ISPR Presence News

Monthly Archives: June 2013

Call: Mechanics, Mechanisms & Devices: To Inform, Reflect & Change Behaviour (Workshop)

CALL FOR PAPERS
Mechanics, Mechanisms & Devices: to Inform, Reflect & Change Behaviour
Oct 15, 2013 http://seriousgames.sg/ICEC2013_WorkshopMechanics.php

Workshop in conjunction with the IFIP 12th International Conference on Entertainment Computing – ICEC 2013, São Paulo, Brazil

Read more on Call: Mechanics, Mechanisms & Devices: To Inform, Reflect & Change Behaviour (Workshop)…

Posted in Calls | Leave a comment

Robot booked for first conversation with human in space

[From Businessweek; a 4:06 minute video is available on YouTube;  more information is on the project’s web site]

Kirobo

Toyota Robot Booked for First Conversation With Human in Space

By Anna Mukai
June 26, 2013

Toyota Motor Corp. said a robot it co-developed will have the first human-robot conversation in space as part of a project to make machines that can interact with and assist people living alone.

“This is one small step for me, but one giant leap for robots,” the 13-inch-tall humanoid robot named Kirobo said at a briefing in Tokyo after being unveiled to the theme song of Astro Boy, an animation series about robots living among humans.

Voice-recognition technology developed by the carmaker will enable Kirobo to remember human voices and respond to them in Japanese, according to Toyota. The world’s largest automaker will use findings from the project to improve the partner robots it makes that can perform tasks such as housework and assisting people who have difficulty walking. Read more on Robot booked for first conversation with human in space…

Posted in Presence in the News | Leave a comment

Call: ARGs in the Real World – Special issue of Digital Studies/Le Champ Numerique

To whom it may concern,

My name is Kent Aardse and I am the guest editor of a special edition of the journal “Digital Studies/Le Champ Numerique.” This special issue is focused on ARGs in the Real World, and I believe that those interested in Presence Research may be able to contribute some exciting papers to our issue. [snip] Read more on Call: ARGs in the Real World – Special issue of Digital Studies/Le Champ Numerique…

Posted in Calls | Leave a comment

Vatican Museums provides virtual-reality tour of 2,600-year-old tomb

[From Complex, where the post includes additional images. For more see the project’s blog]

Etruscanning 3D

Vatican Museums Provides Virtual-Reality Tour of 2,600-Year-Old Tomb (Video)

By Justin Ray | Jun 26, 2013

It may be time to make a trip to the Vatican Museums. A pan-European team has created a walk-in, virtual reality tour of the famous Etruscan tomb called the Regolini-Galassi. Although the tomb is not open to the public, for the first time people will be able to experience the tomb via the replica.

Read more on Vatican Museums provides virtual-reality tour of 2,600-year-old tomb…

Posted in Presence in the News | Leave a comment

Call: NetGames 2013

NetGames 2013
The 12th Annual Workshop on Network and Systems Support for Games
Denver, Colorado, USA, December 9th-10th, 2013
In cooperation with ACM SIGCOMM and ACM SIGMM

http://netgames2013.cs.du.edu/

Important Dates:

Full/short paper deadline:  July 30, 2013
Demo submission deadline:  August 30, 2013
Notification of decisions:  September 10, 2013
Registration of final papers:  September 24, 2013
Workshop dates:  December 9-10, 2013

OVERVIEW:

The 12th Annual Workshop on Network and Systems Support for Games (NetGames 2013) will be held in Denver, CO, USA on December 9th-10th, 2013. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today’s networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have an industry keynote and panel discussions with participants from both academia and industry.

Submissions are solicited on all aspects of networked games, including (but not limited to): Read more on Call: NetGames 2013…

Posted in Calls | Leave a comment

The quest for seamless, high-quality VR and presence

[From The Atlantic]

Brian Moore in VirtuSphere

[Image: Brian Moore tests out the VirtuSphere. (Brian Lane Winfield Moore/Flickr)]

The Quest for Seamless, High-Quality Virtual Reality

One of the greatest challenges for creating a feeling of “presence” has long been physical obstacles such as your sofa. Now, a handful of companies are building devices designed to let you move freely in place.

