ISPR Presence News

Monthly Archives: September 2011

Call: Third International Conference on Virtual Worlds (VW’2012)

Virtual Worlds III
3-5 July, 2012, Paris, France

http://www.virtual-worlds.net/vw2012/

Dear colleagues,

We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense).

Background

A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both dimensions by synthesizing an entire digital universe. Their design and realization requires competency in various fields from Virtual Reality and Physics to Artificial Life and Ecology, Computer Graphics, High Performance Computing, and more.

Virtual Worlds have many applications in 3D simulation, computer games and online business. However, the approach is still broader and more fundamental. It also addresses the crucial problem of elucidating the constitutive principles by which large numbers of interacting elements can self-organize and produce emergent phenomena as they are observed in the natural world. Therefore the study of Virtual Worlds is particularly concerned with the formal basis of synthetic universes and offers a promising new way to contribute to the understanding of Nature and of complex systems in general. Read more on Call: Third International Conference on Virtual Worlds (VW’2012)…

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‘Game Transfer Phenomena’: When videogamers transfer virtual experiences into real world impulses

[From Nottingham Trent University; see also coverage from BBC Newsbeat]

Excessive videogamers transfer virtual experiences into real world impulses

Wednesday 21 September 2011

Some videogame players are becoming so immersed in their virtual gaming environments that when they stop playing they transfer some of their virtual experiences to the real world, according to new research. The first of its kind study, led by experts at Nottingham Trent University, reveals that some gamers experience ‘Game Transfer Phenomena’ (GTP) which results in them doing things in the real world as if they were still in the game.

Read more on ‘Game Transfer Phenomena’: When videogamers transfer virtual experiences into real world impulses…

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Call: IASTED African Conference on Modelling and Simulation

CALL FOR PAPERS

The Fourth IASTED African Conference on Modelling and Simulation
AfricaMS 2012

Science and Technology – A Platform for Sustainable Development

September 3 – 5, 2012
Gaborone, Botswana

SPONSORS

The International Association of Science and Technology for Development (IASTED)

  • Technical Committee on Modelling and Simulation
  • Technical Committee on Optimization

World Modelling and Simulation Forum (WMSF)

HOST ORGANIZATION

University of Botswana

CONFERENCE CHAIR

Prof. Francis Ogwu
University of Botswana, Botswana

LOCAL ARRANGEMENTS CHAIR

Prof. George O. Anderson
University of Botswana, Botswana

LOCATION

Located in Southern Africa, Botswana is a country famous for the Kalahari Desert, friendly people, and beautiful landscapes. The economy of Botswana is largely based in diamonds and beef exports; however, the country has currently one of the fastest growing economies in the world, and there is much effort to diversify the economy by moving into different sectors such as Information and Technology. Tourism is also a very important industry in Botswana. Every year people come to enjoy Botswana’s diverse wildlife and vegetation. Come and enjoy one of Botswana’s famous safaris to experience the true African wilderness at Chobe National Park. Regardless of your past travel experiences Botswana is sure to have something new and exciting to offer!

PURPOSE

This conference is an international forum for researchers and practitioners interested in the advances in and applications of modelling and simulation. It is an opportunity to present and observe the latest research, results, and ideas in these areas. Read more on Call: IASTED African Conference on Modelling and Simulation…

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MIT develops a 360-degree stereoscopic 3D motion picture camera system

[From 3DTV.com (important note: as of September 22, 2011 the original post at 3DTV is infected by a Trojan Horse)]

MIT Develops a Panoramic 3D Motion Picture Camera System

By Mike Lata on September 19, 2011

MIT continues to show interest in 3D technology in film; and has just developed a camera rig that aims to completely immerse viewers into the picture. The reason it offers such immersion is that 3D pictures being filmed with this camera will have 360-degree stereoscopic 3D. This will allow images to appear all around viewers. What is also interesting about this new camera rig is that it has been (at leas partially) funded under NASA.

