The Borders of Digital Art
The Digital Arts Project
Tuesday 15th September – Thursday 17th September 2015
Mansfield College, Oxford, United Kingdom
Call for Presentations:
The digital arts are constantly developing with an ever growing number of new branches (i.e. hybrid art, digital musics, interactive art, animation/FX, game production, curating creative communities, urban gaming, application design, bioart, hacktivism, generic architecture, urban hacking, big data visualisation, etc.). Many of these enter and change the entertainment and media industry and often promote the exploration of various aspects of human life, philosophical issues, anthropological, social, political and judicial problems. Consequently they are strongly connected with the processes around the merging of boundaries between the humanities, sciences (biotechnology, genetics, physics, chemistry, product fabrication, engineering, robotics, neurosciences etc.) and technology. The influence of information and telecommunication technologies and computer mediated communication on various aspects of our everyday life and resulting problems are often presented in aesthetically appealing, shocking or hardly understandable form in digital artworks. Thus the digital arts can be seen as the field of particular interest and investigation for specific conditions and concerns of the 21st century. The project then stems from the idea of the inseparability of science, the arts and technology and lies in deep hope that the interdisciplinary and transdisciplinary discussions concerning the problems of the forms of individual perception, history of creative tools, social impact, political meaning and cultural contexts of art and technology as well as educational, institutional and economic aspects of digital arts and entertainment are essential for understanding the contemporary problems of humanity.
This interdisciplinary project aims to explore various contexts of the digital arts and entertainment creation, production and reception. We invite participants with various areas of interest (media studies, game studies, literary studies, cultural studies, philosophy, anthropology, sociology, psychology, museology, pedagogics, economy, law to name just a few) and professional backgrounds: theoreticians, practitioners, artists, scientists, professionals working for the creative industry, cultural institutions or business. Our goal is to examine, explore and engage with the many issues created by the massive exploitation of digital technologies for inter-human communication in respect to the arts, technology, media and history.
Proposals, presentations, workshops, performances and reports are invited on any of the following themes: Read more on Call: The Borders of Digital Art…