ISPR Presence News

Monthly Archives: June 2015

Call: Film-Philosophy: Prospects, Directions and New Perspectives

FILM-PHILOSOPHY:
PROSPECTS, DIRECTIONS AND NEW PERSPECTIVES
January 5-7, 2016
Film and Television Department
Tel Aviv University

Abstract deadline: August 1, 2015

Much has been learned from, and many interesting avenues for rethinking the interconnections between and among film studies and philosophy have been opened by, the burst of interest in “film-philosophy” over the past two decades. Calling upon philosophical and critical resources culled from both disciplines, this vibrant and still-emerging field presents an agenda for the kind of work for which we hope to provide a platform here: research that combines a careful and astute critique of objects of profound aesthetic appreciation with a rich and disciplined application of the methods of philosophical argumentation. We aim to expand this body of work by bringing together leading and emerging scholars and filmmakers to investigate together the significance of the objective phenomenon of the moving image and its subjective experience in order that we might enhance ongoing dialogues both within film studies and philosophical aesthetics individually and also between these discourses.… read more. “Call: Film-Philosophy: Prospects, Directions and New Perspectives”

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Presence and sexuality: Syncing VR and toys to trick the brain

[This story from Mashable provides a good description of how technology creators are refining presence-evoking technology in a popular and challenging context; as the note at the beginning says, the original story contains more images (it also includes a 1:11 minute video). –Matthew]

Underwear and shoes on floor

Virtual reality sex is coming — and the toys are already here

By Mandy Stadtmiller
May 29, 2015

Note: The following post contains sexually graphic images and descriptions.

You’re lying back on a bed. You look around. A porn star walks in. She mounts you. And as she does, you can feel the thrill of her tight contractions.

Except, you don’t know any porn stars. You’re a hypochondriac virgin. The closest thing you have to a girlfriend is your prized second-generation Oculus Rift developer kit headset.

Today’s VR early adopter with a hankering for pornography that involves elaborate prep work, multiple cords and a bulky headset just got a whole lot luckier, thanks to a new partnership between teledildonics company Lovense and the self-explanatorily named VirtualRealPorn.… read more. “Presence and sexuality: Syncing VR and toys to trick the brain”

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Call: eLEARNING 2.0

CALL FOR CONTRIBUTIONS

eLEARNING 2.0
“The Paradigm Shift: Refocusing on the Student”
Brunel University London, UK
July 29, 2015
www.elearning2.org

Submission of title and abstract DEADLINE: June 19, 2015

eLearning 2.0 is a lively international conference exploring technology-enhanced learning and social media technologies. The conference is a collaborative space for educators, students, researchers, entrepreneurs, and policy makers to share their eLearning classroom successes, as well as new developments in their research and workplace. The main theme of this year’s conference is “The Paradigm Shift: Refocusing on the Student”. This educational paradigm shift is fuelled by the unprecedented access that students now have to information coupled with a view of learning as a constructive process consisting of selecting, organising and integrating information.

The theme broadens the discussion from last year’s theme of “Flipping the Classroom.” It seeks to showcase any use of technology to enhance learning which requires us to “think differently.”… read more. “Call: eLEARNING 2.0”

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VR headsets that shut out real world raise practical and etiquette issues

[The widespread use of VR headsets raises lots of practical issues, and the need for new social conventions; this is from The New York Times, where the story includes another image (btw, I think many would question the claim that HTC’s Vive, and not Oculus, is the “best known of a new league of virtual reality headsets”). –Matthew]

Palmer Luckey using Oculus

[Image: Palmer Luckey, the founder of Oculus VR, center, demonstrating the Oculus Rift virtual reality headset and the Oculus Touch hand controllers at an event in San Francisco last week. Credit Ramin Talaie for The New York Times]

Virtual Reality Headsets Raise Very Real Concerns

By Nick Wingfield
June 14, 2015

Every Friday, a dozen or so people strap on virtual reality headsets, log on to the Internet and do something that would normally require driving to a local multiplex: watch a movie with a bunch of strangers.… read more. “VR headsets that shut out real world raise practical and etiquette issues”

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Call: The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016)

CALL FOR PAPERS

The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – VISIGRAPP 2016
February 27 – 29, 2016
Rome, Italy

WEBSITE: http://www.visigrapp.org/

REGULAR PAPERS
Paper Submission: September 17, 2015
Authors Notification: November 12, 2015
Camera Ready and Registration: November 27, 2015

POSITION PAPERS
Paper Submission: October 29, 2015
Authors Notification: December 4, 2015
Camera Ready and Registration: December 18, 2015

WORKSHOPS
Workshop Proposal: September 7, 2015

SPECIAL SESSIONS
Special Session Proposal: September 17, 2015

TUTORIALS, DEMOS AND PANELS PROPOSALS
October 12, 2015

SPONSORED BY:
INSTICC – Institute for Systems and Technologies of Information, Control and Communication

INSTICC is Member of:
WfMC – Workflow Management Coalition

LOGISTICS PARTNER:
SCITEVENTS – Science and Technology Events

The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization.… read more. “Call: The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016)”

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Industrial Light & Magic wants to bring virtual reality to the movies

[It continues to be an exciting time to be studying presence! This story from USA Today includes more pictures and a 2:12 minute video about ILM’s presence-evoking special effects. –Matthew]

ILMx Lab Jurassic Park simulation

[Image: ILMxLAB’s creative director John Gaeta tests a prototype immersive experience. The experience combines live performance capture with sound and interactive real-time 3D rendering, immersing the viewer in the scene. (Photo: Greg Grusby)]

Industrial Light & Magic wants to bring virtual reality to the movies

Marco della Cava, USA TODAY
June 12, 2015

SAN FRANCISCO — Industrial Light & Magic is taking the notion of DVD-extras to a whole other galaxy.

