ISPR Presence News

Monthly Archives: February 2013

Call: ITS 2013 – Interactive Tabletops and Surfaces

ITS 2013 – Interactive Tabletops and Surfaces
Oct 6 – Oct 9
St Andrews, Scotland, UK

its2013.org

Deadline: 14 Jun 2013 – Submission deadline

Interactive surfaces is emerging as an exciting new research area. Display technologies coupled with input sensors capable of enabling direct interaction, are being experimented with and embedded in tabletops, walls and floors to support a diversity of collaborative activities.

Call For Papers / Call For Participation (CfP)

Academic and Application Papers (and Notes)

We invite paper submissions of papers (max. 10 pages) and notes (max. 4 pages) of two possible types: academic and application. Academic papers must present original, innovative, and forward-looking research. Application papers will successfully demonstrate how surface interaction has been applied to real world problems and usage contexts beyond research labs, but without necessarily including original software, hardware, interaction techniques, or a formal study. Submissions by industrial practitioners and researchers are welcome. Industrial submissions are encouraged to apply for paper guidance well in advance of the submission deadline if deemed necessary (write to program@its2013.org). For additional information on what is required from application papers and notes, please consult the specific Application Papers and Notes information page. Read more on Call: ITS 2013 – Interactive Tabletops and Surfaces…

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MIRAGE virtual system gets whole body involved in lab

[From The Iowa State Daily, where the story includes additional images]

MIRAGE Lab

[Image: Joe Holub, graduate student in electrical and computer engineering, crouches down behind a barricade while participating in the virtual reality MIRAGE simulator on Feb. 20.]

MIRAGE virtual system gets whole body involved in lab

By Emily Drees
Posted Feb 27, 2013; Updated Feb 28, 2013

The Mixed Reality Adaptive Generalizable Environment room, commonly known as the Mirage room, is essentially a research lab that gets the whole human body involved on a physical level, but is enhanced with virtual reality.

The Mirage room, which is located in Black Engineering Building, consists of a 41-foot-wide by 13-foot-high fixed screen that is run by six active-stereo projectors. There is a surround sound audio system, reconfigurable walls with props and a motion analysis tracking system.

“We wanted to create an environment for training that can be just as immersive as a real city or building but that has more flexibility like a videogame,” said Stephen Gilbert, one of the founders of Mirage. Read more on MIRAGE virtual system gets whole body involved in lab…

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Call: CRIWG 2013 – 19th International Conference on Collaboration and Technology

Call for Papers

CRIWG 2013 – 19th International Conference on Collaboration and Technology
30 October – 1 November 2013, Wellington, New Zealand

http://criwg2013.vuw.ac.nz

INTRODUCTION

We invite you to participate in the 19th International Conference on Collaboration and Technology. The Conference is a major forum for academic researchers to exchange their experiences related to the development and use of collaboration technology. The Conference adopts the double-blind peer review process: only papers submitted by anonymous authors, anonymously reviewed by three members of the Program Committee, and meta-reviewed by the Program Chairs are accepted for publication.

The Conference has a strong focus on technology design and development. Most published papers propose innovative technical+human+organisational approaches to expand collaboration support, often backed up by theory brought from various disciplines including computer science, management science, design science, cognitive sciences and social sciences. However, the Conference also seeks papers with theory, models, design principles, methodologies, and case studies that contribute to better understand the complex interrelations between collaboration and technology. Considering the heterogeneity of research in collaboration and technology, researchers may address the validation of their work through multiple approaches including laboratory experiments, fieldwork, analytic evaluations, case studies, prototyping, and empirical tests. Read more on Call: CRIWG 2013 – 19th International Conference on Collaboration and Technology…

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Wharton and Cisco show off the telepresence classroom of tomorrow

[From Time]

Wharton's telepresence

[Image: Harry McCracken / TIME.com]

Wharton and Cisco Show Off the Telepresence Classroom of Tomorrow

By Harry McCracken Feb. 25, 2013

As I write this, I’m watching a presentation in a classroom of the University of Pennsylvania’s Wharton School of Management. Nothing remarkable about that — except that the gent doing the presenting is in Philadelphia, and I’m at the school’s San Francisco branch.

That’s the whole point of the presentation, though. The event in question is a demo of a joint project between Wharton and Cisco to use Cisco’s telepresence technology to make long-distance learning feel more like traditional in-person instruction. Read more on Wharton and Cisco show off the telepresence classroom of tomorrow…

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Call: Visual Learning: Emotion – Expression – Explanation (Budapest, November 2013)

Call for papers

VISUAL LEARNING: EMOTION — EXPRESSION — EXPLANATION

Conference to take place in Budapest, November 15-16, 2013

Conference organized by the Visual Learning Lab, Department of Technical Education,
Budapest University of Technology and Economics. (http://www.vll.mpt.bme.hu)

Read more on Call: Visual Learning: Emotion – Expression – Explanation (Budapest, November 2013)…

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Star Trek-like holodeck may be closer to reality than you think

[From The Financial Post, where the story includes additional images]

Star Trek's holodeck

[Image: Salia and Wesley Crusher view a holographic reproduction of an unnamed planetoid on the holodeck in 2365. Handout/Paramount Pictures]

Star Trek-like holodeck may be closer to reality than you think

Matt Hartley | Feb 20, 2013

TORONTO • On board Star Trek’s USS Enterprise, there was a room where Lt. Commander Data could experience the world of Sherlock Holmes, Lt. Worf enjoyed cowboy adventures with his son and Captain Jean-Luc Picard relaxed while roleplaying as private detective Dixon Hill.

