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Monthly Archives: December 2012

Call: Ludomusicology Conference 2013

Call for Papers: Ludomusicology Conference 2013
12-13 April 2013, University of Liverpool

Theme: Challenges and Innovations

Submission deadline: 13 January, 2013

The Ludomusicology research group will be hosting a two day conference on video game audio to take place on the 12th and 13th of April, 2013 at Liverpool University. Building upon the foundation of last year’s successful RMA Study Day, the conference will include research papers and discussion workshops.

We are seeking proposals for papers on the topic of video game music and sound. Papers may contain interdisciplinary import of any type. Paper proposals are welcome from both academics and those working in the video game industry.

While we welcome all proposals, we are particularly interested in papers that support the theme of this year’s conference: ‘challenges and innovations’. We have chosen this theme to seek to investigate the challenges that face both game audio practitioners and analysts, and the innovations of technology and scholarship that seek to deal with these challenges. Possible paper topics on this theme include: Read more on Call: Ludomusicology Conference 2013…

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Christmas 2062: Changes in the next 50 years

[From The Institute for Ethics and Emerging Technologies]

Christmas 2062: A glimpse of changes to expect in the next 50 years

Dick Pelletier
Ethical Technology
Posted: Dec 18, 2012

Hot chocolate, warm clothes, and wrapped presents under a tree, ‘tis once again the season to be jolly! We are familiar enough with the holidays as they are now; but what might Christmas be like in 50 years?

Of course it’s impossible to predict with 100% accuracy how life will change in the next half century, but if we track today’s exponentially-advancing technologies; and then add some creative possibilities, we can project a plausible scenario of what it might be like living in our high-tech wonderworld of 2062. Read more on Christmas 2062: Changes in the next 50 years…

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Call: Space and Place: Exploring Critical Issues (4th Global Conference)

Call for Papers

4th Global Conference
Space and Place: Exploring Critical Issues

Institution: Inter-Disciplinary.Net, Mansfield College, University of Oxford
Location: Oxford (United Kingdom)
Date: 9.-12.9.2013
Deadline: 22.3.2013

Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructing a lived landscape of division and disenfranchisement; while ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of reconstruction of a known space or in establishing a relationship between the audience and the performance. Politics, power and knowledge are also fundamental components of space as is the relationship between visibility and invisibility. This new inter- and multi-disciplinary conference project seeks to explore these and other topics and open up a dialogue about the politics and practices of space and place. We seek submissions from a range of disciplines including archaeology, architecture, urban geography, the visual and creative arts, philosophy and politics and also actively encourage practitioners and non-academics with an interest in the topic to participate.

We welcome traditional papers, preformed panels of papers, workshop proposals and other forms of performance – recognising that different disciplines express themselves in different mediums. Submissions are sought on any aspect of space and place, including the following: Read more on Call: Space and Place: Exploring Critical Issues (4th Global Conference)…

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Student creates device to capture aroma of meal on a postcard

[From China Daily]

[Image: The winning “food printer” displayed in Beijing. The design won the “most-fun” award of the sixth Sony Student Design Workshop. Provided to China Daily

Food for thought in innovation competition

Student creates device to capture aroma of meal on a postcard

2012-07-23
By Liu Jie (China Daily)

Zhu Jingxuan, a junior in the Fashion & Art Design Institute of Donghua University, loves gourmet food and travel, which inspired her to invent a curious device she calls a food printer.

It’s a combination of camera, smell extractor and printer. During a trip, when people enjoy delicious and distinctive local food, they can use the device to take pictures and collect the aroma simultaneously and then print them postcard-style. Posting the cards to family and friends enables them to share a good eating experience visually and aromatically. Read more on Student creates device to capture aroma of meal on a postcard…

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Call: CHI 2013 Interactivity

CHI 2013 Interactivity: Call for Participation

All details on the Submissions page:
http://chi2013.acm.org/authors/call-for-participation/interactivity/

Quick Facts

  • Submission: 9 January 2013 (5:00pm PDT) using the PCS Submission System, see PCS Submission FAQ
  • Notification: 10 February 2013
  • Publication-Ready due: 17 February 2013
  • Simplified submission for “paper” and “note” authors: No need to write a separate Extended Abstract.
  • Two categories within Interactivity:
    • Interactivity – Research
    • Interactivity – Explorations
  • Submission:
    • Unanonymized extended abstracts of up to 4 pages in Extended Abstract Format describing the work (& exhibit/installation/performance for Explorations)
    • Mandatory video
    • A supplement describing what attendees will experience as well as technical and space requirements (mandatory for Explorations).

