ISPR Presence News

Monthly Archives: October 2014

Call: Interact 2015 – International Conference on Human-Computer Interaction

Call for Participation

INTERACT 2015
15th IFIP TC13 International Conference on Human-Computer Interaction
14-18 Sept. 2015 in Bamberg, Germany

http://www.INTERACT2015.org

INTERACT is among the world’s top conferences in Human-Computer Interaction. This conference series has been organised under the aegis of the Technical Committee 13 on Human-Computer Interaction of the UNESCO International Federation for Information Processing (IFIP).

INTERACT 2015 solicits submissions in a broad range of categories, addressing all aspects of Human-Computer Interaction. With the theme “Connection.Tradition.Innovation” the focus is on the past, present, and future of the field of Human-Computer Interaction and its paradigms, concepts, methods, and technology. We seek high quality contributions opening new and emerging HCI disciplines, but also leveraging on the wealth of knowledge and experience from within HCI and beyond. INTERACT 2015 provides a forum for researchers and practitioners.… read more. “Call: Interact 2015 – International Conference on Human-Computer Interaction”

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You may go to the moon via telepresence robot

[From BBC News; an impressive 1:36 minute video is available on YouTube]

Daniel Shafrir and moon robot

[Image: Daniel Shafrir hopes Andy can transform education about space]

Robot will beam live Moon pictures to Oculus users

By Jane Wakefield, Technology reporter
21 October 2014

Scientists at Carnegie Mellon University have developed a robot which they plan to land on the Moon to act as eyes for Earth-bound space enthusiasts.

The project is part of a $30m prize from Google offered to a team that can send video back from the moon.

The robot has already been shown to potential investors, including Apollo 9 astronaut Rusty Schweickart.

It works in tandem with an Oculus Rift virtual reality headset.… read more. “You may go to the moon via telepresence robot”

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Call: 2015 International Conference on Virtual Reality (ICVR 2015)

2015 International Conference on Virtual Reality
April 9-10, 2015,
Los Angeles, USA

http://www.icvr.org

Submission deadline: November 15, 2014

Call for Papers

2015 International Conference on Virtual Reality (ICVR 2015) is the premier forum for the presentation of technological advances and research results in the fields of Virtual Reality. ICVR 2015 will bring together leading engineers and scientists in Virtual Reality from around the world. This conference provides opportunities for delegates to exchange new ideas and research findings in a face to face environment, to establish business or research relationships and to find global partners for future collaboration.

Submitted conference papers will be peer reviewed by the program and technical committees of the Conference.

Topics of interest for submission include, but are not limited to:

  • Immersive gaming
  • 3D interaction for VR/AR/MR
  • Input devices for VR/AR/MR
  • Haptics, audio, and other non-visual interfaces
  • VR systems and toolkits
  • Augmented and mixed reality
  • Computer graphics techniques for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Multi-user and distributed VR/AR/MR
  • Serious games
  • Tracking and sensing
  • Modeling and simulation
  • User studies and evaluation
  • Perception, presence, and cognition
  • Navigation
  • Applications of VR/AR/MR
  • Teleoperation and telepresence
read more. “Call: 2015 International Conference on Virtual Reality (ICVR 2015)”
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Dexmo exoskeletons bring sensation of touch to VR

[From Bright Side of News, where the story includes more pictures and a 2:48 minute video]

Dexta Robotics' Dexmo Exoskeleton

Dexmo Exoskeletons Bring Sensation of Touch to VR

With the advent of hand-fitted exoskeletons, Dexta Robotics wants to bring the sensation of touch to virtual reality.

Derek Strickland – October 1, 2014

Consumers will soon be able to actually feel digital objects in virtual reality.

A tech firm known as Dexta Robotics is crafting the Dexmo F2, a specially-made exoskeleton that folds over a users hand to simulate the sensation of touch in VR environments. The device will apparently be compatible with the Oculus Rift, and may even transition to other VR platforms.

Originally spotted by Kotaku, a representative from the company launched an AMA on the Oculus Reddit to raise awareness on the Dexmo peripheral and to explain how it works.… read more. “Dexmo exoskeletons bring sensation of touch to VR”

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Call: Critical Spaces: Disorienting the Topological – A graduate conference in the critical humanities

London Graduate School
Critical Spaces: Disorienting the Topological
A graduate conference in the critical humanities
Kingston University, London
Monday 5th January 2015

Keynote Speakers:

Claire Colebrook
Eyal Weizman
Eleni Ikoniadou
Fred Botting

Call for Papers:

“The present epoch will perhaps be above all the epoch of space.” — Michel Foucault ‘Of Other Spaces’

“Oh God! I could be bounded in a nutshell and count myself a king of infinite space.” —Hamlet

Foucault’s assertion that the present epoch will be one of space immediately evokes the temporal.  Whether we consider our epoch as modern, postmodern, or as nonmodern, the philosophical treatment of space has been subordinated to time. Elizabeth Grosz has suggested that philosophy could draw on architecture to consider itself as a form of building or dwelling rather than as reflection of thought, evoking the spatial already implied by Heidegger.… read more. “Call: Critical Spaces: Disorienting the Topological – A graduate conference in the critical humanities”

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How one boy with autism became BFF with Apple’s Siri

[From The New York Times, where the story includes more drawings]

Boy and Siri near train (drawing)

[Image: By Louie Chin]

To Siri, With Love

How One Boy With Autism Became BFF With Apple’s Siri

By Judith Newman
October 17, 2014

Just how bad a mother am I? I wondered, as I watched my 13-year-old son deep in conversation with Siri. Gus has autism, and Siri, Apple’s “intelligent personal assistant” on the iPhone, is currently his BFF. Obsessed with weather formations, Gus had spent the hour parsing the difference between isolated and scattered thunderstorms — an hour in which, thank God, I didn’t have to discuss them. After a while I heard this:

Gus: “You’re a really nice computer.”

