ISPR Presence News

Monthly Archives: June 2015

Job: 3D learning using haptic interfaces – Postdoc at University of Reading, UK

Postdoctoral Research Assistant – 3D learning using haptic interfaces (REF: SF08048)
School of Systems Engineering, University of Reading, Reading UK
Full-time, fixed term for three years

We seek to appoint a PDRA for a 3 year post on an interdisciplinary project that is investigating the role of simulated haptics (touch and manipulation) in 3D learning. The project draws on expertise within the University of Reading, as well as King’s College London Dept of Education and two local schools, and will investigate haptic access to science teaching. This position will be primarily concerned with the technical aspects of the research especially software design and implementation as well as, rapid prototyping of the teaching technology. Work will include interfacing to the haptic and visual devices, developing the visual environment and working with the educationalists and students. Please visit the following link for further information about the project: http://www.reading.ac.uk/sse/research/haptics/. Read more on Job: 3D learning using haptic interfaces – Postdoc at University of Reading, UK…

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Presence delights: Le Petit Chef brings projection mapping to your dinner plate

[One of the best uses of presence is to delight – here’s a great example; it’s from Projection Mapping Central, where you can watch the 3:04 minute video. –Matthew]

Le Petit Chef projection mapping (video screenshot)

Le Petit Chef: Projection Mapping on your Dinner Plate!

Rajinder Sodhi
May 27, 2015

Projection mapping could be coming to a restaurant near you! It’s always a treat to see designers go that extra mile to create beautiful projection mapping content and this piece is no exception. Filip Sterckx and Antoon Verbeek over at SkullMapping put on a wonderful show for their dinner guests. [Watch the video] to see the mini-chef in action.

As you sit down, preparing to gobble down your meal, a mini chef arrives at your plate ready to serve! In the author’s own words:

“For this project, we experimented with projection onto a dinner table. By making use of a combination of 3D animation and motion capture, a miniature chef turns your dish into a projected grill. Bon appétit!” Read more on Presence delights: Le Petit Chef brings projection mapping to your dinner plate…

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Call: 8th International Conference: Senses & Sensibility in Lisbon – Design as a Trade

CALL FOR PAPERS

You are cordially invited to participate in IADE/UNIDCOM’s 8th International Conference: Senses & Sensibility in Lisbon – Design as a Trade.

http://www.iade.pt/unidcom/senses2015/participate/

Extended deadline: June 30, 2015

The conference aims to provide an international forum for the dissemination and exchange of information which embraces the theoretical, applied, and/or related areas of design and marketing, and can be grouped into nine strands or categories (see information below). Such a discussion shall be accomplished through both keynote presentations, presentations by invitation, or parallel sessions.

All submitted papers will be peer-reviewed by three independent referees from the conference’s international scientific committee. A selection of the best papers (i.e., firstly, the conference’s scientific committee suggests a number of best papers; and then, from these, the Radical Designist’s editorial board chooses the final set), with registered authors, will be published in a special issue of the The Radical Designist journal. Read more on Call: 8th International Conference: Senses & Sensibility in Lisbon – Design as a Trade…

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Theme parks evolve: Landmark to open mixed reality entertainment centers

[The Huffington Post story below is all about the possible evolution of theme parks as they incorporate the latest presence-evoking VR and AR technologies. For more on what Landmark is planning, see coverage in the Washington Post Innovations blog, and for a related story see this ISPR Presence News post from last month. –Matthew]

Read more on Theme parks evolve: Landmark to open mixed reality entertainment centers…

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Call: TRACEY Journal – Theme issue on Drawing and presence

Invitation for Submissions
TRACEY
Journal – Theme issue on Drawing and ‘presence’

Submission deadline: September 4, 2015

TRACEY Journal is a fully peer reviewed electronic journal dedicated to drawing and visualisation. It is varied and diverse with a fast growing readership of academics, students and practitioners representing a wide range of drawing interests including fine art, architectural design, product design and visual communication – ideally any activity in which drawing and visualisation is essential.

You can see us at http://www.lboro.ac.uk/departments/sota/tracey/

In this next invitation for submissions, we are focusing on the theme of Drawing and ‘presence’, particularly in relation to the following questions:

What is the relationship between ‘drawer’ and ‘drawn’ in the moment of drawing?

