Call for Paper Proposals
The Society for Cognitive Studies of the Moving Image announces its call for proposals for the 2012 SCSMI Conference, June 13-16, 2012, at Sarah Lawrence College (June 13-15) and New York University (June 16) in New York. The Society for Cognitive Studies of the Moving Image is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, neuro-physiological, and evolutionarypsychological approaches to the analysis of film and other moving-image media.
Members of SCSMI seek to understand, among other things, the ways in which perceptual, psychological and neural processes relate to spectators’ affective responses, to their comprehension of narratives and other film forms, and to the saliency and effects of particular stylistic features of films. Members also raise questions about how artistic strategies, such as narrative construction, audio-visual technique, and the creation of emotional responses, may be amenable to naturalistic explanations in a cognitive framework. Members are likewise interested in the implications of empirical findings for film theories, as well as philosophical theory-building and conceptual clarification. Read more on Call: Society for Cognitive Studies of the Moving Image (SCSMI 2012)…
Simulating The Sensation Of An Object Passing Through Your Hands
14 September 2011
The Kajimoto research group at the University of Electro-Communications is developing a device that simulates the sensation of something passing through your hand. It is proposed to improve the sense of realism in games, and uses a vibration mechanism to create the illusion. Read more on Simulating the sensation of an object passing through your hands…
Innovative Research in Virtual Worlds
3rd – 4th November 2011
Coventry University Techno Centre
Gala Dinner at St Mary’s Guildhall
Registration is now open! Learning Innovation Applied Research Group is hosting its first two-day conference, Innovative Research in Virtual Worlds, on the 3rd and 4th November 2011. A dissemination event for the Leverhulme Trust funded CURLIEW project, IRVW 2011 provides an opportunity to interact, discuss and collaborate on the topic of innovative research in virtual worlds. IRVW 2011 will focus on a number of virtual world themes, including the CURLIEW project’s three PhD topics – pedagogical design, learner identity and student experiences.
Read more on Call: Innovative Research in Virtual Worlds 2011 Conference…
[Image: Musicians in Ansan, Gyeonggi Province, perform with players in New York, shown in the screen in the background, in a real-time telepresence concert on Monday morning or Sunday evening in the United States.]
Telepresence inspires new cross-border music-making
By Lee Hyo-won
ANSAN, Gyeonggi Province ― Cross-border music-making traditionally meant artists embarking on worldwide tours to reach audiences or musicians from different corners of the world gathering in one place to collaborate.
But in this digital age, a live rock concert in London can attract full-house audiences in Sydney via satellite transmission (just as David Bowie did in 2003) or the principals of telepresence videoconferencing, widely practiced for international business transactions, can be applied to the performing arts.
It was 10 a.m. on Monday in Ansan ― or 9 p.m., Sunday in New York ― but for audiences at both ends it was time for a concert. Yet this was no ordinary performance; the other half of musicians due to perform appeared in real time via an in-person video solution. Think of a super sophisticated version of Skype applied to the live stage: three large screens were installed before the players to transmit what was going on in New York and audio from both sides were heard simultaneously through speakers. Read more on Telepresence inspires new cross-border music-making…
Call for Submissions
ACM Interactions Magazine
The Editors-in-Chief of ACM Interactions magazine invite authors to submit articles and other features for publication.
Interactions magazine is the mirror on the human-computer interaction and interaction design communities and beyond. It is the multiplicities of conversations, collaborations, relationships and new discoveries focused on how and why we interact with the designed world of technologies. Interactions magazine carries a special voice that lies between practice and research with an emphasis on making accessible and engaging HCI research in practitioner communities. Read more on Call: ACM Interactions magazine…
[Image: Deus in machina. A semiautonomous robot can be controlled with the brain waves of paralyzed patients. Credit: José del R. Millán]
Disabled Patients Mind-Meld With Robots
by Sara Reardon on 6 September 2011
They’re not quite psychic yet, but machines are getting better at reading your mind. Researchers have invented a new, noninvasive method for recording patterns of brain activity and using them to steer a robot. Scientists hope the technology will give “locked in” patients—those too disabled to communicate with the outside world—the ability to interact with others and even give the illusion of being physically present, or “telepresent,” with friends and family. Read more on Disabled patients mind-meld with telepresence robots…
Emerging Learning Design 2012 Conference
“Innovative Practices for Digital Teaching and Learning”
June 1, 2012
Montclair State University
This one-day event will bring together educators from a wide variety of settings to share and learn about exemplary practices in hybrid, online, and emerging instructional technology pedagogy. [Note the “Immersive Technology” track below]
Proposals will be peer reviewed and must be submitted via the online form at http://eld.montclair.edu by December 1st, 2011. For the proposal submission, please provide a title, 50-word description and 250-word abstract. Read more on Call: Emerging Learning Design 2012 Conference…
[Image from MEGAN WHITE on September 25, 2011
My first televised encounter with the third dimension occurred at Disney World’s MGM Studios when I was only six years old. In order to fully embrace the tacky tourist experience, my parents had decided to take my sister and me to see “The Muppets” in the park’s high tech, state-of-the-art 3D theater. For a six-year-old in the 90s, anything involving the Muppets was instantly appealing, so with loaded fanny packs and wound-up disposable cameras, we set off for MGM’s three-dimensional extravaganza.
Within 20 minutes, I was in tears. Having a larger-than-life Fozzie Bear come flying out of the screen not only scared the living daylights out of me, but also brought along waves of nausea, a lifelong fear of puppets, and an automatic and deep-seeded disdain for anything in so-called “3D.” Read more on The power and limitations of 3D…
Project: Telemedicine: A Virtual Reality Solution
EPSRC DTA PhD Studentship available at the Virtual Reality Lab
Computer Science University of Sheffield
Deadline for application 30th October 2011
Telemedicine is the use of telecommunication and information technologies in order to provide clinical health care at a distance. It helps eliminate distance barriers and can improve access to medical services that would often not be consistently available and for example save lives in critical care and emergency situations.
This project will be investigating the challenge of providing a virtual reality solution for rich interactions between remote medical staff, working over the superfast broadband amongst different in South Yorkshire locations.
This studentship offers a valuable opportunity to work with the 3D Graphics and Virtual Reality group at University of Sheffield under the direction of Daniela Romano, senior Lecture, in a multidisciplinary team with an industrial partner. The School of Clinical Dentistry (Dr. Nicolas Martin, Senior Clinical Lecturer) will provide the context of use for the superfast remote virtual reality solution; while the industrial partner Digital Region South Yorkshire (http://www.digitalregion.co.uk/) the setting for testing it in the real world. Read more on Job: PhD studentship at Sheffield U. – Telemedicine: A Virtual Reality Solution project…
Augmented Reality Meets Gesture Recognition
A new app superimposes imagery over your smart-phone view, and lets you interact with it via hand gestures.
Thursday, September 15, 2011
By Tom Simonite
To make its business software more effective, HP recently paid $10 billion for Autonomy, a U.K. software company that specializes in machine learning. But it turns out that Autonomy has developed image-processing techniques for gesture-recognizing augmented reality—the type of technology that could be more attractive to consumers than IT managers.
Augmented reality involves layering computer-generated imagery on top of a view of the real world as seen through the camera of a smart phone or tablet computer. So someone looking at a city scene through a device could see tourist information on top of the view.
Autonomy’s new augmented reality technology, called Aurasma, goes a step further: it recognizes a user’s hand gestures. This means a person using the app can reach out in front of the device to interact with the virtual content. Read more on Augmented Reality meets gesture recognition…