Message from the CHI Interactivity Chairs

Interactivity is your chance to fully engage CHI attendees at a personal level by letting them see, touch, squeeze, hear or even smell your interactive visions for the future. Interactivity promotes and provokes discussion of the role of technology, and invites contributions from industry, research, the arts and design.

INTERACTIVITY RESEARCH is the high-visibility, high-impact forum of the Technical Program which allows you to present your hands-on demonstration in two sessions. This track is for the year’s most exciting research prototypes and demos. If you have a working prototype, device, or system we want to know about it. Getting people hands-on with your interface is often the best way to communicate what you have created.

Steve Benford, The University of Nottingham, UK
Florian ‘Floyd’ Mueller, RMIT, Exertion Games Lab, Melbourne, Australia
interactivity@chi2013.acm.org

INTERACTIVITY EXPLORATIONS is about cultural applications and explorations of future technologies. If your work asks questions and inspires reflection on the role of technology in people’s lives, their dreams and imaginations we want to hear from you. We are looking for artworks, design experiences as well as inspirational technologies that the audience can engage with intellectually and imaginatively. The Explorations track moves beyond proof of concept prototypes to cultural applications and explorations. We invite submissions from artists, researchers, designers and industry: come share your vision of the future with the delegates at CHI.

Danielle Wilde, daniellewilde.com
Atau Tanaka, Goldsmiths, UK
interactivity@chi2013.acm.org Read more on Call: CHI 2013 Interactivity…

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Telepresence robots let employees ‘beam’ into work

[From The Daytona Beach News-Journal]

[Image: Senior Software Engineer Josh Faust, seen on screen, navigates his company’s office using a Beam remote presence system as fellow engineer Stephanie Lee, at right, works on a project. The Beam is a roving computer screen — with video cameras, microphones and speakers — that stands five feet and rides on motorized wheels. Associated Press]

Telepresence robots let employees ‘beam’ into work

Terence Chea, Associated Press
December 25, 2012

PALO ALTO, Calif. — Engineer Dallas Goecker attends meetings, jokes with colleagues and roams the office building just like other employees at his company in Silicon Valley.

But Goecker isn’t in California. He’s more than 2,300 miles away, working at home in Seymour, Indiana.

It’s all made possible by the Beam — a mobile video-conferencing machine that he can drive around the Palo Alto offices and workshops of Suitable Technologies. The 5-foot-tall device, topped with a large video screen, gives him a physical presence that makes him and his colleagues feel like he’s actually there. Read more on Telepresence robots let employees ‘beam’ into work…

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Call: International Journal of Intelligent Games and Simulation (IJIGS)

Dear Colleagues,

Welcome to the new website of International Journal of Intelligent Games and Simulation: IJIGS. IJIGS is a free online journal, which was established in 2001. It is the first international journal of its kind that has raised awareness of the need for more sophisticated intelligence in computer games suited for the next generation of computer games and interactive digital media applications.

The editorial board encourages all authors working in any discipline related to Computer Games Development and Games applications to submit original and quality papers to the next issue of the IJIGS Journal. All manuscripts will be peer reviewed by subject experts and authors will be requested to fully address all recommendations made by the reviewers prior to journal publication.