Does drawing enable immediate sensuous presence in relation to its object?

How might the sustained attention of drawing be characterized? What is the role of immediacy, mediation, meditation, repetition?

What role do empathy, intensity and materiality play in drawing? What role do order, analysis and clarity play in drawing?

Is drawing a meaningful activity? If so, in what way? Do drawings have meaning? Is their meaning objective, subjective or both?

What does drawing say about desire? Is drawing a form of appropriation, a will-to-possess, a way of taking hold of things? Or does it imply a moment of dispossession, a surrender of ‘self’ in search of a new understanding?

Do accident, loss of control and the properties of the medium influence thinking?

Does drawing offer a mode of engagement that enables understanding the world in terms of ‘becoming’ rather than ‘being’, in terms of dynamic processes rather than static objects?

Does drawing reduplicate the world or can it transform it? Is it a kind of metamorphosis?

A submission may constitute drawings or other visual material, texts or research papers that have not been published before or have been published in a different context and also texts and images combined. There is no word or image limit. All submissions will be peer reviewed by two members of the peer review panel. Please visit the site to view our guidelines for submissions and a list of our peer reviewers. Read more on Call: TRACEY Journal – Theme issue on Drawing and presence…

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TP robots give Jersey student, Oregon professor virtual presence at Indiana State

[Impressive how much can be accomplished, and how users adapt, when remote telepresence offers audio and visual channels and the ability to move but no haptics or teleoperation. This press release is from Indiana State University. –Matthew]

Nursing training at Indiana State via telepresence robot

[Image: Scott Kelemen (on iPad screen) participates in a nursing research presentation April 17, 2015 via a telepresence robot. (ISU/Rachel Keyes)]

Robots give Jersey student, Oregon prof virtual presence at Indiana State

June 3, 2015

Scott Kelemen had a busy few months during his final semester as an Indiana State University nursing student.

He attended a research seminar, trained with human patient simulators and took part in a mass casualty drill at Terre Haute Regional Hospital. And he did it all from his home in Tom’s River, N.J.

Kelemen had a virtual presence on the Indiana State campus and elsewhere in Terre Haute thanks to robotics. He used a telepresence robot – an iPad on a two-wheeled stand – to learn alongside other students. Read more on TP robots give Jersey student, Oregon professor virtual presence at Indiana State…

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Call: Playful Experiences and Game Concepts for Multi-Screen Environments – ICEC 2015 Workshop

Workshop on Playful Experiences and Game Concepts for Multi-Screen Environments
http://soc.kuleuven.be/cuo/ICEC

at ICEC 2015 – IFIP International Conference on Entertainment Computing
http://icec2015.idi.ntnu.no/

SUBMISSION DEADLINE: July 10th, 2015
NOTIFICATION: August 14th, 2015
WORKSHOP: September 29th, 2015

WORKSHOP GOAL

In this workshop at the ICEC 2015 Conference we will focus on how to design for playful experiences in multi-screen environments (smartphone, tablet, PC and TV), how existing gaming concepts can or cannot be transferred to the design of novel multi-screen formats, and how current insights in sociability, genres and attention can inspire new game concepts.

These insights should ultimately lead to novel concepts for multi-screen formats utilizing the opportunities offered by the recently increased functionality and interactivity. We will invite experts from industry and academia to discuss the latest research efforts and applications, analyze the current “gamified” media landscape, and formulate essential directions for future research.

This workshop is for academics and professionals who have experience in TV and gaming. It encourages interdisciplinary discussions and aims to include researchers and practitioners in the fields of content creation, interaction design, user interface design, game design, game and/or TV production etc. Read more on Call: Playful Experiences and Game Concepts for Multi-Screen Environments – ICEC 2015 Workshop…

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A virtual, open-air art gallery in Long Beach, California

[This AR art event in Long Beach, California is just an example of new ways we’ll be able to experience art via presence-evoking technology; the story is from the Long Beach Post and includes more images. –Matthew ]

Art WALLS AR in Long Beach, CA

Smartphone Users Can Access Virtual, Open-Air Art Gallery in DTLB This Weekend

By Asia Morris
June 15 2015

Bryan Amburgey’s goal is to make Long Beach the first augmented city of the future using a technology called Augmented Reality (AR), where a smartphone’s camera can be used to see interactive digital images superimposed on top of the real world.