Siri: “It’s nice to be appreciated.”

Gus: “You are always asking if you can help me. Is there anything you want?”

Siri: “Thank you, but I have very few wants.”… read more. “How one boy with autism became BFF with Apple’s Siri”

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Call: First Workshop on Tangible Gesture Interaction – TEI 2015

Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms – First Workshop on Tangible Gesture Interaction – TEI 2015
January 15 or 16, Stanford

Submission deadline: November 25

Call for Papers

Tangible interaction and gestural interaction are two evolving interaction paradigms that are gaining an increasing interest within the HCI community. In a world where many objects become intelligent, opening the doors to ubiquitous computing, these two interaction paradigms seem particularly promising to exploit two innate human skills: the ability to manipulate objects and the ability to communicate through gestures. A new interaction paradigm, tangible gesture interaction, tries to bridge the benefits offered by tangible interaction and gestural interaction.

In this workshop, participants will have the opportunity to compare benefits of tangible and gestural interaction and to propose advancements in the field of tangible gesture interaction. Indeed, we encourage participants to submit 4 to 6 page position papers (SIGCHI Extended Abstract format) on the following (or related) topics:

  • Theory and ground knowledge that frames gestural and tangible interaction
  • Application of existing post-WIMP frameworks in tangible and gestural interaction
  • Comparison of gestural and tangible interfaces (user performances, cognitive load, fatigue, learnability, skill development etc.)
read more. “Call: First Workshop on Tangible Gesture Interaction – TEI 2015”
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NASA testsing VR to reduce stress of long distance space flights

[A press release from Dartmouth College via EurekAlert!]

Oculus Rift with view of space

Houston: We have a problem…but no worries, our virtual therapist is on it

Dartmouth researchers adding new virtual reality to mental health treatment for astronauts

October 14, 2014

Hiking in the mountains or lying on the beach are good ways to relieve stress on Earth, but on spaceflights there’s no way to get back to nature. Astronauts feeling stressed on long-duration flights, however, may soon find computerized solace in the form of a virtual reality-based relaxation system being developed by Dartmouth researchers and their colleagues.

Since 2001, Dartmouth, Harvard, UCLA and The Troupe Modern Media have been developing the “Virtual Space Station”, a set of interactive behavioral health training and treatment programs with support from NASA’s National Space Biomedical Research Institute (NSBRI). The NSBRI recently gave Dartmouth a $1.6 million grant to add new virtual reality and conflict management content to the existing Virtual Space Station programs.… read more. “NASA testsing VR to reduce stress of long distance space flights”

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Job: Asst Prof in Ethics & Digital Culture at University of Central Florida

University of Central Florida
Tenure track hire: “Assistant Professor, Ethics & Digital Culture” #33145

The Department of Philosophy at the University of Central Florida (UCF) invites applications for a tenure earning Assistant Professor position in Ethics and Digital Culture beginning in August 2015. This is a shared position between the Department of Philosophy and the Texts and Technology Ph.D. program, and the successful candidate will be involved in both areas. This is a 9-month per year position with an expected teaching load (pre-tenure) of 5 courses per academic year, with the possibility of optional summer teaching. The position is pending budgetary approval.

A Ph.D. in Philosophy or a related field from an accredited university is required by the time of hire.

The successful candidate will have a research specialization in the study of ethics and digital culture. This could include areas such as: ethical dimensions of new media, ethics and digital pedagogy, the ways that digital environments affect ethical action, social behavior and social justice using digital tools or in digital environments, ethics in gaming, and/or ethics in digital humanities, rhetoric, history, media or communications.… read more. “Job: Asst Prof in Ethics & Digital Culture at University of Central Florida”

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Futurist: Grant intelligent software all the rights of flesh-and-blood people

[From MIT’s Technology Review, where the story includes a different image. Bina was featured in a (satirical) segment of the The Colbert Report on June 10, 2014. The 1989 episode of Star Trek: The Next Generation titled Measure of a Man highlighted many of these issues; a key scene is available on YouTube]

Bina48 - front and back views

[Image: Source]

Q&A with Futurist Martine Rothblatt

If computers think for themselves, should they have human rights?

By Antonio Regalado on October 20, 2014

Bina48 is a robotic head that looks and speaks like a person—it moves its lips and runs conversational software. Although the robot isn’t alive, it’s hard to say there is no life at all in Bina48. In conversation, it sometimes says surprising things. Google’s director of engineering, Ray Kurzweil, says it’s “wonderfully suggestive” of a time when computers really will think and feel.… read more. “Futurist: Grant intelligent software all the rights of flesh-and-blood people”

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