The holodeck.

Perhaps no other piece of fictional technology from the Star Trek universe — with the exception of the iconic transporter that first “beamed up” characters from the original 1960s series starring William Shatner as Captain James T. Kirk — has inspired the imagination of fans and the general public quite like the holodeck.

First introduced in the earliest episodes of Star Trek: The Next Generation 25 years ago, the holodeck was a virtual reality wonderland; a digital playground that created fantastic worlds out of thin air, allowing the crew of the Enterprise to experience fictional realms in a contained and (usually) safe environment.

Indeed, some of the research that would go into technologies used on a holodeck is being done at AMD’s research facilities in Markham, Ont., where the company’s graphics product delivery operations— including video and display technologies — are headquartered. The site is the former home of ATI Technologies, the Canadian graphics chip developer that AMD acquired in 2006 to boost its video hardware capabilities.

While the technology needed to create a virtual reality chamber once seemed light years away, many technology companies are already working on early prototype designs for holodeck-style chambers, and technologists now believe machines worthy of bearing the name “holodeck” could be as little as 10 to 15 years away from realization. Read more on Star Trek-like holodeck may be closer to reality than you think…

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Call: DIECH: Design of Interactive Experiences for Cultural Heritage Sites by End Users

CALL FOR PAPERS

Workshop

DIECH: Design of Interactive Experiences for Cultural Heritage Sites by End Users

In conjunction with IS-EUD 2013 (http://iseud.net)
June 10 2013, IT University of Copenhagen, Denmark

THEME

Read more on Call: DIECH: Design of Interactive Experiences for Cultural Heritage Sites by End Users…

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How it will feel to wear Google Glass

[From Mashable via CNN; see also The Verge article “I used Google Glass: The future, but with monthly updates: Up close and personal with Google’s visionary new computer” by Joshua Topolsky]

Google Glass view

How it will feel to wear Google Glass

By Pete Pachal, Mashable
Thu February 21, 2013

(CNN) — What would it be like to wear Google Glass? Google answered that very question Wednesday morning, posting a lot more information about Project Glass, including the user interface, through a series of photos and videos.

You can see the UI and some of the features of Glass here, although the images don’t quite capture the exact experience. The headset doesn’t actually have lenses in front of your eyes, just a small screen (viewable via a mirrored glass block) above and to the right of the wearer’s right eye.

As such, the point-of-view images that show a large action window in the center of the field of view are a little misleading.

Still, the photos, posted on Google’s Project Glass website, show more about how Glass works than any photo of the hardware could convey.

This video shows even more: Commanding the headset is as easy as uttering the words “OK, Glass,” a clever use of real-world speech to engage the device’s listening mode. Read more on How it will feel to wear Google Glass…

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Call: VS-Games 2013, 5th International Conference on Games and Virtual Worlds for Serious Applications

VS-Games 2013 (the 5th International Conference on Games and Virtual Worlds for Serious Applications)

11-13 September 2013, Bournemouth University, UK

http://www.vsgames2013.org/

VS-Games 2013, the fifth outing of the International Conference on Games and Virtual Worlds for Serious Applications, will be hosted at Bournemouth University, UK between the 11th and the 13th of September 2013. With the conference organized in previous years at locations such as Coventry (UK), Braga (Portugal), Athens (Greece) and Genoa (Italy), it will take place, for 2013, at the state of the art Kimmeridge House building of Bournemouth University, situated at the main Talbot campus of the institution.

The development and deployment of games with a purpose beyond entertainment and with considerable connotations with more serious aims is an exciting area with immense academic but also commercial potential. This potential presents both immediate opportunities but also numerous significant challenges to the interested parties involved, as a result of the relatively recent emergence and popularity of the medium. The VS Games 2013 conference aims to address this variety of relevant contemporary challenges that the increasingly cross-disciplinary communities involved in serious games are currently facing. This will be achieved by, amongst other ways, the comprehensive dissemination of successful case studies and development practices, the sharing of theories, conceptual frameworks and methodologies and, finally, the discussion of evaluation approaches and their resulting studies.

For VS Games 2013 we are therefore seeking contributions from researchers, developers from the industry, practitioners and decision-makers which aim to advance the state of the art in all of the technologies related to serious games. The following listed topics are particularly encouraged, though it should be mentioned that they are not the only ones of interest to VS Games 2013 and that the list below is not exhaustive by any means: Read more on Call: VS-Games 2013, 5th International Conference on Games and Virtual Worlds for Serious Applications…

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Sydney 360: Virtual Sydney tour to attract tourists

[From Yahoo!7, where the story includes a 1:24 minute video; much more information, including a press release, a video and more images, is available here]

Sydney 360

Virtual Sydney tour to attract tourists

Damien Smith, 7News Sydney Updated February 20, 2013

FIRST ON 7: Sydney has a powerful new tool to attract tourists and their dollars.

Before coming here, potential travellers can now have virtual visits, putting themselves in the picture by going online to experience our Harbour city with 360 degree views.

Anyone, no matter where they are in the world, can see our sights over the internet as if they are controlling a camera in the sky.

Sandra Chipchase from Destination New South Wales says it could be a world first.

“People have variations of 360 but not like this, [it’s] the first gyro-copter cam to be used,” Ms Chipchase said.

You can even upload a photo of yourself and see what it’s like to go surfing in Bondi. Read more on Sydney 360: Virtual Sydney tour to attract tourists…

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