“We are now in a transition toward the next Internet, the Heads Up Internet, where instead of looking down into a device we will be looking through a device to experience the Internet all around us,” he told the Post.

Enter Walls: An ARt Walk, created by Augmented Reality Long Beach (ARLB) and Assignment Creative, two locally-founded technological entities focused on advancing the AR platform for local creatives. It took two months to create the virtual “open air” art exhibit that will be introduced to the Long Beach community on Saturday, June 20 at the Art Exchange.

Amburgey, founder of ARLB, has been creating AR experiences in Long Beach for the last four years, with this goal to create the city that will serve as “the prototype for the Augmented City of the future.” Read more on A virtual, open-air art gallery in Long Beach, California…

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Call: AI 2015 – 28th Australasian Joint Conference on Artificial Intelligence

Call for Papers

AI 2015: 28th AUSTRALASIAN JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE
Canberra, Australia, 30 November – 4 December 2015
http://ai2015.unsw.adfa.edu.au/

Submission Deadline: Jul 1, 2015
Notification Due: Sep 1, 2015
Final Version Due: Sep 15, 2015

Since the first AI Conference took place in Sydney in 1987, the series of annual Australasian Joint Conferences on Artificial Intelligence has become the premier event for Artificial Intelligence researchers in Australasia and one of the major international forums on AI worldwide. In 2015, the 28th Australasian Joint Conference on Artificial Intelligence will be held in Canberra, Australia.

AI 2015 will be collocated with the Australasian Conference on Robotics and Automation (ACRA 2015), and with the Logic Summer School.

IMPORTANT DATES:

Main conference papers due: July 1, 2015
http://ai2015.unsw.adfa.edu.au/calls.html

Workshop proposals due: June 1, 2015
http://ai2015.unsw.adfa.edu.au/call-for-workshop-proposals.html

Tutorial proposals due: June 1, 2015
http://ai2015.unsw.adfa.edu.au/call-for-tutorials-proposals.html

Student Symposium submissions due: September 30, 2015
http://ai2015.unsw.adfa.edu.au/call-for-sc-participation.html

Prospective authors are invited to submit original research and application papers in any area of Artificial Intelligence including, but not limited to, the following: Read more on Call: AI 2015 – 28th Australasian Joint Conference on Artificial Intelligence…

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WWF’s Reef Goggles: Swim Australia’s Coral Reefs in VR and then help save them

[Here’s another of a seemingly increasing number of projects that purposefully use presence experiences to motivate and persuade media users; the story from Collectively includes more images. –Matthew]

Reef Goggles - "See It, Save It" graphic

Now Anyone Can Swim Through Australia’s Coral Reefs With DIY Virtual Reality Goggles

Scott Pierce
June 12th, 2015

This week, the World Wildlife Fund launched Virtual Reality Reef Goggles, an unbelievable way to explore the Great Barrier Reef, one of Australia’s most diverse, sensitive ecosystems.

All you need is a smartphone with a cardboard viewer, which you can easily learn to make here, and visit It’s Your Reef. Don’t have a smartphone or cardboard viewer? No worries. Just click here and view it on your computer.

There, you’ll have a 360˚ underwater view, and swim virtually through Lady Elliot Island, the Yongala Wreck, North Broken Passage and Myrmidon Reef. Not only will you see it. You’ll hear it, thanks to audio previously captured by divers, ultimately making a dynamic, immersive adventure even more so.

Developed with help from Underwater Earth, Google Creative Lab and Grumpy Sailor, the virtual experience utilizes the new experimental platform Storyspheres, which transforms panoramic photos into a new documentary and narrative viewing experience.

Although the VR is awesome, this also has a serious message. The tech is part of WWF’s Draw the Line campaign, a call to action for everyone to see and save the reef. Read more on WWF’s Reef Goggles: Swim Australia’s Coral Reefs in VR and then help save them…

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