ISPR Presence News

Monthly Archives: November 2013

Job: Postdoctoral Research Fellow/RA in Human Factors in Surgical Simulation and Training at Wright State U.

Postdoctoral Research Fellow/Research Assistant in Human Factors in Surgical Simulation and Training

Department of Biomedical, Industrial and Human Factors Engineering Wright State University

We are seeking a highly qualified postdoctoral research associate and a research assistant to perform research in surgical simulation and training. This multidisciplinary research involves engineers and physicians from Wright State University, Miami Valley Hospital, and other medical institutions in Ohio.

Successful candidates will hold one-year appointments, renewable pending availability of funds.

Job Title: Postdoctoral Research Associate

Qualifications: Read more on Job: Postdoctoral Research Fellow/RA in Human Factors in Surgical Simulation and Training at Wright State U….

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‘Mid-air’ AR system lets users interact with virtual characters in the real world

[From DigInfo TV, where the post includes a 2:07 minute video; animated gifs of the system are available from Oddly_Even]

MARIO - Mid-air Augmented Reality Interaction with Objects

Interact with virtual characters in the real world

November 7, 2013

Read more on ‘Mid-air’ AR system lets users interact with virtual characters in the real world…

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Call: Survey of Second Life students, instructors and designers

Call: Second Life Educators and Students: Research Study

My name is Christine Mark and I am working on my dissertation for my PhD in Instructional Technology from The University of Southern Mississippi. My dissertation is entitled The Rise and Fall of Second Life as an Educational Platform. This study seeks to find the reasons why Second Life did not become the dominant course delivery method as was predicted in 2009. This study will further the research on 3D Online Immersive Environments by analyzing what happened and by giving higher education administrators, instructors, and course designers guidance when trying new technologies in the future, including 3D Environments.

This study seeks to gather the opinions of students, instructors, and instructional designers who have taken, taught, or designed a course in Second Life. I am asking your help in gathering this information. Please take the survey and forward the link to your students who have taken courses in Second Life as well as any others you may know (students, instructors, or designers) who could provide information. Read more on Call: Survey of Second Life students, instructors and designers…

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Zero Point: The first 3D 360 movie for virtual reality

[From C1, the Condition One blog; view a 3:57 minute interactive video demo and download ‘showcase’ apps here]

Woman wearing Oculus Rift in nature scene

Announcing Zero Point: The first 3D 360 movie for virtual reality

November 13, 2013

We’re excited to announce that we are in development with Zero Point, the first movie shot in 3D, 360 degree video optimized for the Oculus Rift head mounted display. In the film, we follow the pioneers of virtual reality; the researchers and developers creating an entirely new digital dimension. From combat training simulations at the Department of Defense, to research labs at Stanford, to indie game developers and hackers, this immersive video experience will bring viewers into the future of virtual reality. Read more on Zero Point: The first 3D 360 movie for virtual reality…

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Call: Synthesizing Human Emotion in Intelligent Systems and Robotics (book chapters)

Call for Chapters for forthcoming 2014 BOOK:
Synthesizing Human Emotion in Intelligent Systems and Robotics

Edited by Prof. Dr. Jordi Vallverdú, UAB
Published by IGI Global, USA

We encourage the reception of recent contributions to the field of emotions and artificial devices.

Topics to be discussed in this volume include (but are not limited to) the following: Affective computing, Cognition for ambient intelligence, Cognitive science, Diffusive emotional controls, Electronic art approaches to emotions, Emotional architectures, Emotional computing, Emotional design, Emotional interfaces, Emotional languages programming, Emotion-based control systems, Emotions recognition, Engineering approaches to emotions, Evolutionary approaches to the mind, Feeling or showing emotion differences, Grounding emotions in adaptive systems, Humanoid robotics, Language and emotions, Modeling artificial emotions, Neuroethics, Online emotional avatars, Sociable robotics, Synthetic emotions (SE) in agents, robots, systems, and devices, Theories of emotions, Warm and fuzzy logic for building artificial emotions

Deadlines:

a) abstracts: 100 words and title: December 16th, 2013 Read more on Call: Synthesizing Human Emotion in Intelligent Systems and Robotics (book chapters)…

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‘Virtual reality hands’ may help stroke survivors recover hand function

[An American Heart Association press release; follow the link for additional audio and video materials]

Infographic for stroke study

‘Virtual reality hands’ may help stroke survivors recover hand function

Study Highlights:

  • Scientists used brain-computer interface technology to help stroke survivors use their minds to power “virtual reality hands” to help regain the use of their arms and hands.
  • The technology offers hope of recovery to stroke survivors and others who have lost mobility and control of their arms and hands.

DALLAS, Nov. 17, 2013 — “Virtual reality hands” — controlled by stroke survivors’ thoughts — could help them recover use of their hands and arms, according to a small study presented at the American Heart Association’s Scientific Sessions 2013.

“Using a brain-computer interface, we’ve created an environment where people who may be too physically impaired to move can practice mental imagery to help regain use of their arms and hands,” said Alexander Doud, M.S., lead author.

