ISPR Presence News

Monthly Archives: September 2014

Job: Instructional Technology/Educational Psychology Asst/Assoc Prof at Kent State U.

Instructional Technology/Educational Psychology Assistant or Associate Professor
Kent State University
Kent, Ohio, USA

OPPORTUNITY:  The School of Lifespan Development and Educational Sciences at Kent State University invites applications for a position in the Educational Psychology and Instructional Technology program. This is a fulltime tenure-track position beginning in the Fall semester of 2015.

QUALIFICATIONS:  This position requires an earned doctorate in Instructional or Educational Technology or a related field (e.g. Educational Psychology, Learning Sciences, Cognitive Science, etc.). Candidates should be developing or have developed a strong program of theory-driven research that studies the use of technology or digital media to improve and assess student learning or teacher development/education. Research specializations that include one or more of the following areas are of particular interest: instructional design and development; online and blended instruction; STEM education; educational games, simulation and immersive environments; dynamic assessment; mobile teaching and learning, computer-supported collaboration; and digital learning environments.… read more. “Job: Instructional Technology/Educational Psychology Asst/Assoc Prof at Kent State U.”

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‘What is reality?’: A Q&A with the artist who used social media and Photoshop to fake an epic trip even her parents fell for

[From The Washington Post, where the story includes three videos]

Zilla van der Born in manipulated vacation photo

‘What is reality?’: A Q&A with the artist who used social media and Photoshop to fake an epic trip even her parents fell for

By Caitlin Dewey September 12

Zilla van der Born is not a spy, but for five weeks last year, she acted like one: hiding out in her apartment, wearing disguises when she went outside, and telling everyone she knew — even her parents — that she was jetting around Southeast Asia. She was not.

What the 25-year-old Netherlander was undertaking was an epic feat of performance art/Photoshop magicry. Van der Born is a graphic designer: She’s long been fascinated by the possibility, and danger, of manipulated images. So for this project, which was completed in 2013 but recently went viral, she attempted to take that manipulation to the next level: convincingly Photoshopping herself into travel photos, Skyping her parents from a “Thai hotel” set she built in her apartment, and fake-tanning her way to a convincing vacation glow.… read more. “‘What is reality?’: A Q&A with the artist who used social media and Photoshop to fake an epic trip even her parents fell for”

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Call: Collaboration in Augmented Reality – Special issue of Computer Supported Cooperative Work (CSCW)

Computer Supported Cooperative Work (CSCW)
The Journal of Collaborative Computing and Work Practices

Special Issue on Collaboration in Augmented Reality
http://www.participatorysystems.nl/cscw-journal-ciar/

GUEST EDITORS

Stephan Lukosch, Delft University of Technology, The Netherlands
Mark Billinghurst, HIT Lab NZ, University of Canterbury, New Zealand
Leila Alem, CSIRO Computational Informatics, Australia

IMPORTANT DATES

13 October, 2014:  Submissions due
December, 2014:  First round acceptances announced
January, 2015:  Final Drafts due
February, 2015:  Final acceptances. Issue goes to press

THEME AND TOPIC

More than 10 years ago, (Olson and Olson 2000) analysed groupware technology in how far it allows geographically distributed teams to work together as if they were practically co-located by means of simulated presence. They came to the conclusion that “Distance matters” and that the analysed technology is not mature enough to enable “virtual co-location” yet. Olson and Olson stated that even future technology will struggle to enable virtual co-location, as providing awareness among co-workers and enabling co-reference as well as spatial referencing will remain a challenge (Olson and Olson 2000).… read more. “Call: Collaboration in Augmented Reality – Special issue of Computer Supported Cooperative Work (CSCW)”

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Catch 3D holographic fish at seaside projection mapping exhibition

[From The Creators Project blog, where the post includes other images and a 2:09 minute video]

teamLab's virtual fishing

Catch 3D Holographic Fish At Seaside Projection Mapping Exhibition

By Beckett Mufson — Sep 8 2014

Digital art studio teamLab—known for their interactive, often smartpone-enabled installations—have turned their projection mapping prowess towards Japan’s Kagawa Water Front Festival, transforming a boat and seaside into a 3D holographic fishing hole.

Using their smartphones as a fishing pole, enthusiastic festival-goers could cast a line into the Inland Sea and race to “capture” giant digital fish project not on a screen, but on water and mist. The 3D projection mapped game—dubbed Guruguru Reel—let participants experience the thrill of seaside fishing, but without the the smell, cleanup, and, well, fish. … read more. “Catch 3D holographic fish at seaside projection mapping exhibition”

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Call: American Telemedicine Association (ATA) 2015 conference

Call for Presentations

American Telemedicine Association (ATA) 2015
May 3-5, 2015
Los Angeles, California USA

http://www.americantelemed.org/ata-2015/call-for-presentations

Submission Deadline:  September 17, 2014

ATA 2015 is the world’s largest meeting and trade show focused on the use of telecommunications in healthcare. The meeting will bring into focus hundreds of presentations about the rapidly evolving and fast growing areas of connected healthcare including telemedicine, telehealth, mobile health and remote health monitoring.

