ISPR Presence News

Monthly Archives: May 2014

Call: 3rd Workshop on AI Problems and Approaches for Intelligent Environments

Final Call for Papers

3rd Workshop on AI Problems and Approaches for Intelligent Environments

AI@IE – http://2014.ai4ie.de

(in conjunction with ECAI 2014 in Prague)

IMPORTANT DATES

  • Submission deadline:  25. May 2014 (slightly extendable on request)
  • Notification of acceptance:  23. June 2014
  • Final version deadline:  7. July 2014
  • Workshop date:  18. August 2014 (during ECAI 2014)

CALL FOR PAPERS

Researchers in the area of intelligent environments try to embed intelligence into everyday working and living spaces. To reach this goal they investigate options to integrate smart technologies into ordinary objects within the environment or by controlling the available infrastructure in some clever way. The scale of tackled environments ranges from single rooms up to complete houses and whole cities. The ultimate goal is the creation of environments which support their users proactively and optimise themselves, for example with respect to energy usage.… read more. “Call: 3rd Workshop on AI Problems and Approaches for Intelligent Environments”

Posted in Calls | Leave a comment

How to make a Star Trek-style Holodeck with an Oculus Rift and 3 Kinect sensors

[From BGR]

Oculus Rift + Kinect = Holodeck

How to make a Star Trek-style Holodeck with an Oculus Rift and 3 Kinect sensors

By Brad Reed on May 14, 2014

All proper sci-fi nerds have long dreamed of being able to take a trip in the Holodeck, a virtual reality chamber located on Star Trek’s USS Enterprise where you can simulate any time, place and situation you want to be in. Oliver Kreylos, a computer science professor and researcher at the University of California, Davis, has come the closest we’ve seen yet to creating a working Holodeck and he’s done it using an Oculus Rift virtual reality headset and three Kinect sensors from a previous-generation Xbox.… read more. “How to make a Star Trek-style Holodeck with an Oculus Rift and 3 Kinect sensors”

Posted in Presence in the News | 1 Comment

Call: Re-imagining Commonly Used Mobile Interfaces for Older Adults (Workshop)

Re-imagining Commonly Used Mobile Interfaces for Older Adults

September 23, 2014, Toronto, Canada

http://www.olderadults.mobi
workshop@olderadults.mobi

Call for Papers

Many countries have an increasingly ageing population. In recent years, mobile technologies have had a massive impact on social and working life. As the older adult population rises, many people will want to continue professional, social and lifestyle usage of mobiles into their 70s and beyond. Mobiles support community involvement and personal independence, but the ageing process can interfere considerably with their usage, e.g. through changes in vision, attention, and motor control. This workshop will bring together researchers who are re-imagining mobile interfaces so that they are more suited for use by older adults.

Position papers are sought related to topics including, but not limited to:

  • Multimodal interaction with older adults
  • Mobile input and visual interaction with older adults
  • Older adults and ubiquitous computing
  • Participatory design process for older adults
  • Mobile interface evaluation with older adults
  • Novel physical interaction for older adults
  • The effect and implications for mobile design of the ageing process
  • Interdisciplinary perspectives on mobile design for older adults
read more. “Call: Re-imagining Commonly Used Mobile Interfaces for Older Adults (Workshop)”
Posted in Calls | Leave a comment

‘The Illusion of Life’: Disney’s 12 principles of animation in new cartoon

[From Fast Company’s Co.Design, where the post includes animated gifs and the 2:56 minute video (also available on Vimeo]

Illusion of Life graphic

Disney’s 12 Principles Of Animation, In A Cartoon

Frank Thomas and Ollie Johnston, the “old men” of Walt Disney, made laws of physics just for cartoons.

John Brownlee
May 6, 2014

In the real world, the basic laws of physics were first described by Sir Isaac Newton and Albert Einstein. In the world of animation, however, we owe the laws of physics to Frank Thomas and Ollie Johnston. Working for the Walt Disney Company in its heyday of the 1930s, these two animators came up with the 12 basic principles of animation, each of which can be used to produce the illusion of characters moving realistically in a cartoon.… read more. “‘The Illusion of Life’: Disney’s 12 principles of animation in new cartoon”

Posted in Presence in the News | Leave a comment

Call: Research Through Design 2015 conference

Research Through Design 2015 conference

21st Century Makers and Materialities

25th-27th March 2015, Cambridge UK.

Website: http://researchthroughdesign.org

Twitter: @RTD2015 <http://twitter.com/RTD2015>

1st Call for Submissions

We are excited to invite submissions for the second bi-annual Research Through Design (RTD) conference, to be held in Cambridge, UK, between the 25th and 27th of March 2015. RTD supports the dissemination of practice-based research through a novel and experimental conference format, comprising a curated exhibition of design research accompanied by round-table discussions in ‘Rooms of Interest’. The exhibition will be used as a platform for presenting and demonstrating research processes and outputs, and for generating debate about the role of the design practitioner and their work in a research context. Building on the success of inaugural RTD conference held in Newcastle upon Tyne in 2013, the second conference, RTD 2015, is to be hosted at Microsoft Research¹s new European lab in the centre of Cambridge, which promises to be an exciting venue for exploring what design practice means in the early-21st Century.… read more. “Call: Research Through Design 2015 conference”

Posted in Calls | Leave a comment

To reach 800 million voters, India candidate Modi campaigned as a hologram

[From Motherboard, where the story includes a 54:59 minute video]

Modi projection at rally

To Reach 800 Million Voters, This Candidate Is Campaigning as a Hologram

Written by DJ Pangburn
May 7, 2014

Indian prime minister hopeful Narendra Modi is both real and a hologram. Over the course of his campaign, according to The Independent, Modi has appeared in holographic form before audiences at some 900 rallies. When it’s all said and done, Modi will have made over 1,000 holographic appearances before Indian voters.