Chris Baraniuk Jun 25 2013

“I put on the head-mounted display and I was very disappointed because all I saw were fat pixels. You know, nothing was interesting,” says Mel Slater, a professor at University College London and a world expert in virtual reality (VR). “I was in a room. I could make out that much. But then somebody said ‘move your head,’ and the minute I moved my head, suddenly I was really in a room, and I heard sounds and I could see as I moved my head around.”

“I used a mouse button or a wand button to float over to the window, I looked out of the window, there was a boat down below on some water,” he continues. “I started floating down towards the boat. And then I heard someone say ‘your time is up.’ They took off the head-mounted display and I was very shocked to be back in this bright, realistic reality.”

As a new wave of virtual-reality peripheral equipment, such as the much-talked-about Oculus Rift, receives press attention and thousands of pre-orders, experiences like Slater’s look set to become more and more commonplace. But the extraordinary thing is that his dream-like story of feeling suddenly immersed in a virtual room is more than 20 years old. It was, in fact, Slater’s first ever experience of virtual reality; the first time he ever experienced the sensation known as “presence” — the feeling of “really being there,” or, as he describes it, “place illusion.”

I too have felt truly present in a virtual environment. I’ve looked out over a gaping chasm, heard the wind wail in my ears, and felt my pulse quicken even though, cognitively, I was able to remind myself that it was all just pixels and audio files. But knowing that this visceral sense of presence has been available for decades raises a question about virtual reality’s long and tortured battle to be accepted as a mainstream form of entertainment: Why the hiatus? Why has the magic of VR been confined for so long to occasional demos and lab research, effectively trapped in academic obscurity? Read more on The quest for seamless, high-quality VR and presence…

Posted in Presence in the News | Leave a comment

Call: Habits in Human-Computer Interaction Workshop @ BCS HCI 2013

Habits in Human-Computer Interaction Workshop @ BCS HCI 2013
9th September 2013 @ Brunel University, London

http://hci.bham.ac.uk/workshops/habit/

Major characteristics of our interactions with technology lie in their frequency and execution in stable contexts, which according to behavioural psychology, form crucial foundations for the development of habitual behaviours. Habits are currently addressed as implicit facets of interaction design through concepts such as consistency, intuitiveness and learnability. That said, little research has focused explicitly on the habitual nature of our interactions with technology, the implications for HCI of habituated interaction and how disrupting these digital habits can impact on HCI related concepts. This full day workshop aims to define the area and scope of research for habits in the HCI discipline.

Read more on Call: Habits in Human-Computer Interaction Workshop @ BCS HCI 2013…

Posted in Calls | Leave a comment

Live performance evolution: Dassault brings scenes on dance stage to life

[From The Guardian; see New Scientist for more coverage]

Mr Mme-Reve

Dance and digital projection: Bring on the virtual rhinos

It’s disturbing. It’s hallucinatory. And it could be the shape of things to come. Judith Mackrell watches a show that turns dance into a digital dreamscape

Judith Mackrell
The Guardian, Sunday 23 June 2013

In a converted industrial space on the fringes of Paris’s 13th arrondissement, an assortment of dance, design and technology experts are watching the latest work by the French company Le Théâtre du Corps. What they see is not so much a dance piece as an expensive and beguiling box of tricks. It is also a glimpse into what may well be the future of live performance.

M et Mme Rêve (Mr and Mrs Dream) is a 90-minute fantasy inspired by the surreal writings of Eugène Ionesco, pioneer of the “theatre of the absurd”. It opens with two dancers, Marie–Claude Pietragalla and Julien Derouault, in the drawing room of a bourgeois French villa. Within minutes, thanks to rapidly changing digital projections, the walls of the room go into meltdown. Wallpaper peels, plaster cracks and the whole interior dissolves into a giddying succession of projected dreamscapes: hills and drifting blossom, a city street, a prison cell, a meteor shower through space.