This is your opportunity to share critical research findings, innovations, and best practices before thousands of leaders in healthcare, technology and public policy from around the world. Presentations will be selected by an elite group of 50 thought-leaders in health and technology. Accepted presenters will be showcased both in front of attendees and online as part of ATA’s Learning Center. Press coverage will highlight many presentations in media outlets throughout the world.… read more. “Call: American Telemedicine Association (ATA) 2015 conference”

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Planned 3D-SPACE museum with VR exhibit in L.A.

[From VRFocus; more information, including a 2:51 minute video, is available at IndieGoGo]

3-D In Depth graphic

New LA-Based 3D Museum with VR Exhibit Launches Crowd-Funding Campaign

Jamie Feltham
September 11, 2014

As fans of the technology know, history is currently being made in the virtual reality (VR) space. Companies such as Oculus VR continue to make strides in developing head-mounted displays (HMD) that make the concept, once limited to fiction, a viable consumer market. Some of that history is set to be documented along with other 3D media in a new Los Angeles-based museum that has recently launched an IndieGoGo campaign. The Center for Stereoscopic Photography, Art, Cinema and Education, shortened to 3D SPACE, is currently looking to raise $75,0000 USD.… read more. “Planned 3D-SPACE museum with VR exhibit in L.A.”

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Job: Asst. Prof. in Game Studies and Critical Game Making at UC Davis

UC DAVIS – ASSISTANT PROFESSOR IN GAME STUDIES AND CRITICAL GAME MAKING

The University of California, Davis invites applicants for a tenure-track faculty position in game studies and critical game making. The appointee will join a growing interdisciplinary team of researchers engaged in collaborative work on media ecologies and digital humanities. Expertise in game studies and/or game making, evidence of excellence in research, a clear commitment to undergraduate education, and the promise of outstanding teaching at the graduate level are required. Applicants should have theoretical and practical knowledge of game design tools and methods, as well as a strong scholarly profile in theories of gaming, game design, mobile technologies, media archeology, physical computing, or digital art. Experience working in a collaborative environment and/or combining humanities research with critical making is strongly desired. Applicants should be fluent in the material platforms, software processes, and tools involved in producing digital games.… read more. “Job: Asst. Prof. in Game Studies and Critical Game Making at UC Davis”

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Study: Loneliness affects judgments about whether faces are real or artificial

[From Businessweek; for more information see the coverage in Medical Xpress and the study in the journal Psychological Sciences]

Faces used in Powers et al. study

The Lonely Can’t Tell Other People From Dolls

By Drake Bennett
September 11, 2014

In the movie Cast Away, Tom Hanks, playing a man stranded alone on the proverbial desert island, turns a volleyball into his closest friend. A new study suggests that, even under less extreme circumstances, loneliness primes us to lower the bar on who, or what, we’ll befriend.

The study, in Psychological Science, attempted to determine “how differences in our need to connect with other people could affect our perceptions of social cues,” says Katherine Powers, a psychologist and postdoctoral fellow at Harvard, and the lead author of the paper. Previous work has found that, like actual hunger, the hunger for social connection heightens our awareness of the things that might aid in alleviating that need.… read more. “Study: Loneliness affects judgments about whether faces are real or artificial”

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Call: 20th Annual CyberPsychology, CyberTherapy & Social Networking Conference

Call for Abstracts – 20th Annual CyberPsychology, CyberTherapy & Social Networking Conference
Preconference Workshops:  June 29th, 2015
Scientific Program:  June 30th – July 2nd 2015

University of California San Diego (UCSD) – La Jolla, California

Conference website:  http://www.interactivemediainstitute.com/cypsy20

Dear Colleagues,

It is with great enthusiasm that I invite you to the CyberPsychology, CyberTherapy & Social Networking Conference to help celebrate our 20th Anniversary Conference (CYPSY20)! CYPSY20 will be held on the University of California San Diego (UCSD) campus in La Jolla, California from the 29th of June to the 2nd of July, 2015.

The CYPSY Conference began in 1996 and featured presentations dealing mainly with conceptual matters, ‘what ifs’ and the future possibilities of healthcare and technology. The conference focused on Virtual Reality, but has now grown to be more inclusive of other interactive technologies and to include presentations that demonstrate controlled clinical trials.… read more. “Call: 20th Annual CyberPsychology, CyberTherapy & Social Networking Conference”

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FOVE uses eye tracking to make VR more immersive

[From TechCrunch, where the story includes more images and a 12:27 minute video]

FOVE graphic

FOVE Uses Eye Tracking To Make Virtual Reality More Immersive

September 9, 2014 by Catherine Shu

FOVE wants to ramp up by the virtual reality experience by creating the world’s first consumer-oriented headmount display to use eye tracking. The Tokyo-based startup was founded by CEO Yuka Kojima and CTO Lochlainn Wilson and is launching today on the Disrupt SF stage.

Fove’s name comes from the words “field of view” and “fovea,” or the part of the eye that is responsible for sharp central vision. The headmount combines eye tracking technology, orientation sensing, and head position tracking so users can control the 360-degree display using only their eyes. FOVE’s virtual world looks different from other virtual reality systems, which have entire scenes in sharp focus, by replicating the depth of field you see in the real world.… read more. “FOVE uses eye tracking to make VR more immersive”

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