Video Games at Aalto University

The Department of Computer Science at Aalto University in Helsinki, Finland (one of the most livable cities in the world) is offering a

Fully funded Doctoral Candidate position in the field of COMPUTER AND VIDEO GAMES, with a focus on combining games and physical exercise and/or movement AI for physically based simulated characters (e.g., “active ragdolls”)

Application deadline: December 7th 2016

The position belongs to Aalto University’s career system and the selected person will be appointed for a two-year fixed term appointment with an option for renewal for another two years. Aalto University is a new university created in 2010 from the merger of three Finland’s top universities: Helsinki University of Technology, Helsinki School of Economics and the University of Art and Design Helsinki. Helsinki has consistently ranked among the most livable cities in the world (e.g., http://edition.cnn.com/2016/08/18/travel/most-livable-city-2016/), and is the home for many leading game companies such as Supercell, Rovio, and Remedy Entertainment.read more. “Job: Doctoral candidate in Computer and Video Games at Aalto University”

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Ex-Googler debuts an AR app that lets you build your own Pokemon Go

[Now more people can create augmented reality-based presence experiences. This story is from BuzzFeed and for more information see the GoMeta blog post announcement for the Metaverse app. Quoting coverage by UploadVR, “Metaverse can be downloaded on IOS devices here and creators can also request access to the Metaverse Studio beta so you can create deeper and collections of interactive experiences.” –Matthew]

Metaverse AR app screenshots

Ex-Googler Debuts An AR App That Lets You Build Your Own Pokémon Go

Former Disney CEO Michael Eisner and venture capital company Greylock Partners are betting on an app that sets a foundation for more augmented reality applications.

Alex Kantrowitz, BuzzFeed News Reporter
Posted on Oct. 31, 2016

When Pokémon Go incited mass augmented-reality hysteria this summer, one big question that emerged was whether the game’s success would usher in an era of AR applications, or whether enthusiasm for the genre would fizzle.… read more. “Ex-Googler debuts an AR app that lets you build your own Pokemon Go”

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Call: Gaming Disability: Disability Perspectives on Contemporary Video Games (book chapters)

Call for Papers:
Gaming Disability: Disability Perspectives on Contemporary Video Games
Edited by Dr Katie Ellis, Dr Mike Kent & Dr Tama Leaver
Internet Studies, Curtin University

Abstracts Due 15 February 2017

Video games are a significant and still rapidly expanding area of popular culture. Media Access Australia estimated that in 2012 some twenty percent of gamers were people with a disability, yet, the relationship between video gaming, online gaming and disability is an area that until now has been largely under explored. This collection seeks to fill that gap. We are looking for scholars from both disability studies and games studies, along with game developers and innovators and disability activists and other people with interest in this area to contribute to this edited collection.

We aim to highlight the history of people with disabilities participating in video games and explore the contemporary gaming environment as it relates to disability.… read more. “Call: Gaming Disability: Disability Perspectives on Contemporary Video Games (book chapters)”

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The fuzzy future of virtual reality and augmented reality

[What will it take for VR and AR to reach mainstream commercial success? This story from IEEE Spectrum provides insights and a status report; check out the 2016 Gartner Hype Cycle article highlighted in this story for the prospects of a wide variety of additional presence-related technologies. –Matthew]

User wearing VR head-mounted display

[Image: Credit: Kiyoshi Ota/Bloomberg/Getty Images]

The Fuzzy Future of Virtual Reality and Augmented Reality

By Amy Nordrum
Posted 15 Nov 2016

Virtual reality is having a moment, but the technology is still far from mainstream. Following the release of the HTC Vive and Oculus Rift in early 2016, headset sales quickly flattened once early adopters had purchased their gear. It seems the average customer isn’t as eager to pay US $600 for bulky goggles simply to peruse the rather limited catalogue of available VR content.

If more consumers can’t be persuaded of the value that VR could bring to their lives, an industry projected to breach a trillion dollars in sales by 2035 might flop.… read more. “The fuzzy future of virtual reality and augmented reality”

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