Sometimes the couple dance alone, sometimes they’re in the company of virtual avatars – including, most threateningly, an army of Ionesco’s symbolic rhinoceroses massing to Wagner’s Ride of the Valkyries. The technology driving this hallucinatory piece has come from the laboratories of the French software firm Dassault Systèmes, which is more used to dealing with the likes of Boeing. Dassault’s software is used to simulate the lifecycle of products. As Mehdi Tayoubi, its vice-president, says: “We don’t have to crash-test a car now. We can do it in a virtual antechamber, where all the rules of real life apply.”

Eight years ago, Dassault began to apply its technology to non-industrial projects, starting with a 3D model showing how the Great Pyramid in Giza, Egypt, was built. Last year, it ventured into dance, coming up with what Tayoubi calls a “magic box” for choreography to inhabit. Grey screens form the “walls” of the stage and, along with the floor, provide a 3D surface over which a range of virtual imagery can play, courtesy of six projectors. Read more on Live performance evolution: Dassault brings scenes on dance stage to life…

Posted in Presence in the News | Leave a comment

Call: International Conference on MultiMedia Modeling (MMM 2014)

MMM 2014 – Call for Papers & Demos

20th Anniversary International Conference on
MultiMedia Modeling (MMM 2014)
Jan 8-10, 2014, Dublin, Ireland

Special Sessions Announced:

  • Social Geo-Media Analytics and Retrieval
  • Multimedia Hyperlinking and Retrieval
  • 3D Multimedia Computing and Modeling
  • Multimedia Analysis for Surveillance Video and Security

For more details see: http://mmm2014.org/special-sessions/

IMPORTANT DATES

PAPERS AND DEMOS
Aug 01, 2013:  Deadline for papers (full, short, sp. sessions) & demos
Sep 18, 2013:  Acceptance notification for all paper types and demos
Oct 16, 2013:  Camera-ready versions due

CONFERENCE
Jan 8-10, 2014: MMM 2014 Conference
at the Guinness Storehouse in Dublin, Ireland

http://mmm2014.org
http://twitter.com/MMM2014Dublin
http://www.facebook.com/MMM2014Dublin

Now in its 20th year, MMM is a leading international conference for researchers and industry practitioners for sharing new ideas, original research results and practical development experiences from all MMM related areas. The conference calls for research papers reporting original investigation results and demonstrations in all areas related to multimedia modeling technologies and applications. It also calls for special session proposals focusing on specific new challenges in the multimedia area.

TOPICS OF INTEREST

The topics of interest for MMM 2014 include, but are not limited to: Read more on Call: International Conference on MultiMedia Modeling (MMM 2014)…

Posted in Calls | Leave a comment

Learning English and health/safety in 3D virtual environments from anywhere

[From Digital Energy Journal]

Languagelab virtual environment

Using 3D virtual environments for training

UK company Languagelab helped Tengizchevroil staff learn English up to four times faster than with classroom training, by using virtual reality training.

Thursday, June 13, 2013

For Kazakhstan oil company Tengizchevroil (TCO), Languagelab created a system that could be used for both health and safety (HSE) and language training.

‘We worked with them to create a bespoke course for their English language needs, and as the engagement that they had from their students was so much higher that any of their previous online solution providers, they chose to offer our training to 300 of their employees in Kazakhstan,’ says Nathalie Alfandary, Oil and Gas coordinator at Languagelab.com, speaking at the Digital Energy Journal London conference on Dec 5, ‘developments with the digital oilfield.’

While students are learning English, they walk around a virtual version of the equipment, such as an offshore platform or tanker, that they are being trained to work on.

People can join the training using any computer connected to the internet. Read more on Learning English and health/safety in 3D virtual environments from anywhere…

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

css.php