ISPR Presence News

Monthly Archives: September 2012

Call: Workshop on Affective Computational Intelligence (WACI 2013)

Workshop on Affective Computational Intelligence
WACI’2013
http://waci.lip6.fr/

part of the next IEEE Symposium Series on Computational Intelligence
SSCI’2013, http://www.ieee-ssci.org
that will take place in Singapore, on April 15-19, 2013.

Topics of interest for WACI 2013 include but are not limited to:

Read more on Call: Workshop on Affective Computational Intelligence (WACI 2013)…

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Experiencing Malta in virtual reality

[From The Times of Malta; more information including a 0:31 minute promotional video is available at http://www.malta5d.com/ and a 5:31 minute video on the making of the 5D film is available on YouTube]

Experiencing Malta in virtual reality

Kim Dalli
Friday, September 28, 2012

A new attraction in Valletta offers an innovative and exciting way to experience the island’s history.

Malta 5D combines 3D with new generation 5D cinema effects, allowing the audience full immersion into the world portrayed on screen.

The 5D motion chairs have features such as water spray, vibration and leg sweeping while the auditorium has equipment that simulates the environment projected on the screen, helping to blur the boundary between reality and fantasy. Read more on Experiencing Malta in virtual reality…

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Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2013 conference

The Society for Cognitive Studies of the Moving Image

SCSMI 2013 Conference

June 12-15, 2013
Berlin University of the Arts — Berlin, Germany

Click here for preliminary information

The Society for Cognitive Studies of the Moving Image is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, neuro‐physiological, and evolutionary psychological approaches to the analysis of film and other moving‐image media. Members of SCSMI seek to understand, among other things, the ways in which perceptual, psychological and neural processes relate to spectators’ affective responses, to their comprehension of narratives and other film forms, and to the saliency and effects of particular stylistic features of films. Members also raise questions about how artistic strategies, such as narrative construction, audio‐visual technique, and the creation of emotional responses, may be amenable to naturalistic explanations in a cognitive framework. Members are likewise interested in the implications of empirical findings for film theories, as well as philosophical theory‐building and conceptual clarification. Read more on Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2013 conference…

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Camera-equipped ‘high dynamic range’ helmet gives you superhuman vision

[From NBC News]

Camera-equipped ‘high dynamic range’ helmet gives you superhuman vision

Devin Coldewey
September 26, 2012

If you think of high dynamic range imaging, or HDR, you probably think of crazy panoramic cityscapes or lighthouses where everything pops with impossible clarity — imagine seeing the whole world that way. These goggles let you look at everything in real-time 3-D HDR — and it’s more useful than you might think. Read more on Camera-equipped ‘high dynamic range’ helmet gives you superhuman vision…

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Call: Editorial Board of International Journal of Game-Based Learning (IJGBL)

In response to continual increases in the volume of manuscript submissions it receives, the International Journal of Game-Based Learning (IJGBL), is seeking expressions of interest from qualified individuals to join its editorial board.

The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of Game-Based Learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of individuals working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments. Read more on Call: Editorial Board of International Journal of Game-Based Learning (IJGBL)…

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Virtual Reality simulator NeuroTouch helps teach surgery for brain cancer

[From Wolters Kluwer Health; short demonstration videos can be found on YouTube here and here]

Virtual Reality Simulator Helps Teach Surgery for Brain Cancer, Reports Neurosurgery

‘NeuroTouch’ System Provides 3-D Graphics and Tactile Feedback During Simulated Brain Surgery 

Philadelphia, Pa. (September 20, 2012) – A new virtual reality simulator—including sophisticated 3-D graphics and tactile feedback—provides neurosurgery trainees with valuable opportunities to practice essential skills and techniques for brain cancer surgery, according to a paper in the September issue of Neurosurgery, official journal of the Congress of Neurological Surgeons. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health.

The prototype system, called “NeuroTouch,” uses 3-D graphics and haptic (sense of touch) technology to provide a realistic look and feel for practice in performing common tasks in brain cancer surgery. Lead author Sébastien Delorme, PhD, of the National Research Council Canada and colleagues believe the NeuroTouch system could enhance “acquisition and assessment of technical skills” for neurosurgeons in training. Read more on Virtual Reality simulator NeuroTouch helps teach surgery for brain cancer…

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Call: ACTC 2013 – Third Asian Conference on Technology in the Classroom

ACTC 2013 – The Third Asian Conference on Technology in the Classroom
25th to 28th April 2013
Osaka, Japan

Enquiries: actc@iafor.org
Web address: http://actc.iafor.org/index.html

CONFERENCE THEME: “The Impact of Innovation: Technology and You”

Organized by the International Academic Forum, in partnership with its global affiliates, including The Cultural Studies Association of Australasia, Auburn University College of Arts and Sciences (USA), Birkbeck, University of London (UK), Hong Kong Institute of Education, Hong Kong (HKSAR), University of Lincoln (UK), The National Institute of Education (Singapore), The National University of Tainan (Taiwan), Waseda University (Japan), and Zagreb University (Croatia).