“School Safety Summit announced today that a new panoramic 3D motion picture camera rig developed at MIT under 2 NASA contracts, and capable of producing stereoscopic 3D cinema spectacles that completely surround the audience, will be tested by Colorado education leaders and community partners to visualize the schools of tomorrow,” according to a press release from Market Watch. Read more on MIT develops a 360-degree stereoscopic 3D motion picture camera system…

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Call: 7th Global Conference – Cybercultures: Exploring Critical Issues

Conference Announcement / Call for papers

7th Global Conference
Cybercultures: Exploring Critical Issues

Thursday 3rd May – Saturday 5th May 2012
Prague, Czech Republic

This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the growing adoption of information technologies for inter- human communication. The project will also focus on assessing the continuing impact of emergent cybermedia for human communication and culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which cybermedial and technological advances are occurring. Read more on Call: 7th Global Conference – Cybercultures: Exploring Critical Issues…

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Your phone and other devices are quickly evolving into intelligent robot assistants you can talk to

[From Computerworld]

Opinion

HAL 9000 — not just in space anymore

Your phone and other devices are quickly evolving into intelligent robot assistants you can talk to

By Mike Elgan
September 17, 2011

Computerworld – A few years ago, the Pentagon launched a program to create a fully functional HAL 9000 — the intelligent software robot depicted in the 1968 sci-fi classic 2001: A Space Odyssey.

If you’ll recall, the movie HAL carried on conversations in natural language, monitored the spaceship and communications from Earth and notified the crew about important events just at the right time. HAL could also make decisions, prioritize and learn.

The Pentagon’s project was called CALO, for Cognitive Assistant that Learns and Organizes. The five-year program enlisted more than 300 researchers from at least two-dozen universities. This massive effort was organized by a brilliant guy named Adam Cheyer, who served as the project’s chief architect.

Guess what HAL’s chief architect does now? Cheyer works at Apple as director of engineering for the iPhone. Apple “acquired” Cheyer when it bought the company he co-founded, Siri Inc.

And Cheyer is still building HAL. The only difference is that HAL will live in your iPhone.

If you’ve got an iPhone, you can download Siri’s “virtual personal assistant” app free of charge. To use it, you just talk to the app. Say you want to make a restaurant reservation. Siri will intelligently suggest a few based on your location and preferences. When you pick one, Siri will make the reservation for you.

Apple bought Siri and hired the world’s leading expert in HAL-like artificial intelligence robots to lead its iPhone engineering team for only one reason: Apple knows phones will evolve into virtual personal assistants.

Apple’s advantage is that it’s good at integrating functionality and making it seamless and elegant. The company is also disciplined about rolling out only the aspects of new technology that are ready for prime time. So we can expect HAL to be integrated into our phones one feature at a time.

But Apple isn’t the only company with an advantage. Read more on Your phone and other devices are quickly evolving into intelligent robot assistants you can talk to…

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Gamer Commute video brings gaming world to life

Gamer Commute video brings gaming world to life

Here’s a change of pace post: The short (2:17 minute) video Gamer Commute by FreddieW (Freddie Wong and Brandon Laatsch) provides an entertaining example of the merging of real and virtual, illustrating a form of inverse presence.

Read more on Gamer Commute video brings gaming world to life…

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ISPR 2012 conference announcement

 

ISPR 2012 Conference Announcement

The board of directors of the International Society for Presence Research  is pleased to announce that ISPR 2012, the 14th international conference on all things presence and telepresence, will take place on Wednesday-Friday October 24-26, 2012 in the City of Brotherly Love, Philadelphia, Pennsylvania (USA). Full details and the Call for Papers will be posted in ISPR Presence News and on the ISPR web site in the weeks ahead.

Read more on ISPR 2012 conference announcement…

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Call: Game Studies, Culture, Play, and Practice Area at SW/TX PCA/ACA

Call for Papers: Game Studies, Culture, Play, and Practice Area
33rd Annual SW/TX PCA/ACA Conference February 8-11, 2012
Albuquerque, NM

The Game Studies, Culture, Play, and Practice Area welcomes paper, panel, and other proposals on games (digital and otherwise) and their study and development. Read more on Call: Game Studies, Culture, Play, and Practice Area at SW/TX PCA/ACA…

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Reach out and touch 3D characters with RePro3D

[From PhysOrg.com]

Reach out and touch 3D characters with RePro3D

September 17, 2011 by Nancy Owano

(PhysOrg.com) — Lonely gamers who have felt the pain of being separated by a screen from their favorite personalities now have a way to reach out and touch their game characters, and that new way is RePro3D. A group of researchers from Keio University in Japan have come up with a 3-D screen that lets the user, glasses-free, see and “touch” characters on the screen. The word “touch” is in quotes because the technology is about a 3-D parallax display with infrared camera that recognizes the movements of the user’s hand and the character on the screen reacts to the movements instantly. Read more on Reach out and touch 3D characters with RePro3D…

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