ISPR Presence News

Monthly Archives: January 2012

Call: Actionable Image: Agency of Image, Performance of Body, Apparatus of Spectating

BADco. extends an *open call for contributions* for

Actionable Image: Agency of Image, Performance of Body, Apparatus of Spectating

/symposium and publication/

When and where:
March 16-17, 2012 in Zagreb, Croatia

This symposium and its topic are a continuation of BADco.’s artistic interest to relate performance and image. More concretely, it was motivated by our most recent work “Responsibility for Things Seen” that was presented in 2011 within the Croatian participation at the Biennale di Venezia. The work required us, in the absence of performers in the six-months exhibition, to pursue the idea of ‘theater by other means’ and to custom develop a database video system that unfolds a particular nexus of body, image and technology.

Who can apply:
If you are a scholar or practitioner working on the nexus of performance, image and technology, if you are working in or between any number of fields such as, but not exclusively: performing arts, visual arts, cinema and expanded cinema, human-machine interaction, technological performance, architecture, neuroscience, we are inviting you to present your research interests in form of a presentation and/or participate in the debates at our symposium “Actionable Image: Agency of Image, Performance of Body, Apparatus of Spectating”.… read more. “Call: Actionable Image: Agency of Image, Performance of Body, Apparatus of Spectating”

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‘Hunger In Los Angeles’: Virtual reality makes journalism immersive, pixelated

[From The Huffington Post, where the post includes additional images and a 6:44 minute video]

‘Hunger In Los Angeles’: Virtual Reality Makes Journalism Immersive, Pixelated

Lucas Kavner lucas.kavner@huffingtonpost.com
01/30/2012

Imagine you’re at a food bank outside the First Unitarian Church in Los Angeles. It’s a clear and hot Saturday in August. Dozens of hungry people are lining up. The woman who runs the food bank is overwhelmed. She yells people’s numbers quickly. “There are too many people,” one woman complains, as she stands in line, her arms crossed. Others wait patiently, but the mood is tense.

Then someone in line collapses to the ground — a seizure. People surround him, trying to figure out what’s wrong. A woman calls 911, but her English isn’t great, and she has trouble communicating with the dispatcher.

Amid this pandemonium, another person runs to the front of the line to steal food and ravage supplies.… read more. “‘Hunger In Los Angeles’: Virtual reality makes journalism immersive, pixelated”

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Call: PAIS 2012 – Seventh Conference on Prestigious Applications of Intelligent Systems

Call for Papers

PAIS-2012
The Seventh Conference on Prestigious Applications of Intelligent Systems
29-30 August 2012  Montpellier, France

http://www.lirmm.fr/ecai2012

Deadline for submission of full papers: 6 March 2012

INTRODUCTION

The PAIS 2012 Program Committee invites papers describing innovative applications of AI techniques to real-world systems and problems for the Technical Program of the 7th International Conference on the Prestigious Applications of Intelligent Systems – a subconference of the 20th European Conference on Artificial Intelligence (ECAI-2012).

Artificial Intelligence (AI) is a central topic in contemporary computing science.  The fruits of almost sixty years of AI research have benefited application domains as disparate as industrial systems control and medicine.  The milestone events in AI research are increasingly regarded as milestones in scientific and technological development: from the first chess playing program to defeat a reigning world champion under standard chess tournament rules, via the first robot to autonomously traverse 150 miles of rough terrain, to the first computer program that beat humans in a quiz.… read more. “Call: PAIS 2012 – Seventh Conference on Prestigious Applications of Intelligent Systems”

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Lumus see-through video glasses create 87 inch virtual screen 10 feet from viewer

[From PSFK]

Watch TV On The Go With See-Through Video Glasses

By Emma Hutchings on January 19, 2012

A few years ago, PSFK wrote about an emerging technology from Israeli company Lumus. Now, they’ve released a new pair of glasses that lets the wearer view video content from the internet, movies and TV with their large, high-resolution virtual screen. The eyewear is see-through, providing simultaneous connectivity to what you want to watch and your surroundings.

The glasses project an 87-inch screen about 10 feet in front of the wearer that can only be viewed by them, passers-by will just see a pair of unusual specs. The video image is overlayed onto reality, allowing them to watch without obscuring visibility. The glasses project a 720p image and a full-HD version is in the works.… read more. “Lumus see-through video glasses create 87 inch virtual screen 10 feet from viewer”

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Call: Under the Mask: Perspectives on the Gamer Conference 2012

Under the Mask: Perspectives on the Gamer Conference
Wednesday 13th June 2012
Research Institute for Media, Art and Design
University of Bedfordshire
Luton Campus, Park Square
Luton
Bedfordshire, UK

Under the Mask: Perspectives on the Gamer enters its 5th year as a conference focused upon questions concerning the player, and with current debates considering the effect of gamification upon our conceptions of work and leisure, the increasing prominence of pervasive gaming, location-based gaming and ARGs, and the validity of procedurality as an analytical approach versus more player-centric models, such inquiries seem more pertinent than ever before. Under the Mask is a conference dedicated to understanding the many facets of the player; the psychological, political, social, cultural and historical aspects of the user and their interactions with both games (analog and digital) and the wider culture.

Under the Mask is organized by the University of Bedfordshire, UK, in association with the University of Hertfordshire, UK and the Swinburne University of Technology, Australia.… read more. “Call: Under the Mask: Perspectives on the Gamer Conference 2012”

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IMAX Chief envisions the future of 3-D in theaters

[From The New York Times’ Bits blog]

IMAX Chief Envisions the Future of 3-D in Theaters

By Nick Bolton
January 25, 2012

DAVOS, Switzerland — For the IMAX Corporation, the future is brighter, larger and in 3-D.