Dear Colleagues,

Technology is all around us. Long gone are the days when we could just walk into a classroom with a handful of papers and a piece of chalk. Even if we are in an environment that is lacking resources, our students with mobile phones, internet cafe, and social networking, are exposed to technology daily. And new uses of technology are being introduced daily. These new uses show how innovation and creativity go hand-in-hand. We invite language educators, administrators, policy makers, and others to join us at ACTC2013 as we examine technology’s impact upon our classrooms, share what innovations we are currently implementing, and look to the future imagining the role technology will play in education.

ACTC 2013 will attract a diverse group of teachers, researchers, practitioners and scholars who are engaged in the singular goal of meeting students’ educational needs, as students can learn about crucial issues and become familiar with web-based learning and the other information technology tools. The use of technology in the classroom represents a significant departure from traditional teaching methods, conducting research, assessing student performance and assurance of learning. Moreover, it creates a user friendly and economically viable environment conducive to learning in any corner in the world where access to technology exists.

We hope you can join us in Osaka in 2013!

Professor Steve Cornwell,
Conference Chairman, ACTC/ACLL 2013
Professor, Department of International and English Interdisciplinary Studies, Osaka Women’s University, Japan
Director of Program, & Member of the Board of Directors, Japan Association of Language Teachers (JALT)
IAFOR IAB Member Read more on Call: ACTC 2013 – Third Asian Conference on Technology in the Classroom…

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The failures and possible future success of VR

[From PC World, where the story includes additional pictures]

Virtual reality: More virtual than real

By Julie Sartain, NetworkWorld
Sep 24, 2012

Remember virtual reality? The idea that science could create a virtual world of sight, sound, smell and touch was hot two decades ago, then completely fizzled out.

“VR made a huge splash in the 90s, but collapsed into near obscurity a few years later. The term VR even became a dirty word for some time, giving way to the less-hyped term immersion,” says Paul Mlyniec, president of California-based Digital ArtForms.

“There’s not much new happening in virtual reality,” adds Brian Blau, research director of consumer technology at Gartner. “I did a bit of research on VR recently and have been working in and around VR for many years, and there just isn’t much happening these days, except maybe in education and science; certainly not much happening in the consumer space.”

Blau defines VR as “immersive environments where the user either wears a head mounted display that shows a completely synthetic environment, or the user is in a cave-like room where all the walls show the graphical environment, typically one that is very different from where the user is currently sitting or standing.”

So, what went wrong? Read more on The failures and possible future success of VR…

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Call: International Simulation and Gaming Association (ISAGA) 2013 Conference

Call for Papers

International Simulation and Gaming Association 2013 Conference

Gaming simulation has gained a phenomenal popularity over the last decades, building upon a long history in war gaming, policy exercises and soft systems methodology. Today’s grand challenges in sustainability, livability and inclusive growth make the need for the gaming method even more urgent, as it is one of the most powerful methods to teach, research, test and design complex sociotechnical systems in society.

The aim of the conference is to contribute to the methodological advancements in the gaming simulation domain. The last years have shown that gaming, simulation, visualisation and participatory methods are at crossroads where new applications and possibilities are born. How to use them wisely while maintaining impact, validity, costs and predictability are key questions to discuss during the conference.

This year’s special focus will be on the transport domain. Transportation, either in the form of traffic or public transport or logistics is the backbone of society. It influences the way we work and live, has a huge economic value but also severe environmental impacts. Games and related research that address the transport topic will be reviewed for a special award. Read more on Call: International Simulation and Gaming Association (ISAGA) 2013 Conference…

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Virtual reality cow simulator goes global

[From The University of Bristol]

Virtual reality cow simulator goes global

Press release issued 24 September 2012

A virtual reality cow, invented by a University of Bristol graduate, will soon be used to educate future vets around the world.

Professor Sarah Baillie (BVSc 1986 and BSc 1984), who has recently returned to the University as Chair in Veterinary Education at the School of Veterinary Sciences, combined her veterinary knowledge with computer science to create the Haptic Cow while studying for a PhD at Glasgow University.

The revolutionary Haptic Cow allows students to carry out virtual examinations of the cow using a touch-feedback device that mimics the feeling of a real bovine anatomy, placed inside a fibreglass model of a cow’s rear end.

Professor Baillie’s creation is used by veterinary schools across the country and will now be marketed to an international audience to help train the vets of the future. Read more on Virtual reality cow simulator goes global…

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