The deadline for submissions for all tracks for mLearn 2013 has been extended to May 1, 2013. Full details of the conference are below.
MLEARN 2013 – CALL FOR PAPERS AND PROPOSALS
October 22-24, 2013 in Doha, Qatar
mLearn 2013 is now open for submissions from academic researchers, developers, professionals, practitioners, and educators from school education, higher education, industry, government, and international organisations.
mLearn 2013 pushes further the paradigm of learning and mobility in converging technological environments. This includes applications of mobile devices in various contexts, but also calls for investigating new educational and technological ways and concepts for supporting formal and informal learning as well as transitions between different types of learning.
mLearn was the first conference on Mobile Learning and is the premiere international conference on learning with mobile technologies and learning across contexts. The conference provides a unique forum for knowledge sharing and transfer for academia, developers, practitioners, industry, government, and organisations. Every year, mLearn attracts a great number of participants from more than 60 countries representing all continents. Read more on Call: mLearn 2013 (mobile learning conference)…
[From The Peoria Journal Star, where the story includes a 1:44 minute video and additional images; more images are available at The Journal Star’s Eye blog; the Center’s web site is here]
Virtual training center opens in Peoria to revolutionize health care and medicine
By Pam Adams of the Journal Star
Last update Apr 26, 2013
PEORIA — Mayor Jim Ardis said it would be a recruiting tool for the world’s leading researchers and doctors.
Dr. Sara Rusch, regional dean of the University of Illinois College of Medicine at Peoria, called it the “catalyst for transformational change in our community.”
Kevin Schoeplein, CEO of OSF Healthcare, told the audience of some 400 people they were “present for the first step of a revolution in health care and medicine.”
There was no dearth of exuberant praise Thursday for the potential of Jump Trading Simulation and Education Center during the official opening, a blessing and dedication ceremony at its headquarters on the campus of OSF Saint Francis Medical Center.
The center, a collaboration between UICOMP and OSF Healthcare, is a virtual hospital equipped to simulate every stage of patient care — including patients in the form of manikins or trained actors — from ambulance to surgery. UICOMP and OSF Healthcare officials say the center allows them to provide state-of-the-art education and training to medical students, residents, doctors, nurses, emergency medical technicians and other health care providers. Read more on Virtual training center opens in Peoria to revolutionize health care and medicine…
Call for Papers
The Visual Computer: International Journal of Computer Graphics
Special Issue on Virtual Worlds: Where Image Processing meets Computer Graphics
The Visual Computer is dedicated to reporting on the state-of-the-art of research in the field of graphics, vision, imaging, and virtual reality.
This special issue in the Visual Computer aims at presenting a representative sample of innovative research, methods and techniques towards the creation of realistic virtual humans. The main goal is to achieve horizontal integration by bringing together the typically disparate research communities working on 3D image processing, computer graphics, human computer interaction, affective computing and human factors, towards demonstrating examples of the practical benefits of 3D technology on the everyday lives of users.
The contributions to this special issue are expected to bring new advances from theory and practice towards realistic and natural animated autonomous 3D avatars and represent recent advances in related fields including 3D image processing, computer graphics, human computer interaction, affective computing and human factors, as well as to state problems and new research challenges to be focused on by the research community in the near and mid-term future. Read more on Call: The Visual Computer – Special issue on Virtual Worlds…
[From Gizmodo, where the story includes several additional images]
Hands-On With the Iron Man Virtual Reality Setup: This is as Badass as Kinect Gets
Chris Mills | March 26, 2013
To shamelessly promote the Iron Man 3 launch — 25th April, for you calendar-watchers out there — Marvel’s touring a nationwide Kinect-powered virtual reality setup that lets you ‘become’ Iron Man. And yeah, it’s pretty much as awesome as it sounds. Read more on Travelling Marvel promotion lets you “Become Iron Man”…
CALL FOR PAPERS AND POSTERS
AI-2013: Cambridge, UK, December 10th-12th 2013
Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (an ECCAI Member Society)
The leading series of UK-based international conferences on Artificial Intelligence and one of the longest running AI conference series in Europe.
Please note that it is our strong intention that (as for many previous years) the proceedings of AI-2013 will be published in December, thus meeting the deadline for inclusion in the UK government’s Research Excellence Framework exercise (REF 2014).