IJIGS publishes a wide range of papers that covers the most recent advancements in Computer Games Development are presented as well as Games applications, emerging platforms and technologies. Read more on Call: International Journal of Intelligent Games and Simulation (IJIGS)…

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Neurosurgery journal examines promise, challenges VR and robotics in neurosurgery

[From Nanowerk News]

[Image :The sellar floor as depicted by actual endoscopy (left) and by intraoperative Simulation of Transsphenoidal Endoscopic Pituitary Surgery (STEPS; right). The internal carotid arteries are rendered in the background (red). The suction device is displayed as a silhouette. Figure 4 from “Virtual Endoscopy in Neurosurgery: A Review” by Neubauer & Wolfsberger]

Virtual reality and robotics in neurosurgery – promise and challenges

Dec 21st, 2012

(Nanowerk News) Robotic technologies have the potential to help neurosurgeons perform precise, technically demanding operations, together with virtual reality environments to help them navigate through the brain, according to a special supplement to Neurosurgery, official journal of the Congress of Neurological Surgeons. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health.

“Virtual Reality (VR) and robotics are two rapidly expanding fields with growing application within neurosurgery,” according to an introductory article by Garnette Sutherland, MD. The 22 reviews, commentaries, and original studies in the special supplement provide an up-to-the-minute overview of “the benefits and ongoing challenges related to the latest incarnations of these technologies.” Read more on Neurosurgery journal examines promise, challenges VR and robotics in neurosurgery…

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Call: ECLAP 2013 – Conference on Information Technologies for Performing Arts, Media Access and Entertainment

Call For Papers

ECLAP 2013
Conference on Information Technologies for Performing Arts, Media Access and Entertainment

8-10 April 2013
ESMAE/Teatro Helena Sá e Costa
Rua da Alegria, 503 – 4000-045 Porto (Portugal)

Conference web page: http://www.eclap.eu/eclap2013
Call for Papers, Deadline: 31st January 2013

The Information Technology age has facilitated many significant changes in the field of cultural heritage and continues to be a dynamic and exciting forum for the emergence of new possibilities. This wave of change has had particularly significant consequences in the field of the Performing Arts, where the vast potential for digital content and new information technology exploitation continues to reveal itself, opening the doors to new and as-yet-unexplored synergies. Many technological developments concerning digital libraries, media entertainment, and education are now fully developed and ready to be exported, applied, utilized, and cultivated by the public.

In the spirit of this vibrant environment, ECLAP is pleased to announce the 2013 Conference on Information Technologies for Performing Arts, Media Access and Entertainment. Established by co-funding from the European Commission (ICT-PSP), ECLAP is a Best Practice Network that aims to create a network of experts and media access service for performing arts institutions in Europe, along with an e-library for the performing arts.

The ECLAP 2013 conference is open to researchers, professionals, industries, institutions, technicians, and practitioners in the area of performing arts and information technologies, media entertainment, technology enhanced learning, intelligent media systems, acoustic systems, cultural heritage, open data, content management, semantic models, metadata standards, and many others. The ECLAP conference aims to create a forum in which progress-oriented individuals and institutions within the aforementioned professions can find a place to collaborate and present results. We cordially invite all interested groups and individuals to submit proposals for sessions within the event, sessions, papers, posters and exhibitions. Each exhibition session offers space (booths and tables) to host demonstrators. Demo and poster sessions will also be organized. Read more on Call: ECLAP 2013 – Conference on Information Technologies for Performing Arts, Media Access and Entertainment…

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Giant burning TV log sends fire crews scrambling

[From CBC News, where you can watch a 1:19 minute video version of the story and a 0:58 minute sample of the Stadium’s yule log display; for more on digital yule logs, including another video, see “Create a digital Yule log with your Apple TV” at TechWire]

Giant burning TV log sends Regina fire crews scrambling

CBC News
Nov 29, 2012

The Regina Fire Department has stopped fuming about a burning Yule log displayed at Mosaic Stadium’s giant TV screens, now that the football club has agreed to change the video.

For weeks, the cheery image of the burning log was displayed on the video scoreboard at the Saskatchewan Roughriders home venue west of the downtown.

The flaming log was also shown on banner screens across the stands.

The problem was, from a distance some people thought the stadium was on fire — there have been four frantic calls to 911 in the past few weeks.

Deputy fire chief Gerard Kay said the callers were very descriptive, reporting “a very bright flame. In some cases the smell of smoke.” Read more on Giant burning TV log sends fire crews scrambling…

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