CALL FOR PAPERS
EXPERIENCING DIGITAL GAMES: USE, EFFECTS & CULTURE OF GAMING
Pre-Conference to ECREA’s fourth European Communication Conference, ECC 2012 (Istanbul, Turkey)
23 – 24 October 2011
In the past decades, digital games have diversified into a broad range of forms each with their specific interactions and experiences: from rapid button mashing in shooter games to group chat in role-playing games, to wild dancing in party games and to actual running around in a city and engaging with the environment in location-based mobile games. Thus digital games have increasingly come to be seen as generators of experiences rather than just sources of mediated content. You do not just receive games, you live them!
Understanding digital game experience presents an important challenge for present-day communication research. Not just is there a plethora of different types of games, the very fact that an experience occurs between the player and the mediated content implies that characteristics of the user, device, (social) context and culture at large need to be taken into account.… read more. “Call: Experiencing Digital Games: Use, Effects & Culture of Gaming (ECC 2012 Pre-Conference)”