CALL FOR CONTRIBUTIONS
AI-2013 is the thirty-third SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence. Read more on Call: AI-2013 – SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence…
[From The University of Southern California; more information is available here]
USC develops virtual tool to train child interviewers
By Evy Jacobson
April 24, 2013
Conducting interviews with children who have witnessed a crime or have been victims of abuse or neglect comprises some of the most challenging and sensitive investigative work for attorneys, social workers and law enforcement officers.
Getting a child to overcome embarrassment and fear and disclose information is a process where the wrong question or reaction can cause a child to withdraw, stop talking or provide misinformation.
A joint research project between the USC Gould School of Law and the USC Institute for Creative Technologies (ICT) aims to train future investigative interviewers, helping them to ask the right questions and use the right techniques to get children to talk.
The Virtual Child Witness (VCW) project is a virtual reality computer interface that will eventually live on the Web, making it accessible to students and professionals all over the world. It combines the child witness research of USC Gould Professor Thomas Lyon and the virtual reality advances of the ICT’s Albert “Skip” Rizzo. Read more on USC develops Virtual Child Witness tool to train child interviewers…
Call for Papers: CASFE’2013 Workshop
Context-aware Adaptation of Service Front-Ends
To be held on June 24, 2013 in London, UK (co-located with EICS 2013)
Submissions deadline: Extended to April 29, 2013
Notifications of acceptance: Extended to May 6, 2013
Camera Ready Versions: May 13, 2013
Engineering interactive systems that are aware of the characteristics and constraints of the context of the user becomes challenging when several user’s profiles, platforms and environments are considered. In this sense the adaptation of user interfaces raises as an important approach for stakeholders to implement and provide systems whose user interfaces are usable, regardless of their context of use. In 2012 during the first CASFE workshop we discussed potential models, frameworks and practical applications that support, facilitate and improve the development of adaptive and adaptable systems. CASFE’2013 will join experts in the domain of context-aware adaptation in order to present and discuss its state-of -the-art. Read more on Call: CASFE’2013 Workshop – Context-aware Adaptation of Service Front-Ends…
[From TAXI, where the story includes a 5:36 minute video]
LOL: A Life-Sized, Man-Shaped Boyfriend Pillow For Lonely Women
By Dorothy Tan, 22 Apr 2013
Utrecht-based Dutch designer and illustrator Noortje de Keijzer has created a funny and rather creepy knitted boyfriend pillow for lonely women who need a man in their lives. Read more on A life-sized, man-shaped boyfriend pillow for lonely women…
The Ninth AAAI Conference on
Artificial Intelligence and Interactive Digital Entertainment
October 14-18, 2013
Northeastern University, Boston, Massachusetts, USA
Workshop proposals due Mar 15, 2013
Research papers due May 7, 2013
Practitioner track abstracts due May 7, 2013
Playable experience abstracts due May 7, 2013
Demonstration abstracts due May 7, 2013
Doctoral consortium applications due June 14, 2013
Paper acceptance notification: June 26, 2013
AIIDE-13 – the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment – is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic AI researchers. AIIDE-13 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on topics at the intersection of all forms of entertainment and artificial intelligence, including games for impact, entertainment robotics, art, and beyond. AIIDE-13 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI). Read more on Call: AIIDE-13: Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment…
[From the Smithsonian’s Surprising Science blog; a short video from the experiment is available at LiveScience]
[Image: Brain scans show that the neurological patterns linked with pangs of empathy for humans also occur when we see a robot like WALL-E treated harshly. Image via Flickr user Rob Boudon]
Neuroscience Explores Why Humans Feel Empathy for Robots
April 23, 2013
If, while watching WALL-E, your heart broke just a little bit when you saw the title character desperately travel across outer space in search of true love, it doesn’t mean you’re crazy. Sure, WALL-E is a robot. But its cute, anthropomorphized look and all too human desire to end its loneliness made us subconsciously forget that it is not human.
The ability to forget that key point wasn’t just a matter of clever storytelling. New research shows that, at least in a small sample of people tested, the same neural patterns that occur when we feel empathy for a human onscreen are present in our brains when we see a robot onscreen. Read more on Neuroscience explores why humans feel empathy for robots…