Brain-computer interface technology can help tell if patients are activating regions of their brains in ways that have been linked to better recovery.

“During rehabilitation, usually a therapist will move the patient’s hand or arm in the desired direction while asking that patient to imagine they are making the movement,” said Doud, who was a Masters student at the University of Minnesota in Minneapolis when the study was conducted. “In this practice space, the patients can control photorealistic hands by thinking about using their own hands without actually moving at all.” Read more on ‘Virtual reality hands’ may help stroke survivors recover hand function…

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Call: Virtual Reality International Conference (April 2014; Laval, France)

Call for Papers

Virtual Reality International Conference
April 9 – 11, 2014 – Laval, France

Sponsored by ACM
Logistics Partner: Laval Virtual

http://www.laval-virtual.org/en/scientific-conferences/call-for-papers.html

Submission page

IMPORTANT DATES

Read more on Call: Virtual Reality International Conference (April 2014; Laval, France)…

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Matterport 3D camera system ‘closest likely to get to teleportation’

[From Forbes]

Matterhorn #D scan of home interior

The New Matterport 3D Camera Could Change Reality As You Know It

11/17/2013
Elise Ackerman, Contributor

A few weeks ago I slipped on an Oculus Rift headset and visited the future of virtual reality. In a millisecond, I was transported from a drab office park in Mountain View, CA to the middle of a showcase home in Portola Valley, CA  that had been rendered as a life-size model by the Matterport 3D Camera.

It was the closest I’m likely to get to teleportation. The details of my immediate surroundings were completely replaced by the virtual world. Using a keypad, I could move around and explore the home’s nooks and crannies at my leisure.

I floated through the kitchen, admiring the ash wood floors, the marble countertops and the built-in stone hearth. In the next room, the dining room table was set for six. On my left, I glimpsed an impressionist nude painting on the wall and drifted over for a closer look. Tiring of the painting, I headed into the living room where a comfortable couch stretched invitingly in front of a fireplace. (You can watch a 2D version of a tour of the home at the bottom of the post.)

Matterport began sending cameras to members of its early adopter program this month, and they’ll start selling them in larger quantities in January. While 3D cameras and viewers have been around more than a century—remember the View-Master?—what is unique about Matterport’s camera and cloud-processing software is that they effortlessly turn the real world into virtual spaces that can be shared and explored. Read more on Matterport 3D camera system ‘closest likely to get to teleportation’…

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Call: Hypertext 2014 – 25th ACM Conference on Hypertext and Social Media

Call for Participation

Hypertext 2014 – 25th ACM Conference on Hypertext and Social Media
1-4 Sept. 2014, Santiago, Chile
http://ht.acm.org/ht2014/

Regular and short papers: 21 March 2014
Workshop papers, doctoral consortium papers and late-breaking results: 23 May 2014

The ACM Hypertext conference is a premium venue for high quality peer-reviewed research on hypertext theory, systems and applications. It is concerned with all aspects of modern hypertext research including social media, semantic web, dynamic and computed hypertext and hypermedia as well as narrative systems and applications.

The ACM Hypertext 2014 conference will focus on the role of hypertext and hyperlink theory on the web and beyond, as a foundation for approaches and practices in the wider community – ranging from the usage of social media to the semantics of the ‘Internet of Things’. We also welcome submissions that focus on the linguistic aspects of hypertext and user experience with linked entities, resources and events.

Hypertext 2014 has the following tracks:

Read more on Call: Hypertext 2014 – 25th ACM Conference on Hypertext and Social Media…

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Tech including telepresence robot on CBS series “The Good Wife”

[From Slate’s Future Tense blog, where the post includes the two video clips mentioned]

Telelpresence robot on The Good Wife

[Image: A telepresence robot in The Good Wife. Still from The Good Wife copyright CBS.]

More Proof That The Good Wife Is the Best Technology Show on TV

By Torie Bosch

Robots don’t usually show up on TV unless it’s to ruin civilization—or unless the show is set hundreds of years in the future. And they’re usually sophisticated machines (Futurama’s Bender’s taste in booze notwithstanding).

But on CBS last night, a robot took a bold roll forward—into a door.

In the fifth-season premiere of The Good Wife, the halls of the law firm Lockhart/Gardner were stalked by a somewhat inept telepresence robot, a machine intended to be a physical avatar for someone working remotely. According to the Twitter account of the show’s writers, “Everyone loved it on the set. We kept running out of battery life because people loved playing with it.”

The fumbling robot, and the characters’ irritated and/or confused reactions to it, might not seem like great advertising for the technology, but the folks at Double Robotics were nevertheless proud to see their creation on primetime. David Cann, the CEO and co-founder of Double Robotics, says he’s “fine” with “the Double” being used as “a sort of punchline.” For both the operator of the bot and the co-workers in the office, there’s a “learning curve” of sorts, he says. But after a day or two, “People get used to it. You’ve made all the jokes, you’ve done the kick-me signs, and then it’s back to work.” Read more on Tech including telepresence robot on CBS series “The Good Wife”…

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