On May 6th, for instance, Modi’s holographic doppelgangers appeared at 100 3D Bharat Vijay rallies, organized by his political party, Bharatiya Janta Party (BJP), and Citizens for Accountable Governance (CAG). Modi will appear again as a hologram on May 9th as part of last electoral push before Indians head to the polls.

The holographic avatars allow Modi to give a speech in one location, and appear “live” at hundreds of rallies across India.… read more. “To reach 800 million voters, India candidate Modi campaigned as a hologram”

Posted in Presence in the News | 1 Comment

Call: Special issue on AI for HCI – Intelligenza Artificiale

Special Issue on Artificial Intelligence for Human Computer Interaction

Intelligenza Artificiale, the official journal of the Italian Association for Artificial Intelligence (AI*IA)

Abstract submission deadline: 15 June 2014
Paper submission deadline: 1 August 2014

Special Issue Web site: http://aihci.di.unito.it/special_issue.html
Journal Web site: http://www.iospress.nl/journal/intelligenza-artificiale/

SCOPE OF THE SPECIAL ISSUE

Intelligent User Interfaces (IUI) aims at improving the symbiosis between humans and computers by merging two research fields: Artificial Intelligence (AI) and Human-Computer Interaction (HCI). This may involve including intelligent capabilities in the interface in order to improve performance, usability and experience in critical ways. It may also involve designing an interface that effectively leverages human skills and capabilities, so that human performance with an application improves. Examples of application domains in which this synergism is necessary for improving the interaction experience are Recommender Systems, Adaptive Interfaces, Pervasive and Ubiquitous Computing, Ambient Intelligence, Affective Computing, Information Visualization, etc.… read more. “Call: Special issue on AI for HCI – Intelligenza Artificiale”

Posted in Calls | Leave a comment

PetChatz lets you interact with your pets when you’re away

[From KFSN-TV, where the story includes a video news report; more information about this and a similar product is available at the web sites of Pet Chatz and IC Pooch]

Pet Chatz

PetChatz allows you to keep an eye on pets

Thursday, May 08, 2014
Christine Park

FRESNO, Calif. (KFSN) — Pet parents know keeping tabs on their four-legged family members while they’re away from home is no easy task.

We’ve all seen the videos of dogs caught on camera when their owners aren’t home. From stealing cupcakes, to tearing up the couch, and crying all day long. People have been doing their best to use technology to see and hear their pets. But now, for the first time, there’s a way to interact with them from afar.

PetChatz Co-Founder Braden Kroll told Action News, “My dad was Skyping with my sister and the family dog came running into the room because she recognized Molly’s voice.”… read more. “PetChatz lets you interact with your pets when you’re away”

Posted in Presence in the News | 1 Comment

Call: Fifth International Conference on Serious Games Development & Applications (SGDA 2014)

The Fifth International Conference on Serious Games Development & Applications (SGDA 2014)
Berlin, Germany, 9-10 October 2014
www.sgda-conf.org

Submission deadline: 12 May 2014

SGDA 2014 will be held in Berlin, Germany, 9-10 October 2014, as a satellite conference to European Conference on Games Based Learning (ECGBL 2014). Both conferences are hosted by University of Applied Sciences HTW Berlin. Registered participants will have access to both conferences.

The recent re-emergence of serious games since 2002 has put the spotlight on the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include engineering, education, health care, military applications, city planning, production, crisis response, and training. Serious games have primarily been used as a tool that gives players a novel way to interact with games in order to promote physical activities, to learn skills and knowledge, to support social-emotional development, to treat different types of psychological and physical disorders, etc.… read more. “Call: Fifth International Conference on Serious Games Development & Applications (SGDA 2014)”

Posted in Calls | Leave a comment

Birdly simulates flight with Oculus Rift and body suit

[From The Rift Arcade, where the story includes more images and a 1:39 minute video]

Birdly

Birdly simulates flight with Oculus Rift and body suit

7 May, 2014  Tom Rudderham

The Oculus Rift offers the ability to discover new experiences from the comfort of your own chair. Whether it’s flight, the terror of a haunted house or the thrills of a high speed race, the possibilities are endless. With full 3D imagery and head tracking, never before have we been able to immerse ourselves in quite this way.

However, one team from the Institute for Design Research at the Zurich University of the Arts has taken the idea of immersion to new levels. In collaboration with the BirdLife-Naturzentrum Neeracherried, they’re simulating the experience of flight through the body of a Red Kite bird of prey, as it soars high above the virtual landscape of Neeracherriedm with its rolling hills, forests and farmyards.… read more. “Birdly simulates flight with Oculus Rift and body suit”

Posted in Presence in the News | 2 Comments
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z