The company is developing prototypes of new laser technologies that will allow for drastically larger and brighter screens by 2013.

“We have purchased the rights to parts of 10,000 patents from Kodak that will throw much more light on screens than you see today,” said Richard L. Gelfond, IMAX’s chief executive, in an interview at Documented@Davos, an event held by Scribd and Mashable. “We have developed cameras that are filming the screen and giving real-time feedback to the projectors to optimize the experience.”

Today’s IMAX screen sizes span 80 to 90 feet. The new technology is expected to widen the screens to 140 feet.… read more. “IMAX Chief envisions the future of 3-D in theaters”

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Job: University of Oxford Research Fellowship: Machine Superintelligence and the Future of AI

Alexander Tamas Research Fellowship: Machine Superintelligence and the Future of AI
with the Programme on the Impacts of Future Technology
University of Oxford
Faculty of Philosophy
The Future of Humanity Institute, Oxford Martin School

Grade 7: £29,099–£39,107 per annum
Protocol reference number: HUM/11042F/E

Applications are invited for a fixed-term, three-year Research Fellowship within the Oxford Martin Programme on the Impacts of Future Technology, an interdisciplinary programme within the Oxford Martin School at Oxford University.

The Programme, directed by Professor Nick Bostrom, analyzes possibilities related to long-range technological change and potential social impacts of future transformative technologies. Research foci include the future of computing and machine intelligence, existential risks, predictive and evaluative uncertainty, and related philosophical issues.

The postholder will research topics related to the long-term future of machine intelligence, focusing on impacts, risks, current technical developments and foundational issues. The post does not involve developing specific AI applications.… read more. “Job: University of Oxford Research Fellowship: Machine Superintelligence and the Future of AI”

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Virtalis supplies advanced visualisation for Nuclear Advanced Manufacturing Research Centre

[A press release from Virtalis]

Virtalis Supplies Advanced Visualisation for Nuclear AMRC

Virtalis has designed and installed two Virtual Reality (VR) systems for the new Nuclear AMRC at Sheffield. The Nuclear AMRC was set up to support the nuclear supply chain for the new generation of nuclear reactors. It aims to put UK industry at the forefront of nuclear technology, both nationally and internationally.

Rab Scott, Head of Virtual Reality and Simulation at the Nuclear AMRC, explained: “The visualisation capability Virtalis has delivered will make our technology more accessible than ever before. This is because what makes the nuclear sector different is the sheer scale of components and their machining tools. We’re talking about massive components weighing 40 or 50 tonnes. Any small alterations that need to be made to components that size should be made where they are manufactured, rather than at the assembly stage.read more. “Virtalis supplies advanced visualisation for Nuclear Advanced Manufacturing Research Centre”

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Call: 2012 International Conference on Computer Graphics and Virtual Reality (CGVR’12)

CALL FOR PAPERS
and
Call For Conference Tracks

CGVR’12
The 2012 International Conference on Computer Graphics and Virtual Reality

Date and Location: July 16-19, 2012, USA
http://www.world-academy-of-science.org/
Location: See the above web site for venue/city

You are invited to submit a full paper for consideration. All accepted papers will be published in printed conference books/proceedings (they will also be available on the web). The proceedings will be indexed in Inspec / IET / The Institute for Engineering and Technology, DBLP / Computer Science Bibliography, and others. Like prior years, extended versions of selected papers (about 40%) will appear in journals and edited research books (publishers include: Springer, Elsevier, …).

SCOPE: Topics of interest include, but are not limited to, the following:

  • Computer animation
  • Software tools for computer graphics
  • Rendering methods
  • Compression methods
  • Computational geometry
  • Fractal geometry and applications
  • Sound rendering technologies
  • Color and texture
  • Modeling techniques
  • Visualization
  • Surface modeling
  • Web 3D and applications
  • Machine architectures/engines for graphics and VR
  • Modeling of natural scenes and phenomena
  • Computer art and entertainment (including games)
  • Shadows, translucency and visibility
  • e-Learning applications and computer graphics
  • Illumination and reflection techniques
  • Interactive digital media
  • 3D reconstruction
  • Curves and meshes
  • Visual computing and graphics
  • Image data structures for computer graphics
  • Graphics algorithms and applications
  • Case studies and emerging technologies

———–

  • Virtual environments
  • Virtual and augmented reality
  • Virtual humans and artificial life
  • Real-time collision detection algorithms
  • Immersive virtual reality
  • Virtual reality, visualization, and education
  • Interactive techniques
  • Learning and assessment based on virtual reality approaches
  • Virtual laboratories
  • Virtual reality tools/languages (X3D, Kinect, VRML, Java3D, OpenGL, …)
  • Real-time rendering for VR
  • Emerging display technologies
  • Virtual reality techniques for behavioral and cognitive assessment
  • Simulation and virtual reality
  • Software tools for virtual reality
  • Human-computer interfaces
  • Multimodal display systems
  • Integration of virtual reality and multimedia
  • Haptic devices and techniques
  • Virtual reality and emerging applications
read more. “Call: 2012 International Conference on Computer Graphics and Virtual Reality (CGVR’12)”
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Remotely pat your pet with Kinect and a Wiimote

[From ExtremeTech; more information is available from Taylor Veltrop’s web site]

Remotely pat your pet with Kinect and a Wiimote

By Sebastian Anthony on January 3, 2012

Taylor Veltrop, an enterprising roboticist with a fondness for felines, has crafted the mother of all Kinect (and Wiimote!) hacks: The teleoperation of a robot to groom a cat. As always with these hacks, you should […] watch the [4:25] video, then come back […] to find out how it works.… read more. “Remotely pat your pet with Kinect and a Wiimote”

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