The special-effects company, which was founded 40 years ago this summer by George Lucas to create the illusions for Star Wars, will announce Friday a new team dedicated to bringing virtual- and augmented-reality experiences to the movies.

ILM’s Experience Lab, or ILMxLab, will combine the technical assets of ILM, Skywalker Sound and Lucasfilm to create immersive experiences that allow fans to participate in their favorite movie worlds.… read more. “Industrial Light & Magic wants to bring virtual reality to the movies”

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Call: AutomotiveUI 2015 Workshop on Practical Experiences in Measuring and Modeling Drivers and Driver-Vehicle Interactions

AutomotiveUI 2015 Workshop on PRACTICAL EXPERIENCES in Measuring and Modeling Drivers and Driver-Vehicle Interactions
Nottingham, UK; September 1st, 2015
Colocated with the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2015) (http://www.auto-ui.org/15)

Workshop website: http://www.pervasive.jku.at/AutoUI15WS/

Submission deadline: July 13th, 2015

OBJECTIVES: MODELING AND MEASURING INTERACTIONS

The goal of the workshop is to bring together both young and experienced researchers in the field of automotive UI research and discuss settings, experiences, best practices, etc. for conducting lab or field experiments. This includes discussions about how to improve user studies (setting), what types of sensors and recording platforms are suitable for which studies, feasibility of results (e.g., transfer of lab results to real scenarios), which should help “new” researchers (first year PhD or before) that are just starting with auto UI research to learn from the experience and mistakes of others.… read more. “Call: AutomotiveUI 2015 Workshop on Practical Experiences in Measuring and Modeling Drivers and Driver-Vehicle Interactions”

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Gloveone smart gloves will let you feel virtual reality

[This sounds like an impressive presence-enhancing tool; the story is from Tech Times and includes a 0:36 minute video, and much more information (including images and videos and links to a developer site) is available from Kickstarter. –Matthew]

Gloveone

[Image: Smart gloves dubbed Gloveone will enable users to feel sensations when interacting with virtual objects. The brainchild of Spain-based NeuroDigital Technologies, Gloveone aims to give VR users a more immersive experience and will enable them to “feel” what they see. (Photo : NeuroDigital Technologies | Kickstarter)]

Gloveone Smart Gloves Will Let You Feel Virtual Reality

By Anu Passary, Tech Times | June 9, 2015

While virtual reality users may be able to see things soon thanks VR headsets such as Microsoft’s HoloLens, they will not be able to touch and feel the virtual objects.

However, that is about to change thanks to smart gloves dubbed Gloveone, which will enable users to feel sensations such as rainfall, heat, flitting of a butterfly, shapes (and even weight of an object) when interacting with virtual objects.… read more. “Gloveone smart gloves will let you feel virtual reality”

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PSFK launches The Virtual Reality Report

[This item from PSFK may be of interest: Follow one of the links to download the new PSFK Virtual Reality Report (some but not all parts are free). –Matthew]

PSFK Launches The Virtual Reality Report

The PSFK Labs team explores the potential virtual reality holds as a medium for better storytelling and story-making

PSFK Labs
8 june 2015

For decades we have been on the edge of our seats, patiently awaiting the arrival of the holy grail of entertainment and storytelling: virtual reality.

We have been teased by VR in movies, serving as inspiration for a plethora of science fiction and fantasy canons, but has consequently failed to deliver on the public’s high expectations. As we are (finally) beginning to see the implications that VR will have and the opportunity it creates within the world or immersive entertainment, PSFK releases the VR Snapshot Report, or VR Mini Report, taking a broader look into the ways the technology is being used today across industries.… read more. “PSFK launches The Virtual Reality Report”

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Tennessee Aquarium to use new VR gear to promote virtual river conservation

[Aside from the use of presence to teach people about, and hopefully help prevent, environmental damage to rivers, this story in the Chattanooga Times Free Press contains links and detailed timelines and illustrations related to the evolution of VR. –Matthew]

Student usin Oculus at Tennessee IMAX

[Image: Andree Herbert tries out the Oculus Rift virtual reality device on March 20, 2015, in a classroom at the Tennessee Aquarium IMAX Theatre in Chattanooga. The Oculus Rift is a virtual reality device, and the aquarium is using a development kit version to build VR programming which teaches students about stream ecology conservation. Photo by Doug Strickland/Times Free Press.]

Tennessee Aquarium to use new virtual reality gear to promote virtual river conservation

April 26th, 2015 by Casey Phillips

After checking to ensure her snorkel is securely attached, Andree Herbert pauses on the edge of the Conasauga River to glance down at the grass sloping into the water.… read more. “Tennessee Aquarium to use new VR gear to promote virtual river conservation”

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